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Game:Riku: Difference between revisions

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{{CharacterBoss
{{game|KH1|FM1|KH2|FM2|358}}
|name=Riku
{{suite|Riku}}
|image=[[Image:DarkRiku.jpg|120px]]
{{tab|o-info|360px}}
|game=Kingdom Hearts, Kingdom Hearts 358/2 Days
{{tab|KH}}
|location=Hollow Bastion:Entrance Hall
{{tab|o}}
|HP=(Destiny Islands)??? (Hollow Bastion)(1st) (2nd)900 
{{tab|Riku (Duel)}}
|experience=8,500
{{Character
|items=N/A
|name=Riku
|learn=Ability to use White Trinity Marks
|katakana=リク
|type=Dark
|romaji=Riku
|command = N/A
|fr=Riku (Ennemi)
|info=You get your Keyblade back
|image=[[File:Riku (Battle) KH.png|350x400px]]
|game1=Kingdom Hearts
|type=Entelechy
|spec=CharacterBoss
|s1=Riku Replica
|s2=Anti-Riku
|KHloc1=Destiny Islands
|KHHP1=90
|KHATK1=5
|KHDEF1=5
|KHMP1=0
|KHEXP1=5
|KHweapon=x1.0
|KHfire=x1.0
|KHbliz=x1.0
|KHthun=x1.0
|KHgrav=x1.0
  |KHstop=x1.0
|KHko=x1.0
|KHother=x1.0
|KHreward=Potion
|KHworld=Destiny Islands
|KHbattlename=Bustin' Up on the Beach
|KHbattlefile=Bustin' Up on the Beach KHHD.ogg
}}
}}
{{tab|c}}{{tab|Riku (Sword)}}
{{Character
|name=Riku
|katakana=リク
|romaji=Riku
|image=[[File:Riku (Dark Mode) KH.png|350x400px]]
|game1=Kingdom Hearts
|type=Entelechy
|spec=CharacterBoss
|s1=Riku Replica
|s2=Anti-Riku
|KHloc1=Hollow Bastion
|KHHP1=500
|KHJPATK1=28
|KHATK1=31
|KHJPDEF1=20
|KHDEF1=24
|KHJPMP1=49
|KHMP1=45
|KHEXP1=2000
|KHweapon=x1.0
|KHfire=x0
|KHbliz=x0
|KHthun=x0
|KHgrav=x0
|KHstop=x0
|KHko=x0.5
|KHother=x0.5
|KHreward=[[Trinity Detect]]
|KHworld=Hollow Bastion
|JPtab=*
|FMtab=*
|KHbattlename=Scherzo Di Notte
|KHbattlefile=Scherzo Di Notte KHHD.ogg
}}
{{tab|c}}{{tab|Riku (Keyblade)}}
{{Character
|name=Riku
|katakana=リク
|romaji=Riku
|image=[[File:Riku (Dark) KH.png|350x400px]]
|game1=Kingdom Hearts
|type=Entelechy
|spec=CharacterBoss
|enva=David Gallagher
|enva2=Billy Zane
|java=Mamoru Miyano
|java2=Akio Otsuka
|s1=Riku Replica
|s2=Anti-Riku
|s3=Ansem, Seeker of Darkness
|KHloc1=Hollow Bastion
|KHHP1=900
|KHJPATK1=28
|KHATK1=31
|KHJPDEF1=20
|KHDEF1=24
|KHJPMP1=52
|KHMP1=49
|KHEXP1=8500
|KHweapon=x1.0
|KHfire=x0
|KHbliz=x0
|KHthun=x0
|KHgrav=x0
|KHstop=x0
|KHko=x0.5
|KHother=x0.5
|KHreward=[[Ragnarok]]
|KHworld=Hollow Bastion
|JPtab=*
|FMtab=*
|KHbattlename=Forze del Male
|KHbattlefile=Forze Del Male KHHD.ogg
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|KHII}}
{{Character
|name=Mysterious Man
|katakana=なぞの男
|romaji=Nazo no Otoko
|image=[[File:Riku-Ansem (Cloaked) KHII.png|350x400px]]
|game1=Kingdom Hearts II
|type=Entelechy
|spec=CharacterBoss
|s1=Riku Replica
|s2=Anti-Riku
|s3=Ansem, Seeker of Darkness
|KH2HP1=760
|KH2EXP=0
|KH2loc1=The Land of Dragons
|KH2enc1=Episode 2
|KH2LV1=35
|KH2phys=×1.0
|KH2fire=×0.5
|KH2bliz=×0.5
|KH2thun=×0.5
|KH2dark=×0.5
|KH2neut=×0.5
|FM2neut=×1.0
|KH2world=The Land of Dragons
|FM2tab=*
|KH2battlename=The 13th Struggle
|KH2battlefile=The 13th Struggle KHIIHD.ogg
}}
{{tab|c}}{{tab|KHD}}
{{tab|o}}
{{tab|???}}
{{Character
|name=???
|katakana=???
|romaji=???
|image=[[File:Unknown (Riku) KHD.png|350x400px]]
|game1=Kingdom Hearts 358/2 Days
|type=Entelechy
|spec=CharacterBoss
|s1=Riku Replica
|s2=Anti-Riku
|journal358=Little is known about this man, save that he wears the coat of our Organization.<br>He has not been seen to engage members in combat, instead merely jumping and guarding while watching our movements.<br>Do enough damage, and he'll warp away.
|358heart=—
|358munny=—
|358HP=—
|358EXP=—
|358DEF=—
|358STUN=O
|358M1=74
|358LVL1=42
|358fire=x0
|358bliz=x0
|358thun=x0
|358aero=x0
|358igni=x0
|358free=x0
|358jolt=x0
|358toss=x0
|358reward6=—
|358world=Twilight Town
}}
{{tab|c}}{{tab|Riku (Oblivion)}}
{{Character
|name=Riku
|katakana=リク
|romaji=Riku
|image=[[File:Riku KHD.png|350x400px]]
|game1=Kingdom Hearts 358/2 Days
|type=Entelechy
|spec=CharacterBoss
|s1=Riku Replica
|s2=Anti-Riku
|journal358=This warrior of the dark wears our Organization's coat.<br>A master of combat, he combines combo attacks with a tight defense, a homing projectile, and a block-counter.<br>His weapon grows in power when the tides turn against him, increasing his attack range.
|358heart=—
|358munny=—
|358HP=8.56
|358EXP=118.05
|358DEF=1.20
|358STUN=X
|358M1=93
|358LVL1=61
|358fire=x0.33
|358bliz=x0.33
|358thun=x0.14
|358aero=x0.41
|358igni=x0
|358free=x0
|358jolt=x0
|358toss=x0
|358reward6=—
|358world=The World That Never Was
|358battlefile=Another Side -Battle Ver.- (OST) KHD.ogg
|358battlename=Another Side -Battle Ver.
}}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}
'''[[Riku]]''' is a recurring boss in the series, and is also the final boss of ''[[Kingdom Hearts 358/2 Days]]''.


