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Physical (element): Difference between revisions

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==''Kingdom Hearts Chain of Memories''==
==''Kingdom Hearts Chain of Memories''==
===Attacks and abilities===
===Attacks and abilities===
====Party members====
====Party members====
Several Fire-based abilities can be used in ''Kingdom Hearts Chain of Memories''. While under the effect of [[Fire Boost]], Fire attacks deal 50% more damage.
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!style="width:70%"|Description
!style="width:70%"|Description
|-
|-
|[[Lionheart]]
|[[Kingdom Key]]
|Attack Card
|Attack Card
|A special attack card with fire-based attacks.
|Not very powerful, but reliable and easy to handle.
|-
|-
|[[One-Winged Angel]]
|[[Three Wishes]]
|Attack Card
|Attack Card
|A special attack card with fire-based attacks. Exceptional combo finish.
|Fairly strong with a fast swing.
|-
|-
|[[Bond of Flame]]{{ReCoM}}
|[[Crabclaw]]
|Attack Card
|Attack Card
|A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
|Easy to handle with an impressive recovery time after card breaks.
|-
|-
|[[Fire]]
|[[Pumpkinhead]]
|Magic Card
|Attack Card
|Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.
|Easy to handle with a fast recovery after card breaks.
|-
|-
|[[Fira]]
|[[Fairy Harp]]
|Magic Sleight
|Attack Card
|Sizzle the opposition with powerful fire magic.{{KHCoM}}<br>Sizzle the enemy with powerful fire magic.{{ReCoM}}
|Easy to handle with a formidable swing speed.
|-
|-
|[[Firaga]]
|[[Wishing Star]]
|Magic Sleight
|Attack Card
|Scorch the opposition with supreme fire magic.{{KHCoM}}<br>Scorch the enemy with supreme fire magic.{{ReCoM}}
|Not very powerful, but very easy to handle.
|-
|-
|[[Fire Raid]]
|[[Olympia]]
|Magic Sleight
|Attack Card
|Hurl the Keyblade and inflict fire damage.
|Powerful with a quick recovery after card breaks.
|-
|-
|[[Homing Fira]]{{KHCoM}}
|[[Lady Luck]]
|Magic Sleight
|Attack Card
|Cast a Fira spell that seeks out the targeted enemy.
|A balanced weapon that is easy to handle.
|-
|-
|[[Firaga Break]]{{KHCoM}}
|[[Divine Rose]]
|Magic Sleight
|Attack Card
|Inflict fire damage on enemies in front of you with a powerful attack.
|Features a powerful strike and fast swing.
|-
|-
|[[Firaga Burst]]{{ReCoM}}
|[[Oathkeeper]]
|Magic Sleight
|Attack Card
|Shoot a large fireball into the air and rain down small fireballs over a wide area.
|A well-balanced weapon with a very powerful thrust.
|-
|-
|[[Raging Storm]]{{ReCoM}}
|[[Ultima Weapon]]
|Magic Sleight
|Attack Card
|Three fiery tornadoes appear around Sora, dealing damage to enemies as they hit.
|The strongest attack card to be found.
|-
|-
|[[Mega Flare]]
|[[Star Seeker]]{{ReCoM}}
|Magic Sleight
|Attack Card
|Incinerate all enemies in a wide area.
|An attack card with a powerful combo finish and the shortest recovery time from card breaks.
|-
|-
|[[Flare Breath Lv1]]
|[[Follow the Wind]]{{ReCoM}}<ref name="ps2">Only available in the original release of Kingdom Hearts Re:Chain of Memories.</ref>
|Summon Card
|Attack Card
|Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
|-
|-
|[[Flare Breath Lv2]]
|[[Hidden Dragon]]{{ReCoM}}<ref name="ps2"/>
|Summon Sleight
|Attack Card
|Mushu breathes fire at enemies in a wide area, inflicting fire damage.
|An attack card with weak strikes but powerful combo finishers.
|-
|-
|[[Flare Breath Lv3]]
|[[Midnight Roar]]{{ReCoM}}<ref name="hd">Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.</ref>
|Summon Sleight
|Attack Card
|Mushu breathes even more fire at enemies in a wide area, inflicting fire damage.
|A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
|-
|-
|[[Magic Lv1]] (Fire only)
|[[Maverick Flare]]{{ReCoM}}<ref name="hd"/>
|Friend Card
|Attack Card
|Donald randomly casts Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.{{KHCoM}}<br>Donald randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.{{ReCoM}}
|An attack card with weak strikes but powerful combo finishes.
|-
|-
|[[Magic Lv2]] (Fira only)
|[[Two Become One]]{{ReCoM}}<ref name="hd"/>
|Friend Sleight
|Attack Card
|Donald double-casts Fira, Blizzara, Thundara, or Cura.
|A weapon with a powerful thrust and combo finish.
|-
|-
|[[Magic Lv3]] (Firaga only)
|[[Soul Eater]]
|Friend Sleight
|Attack Card
|Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga.
|Reacts to dark power. Riku's strength is higher when he wields darkness in battle.
|-
|[[Blazing Donald]]{{KHCoM}}
|Friend Sleight
|Donald flubs a Fire spell...
|-
|[[Stardust Blitz]]{{ReCoM}}
|Friend Sleight
|Knock up to three of Donald's fireballs towards the enemy.
|-
|[[Surprise! Lv1]] (Fire only)
|Friend Card
|Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one to power up Jack's magic.{{KHCoM}}<br>Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.{{ReCoM}}
|-
|[[Surprise! Lv2]] (Fira only)
|Friend Sleight
|Jack double-casts Fira, Blizzara, Thundara, or Gravira
|-
|[[Surprise! Lv3]] (Firaga only)
|Friend Sleight
|Jack triple-casts Firaga, Blizzaga, Thundaga, or Graviga.
|}
|}


