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Status effect: Difference between revisions

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{{game|KH1|FM1|COM|REC|KH2|FM2|358|BBS|FMB|RCO|DDD|DHD|UCX|KH3|3RM}}
{{game|COM|REC|358|RCO|BBS|FMB|DDD|DHD|UCX|KH3|3RM|DR}}
{{cleanup|Sections on Days anti-effect abilities, or create pages for them; Re:coded licenses effects; nihongo; Command Board statuses/hands}}
{{cleanup|details about KHUX, KH0.2}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts'', ''Kingdom Hearts Re:Chain of Memories'', and ''Kingdom Hearts II''; possibly change galleries to single static or animated thumbnails, with additional versions on Gallery page; icons for Re:coded license effects.}}
{{Images|Status Effects from ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts Re:Chain of Memories''; KHUX/KHDR status icons}}
'''Status effects''' are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, which can be cast by both the protagonists and antagonists using various offensive and defensive abilities. A status effect can be instantaneous, like cutting the victim's HP in half, or it can be lasting, like slowing all of the victim's actions. The status effect system is sometimes tied to the element system; for example, ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'' both allow the protagonist to sometimes inflict a status effects matching the element they are attacking with, and each of the thirteen [[Organization XIII]]-based elements in ''Kingdom Hearts 358/2 Days'' has a corresponding status effect that it can inflict.
{{nihongo|'''Status effects'''|状態|Jōtai|lit. "Condition"}}, or '''Status Ailments'''<!--KHDR-->, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain [[element]]s; for example, the Jolt status is inflicted by many {{c|Thunder|element}} element attacks.


Most status effects wear off after a short period, so a player inflicted with one may viably wait it out, and in ''Kingdom Hearts'',  ''Kingdom Hearts Chain of Memories'', and  ''Kingdom Hearts II'', that is their only option. However, in ''Kingdom Hearts 358/2 Days'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts Re:coded'', negative status effects can be removed using the [[Panacea]], [[Elixir]], and [[Megalixir]] items, or by using the [[Esuna]] command. However, a character cannot cure themselves if they are inflicted with a status effect that prevents them from acting, such as {{c|Stun|status}} or [[Air-toss]].<!--in multiplayer venues, can other players cure those?-->
The status effect system was formally introduced in ''[[Kingdom Hearts Chain of Memories]]''. In ''{{c|Kingdom Hearts|game}}'', conditions such as {{c|Stun|element}} and {{c|Percentage|element}} that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include [[Kurt Zisa]]'s Silence ability, [[Enemy Card]] effects, [[License]] effects, the [[Barrier Master]]'s Invincibility Barrier technique, and the [[Vanish]] spell.


In ''Kingdom Hearts 358/2 Days'' and ''Kingdom Hearts Re:coded'', it is also possible to prevent catching a status in the first place by equipping certain accessories. In ''Kingdom Hearts 358/2 Days'', resistance to status effects takes the form of anti-element armor, which each character except Riku possesses. For example, the Anti-Ice armor protects against [[Freeze (status)|freezing]]. Each member of [[Organization XIII]] is resistant to their own signature element, while [[Xion]], [[Sora]], [[Donald Duck]], [[Goofy]] and [[Mickey Mouse|The King]] are resistant to Light. Natural resistance increases as a character's [[level]] goes up, giving 10% of resistance for each 10 levels, and can be stacked with the various resistances provided by certain [[Ring Panel]]s. In ''Kingdom Hearts Re:coded'', however, each status effect has a matching [[accessory]] that provides immunity to it for [[Data-Sora]].
The majority of status effects automatically go away over time, but negative status effects can be removed early using the [[Panacea]], [[Elixir]], and [[Megalixir]] items or the [[Esuna]] command. In ''Kingdom Hearts 358/2 Days'', a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping [[Level Up]] or [[Ring Panel]]s. In ''[[Kingdom Hearts Re:coded]]'', status effects can be nullified by equipping certain [[accessories]].
 
