Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Anti Black Coat

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Anti Black Coat

Anti Black Coat from the Ultimania

Japanese アンチブラックコート
Rōmaji Anchi Burakku Kōto

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - The Dread of Night
Anti Black Coat

Kingdom Hearts 3D: Dream Drop Distance
A mysterious menace clad in a black coat.
He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can.
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 1380 0 50 55 26
40 1438 0 53 57 27
Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
None
Worlds
The World That Never Was

The Anti Black Coat Nightmare is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. He is the physical manifestation of a nightmare that has trapped Sora.

Story

Kingdom Hearts 3D: Dream Drop Distance

The Anti Black Coat Nightmare about to fight against Riku
The Anti Black Coat prepares to fight against Riku in The World That Never Was.

The Anti Black Coat appears when Riku tries to wake Sora from his deep sleep. He battles the Keyblade wielder and vanishes upon his defeat.

Design

As his name suggests, the Anti Black Coat wears a black coat. His circular, red eyes are visible from underneath the coat's hood. He bears the Nightmare Dream Eater insignia on his back and magenta flame designs on his sleeves and coattails. His battle stance while holding a blade weapon during Wild Arcanum is identical to that of Young Xehanort.

Strategy

The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks. He can avoid a majority of the boss's attacks with well-timed Dodge Rolls or Dark Barrier. To damage the boss, he should prioritize using magic or projectile commands, but at the right timing, that is when the enemy isn't about to teleport. Curaga is essential during this battle as well, for it can quickly replenish Riku's HP if he is hit by the Anti Black Coat's "Shadow Steal" technique, that can be avoided by either blocking or dodging forward. The Nightmare can use this technique at any random moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling, and if he follows this attack by any other one while Riku is getting freed, it can become a guaranteed Game Over.

If he gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal. Provided Riku has Once More and Second Chance equipped, the HP orbs that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if Leaf Bracer isn't equipped. Riku may as well combine Doubleflight followed by Firaga Burst and Ice Barrage for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as they most of the time cannot get Riku, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.

Technique Element Status Power Block?
Wild Arcanum (ワイルドアルカナム
Wairudo Arukanamu
?)
Attack Command Physical 0.5 x6
Swings and thrust his weapon six times with a blade in hand.

Performs one or two combos of up-right sweep - stab - left sweep.
Poison Arrow (ポイズンアロー
Poizun Arō
?)
Magic Command Dark Poison (100%/10s) 0.25 per hit
Scatters a large amount of dark projectiles that track the opponent at high speed.

The projectiles cannot turn at sharp angles, therefore are likely to miss, unless Riku is very far.
Scissor Bite (Horizontal) (シザーバイト(横)
Shizā Baito (Yoko)
?)
Magic Command Physical 1.5
Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close.
Scissor Bite (Vertical) (シザーバイト(縦)
Shizā Baito (Tate)
?)
Magic Command Physical 0.4 per hit
Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another.
Shadow Steal (シャドウスティール
Shadō Sutīru
?)
(tentacle) Magic Command Physical 0.05

(restraint) Magic Command Physical (Reduce to 1HP)[1]

X
Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.

Big HP prizes are scattered around instead under the HP Showers Forecast for Riku's advantage. If the Spirits get hit, the HP prizes never get scattered from them during the restraint.

The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.

Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during Bonus Time.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video

Anti Black Coat – Kingdom Hearts Dream Drop Distance HD (Riku)

Notes and references

  1. ^ Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters, the restraint will instantly put his HP back to 1.