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!style="width:60%"|Description
!style="width:60%"|Description
|-
|-
|rowspan="2"|[[Red Nocturne]]
|rowspan="3"|[[Shadow]]
|{{nihongo|'''Fire'''|ファイア|<br>Faia}}
|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}{{KHCoM}}
|A fireball is shot forward in a parabolic arc. Surprisingly powerful.
|Kicks while sliding along the ground. Unlikely to hit an aerial target.
|-
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}
|
|-
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}
|Jumps forward and swings its claws down. Quick execution.
|-
|rowspan="4"|[[Soldier]]
|{{nihongo|'''Scratch Attack'''|引っかき攻撃|<br>Hikkaki Kōgeki}}{{KHCoM}}
|Swings its arm and scratches like throwing a ball.
|-
|{{nihongo|'''Spin Kick'''|回転蹴り|<br>Kaitengiri}}{{KHCoM}}
|Pulls back one leg, then kicks while spinning like a top.
|-
|{{nihongo|'''Scratch'''|引っかき|<br>Hikkaki}}{{ReCoM}}
|
|-
|{{nihongo|'''Roundhouse Kick'''|まわし蹴り|<br>Mawashigeri}}{{ReCoM}}
|
|-
|[[Large Body]]
|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku}}
|The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
|-
|rowspan="3"|[[Powerwild]]
|{{nihongo|'''Sliding'''|スライディング|<br>Suraidingu}}
|Slide forward while kicking. Quick execution.
|-
|{{nihongo|'''Jump Kick'''|ジャンプキック|<br>Janpu Kikku}}{{KHCoM}}
|After jumping straight up, kicks forward while rapidly descending. Has high power.
|-
|{{nihongo|'''Punch'''|パンチ|<br>Panchi}}{{ReCoM}}
|
|-
|rowspan="2"|[[Air Soldier]]
|{{nihongo|'''Axe Kick'''|カカト落とし{{KHCoM}}/かかと落とし{{ReCoM}}|Kakato Otoshi}}
|While somersaulting, dives forward and performs an axe kick.
|-
|-
|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}
|{{nihongo|'''Hell Thrust'''|地獄突き|<br>Jigoku Tsuki}}
|A fireball is shot forward in a parabolic arc. The explosion upon hitting an opponent is larger than that of Fire.
|Quickly descends to the ground, then jumps up and strikes its hand like a sword.
|-
|rowspan="2"|[[Bandit]]
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}
|Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
|-
|{{nihongo|'''Rolling Tackle'''|ローリングタックル|<br>Rōringu Takkuru}}
|Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.
|-
|-
|[[Fat Bandit]]
|[[Fat Bandit]]
|{{nihongo|'''Flame Shot'''|火炎弾|<br>Kaendan}}
|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}{{KHCoM}}<br>{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}
|After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.
|While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
|-
|rowspan="2"|[[Barrel Spider]]
|{{nihongo|'''Dash Explosion'''|ダッシュ爆発|<br>Dasshu Bakuhatsu}}<ref name="rush">Only the rush deals Physical damage.</ref>{{KHCoM}}
|Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
|-
|{{nihongo|'''Ramming Attack'''|体当たり攻撃|<br>Taiatari Kōgeki}}<ref name="rush"/>{{ReCoM}}
|
|-
|[[Search Ghost]]
|{{nihongo|'''Hand Slam'''|ハンドスラム|<br>Hando Suramu}}
|Only used when HP is full. Waves hands around, then thrusts them forward.
|-
|rowspan="2"|[[Sea Neon]]
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}
|Spins like a top and lunges at the opponent. Quick attack.
|-
|{{nihongo|'''Body Blow'''|体当たり|<br>Taiatari}}
|Turns sideways and contracts its body, then attacks the opponent with its head.
|-
|-
|rowspan="3"|[[Barrel Spider]]
|rowspan="3"|[[Screwdiver]]
|{{nihongo|'''Explosion'''|爆発|<br>Bakuhatsu}}
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}
|Shakes its body, then self-destructs and disappears. Has high power.
|Lands and performs a wide swing with its spear.
|-
|-
|{{nihongo|'''Dash Explosion'''|ダッシュ爆発|<br>Dasshu Bakuhatsu}}<ref name="ReferenceA"/>{{KHCoM}}
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}{{KHCoM}}
|Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
|Swoops forward, spinning its body while swinging its spear. Has a long reach.
|-
|-
|{{nihongo|'''Ramming Attack'''|体当たり攻撃|<br>Taiatari Kōgeki}}<ref>Only the self-destruct deals Fire damage.</ref>{{ReCoM}}
|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}{{ReCoM}}
|
|
|-
|[[Aquatank]]
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}
|Spins horizontally while moving in a zigzag trajectory.
|-
|rowspan="2"|[[Wight Knight]]
|{{nihongo|'''Upswing'''|振り上げ|<br>Furiage}}
|Bends over, then swings both hands up. The opponent will fly straight up when hit.
|-
|{{nihongo|'''Spin Attack'''|回転攻撃|<br>Kaiten Kōgeki}}
|Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.
|-
|-
|[[Gargoyle]]
|[[Gargoyle]]
|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}
|{{nihongo|'''Wing Attack'''|ウイング攻撃|<br>Uingu Kōgeki}}
|After gaining height, quickly falls and strike with its wings like spears.
|-
|rowspan="3"|[[Pirate]]
|{{nihongo|'''Sword Swing Walk'''|剣振り歩き|<br>Ken Furi Aruki}}
|
|-
|{{nihongo|'''Charge Attack'''|チャージ攻撃|<br>Chāji Kōgeki}}{{KHCoM}}
|
|-
|{{nihongo|'''Charge Swing'''|チャージ振り|<br>Chāji Furi}}{{ReCoM}}
|
|-
|rowspan="2"|[[Air Pirate]]
|{{nihongo|'''Uppercut'''|アッパーカット|<br>Appākatto}}
|
|-
|{{nihongo|'''Charge Punch'''|チャージパンチ|<br>Chāji Panchi}}
|
|-
|rowspan="2"|[[Darkball]]
|{{nihongo|'''Bite Attack'''|かみつき攻撃|<br>Kamitsuki Kōgeki}}
|
|-
|{{nihongo|'''Boisterous Dance'''|乱舞|<br>Ranbu}}
|
|
|-
|-
|[[Defender]]
|[[Defender]]
|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}
|{{nihongo|'''Shield Bite Attack'''|シールドかみつき攻撃|<br>Shīrudo Kamitsuki Kōgeki}}
|
|-
|rowspan="2"|[[Wyvern]]
|{{nihongo|'''Drill Rush Attack'''|きりもみ突進攻撃|<br>Kirimomi Tosshin Kōgeki}}
|
|-
|{{nihongo|'''Continuous Kick'''|連続蹴り|<br>Renzoku Keri}}
|
|-
|[[Neoshadow]]
|{{nihongo|'''Scratch Attack'''|ひっかき攻撃|<br>Hikkaki Kōgeki}}
|
|-
|rowspan="2"|[[Black Fungus]]
|{{nihongo|'''Dark Poison'''|ダークポイズン|<br>Dāku Poizun}}{{ReCoM}}
|
|-
|{{nihongo|'''Poison Touch'''|ポイズンタッチ|<br>Poizun Tacchi}}{{ReCoM}}
|
|
|-
|-
|rowspan="2"|[[Wizard]]
|rowspan="3"|[[Tornado Step]]
|{{nihongo|'''Fira'''|ファイラ|<br>Faira}}{{KHCoM}}
|{{nihongo|'''Propeller Charge'''|プロペラチャージ|<br>Puropera Chāji}}{{KHCoM}}
|
|
|-
|-
|{{nihongo|'''Speed Fira'''|スピードファイラ|<br>Supīdo Faira}}{{ReCoM}}
|{{nihongo|'''Jump Strike'''|ジャンプたたき|<br>Janpu Tataki}}
|
|-
|{{nihongo|'''Aerial Jump Slap'''|空中ジャンプビンタ|<br>Kuchū Janpu Binta}}{{ReCoM}}
|
|-