==Strategies==
==Strategies==
===''Kingdom Hearts''===
====Riku (Duel)====
[[Sora]] can fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the most difficult challenge on the island. His attacks are similar to other battles with his normal strikes. He has two special attacks; if Riku gets knocked down, he will jump back up kicking Sora, this can be dodged by jumping out of the way. His other comes if Sora hits him while he is guarding three times, he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if Sora goes out of bounds, the battle ends in defeat). Riku is worth 5 EXP.
{{Atk-o|KH1}}
{{Atk|{{nihongo|'''Stab'''|突き|<br>Tsuki}}
|None
|x0.1
|0
|Repellable<br>(Recoil: 20)
|Thrusts his wooden sword forward.
}}
{{Atk|{{nihongo|'''Spinning Art'''|回転技|<br>Kaitengi}}
|None
|x0
|2
|Repellable<br>(Recoil: 100)
|Swings his wooden sword while turning his body.
}}
{{Atk|{{nihongo|'''Continuous Art (1st Stage)'''|連続技(1段目)|<br>Renzokugi (1-danme)}}
|None
|x0.1
|0
|Repellable<br>(Recoil: 20)
|Swings his wooden sword down diagonally.
}}
{{Atk|{{nihongo|'''Continuous Art (2nd Stage)'''|連続技(2段目)|<br>Renzokugi (2-danme)}}
|None
|x0
|2
|Repellable<br>(Recoil: 100)
|Swings his wooden sword up diagonally.
}}
{{Atk|{{nihongo|'''Damage Counter'''|ダメージカウンター|<br>Damēji Kauntā}}
|None
|x0
|4
|Repellable<br>(Recoil: 100)
|Kicks while jumping up.
|Used as retaliation.
}}
{{Atk|{{nihongo|'''Guard Counter'''|ガードカウンター|<br>Gādo Kauntā}}
|None
|x0.1
|2
|Repellable (Recoil:90)
|Swings his wooden sword down after blocking an attack.
|}}
{{Atk-c|kh1}}
====Riku (Sword)====
Sora will be reunited with Donald and Goofy. The Beast will not join Sora's party, so make sure Sora's Strength and Defense are up. Riku can't be hurt by magic, so use Dodge Roll to avoid lunging attacks, then counterattack him from behind.


====Kingdom Hearts====
His moveset is similar to the battle at Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so Dodge Roll out of harm's way. Melee attacks are recommended for this battle and simply heal when necessary.


Sora may fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the more difficult challenges on the island (though one can argue the three on one match may be harder.) Riku's attacks are similar to other battles with his normal strikes. He has two special attacks. If Sora knocks Riku down Riku will jump back up slamming into Sora if the player does not have Sora jump out of the way. His other comes if Sora hits him while he is guarding three times he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if the player goes out of bounds the play will lose.) Riku is worth 5 EXP.
Consider summoning Tinker Bell to restore Sora's HP periodically and to revive him if he falls.
{{Atk-o|KH1}}
{{Atk|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}
|None
|x0.002
|2
|Repellable<br>(Recoil: 50)
|Jumps forward and slashes.
}}
{{Atk|{{nihongo|'''Scourge'''|振り払い|<br>Fruriharai|lit. "Shake Off"}}
|None
|x0
|4
|Repellable<br>(Recoil: 100)
|Swings his sword while spinning sideways.
}}
{{Atk|{{nihongo|'''Dash Swing'''|ダッシュ振り|<br>Dasshu Furi}}
|None
|x0.002
|2
|Repellable<br>(Recoil: 50)
|Swings his sword down, then charges forward while slashing.
|}}
{{Atk-c|kh1}}


[[File:Riku 2.jpg|thumb|Riku]]
====Riku (Keyblade)====
This fight pits Sora against [[Ansem, Seeker of Darkness]], who is possessing Riku. Since Sora is alone in this fight, restock his items and make sure he is in top notch condition before fighting Riku. He should also have the [[Olympia]] Keyblade equipped from completing the first three cups at [[Olympus Coliseum]], alongside the [[Guard]], [[Dodge Roll]], [[Glide]], and [[Counterattack]] abilities. [[Metal Chocobo]] is also a decent Keyblade to equip.


Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has [[Ars Arcanum]] equipped, save it for later. Using magic causes Riku to counterattack with [[Dark Firaga]]. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.


After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's {{c|Vortex|ability}}. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.


