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Drop System: Difference between revisions

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The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch between [[Sora]] and [[Riku]] to progress trough the game's story and obtain bonus prizes in the process. The player can drop manually by touching the "Drop" button that appears on the World Map, in the main menu, or in the pause menu. Also, the player will automatically drop when the [[Drop Gauge]] runs out.
The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the '''Drop Gauge''' is depleted, or they can drop manually by touching the "Drop" button that appears on the World Map, in the main menu, or in the pause menu.


==Mechanics==
==Development==
===Drop Gauge===
{{sec-stub}}
 
==Story==
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.
 
After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the [[Second District]], he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.


The '''Drop Gauge''', located on the lower-right of the screen, has three colored bars, cyan, yellow, and magenta, which continually decrease over time while the player is on the field, in sequence. It is underlined with a magenta-to-cream gradient. The Drop Gauge also has a multiplier, which represents the speed at which the gauge depletes. Certain enemy attacks will cause negative [[Status Effects]], such as Sleep, that will increase the gauge depletion speed, meaning Sora or Riku will drop faster. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].
Xigbar and Young Xehanort corner Sora in [[the World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].


===Droplets===
{{canon}}
If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he drops off to sleep.
{{canonend}}


When the player defeats [[Dream Eaters]], they can drop '''Droplets''', special [[prizes]] that awards the player '''Drop Points (DP)'''. Those can be later used in Relay Bonuses while droping between charaters to redeem various Drop bonuses. Drop Points can can also be awarded by completing [[Portal (Gameplay element)|Link Portals]] and collecting Lucky Items.
==Mechanics==
The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume.


===Bonus Time===
Negative [[Status Effects]] like {{c|Sleep|Status}} increase the gauge's speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].
[[File:Bonus Time KH3D.png|thumb|Sora during Bonus Time. You can see the Drop Gauge flashing and the countdown number on it.]]
Once the Drop Gauge's magenta bar empties, it will leave an empty grey bar behind with a pink 30 second timer, warning that the player has entered '''Bonus Time'''. Enemies will drop Droplets more frequently during this period. Once Bonus Time ends, the player will automatically drop into the next character. <!--How fast the countdown is completed varies with how many Droplets you have. (Is this true?)-->


===Relay Bonus===
===Drop bonuses===
After a character drops, the "Relay Bonus" screen is shown, and the player can purchase different boosts for '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items.


When Bonus Time ends, Sora or Riku will float in place, and the player will enter in the '''Relay Bonus''' screen. On it, the player can spend collected Drop Points (DP) to pick '''Drop Bonuses''' for the next character. Bonuses include temporary boosts in attack strength, new abilities, items, or a loss of speed at which the Gauge dissipates.
DP is earned during gameplay by collecting [[Droplet]]s drop by defeated [[Nightmare]]s, collecting lucky items, which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often.


<!-- This needs confirmation.
{{mechanics}}
==Trivia==
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
*If the player drops during a boss battle, when it switch back to the character he was playing, instead of restarting of the point it dropped, the battle will restart, and the boss HP will be restored.-->
[[Category:Game elements]]

Revision as of 06:09, 20 February 2013

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The Drop System is a feature used in Kingdom Hearts 3D: Dream Drop Distance. It allows the player to switch control between Sora and Riku, allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the Drop Gauge is depleted, or they can drop manually by touching the "Drop" button that appears on the World Map, in the main menu, or in the pause menu.

Development

Story

Sora goes with Neku to the Third District, where they encounter a mysterious youth. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.

After Riku fends off Beat's Spirit and the other attacking Dream Eaters in the Second District, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds Joshua and Beat have gone.

Xigbar and Young Xehanort corner Sora in the World That Never Was and send him into a dream. After Xehanort shows Sora visions of his meeting Ansem, Seeker of Darkness, Sora and Ansem entering the Secret Place before the Destiny Islands fell into darkness, and Sora's visits to the different incarnations of Traverse Town, Sora suddenly passes out while chasing an illusion of Pluto.

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.

If Riku tries to approach the Castle That Never Was before Sora defeats Xemnas, he drops off to sleep. Template:Canonend

Mechanics

The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, Bonus Time begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume.

Negative Status Effects like Sleep increase the gauge's speed. The player can restore the gauge and reset the drop rate by using items like Drop-Me-Not, Drop-Me-Never, or Megalixir, and the Drop Decelerator bonus slows the gauge down, as does guarding with Wake-up Block.

Drop bonuses

After a character drops, the "Relay Bonus" screen is shown, and the player can purchase different boosts for Drop Points, or DP. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items.

DP is earned during gameplay by collecting Droplets drop by defeated Nightmares, collecting lucky items, which are detailed on the Forecast screen, or by completing Link Portals. During Bonus Time, Droplets appear more often.