|[[Crescendo]]
|{{nihongo|'''Trumpet Blow'''|ラッパなぐり|<br>Rappa Naguri}}
|
|-
|{{ns|Game|Card Soldier}} (Heart)
|{{nihongo|'''Thrust'''|突き|<br>Tsuki}}
|Holds its spear at waist height, then thrusts it while stepping forward. Has a long reach.
|-
|rowspan="2"|{{ns|Game|Card Soldier}} (Spade)
|{{nihongo|'''Downswing'''|振り下ろし|<br>Furioroshi}}
|Jumps and somersaults forward while swinging its axe down. Can reach far.
|-
|{{nihongo|'''Moving Attack'''|移動攻撃|<br>Idō Kōgeki}}{{ReCoM}}
|
|
|-
|-
|rowspan="3"|[[Jafar (Genie)]]
|rowspan="4"|[[Guard Armor]]
|{{nihongo|'''Lava Throw'''|溶岩投げ|<br>Yōgan Nage}}
|{{nihongo|'''One-Two Punch'''|ワンツーパンチ|<br>Wan Tsū Panchi}}
|Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent.{{KHCoM}}<br>Only used when the opponent is far. Sinks into the sea of lava, then rises holding a huge rock and throws it at the opponent. When his HP falls below 30%, the attack has a power of x1.5, but the rock shatters when hitting the foothold, causing the fragments to attack the surroundings.{{ReCoM}}
|Used with at least one arm remaining. Punches with the remaining arm(s).{{KHCoM}}<br>Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.{{ReCoM}}
|-
|{{nihongo|'''Mow Down Attack'''|なぎ払い攻撃|<br>Nagiharai Kōgeki}}
|Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.{{KHCoM}}<br>Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.{{ReCoM}}
|-
|-
|{{nihongo|'''Left Hook'''|左フック|<br>Hidari Fukku}}{{ReCoM}}
|{{nihongo|'''Stomp Attack'''|足踏み攻撃|<br>Ashibumi Kōgeki}}
|Only used when the opponent is close. Performs a hook with a flaming fist. Can be dodged by moving away.
|Used with at least one leg remaining. The leg parts walk and stomp on the enemy.{{KHCoM}}<br>Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.{{ReCoM}}
|-
|-
|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}{{ReCoM}}
|{{nihongo|'''Spin Attack'''|スピンアタック|<br>Supin Atakku}}
|Used when both arms and both legs are destroyed. Spins its body sideways and charges.{{KHCoM}}<br>Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.{{ReCoM}}
|-
|rowspan="2"|[[Jafar (Genie)]]
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}{{ReCoM}}
|Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
|-
|{{nihongo|'''Knuckle Hammer'''|ナックルハンマー|<br>Nakkuru Hanmā}}{{KHCoM}}
|Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
|Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
|-
|-
|rowspan="5"|{{ns|Game|Hades}}
|rowspan="3"|{{ns|Game|Cloud}}
|{{nihongo|'''Fira Shot'''|ファイラショット|<br>Faira Shotto}}
|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}
|Only used when blue. Hades causes a small explosion in front of him, like shooting a pistol.{{KHCoM}}<br>Only used when blue. Hades shoots a flame from his right hands, causing an explosion at Sora or Riku's location.{{ReCoM}}
|Cloud holds his large sword over his back and swings it down quickly. The attack has a wider range than it looks.
|-
|-
|{{nihongo|'''Flame Claw'''|炎のツメ|<br>Honō Tsume}}
|{{nihongo|'''Landing Slash'''|着地斬り|<br>Chakuchi Kiri}}
|Only used when red. Hades swings down his arms covered in flames.{{KHCoM}}<br>Only used when red. Hades swings down both arms covered in flames. The attack is fast, but doesn't reach far.{{ReCoM}}
|Used when flying. After standing still in midair, Cloud slashes with the momentum of the fall.
|-
|-
|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Hōsha}}
|{{nihongo|'''Cross-slash'''|凶斬り|<br>Kyōgiri|lit. "Misfortune Slash"}}
|Only used when red. Hades moved forward or backward while emitting flames from both hands. Can hit multiple times.{{KHCoM}}<br>Only used when blue. Hades chases Sora or Riku while emitting flames from both hands. Can hit up to 5 times.{{ReCoM}}
|Cloud jumps towards Sora, and performs three consecutive attacks, consisting of a vertical slash, a horizontal slash, and an upward slash.
|-
|-
|{{nihongo|'''Firagaball'''|ファイガボール|<br>Faigabōru|lit. "Figaball"}}
|rowspan="5"|[[Trickmaster]]
|Hades throws a giant fireball forward.{{KHCoM}}<br>Hades throws two fireballs, one when at close range. The fireballs fly at high speed and chase Sora or Riku.{{ReCoM}}
|{{nihongo|'''Club Upswing'''|棍棒振り上げ|<br>Konbō Furiage}}{{KHCoM}}
|
|-
|-
|{{nihongo|'''Temper Flare'''|ブレイズアップ|<br>Bureizu Appu}}{{ReCoM}}
|{{nihongo|'''Table Breaking Attack'''|テーブル破壊攻撃|<br>Tēburu Hakai Kōgeki}}{{KHCoM}}
|Hades rotates 1-3 times while emitting flames from both hands. The direction and number of rotations are randomly determined. If it is used when Hades is blue, he turns red, which can't be prevented with a card break.
|
|-
|{{nihongo|'''Table Break'''|テーブル破壊|<br>Tēburu Hakai}}{{ReCoM}}
|
|-
|{{nihongo|'''Club Attack (Overhead)'''|棍棒攻撃(上段)|<br>Konbō Kōgeki (Jōdan)}}{{ReCoM}}
|
|-
|-
|[[Trickmaster]]
|{{nihongo|'''Club Attack (Low)'''|棍棒攻撃(下段)|<br>Konbō Kōgeki (Gedan)}}{{ReCoM}}
|{{nihongo|'''Fire'''|ファイア|<br>Faia}}
|
|
|-
|-
|{{ns|Game|Oogie Boogie}}
|rowspan="4"|[[Parasite Cage]]
|{{nihongo|'''Bomb Dice'''|爆弾サイコロ|<br>Bakudan Saikoro}}{{ReCoM}}
|{{nihongo|'''One-Hand Strike'''|片手たたき|<br>Katate Tataki}}{{KHCoM}}
|Only used when the fence is up. Throws 3 orange dice. The dice explode after hitting Sora or Riku, or after rolling a little.
|Used at close range. Strikes with tentacle with a large swing.
|-
|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai}}{{ReCoM}}
|Used at close range. Swings its left or right tentacle sideways. Can be avoided by jumping or moving further away.
|-
|{{nihongo|'''Both Hands Strike'''|両手たたき|<br>Ryōte Tataki}}
|Used at close range. Strikes with both tentacles. The impact makes the platforms sink into the acid, making them smaller.{{KHCoM}}<br>Used at close range, after taking damage. Swings down both tentacles and sinks all platforms. The platforms will float up immediately, but will be smaller in size and won't sink even if Sora or Riku is on them all the time. Won't be used when the acid disappears.{{ReCoM}}
|-
|{{nihongo|'''Bite Tackle'''|かみつきタックル|<br>Kamitsuki Takkuru}}
|sed at medium range. Thrusts its body forward while supporting it with its two tentacles, and bites with the mouth on its abdomen.
|-
|rowspan="3"|{{ns|Game|Oogie Boogie}}
|{{nihongo|'''Saw Gimmick'''|ノコギリギミック|<br>Nokogiri Saikoro}}