====First Battle====
Eventually, Riku will activate Darkhand mode, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shock waves or projectiles (be careful when countering the projectiles, as if it hits Riku he will use Dark Firaga) and his infamous [[Dark Aura]]. Fortunately, the projectile can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.
Here, you will be reunited with Donald and Goofy (after playing with only one party member, the Beast, for quite a while). The Beast will not join you in this party, so make sure your '''Strength''' and '''Defense''' are up.


His moveset is about the same as the battle in Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so you may either '''Guard''' or '''Dodge Roll''' out of harm's way. Melee attacks are recommended for this battle - and like all other boss battles, heal when necessary. Good evasion, good timing, lots of physical attacks - these are sure to get Riku down rather quickly. If your stats are rather low, however, this can be a tiresome fight.
When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack.


You may consider summoning Tinker Bell to restore your HP periodically.
Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.


[[File:Riku Replicagood.jpg|thumb|Dark Riku (Soul Eater)]]
If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will unleash Shock Slashes and combo Sora immediately afterward.


When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.


====Second Battle====
However, a strategy to cause Riku to loop his tactics can make the fight much easier at any level. During the first phase, spamming magic on him (especially Fire or any of its variants) at him just to goad him into using Dark Firaga works wonders, as Sora can deflect it back at him each time, gaining Tech points and inflicting damage back at him. For the second phase however, whenever Riku is open, time Sora's basic attacks correctly so that his combo finisher gets deflected by his spinning attack (normally done with hitting him once before returning to neutral, then proceeding with the usual three-hit combo which requires no Combo Plus abilities equipped), and repeat the cycle after Riku recovers. Looping him like this will prevent him from using Dark Aura.
{{Atk-o|KH1}}
{{Atk|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}
|None
|x0.002
|2
|Repellable<br>(Recoil: 50)
|Jumps forward and slashes.
}}
{{Atk|{{nihongo|'''Dash Swing'''|ダッシュ振り|<br>Dasshu Furi}}
|None
|x0.002
|2
|Repellable<br>(Recoil: 50)
|Swings his sword down, then charges forward while slashing.
}}
{{Atk|{{nihongo|'''Scourge'''|振り払い|<br>Furiharai|lit. "Shake Off"}}
|None
|x0
|4
|Repellable<br>(Recoil: 100)
|Swings his sword while spinning sideways.
|Used as counterattack.
}}
{{Atk|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}
|None
|x0
|4
|Repellable<br>(Recoil: 99)
|Jumps high, then falls with his sword pointing down.
}}
{{Atk|{{nihongo|'''Darkhand Vertical Swing'''|ダークハンド縦振り|<br>Dākuhando Tate Furi}}
|Dark
|x0.002
|4{{KH}}<br>6{{FM}}
|Repellable<br>(Recoil: 90)
|Uses "Vertical Swing" while in Darkhand state.
}}
{{Atk|{{nihongo|'''Darkhand Vertical Swing (Racing Shock Wave)'''|ダークハンド縦振り(地走り衝撃波)|<br>Dākuhando Tate Furi (Jibashiri Shōgekiha)}}
|Dark
|—
|6
|—
|Releases shock waves to the left and right after using "Darkhand Vertical Swing".
}}
{{Atk|{{nihongo|'''Darkhand Dash Swing'''|ダークハンドダッシュ振り|<br>Dākuhando Dasshu Furi}}
|Dark
|x0.002
|4{{KH}}<br>6{{FM}}
|Repellable<br>(Recoil: 90)
|Uses "Dash Swing" while in Darkhand state.
}}
{{Atk|{{nihongo|'''Darkhand Dash Swing (Shock Slash)'''|ダークハンドダッシュ振り(衝撃斬)|<br>Dākuhando Dasshu Furi (Shōgekizan)}}
|Dark
|x0.004
|6
|Returnable<br>(Recoil: 0)
|Releases rings of light after using "Darkhand Dash Swing".
}}
{{Atk|{{nihongo|'''Darkhand Scourge'''|ダークハンド振り払い|<br>Dākuhando Furiharai|lit. "Darkhand Shake Off"}}
|None
|x0
|6{{KH}}<br>8{{FM}}
|Repallable<br>(Recoil: 100)
|Uses "Scourge" while in Darkhand state.
|Used as counterattack.
}}
{{Atk|{{nihongo|'''Darkhand Helm Split'''|ダークハンド兜割り|<br>Dākuhando Kabuto-wari}}
|Dark
|x0
|6{{KH}}<br>8{{FM}}
|Repellable<br>(Recoil: 99)
|Uses "Helm Split" while in Darkhand state.
}}
{{Atk|{{nihongo|'''Darkhand Helm Split (Fire Pillar)'''|ダークハンド兜割り(火柱)|<br>Dākuhando Kabuto-wari (Hibashira)}}
|Dark
|—
|4{{KH}}<br>6{{FM}}
|—
|Generates pillars of fire after using "Darkhand Helm Split".
}}
{{Atk|{{nihongo|'''[[Dark Firaga]]'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|Dark
|x0.004
|8
|Returnable<br>(Recoil: 0)
|Shoots a purple bullet from his hand.
|Can be used as counterattack, notably if Sora uses magic.
}}
{{Atk-m|{{nihongo|'''Dark Aura'''|闇のオーラ|<br>Yami no Ōra}}
|(main)
|Dark
|x0
|8
|—
|Performs several high-speed rushes, then releases a wide range of shock waves.
|Used at low HP. Only the first rush aims at Sora. The other rushes can be avoided by hiding in a corner of the arena.
|(final thrust)
|Dark
|x0
|8
|Repellable<br>(Recoil: 100)}}
{{Atk-c|kh1}}


