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Armor of Eraqus: Difference between revisions

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(I Wrote down some of the names from the Ultimania, for some reason most of it's original attacks have a very traditional hard to translate Japanese Words...so i kept it that way)
(Affixed to Eraqus suite)
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{{game|FMB|HD2}}
{{game|FMB}}
{{expand|create=Fill in Stats; expand strategy}}
{{Suite|Eraqus}}
{{Enemy
{{cleanup|Fill in Stats; expand strategy}}
{{Character
  |name=Armor of Eraqus
  |name=Armor of Eraqus
  |katakana=アーマー・オブ・ザ・マスター
  |katakana=アーマー・オブ・ザ・マスター
  |romaji=Āmā obu za Masutā
  |romaji=Āmā obu za Masutā
  |japname=Armor of the Master
  |jpname=Armor of the Master
  |de=Eraqus Rüstung
  |de=Eraqus Rüstung
  |image=[[File:Armor of Eraqus KHBBSFM.png|350x400px]]
  |image=[[File:Armor of Eraqus KHBBSFM.png|350x400px]]
  |game1=Kingdom Hearts Birth by Sleep Final Mix
  |game1=Kingdom Hearts Birth by Sleep Final Mix
  |type=Simulation
  |type=Construct
  |spec=CharacterBoss
  |spec=CharacterBoss
  |s1=Master Eraqus
  |s1=Master Eraqus
  |journalBBS=A sentient suit of armor containing a Keyblade Master's will.{{tstub}}
  |journalBBS=A sentient suit of armor containing a Keyblade Master's will.
  |MAmatch1=Light's Lessons
  |MAmatch1=Light's Lessons
  |MAround11=1
  |MAround11=1
  |MAHP1=1200
  |MAHP1=1200
  |MAnote1=<ref>1000 in the HD 2.5 ReMIX version of the game.</ref>
  |MAnote1=<ref>1000 in the ''HD 2.5 ReMIX'' version of the game.</ref>
  |MASTR1=?
  |MASTR1=?
  |MADEF1=?
  |MADEF1=?
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  |BBSmagn=x0
  |BBSmagn=x0
  |BBSwarp=x0
  |BBSwarp=x0
|BBSbattlefile=Master, Tell Me the Truth KHBBSFM.ogg
|BBSbattlename=Master, Tell Me the Truth
}}
}}
The '''Armor of Eraqus''' is a boss exclusive to ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. It is a data simulation of [[Master Eraqus]]'s [[Keyblade Armor]], and it is fought within the "[[Light's Lessons]]" battle in the [[Mirage Arena]]. It wields the [[Master's Defender]] in battle.
The '''Armor of Eraqus''' is a boss exclusive to ''[[Kingdom Hearts Birth by Sleep Final Mix]]''. It is a data simulation of [[Master Eraqus]]'s [[Keyblade Armor]], and it is fought within the "[[Light's Lessons]]" battle in the [[Mirage Arena]]. It wields the [[Master's Defender]] in battle.
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<!--needs to be copyedited-->
<!--needs to be copyedited-->
[[File:Armor of Eraqus battle 01 KHBBSFM.png|thumb|left|The Armor of Eraqus in battle.]]
[[File:Armor of Eraqus battle 01 KHBBSFM.png|thumb|left|The Armor of Eraqus in battle.]]
The Armor of Eraqus uses most of {{ns|Game|Eraqus}}'s techniques, but also imitates the protagonist's unique Command Styles. Later in the battle, it will gain a magical seal on its back.<!--how, and which does what?--> It is almost immune to basic Keyblade strikes.{{fact}} The difficulty level of the boss fight is toned down in the ''HD 2.5 ReMIX'' version.{{fact}}
The Armor of Eraqus uses most of {{ns|Game|Eraqus}}'s techniques, but also imitates the protagonist's unique [[Command Style]]s and special abilities. Later in the battle, it can gain a magical seal on its back after ensnaring the protagonist; if the protagonist attacks the Armor in this phase, they will be stunned by the seal, leaving them wide open for the Armor to attack. Basic [[Keyblade]] strikes do minimal damage to the boss. The difficulty level of the boss fight is toned down in the ''[[Kingdom Hearts HD 2.5 ReMIX]]'' version.{{fact}}