|A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.{{KHCoM}}<br>2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.{{ReCoM}}
|-
|{{nihongo|'''Knife Gimmick'''|ナイフギミック|<br>Naifu Gimikku}}
|Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.{{KHCoM}}<br>Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.{{ReCoM}}
|-
|{{nihongo|'''Slap'''|引っぱたき|<br>Hippataki}}{{ReCoM}}
|Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.
|-
|rowspan="2"|{{ns|Game|Ursula}}
|{{nihongo|'''Tentacle Sweep'''|触手払い|<br>Shokushu Harai}}{{ReCoM}}
|Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
|-
|{{nihongo|'''Tentacle Strike'''|触手たたき|<br>Shokushu Tataki}}
|Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.{{KHCoM}}<br>Slams tentacles on the ground, creating a shock wave. Has a large reach.{{ReCoM}}
|-
|rowspan="7"|{{ns|Game|Captain Hook}}
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}{{KHCoM}}
|Hook swings his rapier wide to the side.
|-
|{{nihongo|'''Letter x Swing'''|×の字振り|<br>x no Ji Furi}}{{ReCoM}}
|Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
|-
|-
|rowspan="4"|{{ns|Game|Captain Hook}}
|{{nihongo|'''Continuous Shake Off'''|連続振り払い|<br>Renzoku Furiharai}}
|{{nihongo|'''Present Bomb'''|プレゼント爆弾|<br>Purezento Bakudan}}
|Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.{{KHCoM}}<br>Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.{{ReCoM}}
|Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.{{KHCoM}}<br>Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.{{ReCoM}}
|-
|-
|{{nihongo|'''Combo & Present'''|コンボ&プレゼント|<br>Konbo & Purezento}}<ref>Only the presents deal Fire damage.</ref>
|{{nihongo|'''Rush Thrust'''|突進突き|<br>Tosshin Tsuki}}
|Hook thrusts while stepping forward.{{KHCoM}}<br>Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.{{ReCoM}}
|-
|{{nihongo|'''Disorderly Thrust'''|乱れ突き|<br>Midare Tsuki}}{{ReCoM}}
|Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
|-
|{{nihongo|'''Combo & Present'''|コンボ&プレゼント|<br>Konbo & Purezento}}<ref>Only the weapon deals Physical damage.</ref>
|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.{{KHCoM}}<br>Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.{{ReCoM}}
|Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.{{KHCoM}}<br>Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.{{ReCoM}}
|-
|-
|{{nihongo|'''Rush&Present'''|ラッシュ&プレゼント|<br>Rasshu&Purezento}}{{KHCoM}}
|{{nihongo|'''Barrel Blast'''|バレルブラスト|<br>Bareru Burasuto}}{{ReCoM}}<ref>Only the sword deals Physical damage.</ref>
|Hook throws 6 present bombs, one at a time, which explode immediately.
|Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
|-
|-
|{{nihongo|'''Barrel Blast'''|バレルブラスト|<br>Bareru Burasuto}}{{ReCoM}}<ref>Only the barrels deal Fire damage.</ref>
|rowspan="4"|{{ns|Game|Maleficent (Dragon)}}
|Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
|{{nihongo|'''Bite'''|かみつき|<br>Kamitsuki}}
|Raises head, then bites vigorously. Sometimes bites twice.{{KHCoM}}<br>Quickly moves its head and bites 4 times. Doesn't reach far, but may still be used at a distance.{{ReCoM}}
|-
|{{nihongo|'''Tail Spin'''|テイルスピン|<br>Teiru Supin}}{{ReCoM}}
|Jumps and spins while swinging its tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
|-
|-
|rowspan="2"|{{ns|Game|Maleficent (Dragon)}}
|{{nihongo|'''Firaga Breath'''|ファイガブレス|<br>Faiga Buresu|lit. "Figa Breath"}}{{ReCoM}}<ref>Only the earthquake deals Physical damage.</ref>
|{{nihongo|'''Firaga Breath'''|ファイガブレス|<br>Faiga Buresu|lit. "Figa Breath"}}<ref>Only the breath deal Fire damage.</ref>
|Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.
|Breathes on the floor, creating 4 flames (6 flames at low HP).{{KHCoM}}<br>Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.{{ReCoM}}
|-
|-
|{{nihongo|'''Fira Ball'''|ファイラボール|<br>Faira Bōru}}{{ReCoM}}
|{{nihongo|'''Earth Shake'''|アースシェイク|<br>Āsu Sheiku}}{{ReCoM}}
|Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.
|Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
|-
|-
|rowspan="2"|{{ns|Game|Axel}}
|rowspan="2"|{{ns|Game|Axel}}
|{{nihongo|'''Fire Wall'''|ファイアウォール|<br>Faia Wōru}}
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Axel summons a wall of flames that moves forward. The wall of flames disappears when it hits or is evaded.{{KHCoM}}<br>Axel warps to the center of the arena, and spreads a wall of flames to the edge of the arena. It cannot be evaded by jumping or dodge rolling, and when Sora is close, the attack can hit twice in a row.{{ReCoM}}
|Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.{{KHCoM}}<br>Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.{{ReCoM}}
|-
|{{nihongo|'''Throw & Catch'''|スロウ&キャッチ|<br>Surou & Kacchi}}
|Axel throws his weapon while backing up, then immediately warps to catch the weapon.{{KHCoM}}<br>Axel throws his weapon, then immediately warps to the destination to catch the weapon. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.{{ReCoM}}
|-
|rowspan="4"|{{ns|Game|Larxene}}
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}
|Larxene swings her knives up. If it hits, she follows up with a strike from her other hand.{{KHCoM}}<br>Larxene runs to Sora, swiped her left hand to the right, followed by swiping her right hand up. When dodging the first strike, Larxene will close in for the second strike.{{ReCoM}}
|-
|{{nihongo|'''Knife Throw'''|ナイフスロー|<br>Naifu Surō}}{{KHCoM}}
|Larxene throws 6 knives forwards.
|-
|{{nihongo|'''Angry Rush'''|アングリーラッシュ|<br>Angurī Rasshu}}<ref>Only the knife deals Physical damage. In ''Kingdom Hearts Chain of Memories'', the thunder also deals Physical damage if Sora resists lightning.</ref>
|Used when Larxene's HP is low. Larxene strikes four times before summoning a thunderbolt. The attack stops if Larxene misses or the attack is negated.{{KHCoM}}<br>Replaces Continuous Attack when Larxene's HP is less than 50%. Larxene strikes four times before jumping in the air and summoning thunderbolts. As the attacks are delivered fast, it is impossible to escape during the attack.{{ReCoM}}
|-
|{{nihongo|'''Teleport Rush'''|テレポートラッシュ|<br>Terepōto Rasshu}}
