Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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File:REC Sleight Screen.png The ability screen in Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories is replaced with a list of sleights.
In Kingdom Hearts: Chain of Memories, the ability systems from other games in the series are replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos. The enemy cards serve as the game's support abilities, and must be played to activate temporary status changes.
However, there are a number of action abilities that can be used in their own right, outside of combat. Most are only available in the remake, Kingdom Hearts Re:Chain of Memories.
Dodge Roll
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High Jump
Glide
Super Glide
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Game mechanics
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Commands
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Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Command Matrix | Overlay command | Deck Command (KHBBS, KH3D) | Finish command | Special Command | Situation Command
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Mechanics
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Stats | Bonus Level | Party member | Gauges | Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Rewards
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Prizes | Treasure Chest | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Special
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Critical Hit | Lock-On | Swimming | Cards (Battle, Map, World) | Sleight | Dark Mode | Panel System | Limit Break | Rank | Version Up | Debug Ability | Stat Matrix | Gear Matrix Command Meld | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ) | Medal (KHUχ) | Special Attack | Cards (KHDR)
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Trophies
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