<!--rewrite with attack names from ultimania-->
<!--rewrite with attack names from ultimania-->
*It can perform a long, powerful combo with its Keyblade, throwing the protagonist into the air.
*It can perform a long, powerful Keyblade combo, throwing the protagonist into the air.
*Issen: It can perform a [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]].
*Issen: A [[Sonic Blade]]-like technique. The sealed version of this resembles an {{w|Iaido}}-style technique that is much faster and can snare the protagonist, after which it performs a version of [[Collision Magnet]]. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility.
*Oboro: It can shoot magical orbs that home in on the protagonist. These projectiles can be deflected normally.
*Oboro: Fires magical orbs that home in on the protagonist. These projectiles can be deflected normally.
*Kasumi: It can shoot magical blades that home in on the protagonist. These projectiles can be deflected normally.
*Kasumi: Shoots magical blades that home in on the protagonist. These projectiles can be deflected normally.
*It can ensnare the player character in chains of light.<!--CLARIFY: its desperation moves will change each time he ensnare the player with the chains. switching between the seal, and the Command Style. -->
*Fires chains of [[light]], which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal.  
*Guren: It can create five fiery pillars which home in on the protagonist until they disappear.
*Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear.
*Nichirin: It can create a rotating wheel of lasers which oscillate up and down. This technique can be avoided by hovering in the air or moving away from the Armor.
*Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends. A useful trick is to dodge towards an area where the beams cannot touch the protagonist.  
*Against Terra:
*Against Terra:
**It will use Critical Impact and perform a series of downward slashes that generate shockwaves.
**[[Critical Impact]]: Performs a series of downward slashes that create earthquakes in their wake.
**Meteor: Its desperation move will be to fly into the air, then use its light chains to bind Terra and pull a large chunk of the arena up and shoot it with a powerful blast of light. To break free, continuously press {{button|x}} and perform a dash at the right moment to avoid the resulting explosion of the attack. [[Unison Rush]] can also be used to dodge while dealing damage.
**[[Meteor]]: Flies into the air and uses its light chains to bind Terra and pull a large chunk of the arena up and shoot it with a powerful blast of light. To break free, continuously press {{button|x}} and [[Slide]] at the right moment to avoid the resulting explosion of the attack. [[Unison Rush]] can also be used to dodge while dealing damage.
*Against Ventus:
*Against Ventus:
**It will use Fever Pitch and perform flying slashes.
**[[Fever Pitch]]: Uses flying slashes that can launch Ventus into the air.
**Tornado: Its desperation move will be to fly into the air, then create two large, slow-moving tornadoes with its chains. In this case, Ven can avoid the technique by staying far away from the tornadoes and the boss until the attack ends. Unison Rush can also be used to dodge while dealing damage.
**[[Reversal Slash]]: If attacked, the Armor can use [[Reversal]] to maneuver itself behind Ventus and counter with a slash.
**[[Air Dive]]: Spirals through the air. Can be countered.
**[[Tornado]]: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes.
*Against Aqua:
*Against Aqua:
**It will use Spellweaver and perform a surge attack and finishes with a slow-moving magic bubble.
**[[Spellweaver]]: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher.
**Rainbow Shower:Its desperation move will be to fly into the air, then create large, spinning lines of multicolored light that span the field and cause various [[status effect]]s on contact. Aqua can dodge the attacks by Cartwheeling continuously until it ends. Unison Rush can also be used to dodge while dealing damage.
**[[Barrier Surge]]: Homes in on Aqua, protected by a barrier.
**[[Prism Rain]]: Flies into the air and creates large, spinning lines of multicolored light that span the field and inflicts [[status effect]]s on contact. Simply [[Cartwheel]] continuously until it ends. Unison Rush can also be used to dodge while dealing damage.


===Strategy===
===Strategy===
The Armor is particularly vulnerable to Shotlocks and Reprisals, and can also be damaged by reflecting its projectile attacks. Surge commands can also be used to deal damage while gaining range away from the Armor, while Mine commands will allow the player to lay traps without risking damage by getting too close to the Armor.
The Armor is particularly vulnerable to [[Shotlock]]s and Reprisals, and can also be damaged by reflecting its projectile attacks. Surge [[commands]] can also be used to deal damage while gaining range away from the Armor, while Mine commands will allow the player to lay traps without risking damage by getting too close to the Armor.


==Videos==
==Video==
<center>
{| class="video"
{|border="1" style="text-align:center; border-radius:10px"
! Armor of Eraqus ''[[Kingdom Hearts Birth by Sleep Final Mix]]'' (Terra)
|style="border-radius:10px"|'''Armor of Eraqus (Magic Type)'''
|style="border-radius:10px"|'''Armor of Eraqus (Speed Type)'''
|style="border-radius:10px"|'''Armor of Eraqus (Power Type)'''
|-
|-
|style="border-radius:10px"|<youtube width="320" height="240">vHx8WmbsKMU</youtube>
| {{#widget:YouTube|id=bV1QxWdfsnI|width=320|height=240}}
|style="border-radius:10px"|<youtube width="320" height="240">LJV04I8AfXM</youtube>
|style="border-radius:10px"|<youtube width="320" height="240">sf5etgREAb8</youtube>
|}
|}
</center>


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist}}
{{-}}
 
{{KHBossDirectory}}
{{KHBossDirectory}}
{{OptionalBossDirectory}}
{{BBSFM}}
{{BBSFM}}
[[Category:Keyblade Wielders]]
[[Category:Keyblade Wielders]]
[[Category:Kingdom Hearts Birth by Sleep Final Mix bosses]]

Revision as of 14:21, 2 October 2023

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Issues: Fill in Stats; expand strategy