|Used in the second fight. Larxene repeatedly teleports to Sora's side, attacking 4-6 times with Continuous Attack or Knife Throw.{{KHCoM}}<br>Larxene teleports to Sora's side, striking twice, and repeats this up to 10 times. Can be dodged with proper timing.{{ReCoM}}
|-
|rowspan="6"|{{ns|Game|Riku Replica}}
|{{nihongo|'''Vertical Cut'''|縦斬り|<br>Tate Kiri}}{{KHCoM}}
|Riku Replica leaps forward while twisting his body, and swings his sword down from above his head. The attack hits multiple times.
|-
|{{nihongo|'''Continuous Cut'''|連続斬り|<br>Renzoku Kiri}}{{KHCoM}}
|Riku Replica swings his sword down, then steps forward and thrusts. The thrust stuns Sora or Riku if it hits.
|-
|{{nihongo|'''Vertical Swing'''|縦振り|<br>Tate Furi}}{{ReCoM}}
|Riku Replica jumps slightly and swings his sword down. In the second-fourth battles against Sora, and the second battle against Riku, shock waves are sent diagonally forward from the sword. Performing a card break does not cancel the shock waves.
|-
|{{nihongo|'''Continuous Swing'''|連続振り|<br>Renzoku Furi}}{{ReCoM}}
|Riku Replica swings his sword down, then steps forward and thrusts. The thrust has a 25% chance to stun Sora or Riku. In the third and fourth battles against Sora, and the second battle against Riku, a ring of light flies from the sword during the first swing.
|-
|{{nihongo|'''Shake Off'''|振り払い|<br>Furiharai}}
|Riku Replica steps forward, swinging his sword by turning his body. The attack hits multiple times.{{KHCoM}}<br>Riku Replica spins on one foot, while swinging his sword sideways. The attack can hit twice, but as Riku Replica doesn't move while swinging his sword, it doesn't reach very far.{{ReCoM}}
|-
|{{nihongo|'''Helmet Split'''|兜割り|<br>Kabuto-wari}}{{KHCoM}}
|Riku Replica soars toward the opponent, then thrusts down while falling. After the attack, he leaps backwards.
|-
|{{ns|Game|Vexen}}
|{{nihongo|'''Shield Blow'''|シールドブロウ|<br>Shīrudo Burou}}<ref>In ''Kingdom Hearts Re:Chain of Memories'', only the shield deals Physical damage.</ref>
|Vexen strikes with his shield while gliding forward.{{KHCoM}}<br>Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.{{ReCoM}}
|-
|rowspan="3"|{{ns|Game|Lexaeus}}
|{{nihongo|'''Continuous Attack'''|連続攻撃|<br>Renzoku Kōgeki}}{{KHCoM}}
|Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike will stun Riku.
|-
|-
|{{nihongo|'''Firetooth'''|ファイアカッター|<br>Faia Kattā|lit. "Fire Cutter"}}
|{{nihongo|'''Combo Attack'''|連撃|<br>Reneki}}{{ReCoM}}
|Used only in the second fight. Axel covers his weapons in fire and throws them. The trajectory of the weapons changes based on the distance to Sora and Axel's remaining HP.{{KHCoM}}<br>Used only in the second fight. Axel covers his weapons in fire and throws them. The method of throwing depends on Axel's remaining HP.{{ReCoM}}
|Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike has a 2/3 chance to stun Riku. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
|-
|{{nihongo|'''Tomahawk Shot'''|トマホークショット|<br>Tomahōku Shotto}}
|Lexaeus throws his axe sword up. After falling down, the weapon will bounce on the floor several times before disappearing.{{KHCoM}}<br>Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.{{ReCoM}}
|-
|rowspan="3"|{{ns|Game|Ansem, Seeker of Darkness}}
|{{nihongo|'''Dark Blow'''|ダークブロウ|<br>Dāku Burou}}{{ReCoM}}
|
|-
|{{nihongo|'''Dark Rush'''|ダークラッシュ|<br>Dāku Rasshu}}{{ReCoM}}
|
|-
|{{nihongo|'''Dark Shadow'''|ダークシャドウ|<br>Dāku Shadou}}{{ReCoM}}
|
|}
|}
|}
|}
Line 400: Line 625:
===Weakness and Resistance===
===Weakness and Resistance===
====Party members====
====Party members====
Certain Enemy Card effects provide a temporary resistance to Fire attacks, while others cause you to be stunned when hit by a Fire attack.
Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.
;Resistance
;Resistance
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
Line 408: Line 633:
!style="width:70%"|Description
!style="width:70%"|Description
|-
|-
|{{c|Berserk|ability}}
|[[Guard]]<ref>Frontal attacks only.</ref>
|[[Hades]]
|[[Large Body]]
|Boosts the power of attack cards when low on HP (when the gauge is flashing red).<br>Resistant to fire, but stunned by ice.
|Deflects frontal physical attacks and completely nullifies damage.
|-
|-
|[[Sleight Lock]]
|[[Protect]]
|[[Riku Replica]]
|[[Defender]]
|Keeps cards used in sleights available for reloading.<br>Resistant to fire, ice, and lightning.
|Decreases damage from physical attacks by the enemy. Magical attacks do normal damage.
|-
|[[Sleightblind]]
|[[Ansem]]
|Conceal your stocked cards from opponents.<br>-Resistant to fire, ice, and lightning{{KHCoM}}<br><br>Grants Sora resistance to certain elements.<br>Resistant to fire, ice, and lightning.{{ReCoM}}
|-
|[[Quick Barrier]]{{ReCoM}}
|[[Xemnas]]
|When receiving consecutive attacks, guards beyond the second strike.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Shot Charge]]{{ReCoM}}
|[[Xigbar]]
|Powers up missile attacks such as Strike Raid and Fire.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Aero Guard]]{{ReCoM}}
|[[Xaldin]]
|Activates Aero for a set time, inflicting damage to enemies who touch it.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Confu-Strike]]{{ReCoM}}
|[[Zexion]]
|Causes attacks to confuse enemy at a certain rate.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Combo Boost]]{{ReCoM}}
|[[Saïx]]
|Boosts power with every strike with an attack card. Returns to normal when a card is broken.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Quick Recovery]]
|[[Axel]]
|Allows use of cards even while staggering from damage.<br>Immune to fire, but stunned by ice.
|-
|[[Water Charge]]{{ReCoM}}<ref>Only in the English PS2 version.</ref>
|[[Demyx]]
|Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|[[Omni Break]]{{ReCoM}}
|[[Luxord]]
|Breaks enemy's card no matter what the value.<br>Resistant to fire, ice, lightning, and special attacks.
|-
|-
|[[Double Sleight]]
|[[Warp Break]]
|[[Marluxia]]
|[[Lexaeus]]
|Use stocked cards and sleights twice in a row.<br>Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
|Stun enemies with the finishing blow of a combo with a high success rate.<br>Immune to ice, and resistant to physical attacks, but weak against special attacks.
|}
|}