==List of status effects==
===''Kingdom Hearts Chain of Memories''===
*{{h|Bind}}
*{{h|Confuse}}
*{{h|Freeze}}{{ReCoM}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Terror}}
 
;Special status effects
*{{h|Magnet}}{{ReCoM}}
*{{h|Percentage}}
*{{h|Synchro}}
*{{h|Warp}}
 
===''Kingdom Hearts 358/2 Days''===
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Damage Drain}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Halve HP}}
*{{h|Ignite}}
*{{h|Null Defense}}
*{{h|Radar Zap}}
*{{h|Rewound Defense}}
*{{h|Shoe-glue}}
*{{h|Silence}}
 
===''Kingdom Hearts Re:coded''===
*{{h|Air Toss}}
*{{h|Blind}}
*{{h|Clock Rewind}}
*{{h|Command Lock}}
*{{h|Confuse}}
*{{h|Defense Cut}}
*{{h|Jolt}}
*{{h|Flip-foot}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Shoe-glue}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}
 
===''Kingdom Hearts Birth by Sleep''===
*{{h|Bind}}
*{{h|Blind}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Doom}}
*{{h|Freeze}}
*{{h|Ignite}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Zero Gravity}}
 
===''Kingdom Hearts 3D: Dream Drop Distance''===
*{{h|Bind}}
*{{h|Blind}}
*{{h|Command Seal}}
*{{h|Confuse}}
*{{h|Disappear}}
*{{h|Freeze}}
*{{h|Magnet}}
*{{h|Mini}}
*{{h|Poison}}
*{{h|Sleep}}
*{{h|Slow}}
*{{h|Stop}}
*{{h|Stun}}
*{{h|Time Bomb}}
*{{h|Unnamed Julius status}}
*{{h|Zero Gravity}}
 
;Positive status effects
*{{h|Auto-Life}}
*{{h|Combo Assist}}
*{{h|Drain}}
*{{h|Haste}}
*{{h|Protect}}
*{{h|Regen}}
*{{h|Shell}}
*{{h|Spirit Roar}}
 
;Flick Rush only
*{{h|Black Fog}}
*{{h|Freeze}}<!--Not a mistake, the JP name is different-->
*{{h|Shock}}
*{{h|Submerge}}
 
===''Kingdom Hearts Union χ''===
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}
 
===''Kingdom Hearts III''===
*{{h|Burn}}
*{{h|Cloud}}
*{{h|Doom}}{{RM}}
*{{h|Electrify}}
*{{h|Freeze}}
*{{h|Honey}}
*{{h|Leech HP}}{{RM}}
*{{h|Pep Talk}}
*{{h|Sneeze}}
*{{h|Stun}}
 
===''Kingdom Hearts Dark Road''===
*{{h|Paralysis}}
*{{h|Poison}}
*{{h|Sleep}}


==Negative status effects==
==Negative status effects==
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</gallery>
</gallery>


===Burning===
===Burn===
The {{nihongo|'''Burning'''|バーン|Bān|lit. "Burn"}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. If the victim is damaged by an enemy, they will also lose 5% of their max HP.
The {{nihongo|'''Burn'''|バーン|Bān}} status effect appears in ''Kingdom Hearts III''. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.


===Clock Rewind===
===Clock Rewind===
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===Cloud===
===Cloud===
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands. If a cloud command is chosen, the victim will be stunned and cloud's duration will be extended. Cloud will eventually wear off if the victim does not use a cloud command. The cloud status effect can be removed by using [[Aero]] magic.
The {{nihongo|'''Cloud'''|クラウド|Kuraudo}} status effect appears in ''Kingdom Hearts III''. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using [[Aero]] magic.
 
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.  