Armor of Eraqus

Armor of Eraqus KHBBSFM.png

Japanese アーマー・オブ・ザ・マスター
Rōmaji Āmā obu za Masutā
Translation Armor of the Master

Type Construct
Game Kingdom Hearts Birth by Sleep Final Mix
Variations
Master Eraqus
Themes Header.png

KHBBS tracks
Battle theme - Master, Tell Me the Truth
Armor of Eraqus

Kingdom Hearts Birth by Sleep
A sentient suit of armor containing a Keyblade Master's will.
Match HP EXP Strength Defense
Light's Lessons

Round 1: Armor of Eraqus

1200[1] 0 ? ?
Physical Fire Blizzard Thunder Dark Other
? ? ? ? ? ?
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

The Armor of Eraqus is a boss exclusive to Kingdom Hearts Birth by Sleep Final Mix. It is a data simulation of Master Eraqus's Keyblade Armor, and it is fought within the "Light's Lessons" battle in the Mirage Arena. It wields the Master's Defender in battle.

Design

The Armor of Eraqus is a sentient suit of Keyblade Armor that wields Master Eraqus's Keyblade in battle. Its torso is covered with dull, faded green armor that sports a small Mark of Mastery symbol in its center. The rest of the armor on its arms, legs, and chest are predominantly bronze and silver. Its pointed, armored boots are black and gold and its upper arms and thighs have wide, supplementary armor with gold edges covering them. The Armor of Eraqus's helmet is silver with a gold chin with jagged "teeth" and a Terra's Mark symbol of the same color adorning its forehead. The helmet is also decorated by three long, thin, silver pikes on its top and sides. Its hands and neck are covered by a black material.

The Armor of Eraqus's name reflects how it is the Keyblade Armor of Terra, Ventus, and Aqua's master, Eraqus.

Battle

Attacks

File:Armor of Eraqus battle 01 KHBBSFM.png
The Armor of Eraqus in battle.

The Armor of Eraqus uses most of Eraqus's techniques, but also imitates the protagonist's unique Command Styles and special abilities. Later in the battle, it can gain a magical seal on its back after ensnaring the protagonist; if the protagonist attacks the Armor in this phase, they will be stunned by the seal, leaving them wide open for the Armor to attack. Basic Keyblade strikes do minimal damage to the boss. The difficulty level of the boss fight is toned down in the Kingdom Hearts HD 2.5 ReMIX version.[citation needed]

  • It can perform a long, powerful Keyblade combo, throwing the protagonist into the air.
  • Issen: A Sonic Blade-like technique. The sealed version of this resembles an Iaido-style technique that is much faster and can snare the protagonist, after which it performs a version of Collision Magnet. While this technique cannot be blocked, the protagonist can dodge to gain some invincibility.
  • Oboro: Fires magical orbs that home in on the protagonist. These projectiles can be deflected normally.
  • Kasumi: Shoots magical blades that home in on the protagonist. These projectiles can be deflected normally.
  • Fires chains of light, which have a short range. If the chains hit the protagonist, the Armor switches battle styles, alternating between the protagonist's Command Style and the seal.
  • Guren: The Armor creates five fiery pillars which home in on the protagonist until they disappear.
  • Nichirin: The Armor creates a rotating wheel of lasers which oscillate up and down, making it harder to avoid, especially for Terra. Ventus and Aqua can dodge continuously until the attack ends. A useful trick is to dodge towards an area where the beams cannot touch the protagonist.
  • Against Terra:
    • Critical Impact: Performs a series of downward slashes that create earthquakes in their wake.
    • Meteor: Flies into the air and uses its light chains to bind Terra and pull a large chunk of the arena up and shoot it with a powerful blast of light. To break free, continuously press X and Slide at the right moment to avoid the resulting explosion of the attack. Unison Rush can also be used to dodge while dealing damage.
  • Against Ventus:
    • Fever Pitch: Uses flying slashes that can launch Ventus into the air.
    • Reversal Slash: If attacked, the Armor can use Reversal to maneuver itself behind Ventus and counter with a slash.
    • Air Dive: Spirals through the air. Can be countered.
    • Tornado: The Armor flies into the air and creates two large, slow-moving tornadoes with its chains. Simply Dodge Roll to avoid the tornadoes.
  • Against Aqua:
    • Spellweaver: The Armor casts a barrier around itself, performs some spiraling slashes, and unleashes a slow bubble as the finisher.
    • Barrier Surge: Homes in on Aqua, protected by a barrier.
    • Prism Rain: Flies into the air and creates large, spinning lines of multicolored light that span the field and inflicts status effects on contact. Simply Cartwheel continuously until it ends. Unison Rush can also be used to dodge while dealing damage.

Strategy

The Armor is particularly vulnerable to Shotlocks and Reprisals, and can also be damaged by reflecting its projectile attacks. Surge commands can also be used to deal damage while gaining range away from the Armor, while Mine commands will allow the player to lay traps without risking damage by getting too close to the Armor.

Video

Armor of Eraqus – Kingdom Hearts Birth by Sleep Final Mix (Terra)

Notes and references

  1. ^ 1000 in the HD 2.5 ReMIX version of the game.