Line 464: Line 653:
!style="width:70%"|Description
!style="width:70%"|Description
|-
|-
|[[Second Chance]]
|[[Double Sleight]]
|[[Captain Hook]]
|[[Marluxia]]
|Retains 1 HP after a critical hit, provided you have 2 or more HP left.<br>Resistant to lightning, but stunned by fire.
|Use stocked cards and sleights twice in a row.<br>Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
|-
|[[Auto-Life]]
|[[Vexen]]
|Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.<br>Immune to ice, but stunned by fire.
|}
|}
 
<!--
{|class="mw-collapsible mw-collapsed" style="width:80%"
{|class="mw-collapsible mw-collapsed" style="width:80%"
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>

Revision as of 19:24, 4 March 2023

Physical (物理 Butsuri?), also called Weapon (武器攻撃 Buki Kōgeki?, lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Side Swing
Sora: Ground Thrust
Sora: Ground Spin Swing
Sora: Rising Swing
Sora: Jump Swing
Sora: Aerial Vertical Swing
Sora: Aerial Upswing
Sora: Aerial Spin Swing
Attack
Donald Duck: Ground Attack
Donald Duck: Jump Attack
Attack
Goofy: Ground Shield Punch
Goofy: Ground Spin Technique
Goofy: Aerial Shield Punch
Goofy: Aerial Shield Upper
Goofy: Rush
Attack
Tarzan: Ground Mow Down
Tarzan: Ground Thrust
Tarzan: Aerial Downswing
Tarzan: Aerial Upswing
Attack
Aladdin: Ground Vertical Swing
Aladdin: Ground Mow Down
Aladdin: Aerial Vertical Swing
Aladdin: Aerial Mow Down
Attack
Ariel: Tail Attack
Ariel: Somersault Attack
Attack
Jack Skellington: Threaten
Jack Skellington: Step Attack
Jack Skellington: Aerial Spin Attack
Attack
Peter Pan: Trust
Peter Pan: Vertical Swing
Attack
Beast: Ground Right Claw
Beast: Ground Left Claw
Beast: Ground Both Claws
Beast: Aerial Left Claw
Beast: Aerial Spin Attack
Attack
Counterattack Combat Ability Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Slapshot[KH I FM] Combat Ability Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM] Combat Ability Rush and strike a distant enemy.
Vortex Combat Ability Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep Combat Ability Leap at an airborne enemy and strike a mighty blow.
Blitz Combat Ability Strike enemies ahead of you with a powerful finishing combo.
Hurricane Blast[KH I FM] Combat Ability From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM] Combat Ability Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Rocket Combat Ability Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge Combat Ability Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Tornado Combat Ability Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Raging Boar Combat Ability Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Crescent Combat Ability Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Sandstorm Combat Ability Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Spiral Wave Combat Ability Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
Applause! Combat Ability Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Hummingbird Combat Ability Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Ferocious Lunge Combat Ability Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
Ars Arcanum: Arcanum
Ars Arcanum: Bash
Ars Arcanum: Finis
Special Ability A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
Strike Raid: Strike
Strike Raid: Raid
Strike Raid: Judgment
Special Ability Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
Ragnarok: Ragnarok Special Ability After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]

Weakness and Resistance

Party members

Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.

Enemies

Most enemies have no resistance or weakness to Weapon-type attacks.
Resistance
Enemy Resistance
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Black Ballade[KH I FM] Deals 20 damage
Weakness
Enemy Weakness
Oogie Boogie x1.50
Immunity
Enemy Resistance
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[1]

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Attack Type Description
Kingdom Key Attack Card Not very powerful, but reliable and easy to handle.
Three Wishes Attack Card Fairly strong with a fast swing.
Crabclaw Attack Card Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead Attack Card Easy to handle with a fast recovery after card breaks.
Fairy Harp Attack Card Easy to handle with a formidable swing speed.
Wishing Star Attack Card Not very powerful, but very easy to handle.
Olympia Attack Card Powerful with a quick recovery after card breaks.
Lady Luck Attack Card A balanced weapon that is easy to handle.
Divine Rose Attack Card Features a powerful strike and fast swing.
Oathkeeper Attack Card A well-balanced weapon with a very powerful thrust.
Ultima Weapon Attack Card The strongest attack card to be found.
Star Seeker[KH Re:CoM] Attack Card An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Follow the Wind[KH Re:CoM][2] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon[KH Re:CoM][2] Attack Card An attack card with weak strikes but powerful combo finishers.
Midnight Roar[KH Re:CoM][3] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Maverick Flare[KH Re:CoM][3] Attack Card An attack card with weak strikes but powerful combo finishes.
Two Become One[KH Re:CoM][3] Attack Card A weapon with a powerful thrust and combo finish.
Soul Eater Attack Card Reacts to dark power. Riku's strength is higher when he wields darkness in battle.