Here, you'll be fighting a possessed [[Riku]]. Before approaching him, re-stock [[Sora|Sora's]] items and make sure that he is in top notch condition. You are alone in this boss battle. It is strongly recommended that you equip [[Guard]], [[Dodge Roll]], [[Glide]], and [[Counterattack]]. Also, it is highly recommended that you beat the 3 cups at [[Olympus Coliseum]] and get the [[Olympia]] [[Keyblade]], and if you don't mind losing some [[MP|magic]], the [[Metal Chocobo]] can be useful as well. Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with you, passing around you and executing his standard two-hit combo; just simply dodge and attack him. Whatever combo that you use, try to refrain from executing the combo finisher, like all incarnations, Riku has fast recovery and devastating counter attacks. If you have equipped [[Ars Arcanum]], save it for later. Also beware: magic does little, if not nothing, to this boss.
===''Kingdom Hearts II''===
[[File:Versus Riku-Ansem KHII.png|thumb|right|Riku-Ansem engaging in combat in the Land of Dragons.]]
Riku-Ansem is a boss in the Land of Dragons, his identity only confirmed by his usage of the [[Soul Eater]]. Sora battles him in a one-on-one duel, so he cannot use [[Drive Form]]s (except [[Limit Form]] in ''[[Kingdom Hearts II Final Mix]]'') or [[Summon]]s, and the only [[Limit]] he has access to is [[Trinity Limit]].


When you drain his first life bar away, Riku will start using a new attack, he'll spin around while swinging his [[Keyblade]], similar to Sora's [[Vortex|vortex]]. He uses this attack very often, mostly to break your combos. During this time, try keeping yourself from a safe distance, by not too far, or Riku will make a high leap and attempt stab you with his Keyblade, creating shockwaves. Now it will be a good time to use Ars Arcanum, just use it a few times, and try saving your MP, you'll be needing it later.
Riku does not flinch from any form of attack. He can be damaged with the Reaction Command provided by the [[Rapid Thruster]]s that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit or using Limits from Limit Form in ''Kingdom Hearts II Final Mix''. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
|Physical
|—
|1.0<br>0.25 (2nd hit+)
|△
|Slashes three times in succession.
}}
{{Atk|{{nihongo|'''Dash Slash'''|ダッシュ斬り|<br>Dasshu Kiri}}
|Physical
|—
|1.0
|△
|Slashes while nimbly stepping close to Sora.
}}
{{Atk-m|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}
|(sword)
|Physical
|—
|1.0
|△
|Slams his sword into the ground, emitting a shockwave stretching ahead of himself.
|Used at low HP.
|(shockwave)
|Dark
|—
|0.25
|X
}}
{{Atk-m|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
|(sword)
|Physical
|—
|1.0 (sword)<br>0.25 (2nd hit+)
|△
|Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.
|Used at low HP.
|(dark aura)
|Dark
|—
|0.25
|X
|(shot)
|Dark
|—
|0.5
|△
}}
{{Atk-c}}
{{-}}


Eventually Riku will conjure a ritual-like move, where purplish auras surround him. During this period, his speed and agility increases, and he gains two new attacks, one involves throwing his Keyblade on you similar to [[Strike Raid]], and his infamous Dark Aura. Fortunately, his thrown Keyblade can be deflected either by guarding with perfect timing or just strike it (again, perfect timing), for each successful deflects, Riku will receive damage and be left stunned for a moment. Seize this opportunity and bash him with all you've got.
===''Kingdom Hearts 358/2 Days''===
====Mission 74====
{{Main|Mission 74: Search for the impostor}}
Riku will block almost all of Roxas's attacks, but will not counterattack. Pursue and attack Riku in order to herd him to the southern tunnels. While several Heartless will appear throughout the area, just ignore them and focus on Riku. Once Riku is chased into the southernmost tunnel, he will escape through a Dark Corridor and the mission will end.


When Riku's health bar drops to his final one, he'll become more and more aggressive, he no longer taunts you and uses Dark Aura very often (watch out for the phrases "Behold the power of darkness!" and "Open your heart to darkness!"). Riku's Dark Aura is a predictable move, but it can be difficult to dodge. When you see him floating and charging, keep you distance from him and start to High Jump. Immediately execute Glide and glide in circular fashion. Eventually you'll land again, repeat the phrase and start Gliding, Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and '''stay there''': Riku will not charge into the same area twice. Stay there until the finisher is executed (because he will not hit that area).
====Mission 93====
{{Main|Mission 93: Believe}}
In this battle, Roxas loses his Dual-wielding and fights only with Oathkeeper. In [[Mission Mode]], Riku is replaced with [[Anti-Riku]], who behaves the same.


Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally and you should be fine.
Riku is weak to [[Aero]], and can be brought down from long-range with little risk to Roxas is he has stocked enough of the spell, but make sure not to let them be negated by Guard Counter. Stocking several [[Cure]]s is also useful, unless grinding Riku for EXP using the [[Extreme]]. In that case, Roxas should rely only on Aero to avoid taking damage.
 
Note also that aside from the first hit, he cannot use Dark Aura when you stand RIGHT next to the computer/desk/worktop. However, he will Strike Raid and combo you IMMEDIATELY afterwards.
 
When Riku's health hits critical, be sure to finish him as fast as you can, he'll pull Dark Aura very often, thus prolonging the fight. Aside from that, he'll start to keep his distance from you, so track him down and continue hacking him and you'll eventually win. Suggested Keyblades to use other are the [[Ultima Weapon]] and [[Olympia]] - but ultimately, no matter what Keyblade you use, fight Riku tactically and you will take him down..
 
