Abilities (KHDR)
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An Ability is a technique attached to Cards in Kingdom Hearts Dark Road.
In battle, a Card's ability can be activated by selecting it as the first Card to be played. The abilities of the other two Cards will not activate. There are three main types of abilities: offensive physical abilities, offensive magic abilities, and support abilities that can provide passive boosts, inflict status effects, or restore HP. Some Cards also have a sub-ability (サブアビリティ Sabu Abiriti ), an extra ability that is activated when a Card is played as the second or third in a set of three. Sub-abilities are exclusively supporting abilities.
Abilities
Ability | Type | Element | Description | Card |
---|---|---|---|---|
Absorption | Support | None | Absorbs 50 HP. Stacking Cards does not increase value. | Genie Jafar |
Aero | Magic | Wind | A wind-elemental magic attack. | Emerald Blues |
Air Flair | Physical | Wind | A powerful wind-element physical attack. | Ventus |
Ars Arcanum | Physical | None | A powerful physical attack. | Key Scene #1 Riku Replica Key Art #4 |
Attack | Physical | None | A lesser physical attack. | Keyblade Shadow Abu Playing Cards Large Body Bandit Soldier King Mickey |
Attack Boost | Support | None | Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. | Genie |
Black Hole | Physical | Water | A powerful water-element physical attack. | Roxas Key Art #7 |
Blade of Seven | Physical | None | A powerful physical attack. | Key Scene #3 |
Blazing End | Physical | Fire | A powerful fire-element physical attack. | KH III Riku |
Blizzard | Magic | Water | A water-elemental magic attack. | Blue Rhapsody Ariel Monstro |
Blossom of Thorns | Physical | Wind | A powerful wind-element physical attack. | Marluxia |
Circle of Innocence | Magic | Light | A powerful light-element magic attack. | Naminé |
Cross Slash | Physical | None | A powerful non-element physical attack. | Cloud |
Cure | Support | None | Restores HP. Amount restored is based on Magic. | Queen Minnie Tinker Bell Merlin |
Dark Break | Physical | None | A physical attack. | Queen of Hearts Maleficent Captain Hook Neoshadow |
Physical | None | Exchanges Defense for a powerful non-element attack. | Saïx | |
Dark Fire Raid | Physical | Fire | A fire-element physical attack. | Ansem |
Physical | Fire | A powerful fire-element physical attack. | Pete | |
Extreme Arcana | Physical | None | A powerful non-element physical attack. | Key Art #8 |
Firaga | Magic | Fire | A powerful fire-element magic attack. | Key Art #6 Master Xehanort |
Fire | Magic | Fire | A fire-element magic attack. | Red Nocturne Mushu Yuna |
Flare | Magic | None | A non-element magic attack. | Key Art #2 |
Gauge Boost | Support | None | Fills the bonus gauge. Stacking Cards does not increase value. | Kairi |
Glacial Arrows Thunder | Physical | Lightning | A powerful lightning-element physical attack. | Terra |
Icicle Spear | Physical | Water | A water-element physical attack. | Yuffie |
Ignito Raid | Physical | Fire | A powerful fire-element physical attack. | Axel |
Magic Boost | Support | None | Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. | Wizard |
Magic DEF Sap | Support | None | Target's Magic Resist -5 for 10s. Stacking Cards does not increase value. Can be applied more than once. | Winnie the Pooh |
Magic Pulse | Magic | Water | A powerful water-element magic attack. | Aqua |
Meteor Mirage | Magic | Fire | A powerful fire-element magic attack. | Zexion |
Meteor Rain | Magic | Fire | A powerful fire-element magic attack. | Sephiroth |
Poison | Magic | None | A lesser non-elemental magic attack that has a low chance of inflicting poison. | Hag |
Poisona | Support | None | Cures Poison. | Alice |
Potion | Support | None | Restores 50 HP. Stacking Cards does not increase value. | Potion |
Potion II | Support | None | Restores 80 HP. Stacking Cards does not increase value. | Potion II |
Protect | Support | None | Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. | Goofy |
Pulsing Flame | Magic | Water | A powerful water-element magic attack. | King Mickey B |
Pumpkin Pummel | Physical | None | Consumes 10% of the bonus gauge to unleash a powerful non-elemental physical attack. Power +5. | Halloween Sora |
Radiant Glory | Physical | Light | A powerful light-element physical attack. | KH III Kairi Sora & Riku |
Radiant Star | Magic | Light | A powerful light-element magic attack. | Festive Roxas |
Rapid Storm | Magic | Wind | A wind-element magic attack. | Key Scene #4 |
Rosea Arcanum | Physical | None | Consumes 10% HP to unleash a powerful non-element physical attack. Power +5. | Xemnas |
Savage Knives | Physical | Lightning | A powerful lightning-element physical attack. | Larxene |
Shell | Support | None | Magic Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. | Donald #1 |
Shining Star | Magic | None | A non-element magic attack. | Key Art #3 |
Sliding Dash | Physical | None | A physical attack. | Tidus Selphie Wakka |
Spark Break | Physical | None | A powerful physical attack. | Key Scene #2 |
Spinning Shadows | Physical | None | A powerful non-element physical attack that has a chance of inflicting paralysis. | Vanitas |
Storm Dance | Physical | Wind | A powerful wind-element physical attack. | KH III King Mickey |
Strike Raid | Physical | None | A powerful physical attack. | Key Art #1 |
Thundaga | Magic | Lightning | A powerful lightning-element magic attack. | Xion Key Art #5 |
Thunder | Magic | Lightning | A lightning-element magic attack. | Yellow Opera Donald #2 |
Tornado | Magic | Wind | A powerful wind-element magic attack. | KH III Sora |
Ultimate Blaze | Magic | Fire | Consumes 50% HP to unleash a powerful fire-element magic attack. Power +15. | Hades |