Enemies

Enemy Attack Description
Shadow Sliding (スライディング
Suraidingu
?)
[KH CoM]
Kicks while sliding along the ground. Unlikely to hit an aerial target.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps forward and swings its claws down. Quick execution.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
[KH CoM]
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り
Kaitengiri
?)
[KH CoM]
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
[KH Re:CoM]
Large Body Body Attack (ボディアタック
Bodi Atakku
?)
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Powerwild Sliding (スライディング
Suraidingu
?)
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Air Soldier Axe Kick (カカト落とし[KH CoM]/かかと落とし[KH Re:CoM] Kakato Otoshi?) While somersaulting, dives forward and performs an axe kick.
Hell Thrust (地獄突き
Jigoku Tsuki
?)
Quickly descends to the ground, then jumps up and strikes its hand like a sword.
Bandit Downswing (振り下ろし
Furioroshi
?)
Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
[KH CoM]
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
Barrel Spider Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[4][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Taiatari Kōgeki
?)
[4][KH Re:CoM]
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Only used when HP is full. Waves hands around, then thrusts them forward.
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins like a top and lunges at the opponent. Quick attack.
Body Blow (体当たり
Taiatari
?)
Turns sideways and contracts its body, then attacks the opponent with its head.
Screwdiver Shake Off (振り払い
Furiharai
?)
Lands and performs a wide swing with its spear.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
[KH CoM]
Swoops forward, spinning its body while swinging its spear. Has a long reach.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins horizontally while moving in a zigzag trajectory.
Wight Knight Upswing (振り上げ
Furiage
?)
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
After gaining height, quickly falls and strike with its wings like spears.
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
[KH CoM]
Charge Swing (チャージ振り
Chāji Furi
?)
[KH Re:CoM]
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Charge Punch (チャージパンチ
Chāji Panchi
?)
Darkball Bite Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Boisterous Dance (乱舞
Ranbu
?)
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Wyvern Drill Rush Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?)
Continuous Kick (連続蹴り
Renzoku Keri
?)
Neoshadow Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Black Fungus Dark Poison (ダークポイズン
Dāku Poizun
?)
[KH Re:CoM]
Poison Touch (ポイズンタッチ
Poizun Tacchi
?)
[KH Re:CoM]
Tornado Step Propeller Charge (プロペラチャージ
Puropera Chāji
?)
[KH CoM]
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Aerial Jump Slap (空中ジャンプビンタ
Kuchū Janpu Binta
?)
[KH Re:CoM]
Crescendo Trumpet Blow (ラッパなぐり
Rappa Naguri
?)
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Holds its spear at waist height, then thrusts it while stepping forward. Has a long reach.
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Jumps and somersaults forward while swinging its axe down. Can reach far.
Moving Attack (移動攻撃
Idō Kōgeki
?)
[KH Re:CoM]
Guard Armor One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used with at least one arm remaining. Punches with the remaining arm(s).[KH CoM]
Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.[KH Re:CoM]
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.[KH CoM]
Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.[KH Re:CoM]
Stomp Attack (足踏み攻撃
Ashibumi Kōgeki
?)
Used with at least one leg remaining. The leg parts walk and stomp on the enemy.[KH CoM]
Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.[KH Re:CoM]
Spin Attack (スピンアタック
Supin Atakku
?)
Used when both arms and both legs are destroyed. Spins its body sideways and charges.[KH CoM]
Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.[KH Re:CoM]
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
[KH Re:CoM]
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH CoM]
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Cloud Vertical Swing (縦振り
Tate Furi
?)
Cloud holds his large sword over his back and swings it down quickly. The attack has a wider range than it looks.
Landing Slash (着地斬り
Chakuchi Kiri
?)
Used when flying. After standing still in midair, Cloud slashes with the momentum of the fall.
Cross-slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud jumps towards Sora, and performs three consecutive attacks, consisting of a vertical slash, a horizontal slash, and an upward slash.
Trickmaster Club Upswing (棍棒振り上げ
Konbō Furiage
?)
[KH CoM]
Table Breaking Attack (テーブル破壊攻撃
Tēburu Hakai Kōgeki
?)
[KH CoM]
Table Break (テーブル破壊
Tēburu Hakai
?)
[KH Re:CoM]
Club Attack (Overhead) (棍棒攻撃(上段)
Konbō Kōgeki (Jōdan)
?)
[KH Re:CoM]
Club Attack (Low) (棍棒攻撃(下段)
Konbō Kōgeki (Gedan)
?)
[KH Re:CoM]
Parasite Cage One-Hand Strike (片手たたき
Katate Tataki
?)
[KH CoM]
Used at close range. Strikes with tentacle with a large swing.
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
Used at close range. Swings its left or right tentacle sideways. Can be avoided by jumping or moving further away.
Both Hands Strike (両手たたき
Ryōte Tataki
?)
Used at close range. Strikes with both tentacles. The impact makes the platforms sink into the acid, making them smaller.[KH CoM]
Used at close range, after taking damage. Swings down both tentacles and sinks all platforms. The platforms will float up immediately, but will be smaller in size and won't sink even if Sora or Riku is on them all the time. Won't be used when the acid disappears.[KH Re:CoM]
Bite Tackle (かみつきタックル
Kamitsuki Takkuru
?)
sed at medium range. Thrusts its body forward while supporting it with its two tentacles, and bites with the mouth on its abdomen.
Oogie Boogie Saw Gimmick (ノコギリギミック
Nokogiri Saikoro
?)
A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.[KH CoM]
2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.[KH Re:CoM]
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.[KH CoM]
Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.[KH Re:CoM]
Slap (引っぱたき
Hippataki
?)
[KH Re:CoM]
Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.
Ursula Tentacle Sweep (触手払い
Shokushu Harai
?)
[KH Re:CoM]
Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
Tentacle Strike (触手たたき
Shokushu Tataki
?)
Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.[KH CoM]
Slams tentacles on the ground, creating a shock wave. Has a large reach.[KH Re:CoM]
Captain Hook Shake Off (振り払い
Furiharai
?)
[KH CoM]
Hook swings his rapier wide to the side.
Letter x Swing (×の字振り
x no Ji Furi
?)
[KH Re:CoM]
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.[KH CoM]
Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.[KH Re:CoM]
Rush Thrust (突進突き
Tosshin Tsuki
?)
Hook thrusts while stepping forward.[KH CoM]
Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.[KH Re:CoM]