[[File:Dark Riku.png|thumb|Dark Riku (Keyblade)]]


 
When Riku is low on health, he infuses the Oblivion with shining energy, increasing the range and power of his attacks for the rest of the fight. During this phase, Riku no longer staggers from Roxas's attacks.
==''Kingdom Hearts 358/2 Days''==
{{Atk-o|358}}
You will be fighting Riku as Roxas with Oathkeeper. Just keep attacking him. He will sometimes block with dark shield. If you try to attack him right after he blocks your attack, he will counter with a powerful slash. His combo does not do much damage; you can easily guard from it. He will also suddenly appear above you and does that three times total with shockwaves coming out. He will use Dark Firaga which sometimes homes on Roxas. After taking about half his HP, he will make his weapon a slightly bigger blade that glows. In this state he will not flinch when hit and his moves get stronger. He will occasionally perform Dark Aura on you. Just keep dodge rolling out of the way until he finishes. Keep attacking him and heal when necessary.
{{Atk|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzoku Kiri}}
 
|{{AT|att}} —
[[File:Blindfolded Riku.jpg|thumb|left|Blindfolded Riku]]
|—
 
|0.35 (1st hit)<br>0.40 (2nd hit)<br>0.70 (3rd hit)
 
|O<br>△ (shining)
 
|Slashes twice, then finishes with a powerful forward thrust.
 
}}
 
{{Atk|{{nihongo|'''Guard Counter'''|ガードカウンター|Gādo Kauntā}}
 
|{{AT|att}} —
 
|—
 
|1.67
 
|X
 
|Forms a wall before himself that repels attacks, and counterattacks any repelled physical attacks.
 
|Telegraphed by Riku raising his left hand, as well as a ''"shink"'' sound. Can be avoided by simply attacking Riku from the side or rear. If the counterattack is triggered, quickly dodge to the side.
 
}}
 
{{Atk|{{nihongo|'''Helm Split'''|兜割り|<br>Kabuto-wari}}
 
|{{AT|att}} —
 
|—
 
|1.40
 
|△
 
|Leaps into the air, warps above the target, and slams the Oblivion to the ground to create a massive shockwave, then repeats two more times.
 
|Can be dodged with [[Glide]] or well-timed [[Dodge Roll]]s.
====Kingdom Hearts II====
}}
 
{{Atk-m|{{nihongo|'''Wandering Shot'''|浮遊弾|<br>Fuyūdan}}
 
|(light shot)
 
|{{AT|att}}—
Sora battles the hooded Riku in the form of Xehanort's Heartless in a one-on-one match in the Land of Dragons. While not a full-fledged battle, Riku attacks with slashing combos and the Dark Firaga attack. Both attacks can be dodged rather easily. He remains silent and can be damaged with the Reaction Command provided by the Rapid Thrusters that surround him. If you bring many Ethers into the battle, a good way to damage Riku is by using Trinity Limit. The battle ends when Sora deals enough damage to Riku.
|—
 
|1.45
[[File:Hooded Organization Member.jpg|thumb|Hooded Riku]]
|△
 
|Fires a blast of dark energy that homes in on the target.
 
|Used when at a distance. If it connects, Riku will warp to the target's location and attack with a shockwave. Can be dodged or guarded.
 
|(stab)
 
|{{AT|att}} —
 
|—
 
|1.40
 
|△
 
}}
 
{{Atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}
<u>'''Quotes'''</u>
|{{AT|att}} Flower
 
|Blind (40%)
'''Destiny Islands'''
|1.50
 
|△
*"My turn!"
|Releases a pillar of dark fire. The pillar will first move straight ahead, before tracking the opponent.
*"Come on!"
|Telegraphed by Riku hopping backwards.
*"You still don't got it."
}}
*"Don't tell me your giving up already?"
{{Atk-m|{{nihongo|'''Dark Aura'''|ダークオーラ|<br>Dāku Ōra}}
 
|(rush)
 
|{{AT|att}} —
'''Hollow Bastion - Battle 1'''
|—
 
|1.38
*"No...not yet!"
|△
*"Waah!"
|Rushes targets repeatedly with the Oblivion, then finishes by stabbing the Oblivion into the ground to generate a shockwave and several small explosions.
*"Hah!"
|Only used while the Oblivion is shining. Can be dodged with [[Glide]] or well-timed [[Dodge Roll]]s.
 
|(stab)
 
|{{AT|att}} —
'''Hollow Bastion Battle 2'''
|—
 
|1.40
* ''"Come."''
|△
* ''"Ha ha ha!"''
}}
* ''"Well? What now?"''
{{Atk-c}}
* ''"Here it comes!"''
* ''"Is that it?"''
* ''"Feel this!"''
* ''"Welcome to Oblivion!"''
* ''"Useless!"''
* ''"Behold the power of [[Darkness]]!"''
* ''"Surrender!"''
* ''"Show me your power!"''
* ''"Open your [[heart]] to Darkness!"''
* ''"You're nothing!"''
* ''"Now, witness true power!"''
* ''"It's over!"''
* ''"My skills have failed me ... failed me."''
* ''"Foolish boy."''


