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Foreteller: Difference between revisions

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==Story==
==Story==
===Before ''Kingdom Hearts χ''===
===Before ''Kingdom Hearts χ''===
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the [[Master of Masters]]. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the [[Keyblade War|event that would doom the world]], and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}<!--add quote if possible-->
According to {{c|Player|khx}}'s [[Chirithy]], the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the [[Master of Masters]]. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the [[Book of Prophecies]], which informed them of the [[Keyblade War|event that would doom the world]], and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of {{c|Medal|ucx}}s.{{storylink|Quest 94: Where's Chirithy? Pt. 2}}


===''Kingdom Hearts χ''===
===''Kingdom Hearts χ''===
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}}
}}


After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union. As if to illustrate this point, a<!--nother --> Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, the Foreteller warns that some are seeking to collect Lux out of greed. They entreat Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}
After Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, the Foreteller reappears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], suggesting that Player should fight alongside the other Union members to defeat larger Heartless and then leaves them to defeat a [[Darkside]]. After the Darkside's defeat, the Foreteller warns that some are seeking to collect Lux out of greed and entreats Player to help root out the darkness.{{storylink|Quest 3: Combat 102}}


As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response.{{storylink|Quest 200: Heading Home Pt. 6}}<!--storylinks:It's only kind of implied -->
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<!--editing break: continue rewriting from here forward


The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower.
The next day, Player meets a Keyblade wielder from another Union named [[Ephemer]], who reveals to Player that the Lux the Unions have been gathering are from illusionary worlds, with Daybreak Town as its source. Ephemer believes that the Book of Prophecies is responsible for this phenomenon. When Ephemer brings the different goals of the Foretellers into question, Player tells Ephemer about the dream they had the night before, prompting them to search for a means of getting into the Clock Tower.{{storylink|Quest 362: To Waterfront Park Pt. 3}}


Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  
Following Ephemer's disappearance, Ephemer shows Player a dream, in which he is meeting with Ava at the Fountain Plaza. Player wakes up at home, revealing everything to have been a dream, also waking up Chirithy in the process. Player tells Chirithy about the dream involving Ephemer, finishing by stating that they intend on looking for him at The Tower. Chirithy shuts down the idea, reasoning that the area is within the Foreteller’s territory and right now isn’t the best time for this kind of thing. Chirithy says that it’s not supposed to tell The Player the details, but trouble has been brewing between the Foretellers of each Union, and so it’s best if Player doesn’t go anywhere near The Clock Tower.  

Revision as of 20:01, 4 October 2018

Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Story material should only include info on them as a group, poss. material on when they are variable, but not info on when a specific Foreteller does something; Story material needs to be much more concise and to the point, not rephrasing of whole conversations -- take a look at the journal entries summarizing the events of a world in KH1 and KH2; finally, story material should be what the Foretellers are doing, not describing an entire scene that happens to contain a Foreteller.

The Foretellers

Foreteller Invi KHXBC.png

Foreteller Gula KHXBC.png

Foreteller Ira KHXBC.png

Foreteller Aced KHXBC.png

Foreteller Ava KHXBC.png

Japanese 予知者
Rōmaji Yochisha
Homeworld Daybreak Town
Game Kingdom Hearts χ

The Foretellers are a group of Keyblade Masters that appear in Kingdom Hearts χ and consists of Aced, Ava, Gula, Invi, and Ira. Together, the Foretellers lead the five Unions and protect the worlds from darkness.

Story

Before Kingdom Hearts χ

According to Player's Chirithy, the five Foretellers and one other Keyblade wielder were the apprentices of his creator, the Master of Masters. Shortly before he disappeared, the Master of Masters gifted five of his disciples copy of the Book of Prophecies, which informed them of the event that would doom the world, and assigned specific roles for them to follow in preparation for the event. In an attempt to avert this coming crisis, the Foretellers established Unions to battle the darkness and used the Book of Prophecies to draw power from the future in the form of Medals. Quest 94: Where's Chirithy? Pt. 2

Kingdom Hearts χ

Shortly after Player arrives in Daybreak Town, the Foreteller of their chosen Union assigns a Chirithy to assist them and explain the current situation. Quest 1: Prologue

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.
In Kingdom Hearts χ, Player is attacked by a Darkside upon arrival, but their Foreteller shows up in person to chase the Darkside back through its Corridor of Darkness, leaving behind the Chirithy.

After Player learns to wield the Keyblade with help from Chirithy, the Foreteller reappears from a lane between. They explain the need to defeat Heartless and collect Lux, suggesting that Player should fight alongside the other Union members to defeat larger Heartless and then leaves them to defeat a Darkside. After the Darkside's defeat, the Foreteller warns that some are seeking to collect Lux out of greed and entreats Player to help root out the darkness. Quest 3: Combat 102

As Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to the Foreteller, who occasionally assigns Player tests of skill in response. Quest 200: Heading Home Pt. 6

After Player finishes the Darkball dread in every world and returns to Daybreak Town, Chirithy decides to inform Player of the history of the Foretellers, the goals of the Unions, and the origins of the Medals, but reminds Player that each Foreteller has their own reason for collecting Lux. Quest 120: Killing Time Pt. 6

Following the demise of another Keyblade wielder's Chirithy, the Foreteller informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers. Quest 250: Heartless Havoc: Fountain Square

Having returned from Beast's Castle, Chirithy comes to Player with a new assignment from the Foreteller: they must hunt down Heartless within the Corridors of Darkness themselves, with only a set of Bracelet of Light to survive exposure to the darkness. Quest 491: Corridor of Darkness Pt. 1 After Player successfully completes this task, Chirithy reports it to the Foreteller, but questions the wisdom of assigning such a dangerous mission. The Foreteller explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive. Quest 500: Corridor of Darkness Pt. 10

One night, Player is shown a dream by Chirithy, in which Ira and the other Foretellers meet with the Master in the Foretellers' Chamber, though Nightmare Chirithy quickly puts a stop to this dream. Quest 351: A Job Never Done Pt. 1

Appearance

The Foretellers wear masks representing the animals that serve as the emblems of their Unions, as well as hooded cloaks and shirts fastened with a sash. The sleeves of these shirts extend just beyond the wrist.

Each Foreteller's name is derived from the Latin word for one of the seven deadly sins, and all but one of them use the name associated with their animal motif in the Ancrene Wisse.

Abilities

Main article: Aced's Keyblade
Main article: Ava's Keyblade
Main article: Gula's Keyblade
Main article: Invi's Keyblade
Main article: Ira's Keyblade

The Foretellers are Keyblade Masters who wield unique Keyblades with distinctive elemental and chromatic themes. Each Foreteller's Keyblade has an etching of their Union's totem animal on its hilt, a Gazing Eye on its keychain token, a heart icon similar to Terra's Mark near its teeth, and a handle resembling a Doric column; these shared traits are similar to those of Master Xehanort's Keyblade, which has a black, demonic theme and an etching of a goat, but features a second Gazing Eye where the Foretellers' Keyblades have heart icons.