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
[KH Re:CoM]
Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
[5]
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.[KH CoM]
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.[KH Re:CoM]
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
[KH Re:CoM][6]
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Maleficent (Dragon) Bite (かみつき
Kamitsuki
?)
Raises head, then bites vigorously. Sometimes bites twice.[KH CoM]
Quickly moves its head and bites 4 times. Doesn't reach far, but may still be used at a distance.[KH Re:CoM]
Tail Spin (テイルスピン
Teiru Supin
?)
[KH Re:CoM]
Jumps and spins while swinging its tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
[KH Re:CoM][7]
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts its legs, breathes fire from left to right, and stomp the ground to create an earthquake.
Earth Shake (アースシェイク
Āsu Sheiku
?)
[KH Re:CoM]
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
Axel Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Axel swings his weapon sideways. If the attack hits, he swings his other weapon up.[KH CoM]
Axel approaches Sora and attacks 3 times with his weapon while spinning sideways, then throws his right weapon, his left weapon, and both weapons together. If Axel misses one hit, the attack is cancelled. Although his weapons are covered in flames, he deals physical damage.[KH Re:CoM]
Throw & Catch (スロウ&キャッチ
Surou & Kacchi
?)
Axel throws his weapon while backing up, then immediately warps to catch the weapon.[KH CoM]
Axel throws his weapon, then immediately warps to the destination to catch the weapon. The angle at which the weapon is thrown depends on Sora's height, making it difficult to dodge by jumping. Although the weapon is covered in fire, the attack deals physical damage.[KH Re:CoM]
Larxene Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
Larxene swings her knives up. If it hits, she follows up with a strike from her other hand.[KH CoM]
Larxene runs to Sora, swiped her left hand to the right, followed by swiping her right hand up. When dodging the first strike, Larxene will close in for the second strike.[KH Re:CoM]
Knife Throw (ナイフスロー
Naifu Surō
?)
[KH CoM]
Larxene throws 6 knives forwards.
Angry Rush (アングリーラッシュ
Angurī Rasshu
?)
[8]
Used when Larxene's HP is low. Larxene strikes four times before summoning a thunderbolt. The attack stops if Larxene misses or the attack is negated.[KH CoM]
Replaces Continuous Attack when Larxene's HP is less than 50%. Larxene strikes four times before jumping in the air and summoning thunderbolts. As the attacks are delivered fast, it is impossible to escape during the attack.[KH Re:CoM]
Teleport Rush (テレポートラッシュ
Terepōto Rasshu
?)
Used in the second fight. Larxene repeatedly teleports to Sora's side, attacking 4-6 times with Continuous Attack or Knife Throw.[KH CoM]
Larxene teleports to Sora's side, striking twice, and repeats this up to 10 times. Can be dodged with proper timing.[KH Re:CoM]
Riku Replica Vertical Cut (縦斬り
Tate Kiri
?)
[KH CoM]
Riku Replica leaps forward while twisting his body, and swings his sword down from above his head. The attack hits multiple times.
Continuous Cut (連続斬り
Renzoku Kiri
?)
[KH CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust stuns Sora or Riku if it hits.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Riku Replica jumps slightly and swings his sword down. In the second-fourth battles against Sora, and the second battle against Riku, shock waves are sent diagonally forward from the sword. Performing a card break does not cancel the shock waves.
Continuous Swing (連続振り
Renzoku Furi
?)
[KH Re:CoM]
Riku Replica swings his sword down, then steps forward and thrusts. The thrust has a 25% chance to stun Sora or Riku. In the third and fourth battles against Sora, and the second battle against Riku, a ring of light flies from the sword during the first swing.
Shake Off (振り払い
Furiharai
?)
Riku Replica steps forward, swinging his sword by turning his body. The attack hits multiple times.[KH CoM]
Riku Replica spins on one foot, while swinging his sword sideways. The attack can hit twice, but as Riku Replica doesn't move while swinging his sword, it doesn't reach very far.[KH Re:CoM]
Helmet Split (兜割り
Kabuto-wari
?)
[KH CoM]
Riku Replica soars toward the opponent, then thrusts down while falling. After the attack, he leaps backwards.
Vexen Shield Blow (シールドブロウ
Shīrudo Burou
?)
[9]
Vexen strikes with his shield while gliding forward.[KH CoM]
Vexen swings his shield twice while moving forward, before generating a pillar of ice in front of him. The ice pillar remains for a while, even after a Card Break.[KH Re:CoM]
Lexaeus Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
[KH CoM]
Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike will stun Riku.
Combo Attack (連撃
Reneki
?)
[KH Re:CoM]
Used at close range. Lexaeus swings his axe sword down. If it hits, he performs a second strike. If the Lexaeus Enemy Card is in effect, the second strike has a 2/3 chance to stun Riku. After using Charge once, the second hit will create a shock wave. After using Charge twice, the shock wave will cover the entire arena.
Tomahawk Shot (トマホークショット
Tomahōku Shotto
?)
Lexaeus throws his axe sword up. After falling down, the weapon will bounce on the floor several times before disappearing.[KH CoM]
Lexaeus throws his axe sword. It will perform a U-turn at the edge of the arena. It can hit up to 2 times.[KH Re:CoM]
Ansem, Seeker of Darkness Dark Blow (ダークブロウ
Dāku Burou
?)
[KH Re:CoM]
Dark Rush (ダークラッシュ
Dāku Rasshu
?)
[KH Re:CoM]
Dark Shadow (ダークシャドウ
Dāku Shadou
?)
[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Physcial attacks, while others cause you to be stunned when hit by a Physical attack.

Resistance
Ability Enemy Card Description
Guard[10] Large Body Deflects frontal physical attacks and completely nullifies damage.
Protect Defender Decreases damage from physical attacks by the enemy. Magical attacks do normal damage.
Warp Break Lexaeus Stun enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Weakness
Ability Enemy Card Description
Double Sleight Marluxia Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.

Notes and references

  1. ^ Deals 2 damage while under the effect of Stop.
  2. ^ a b Only available in the original release of Kingdom Hearts Re:Chain of Memories.
  3. ^ a b c Only available in the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Re:Chain of Memories.
  4. ^ a b Only the rush deals Physical damage.
  5. ^ Only the weapon deals Physical damage.
  6. ^ Only the sword deals Physical damage.
  7. ^ Only the earthquake deals Physical damage.
  8. ^ Only the knife deals Physical damage. In Kingdom Hearts Chain of Memories, the thunder also deals Physical damage if Sora resists lightning.
  9. ^ In Kingdom Hearts Re:Chain of Memories, only the shield deals Physical damage.
  10. ^ Frontal attacks only.