==Videos==
==Videos==
<videogallery>
{| class="video"
 
! Riku I – ''{{c|Kingdom Hearts|game}}''
Video:Kingdom Hearts: Riku - First Battle
! Riku II – ''Kingdom Hearts''
 
! Riku III – ''Kingdom Hearts''
Video:Kingdom Hearts: Riku - Second Battle
|-
| {{#widget:YouTube|id=Ta8H8LP0hPM|width=320|height=240}}
| {{#widget:YouTube|id=oUzt6Tz-kfY|width=320|height=240}}
| {{#widget:YouTube|id=pwPXbfmaPUA|width=320|height=240}}
|-
! Mysterious Man – ''[[Kingdom Hearts II]]''
! Riku – ''[[Kingdom Hearts 358/2 Days]]''
|-
| {{#widget:YouTube|id=ZYhj0exJCZc|width=320|height=240}}
| {{#widget:YouTube|id=bo100VjPs94|width=320|height=240}}
|}


Video:Sora vs. Riku Showdown
{{KHBossDirectory}}
{{OptionalBossDirectory}}


Video:Kingdom Hearts 358/2 Deep Dive Level Riku Fight
[[Category:Gameplay]]
</videogallery>
[[Category: Bosses]]

Revision as of 19:01, 14 May 2024

Riku

Riku (Battle) KH.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Bustin' Up on the Beach

HP STR DEF MP rec EXP
Destiny Islands 90 5 5 0 5
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
Potion
World(s)
Destiny Islands
Riku

Riku (Dark Mode)

Japanese リク
Rōmaji Riku
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Themes Header.png

KH tracks
Battle theme - Scherzo Di Notte
HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 28 20 49 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 500 31 24 45 2000
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Trinity Detect
World(s)
Hollow Bastion
Riku

Riku with the Keyblade of heart

Japanese リク
Rōmaji Riku
Voice actors (Ja:) Mamoru Miyano
Akio Otsuka
(En:) David Gallagher
Billy Zane
Game Kingdom Hearts
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KH tracks
Battle theme - Forze del Male
HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 28 20 52 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 900 31 24 49 8500
Weapon Fire Blizzard Thunder
x1.0 x0 x0 x0
Percentage Stop Stun Other
x0 x0 x0.5 x0.5
Rewards
Ragnarok
World(s)
Hollow Bastion
Mysterious Man

Riku-Ansem (Cloaked) KHII.png

Japanese なぞの男
Rōmaji Nazo no Otoko
Game Kingdom Hearts II
Variations
Riku Replica
Anti-Riku
Ansem, Seeker of Darkness
Themes Header.png

KHII tracks
Battle theme - The 13th Struggle

Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
World(s)
The Land of Dragons
Location HP Strength Defense EXP
The Land of Dragons
Episode 2
760 34 19 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0
World(s)
The Land of Dragons
???

Unknown (Riku) KHD.png

Japanese ???
Rōmaji ???
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
???

Kingdom Hearts 358/2 Days
Little is known about this man, save that he wears the coat of our Organization.
He has not been seen to engage members in combat, instead merely jumping and guarding while watching our movements.
Do enough damage, and he'll warp away.

Hearts Munny Stun
O
Mission HP EXP STR/DEF
74
Fire Blizzard Thunder Aero
x0 x0 x0 x0
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Rewards

Missions 73-93

World(s)
Twilight Town
Riku

Riku KHD.png

Japanese リク
Rōmaji Riku
Game Kingdom Hearts 358/2 Days
Variations
Riku Replica
Anti-Riku
Themes Header.png

KHD tracks
Battle theme - Another Side -Battle Ver.
Riku

Kingdom Hearts 358/2 Days
This warrior of the dark wears our Organization's coat.
A master of combat, he combines combo attacks with a tight defense, a homing projectile, and a block-counter.
His weapon grows in power when the tides turn against him, increasing his attack range.

Hearts Munny Stun
X
Mission HP EXP STR/DEF
93 2072 2341 118
Fire Blizzard Thunder Aero
x0.33 x0.33 x0.14 x0.41
Ignite Freeze Jolt Air-Toss
x0 x0 x0 x0
Rewards

Missions 73-93

World(s)
The World That Never Was

Riku is a recurring boss in the series, and is also the final boss of Kingdom Hearts 358/2 Days.

Strategies

Kingdom Hearts

Riku (Duel)

Sora can fight Riku on Destiny Islands before reporting to Kairi for the first time. Riku is the most difficult challenge on the island. His attacks are similar to other battles with his normal strikes. He has two special attacks; if Riku gets knocked down, he will jump back up kicking Sora, this can be dodged by jumping out of the way. His other comes if Sora hits him while he is guarding three times, he will unleash a powerful strike though this can be countered or dodged. The difficulty of this battle comes from falling off the small battle arena (if Sora goes out of bounds, the battle ends in defeat). Riku is worth 5 EXP.

Technique Element Tech Power Guard?
Stab (突き
Tsuki
?)
None x0.1 0 Repellable
(Recoil: 20)
Thrusts his wooden sword forward.
Spinning Art (回転技
Kaitengi
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword while turning his body.
Continuous Art (1st Stage) (連続技(1段目)
Renzokugi (1-danme)
?)
None x0.1 0 Repellable
(Recoil: 20)
Swings his wooden sword down diagonally.
Continuous Art (2nd Stage) (連続技(2段目)
Renzokugi (2-danme)
?)
None x0 2 Repellable
(Recoil: 100)
Swings his wooden sword up diagonally.
Damage Counter (ダメージカウンター
Damēji Kauntā
?)
None x0 4 Repellable
(Recoil: 100)
Kicks while jumping up.

Used as retaliation.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
None x0.1 2 Repellable (Recoil:90)
Swings his wooden sword down after blocking an attack.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Riku (Sword)

Sora will be reunited with Donald and Goofy. The Beast will not join Sora's party, so make sure Sora's Strength and Defense are up. Riku can't be hurt by magic, so use Dodge Roll to avoid lunging attacks, then counterattack him from behind.

His moveset is similar to the battle at Destiny Islands, but now that he has the Soul Eater with him, they can be very damaging. He moves very fast too, so Dodge Roll out of harm's way. Melee attacks are recommended for this battle and simply heal when necessary.

Consider summoning Tinker Bell to restore Sora's HP periodically and to revive him if he falls.

Technique Element Tech Power Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Scourge (振り払い
Fruriharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his sword down, then charges forward while slashing.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Riku (Keyblade)

This fight pits Sora against Ansem, Seeker of Darkness, who is possessing Riku. Since Sora is alone in this fight, restock his items and make sure he is in top notch condition before fighting Riku. He should also have the Olympia Keyblade equipped from completing the first three cups at Olympus Coliseum, alongside the Guard, Dodge Roll, Glide, and Counterattack abilities. Metal Chocobo is also a decent Keyblade to equip.

Riku's HP is made up of several bars. In his first HP bar, he'll attempt to toy with Sora, passing around him and only using Vertical Swing and Dash Swing; just simply dodge and attack him. Whatever combo is used, try to refrain from executing the combo finisher (unless Sora has Blitz equipped); Riku has fast recovery and can unleash devastating counterattacks. If Sora has Ars Arcanum equipped, save it for later. Using magic causes Riku to counterattack with Dark Firaga. Occasionally, Riku will put up a blocking stance. Do not attack at this point- doing so will cause him to retaliate. However, using Ars Arcanum can break through and deal damage without flinching him.

After Riku's first life bar has been drained, he will start using Shake Off; he'll spin around while swinging his Keyblade, similar to Sora's Vortex. He uses this attack very often, mostly to break Sora's combos. During this time, try keeping Sora at a safe distance, but not too far or Riku will make a high leap and attempt to stab him with his Keyblade, creating shockwaves that move sideways from his position. Now will be a good time to use Ars Arcanum, but just use it a few times and try saving MP, because Sora will be needing it later.

Eventually, Riku will activate Darkhand mode, where he cloak himself with darkness and a purple aura will surround him. During this period, his speed and agility increase and his attacks gain additional effects, like shock waves or projectiles (be careful when countering the projectiles, as if it hits Riku he will use Dark Firaga) and his infamous Dark Aura. Fortunately, the projectile can be deflected either by guarding or striking with perfect timing; for each successful deflect, Riku will receive damage and be momentarily stunned. Seize this opportunity and attack relentlessly.

When Riku's health bar drops to his final one, he'll stay in his Darkhand state permanently and become more aggressive and uses Dark Aura very often, telegraphed by him announcing, "Behold the power of darkness!" or "Open your heart to darkness!". Riku's Dark Aura is predictable, but it can be difficult to dodge. When he begins floating and charging, stay a safe distance away from him and High Jump right before he starts shooting around. Immediately execute Glide and move around in a circular fashion. Near the end of his assault, repeat the phase and start Gliding again. Riku's finisher covers about 60% of the arena, so it'll be pretty hard to evade it. Alternatively, when he charges to one particular end of the arena (he usually starts with the top left corner), jump and stay there: Riku will not charge into the same area twice. Avoiding the first charge and staying next to one of the computers of the arena may help avoid the entirety of the attack.

Attacking and counterattacking are good tactics while Riku is in this form, just pay attention to what he says and heal occasionally.

If Sora stands directly next to the computer when Riku uses Dark Aura, Riku cannot hit Sora at all except for the first hit. However, he will unleash Shock Slashes and combo Sora immediately afterward.

When Riku's health reaches critical levels, be sure to finish him quickly, as he will use Dark Aura very often, prolonging the fight. Aside from that, he'll start to keep his distance from Sora, so track him down and continue attacking. A good pattern to get into that causes great damage is immediately after executing a full or half combo, Guard, and repeat, almost never giving him a chance to attack.

However, a strategy to cause Riku to loop his tactics can make the fight much easier at any level. During the first phase, spamming magic on him (especially Fire or any of its variants) at him just to goad him into using Dark Firaga works wonders, as Sora can deflect it back at him each time, gaining Tech points and inflicting damage back at him. For the second phase however, whenever Riku is open, time Sora's basic attacks correctly so that his combo finisher gets deflected by his spinning attack (normally done with hitting him once before returning to neutral, then proceeding with the usual three-hit combo which requires no Combo Plus abilities equipped), and repeat the cycle after Riku recovers. Looping him like this will prevent him from using Dark Aura.

Technique Element Tech Power Guard?
Vertical Swing (縦振り
Tate Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Jumps forward and slashes.
Dash Swing (ダッシュ振り
Dasshu Furi
?)
None x0.002 2 Repellable
(Recoil: 50)
Swings his sword down, then charges forward while slashing.
Scourge (振り払い
Furiharai
?, lit. "Shake Off")
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.

Used as counterattack.
Helm Split (兜割り
Kabuto-wari
?)
None x0 4 Repellable
(Recoil: 99)
Jumps high, then falls with his sword pointing down.
Darkhand Vertical Swing (ダークハンド縦振り
Dākuhando Tate Furi
?)
Dark x0.002 4[KH I]
6[KH I FM]
Repellable
(Recoil: 90)
Uses "Vertical Swing" while in Darkhand state.
Darkhand Vertical Swing (Racing Shock Wave) (ダークハンド縦振り(地走り衝撃波)
Dākuhando Tate Furi (Jibashiri Shōgekiha)
?)
Dark 6
Releases shock waves to the left and right after using "Darkhand Vertical Swing".
Darkhand Dash Swing (ダークハンドダッシュ振り
Dākuhando Dasshu Furi
?)
Dark x0.002 4[KH I]
6[KH I FM]
Repellable
(Recoil: 90)
Uses "Dash Swing" while in Darkhand state.
Darkhand Dash Swing (Shock Slash) (ダークハンドダッシュ振り(衝撃斬)
Dākuhando Dasshu Furi (Shōgekizan)
?)
Dark x0.004 6 Returnable
(Recoil: 0)
Releases rings of light after using "Darkhand Dash Swing".
Darkhand Scourge (ダークハンド振り払い
Dākuhando Furiharai
?, lit. "Darkhand Shake Off")
None x0 6[KH I]
8[KH I FM]
Repallable
(Recoil: 100)
Uses "Scourge" while in Darkhand state.

Used as counterattack.
Darkhand Helm Split (ダークハンド兜割り
Dākuhando Kabuto-wari
?)
Dark x0 6[KH I]
8[KH I FM]
Repellable
(Recoil: 99)
Uses "Helm Split" while in Darkhand state.
Darkhand Helm Split (Fire Pillar) (ダークハンド兜割り(火柱)
Dākuhando Kabuto-wari (Hibashira)
?)
Dark 4[KH I]
6[KH I FM]
Generates pillars of fire after using "Darkhand Helm Split".
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Dark x0.004 8 Returnable
(Recoil: 0)
Shoots a purple bullet from his hand.

Can be used as counterattack, notably if Sora uses magic.
Dark Aura (闇のオーラ
Yami no Ōra
?)
(main) Dark x0 8

(final thrust) Dark x0 8

Repellable
(Recoil: 100)
Performs several high-speed rushes, then releases a wide range of shock waves.

Used at low HP. Only the first rush aims at Sora. The other rushes can be avoided by hiding in a corner of the arena.
Guard: Repellable = Can be blocked; Returnable = Can be blocked and deflected back; Preventable = Damage can be avoided by Goofy's shield only.

Kingdom Hearts II

Riku-Ansem engaging in combat in the Land of Dragons.

Riku-Ansem is a boss in the Land of Dragons, his identity only confirmed by his usage of the Soul Eater. Sora battles him in a one-on-one duel, so he cannot use Drive Forms (except Limit Form in Kingdom Hearts II Final Mix) or Summons, and the only Limit he has access to is Trinity Limit.

Riku does not flinch from any form of attack. He can be damaged with the Reaction Command provided by the Rapid Thrusters that surround him. If enough Ethers are stocked, a good way to damage Riku is by using Trinity Limit or using Limits from Limit Form in Kingdom Hearts II Final Mix. The battle ends when Sora deals enough damage to Riku. If Sora is struggling, just battle the Rapid Thrusters since they are endless and try to level up.

Technique Element Power Guard?
Continuous Slash (連続斬り
Renzoku Kiri
?)
Physical 1.0
0.25 (2nd hit+)
Slashes three times in succession.
Dash Slash (ダッシュ斬り
Dasshu Kiri
?)
Physical 1.0
Slashes while nimbly stepping close to Sora.
Helm Split (兜割り
Kabuto-wari
?)
(sword) Physical 1.0

(shockwave) Dark 0.25

X
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.

Used at low HP.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
(sword) Physical 1.0 (sword)
0.25 (2nd hit+)

(dark aura) Dark 0.25

X
(shot) Dark 0.5
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.

Used at low HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts 358/2 Days

Mission 74

Riku will block almost all of Roxas's attacks, but will not counterattack. Pursue and attack Riku in order to herd him to the southern tunnels. While several Heartless will appear throughout the area, just ignore them and focus on Riku. Once Riku is chased into the southernmost tunnel, he will escape through a Dark Corridor and the mission will end.

Mission 93

Main article: Mission 93: Believe

In this battle, Roxas loses his Dual-wielding and fights only with Oathkeeper. In Mission Mode, Riku is replaced with Anti-Riku, who behaves the same.

Riku is weak to Aero, and can be brought down from long-range with little risk to Roxas is he has stocked enough of the spell, but make sure not to let them be negated by Guard Counter. Stocking several Cures is also useful, unless grinding Riku for EXP using the Extreme. In that case, Roxas should rely only on Aero to avoid taking damage.

When Riku is low on health, he infuses the Oblivion with shining energy, increasing the range and power of his attacks for the rest of the fight. During this phase, Riku no longer staggers from Roxas's attacks.

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzoku Kiri
?)
Attack Command 0.35 (1st hit)
0.40 (2nd hit)
0.70 (3rd hit)
O
△ (shining)
Slashes twice, then finishes with a powerful forward thrust.
Guard Counter (ガードカウンター Gādo Kauntā?) Attack Command 1.67 X
Forms a wall before himself that repels attacks, and counterattacks any repelled physical attacks.

Telegraphed by Riku raising his left hand, as well as a "shink" sound. Can be avoided by simply attacking Riku from the side or rear. If the counterattack is triggered, quickly dodge to the side.
Helm Split (兜割り
Kabuto-wari
?)
Attack Command 1.40
Leaps into the air, warps above the target, and slams the Oblivion to the ground to create a massive shockwave, then repeats two more times.

Can be dodged with Glide or well-timed Dodge Rolls.
Wandering Shot (浮遊弾
Fuyūdan
?)
(light shot) Attack Command 1.45

(stab) Attack Command 1.40

Fires a blast of dark energy that homes in on the target.

Used when at a distance. If it connects, Riku will warp to the target's location and attack with a shockwave. Can be dodged or guarded.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Attack Command Flower Blind (40%) 1.50
Releases a pillar of dark fire. The pillar will first move straight ahead, before tracking the opponent.

Telegraphed by Riku hopping backwards.
Dark Aura (ダークオーラ
Dāku Ōra
?)
(rush) Attack Command 1.38

(stab) Attack Command 1.40

Rushes targets repeatedly with the Oblivion, then finishes by stabbing the Oblivion into the ground to generate a shockwave and several small explosions.

Only used while the Oblivion is shining. Can be dodged with Glide or well-timed Dodge Rolls.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos

Riku I – Kingdom Hearts Riku II – Kingdom Hearts Riku III – Kingdom Hearts
Mysterious Man – Kingdom Hearts II Riku – Kingdom Hearts 358/2 Days