===Command Lock===
===Command Lock===
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect appears in ''Kingdom Hearts Re:coded''. It prevents Data-Sora from using any commands, similar to [[#Silence|Silence]].<!--SOMEONE VERIFY: In ''Kingdom Hearts 3D: Dream Drop Distance'', [[Staggerceps]] Nightmares can use an attack having a similar effect.--><!--
The {{nihongo|'''Command Lock'''|コマンド禁止|Komando Kinshi|lit. "Command Ban"}} status effect, called {{nihongo|'''{{a|Command Seal}}'''|コマンド封印|Komando Fūin}} in ''Kingdom Hearts 3D: Dream Drop Distance''<!--only named in Ultimania-->, was introduced in ''Kingdom Hearts Re:coded''. It prevents the player from using any commands, similar to {{h|Silence}}.<!--


Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
Data-Sora can prevent Command Lock status effect by equipping the [[Liberty Crown]] accessory.
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===Confuse===
===Confuse===
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]], and Illusion-type attacks in ''Kingdom Hearts 358/2 Days''.
The {{nihongo|'''Confuse'''|混乱「コンフュ」|Konran/Konfyu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the [[Vile Phial]] will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like [[Confuse]] and [[Confusion Strike]], certain room gimmicks in ''Kingdom Hearts Re:Chain of Memories'', being attacked by enemies like the [[Mandrake]], being attacked while affected by [[Zero Gravity]].


In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.
In ''Kingdom Hearts Re:coded'', only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the [[Flip-foot]] status, which has an identical effect to Confuse.
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<gallery>
<gallery>
File:Confused KHBBS.png|A Scrapper suffering from Confuse.
File:Confused KHBBS.png|A Scrapper suffering from Confuse.
File:Confused KH3D.png|A Cyber Yog suffering from Confuse.
File:Confused KH3D.png|A Cera Terror suffering from Confuse.
</gallery>
</gallery>


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</gallery>
</gallery>


===Demi===
===Doom===
The {{nihongo|'''Demi'''|割合|Wariai|lit. "Percentage"}} status effect was introduced in ''Kingdom Hearts''. It shaves off a fraction of the victim's remaining HP. It is caused by [[Gravity]] and related attacks, such as [[Gravity Break]].
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts Birth by Sleep''.<!--Not a status in other games-->


===Doom===
It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->
The {{nihongo|'''Doom'''|死の宣告「デス」{{?}}|Shi no Senkoku/Desu|lit. "Death Sentence"/"Death"}} status effect was introduced in ''Kingdom Hearts''. It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to [[#Time Bomb|Time Bomb]]. It is inflicted by the [[Dark Haze]] command and the Doom (''Death Sentence'') technique, which is possessed by the [[Phantom]] and [[Game:Marluxia|Marluxia]]'s third form. Each game has slightly different mechanics to Doom's countdown; in ''Kingdom Hearts'', Death Sentence is tied to the minute hand of the [[Clock Tower]], and can be delayed by casting [[Stop]] on the clock face, while in ''Kingdom Hearts Re:Chain of Memories'', it is a sleight that must be broken using the [[Duel System]], and in ''Kingdom Hearts Birth by Sleep'' it is a straight five second countdown.<!--Can it be inflicted on other players in Versus Mode?-->


In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.
In addition, Marluxia's Absent Silhouette and Replica Data in ''Kingdom Hearts II Final Mix'' inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's [[level]] and is reduced by one each time Sora is hit by the [[Graceful Dahlia]], although it can be refilled using the [[Restore Count]] reaction command. The [[Young Xehanort|Unknown]] in ''Kingdom Hearts Birth by Sleep'' also inflicts a similar status effect using his energy web{{?}}<!--name?--> technique, which traps the protagonist and must be negated by tapping {{button|x}} quickly enough{{?}}<!--how many times?--> within four seconds.


Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly. Marluxia must be struck at least once.
Marluxia's data in ''Kingdom Hearts III Re Mind'' uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.
<gallery>
<gallery>
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
File:Doomed KHBBS.png|A Scrapper suffering from Doom.
</gallery>
===Electrify===
The {{nihongo|'''Electrify'''|帯電|Taiden|lit. "Electrification"}} status effect, also called '''Jolt''', was introduced in ''Kingdom Hearts 358/2 Days''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
In ''Kingdom Hearts III'', Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the [[Water Core]]) are inflicted with this status effect, they will stop attacking. Party members cannot go below 1 HP, however enemies can be reduced to 0 HP from the discharge.
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
</gallery>
</gallery>


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===Freeze===
===Freeze===
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
The {{nihongo|'''Freeze'''|凍結「フリーズ」|Tōketsu/Furīzu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple<!--Is it only triple for KHD?--> damage if attacked while frozen. It is typically caused by {{c|Blizzard|element}}-type and Ice-type commands and attacks, and abilities like [[Blizzard Finish]] and [[Blizzard Counter]]. Airborne targets of Freeze will drop to the ground for as long as they are frozen.


A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.
A variation of Freeze can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Blizzard]]. It immobilizes them for a few moments.


In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].<!--
In ''Kingdom Hearts 3D: Dream Drop Distance'', a variation of {{nihongo|'''Freeze'''|氷結|Hyōketsu}}, exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using [[Ice Zone]].


Data-Sora can prevent Freeze status effect by equipping the [[Blizzard Charm]] accessory.
Data-Sora can prevent the Freeze status effect by equipping the [[Blizzard Charm]] accessory.


--><gallery>
In ''Kingdom Hearts III'', Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the [[Large Body]] can be attacked from points where they would normally be invulnerable while frozen.
<gallery>
Frozen KHD.png|A Scarlet Tango suffering from Freeze.
Frozen KHD.png|A Scarlet Tango suffering from Freeze.
Frozen KHREC.png|Data-Sora suffering from Freeze.
Frozen KHREC.png|Data-Sora suffering from Freeze.
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===Honey===
===Honey===
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown.  
The {{nihongo|'''Honey'''|ハニー|Hanī}} status effect appears in ''Kingdom Hearts III''. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the [[Hunny Blasters]] and [[Hunny Launcher]] [[Formchange]]s.


===Ignite===
===Ignite===
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts II''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].
The {{nihongo|'''Ignite'''|炎上「バーン」|Enjō/Bān|lit. "Burn"}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by {{c|Fire|element}}-type commands and attacks, and abilities like [[Fire Finish]] and [[Fire Counter]].


A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--
A variation of Ignite can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Fire]]. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', as well as [[Meow Wow]], [[Meowjesty]], [[Sir Kyroo]] and [[Lord Kyroo]] in ''Kingdom Hearts 3D: Dream Drop Distance'', which are depicted as being on fire in all versions of the game. <!--


Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory.
Data-Sora can prevent Ignite status effect by equipping the [[Fire Charm]] accessory.
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</gallery>
</gallery>


===Jolt===
===Leech HP===
The {{nihongo|'''Jolt'''|帯電|Taiden|lit. "Electrification"}} status effect was introduced in ''Kingdom Hearts II''. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in ''Kingdom Hearts 358/2 Days'' and up to 12.5% in ''Kingdom Hearts Re:coded''—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by {{c|Thunder|element}}-type and Lightning-type commands and attacks, and abilities like [[Thunder Finish]] and [[Thunder Counter]].
The '''Leech HP''' or '''HP Break'''<!--Names taken from the in-game code. The japanese name is unavailable there.--> status effect appears in ''Kingdom Hearts III Re Mind''. The victim gets their max HP cut to how much they have after the hit that inflicts Leech HP. Leech HP is inflicted by {{ns|Game|Xion}}'s Recreated Data's lasers, {{ns|Game|Master Xehanort}} Recreated Data's double-blade attack, and {{ns|Game|Yozora}}'s charged slash attack.


A variation of Jolt can be inflicted on [[Undead Pirate]]s, [[Captain Barbossa]], and the [[Grim Reaper]], by attacking with [[Thunder]]. It causes them to move slowly and jerkily, but it does not inflict damage.
<gallery>
 
File:Leech HP KHIIIRM.png|Sora's HP afflicted with Leech HP.
A similar effect can be inflicted on [[Maleficent's Goons]] in ''Kingdom Hearts Birth by Sleep'', causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie. <!--
 
Data-Sora can prevent Jolt status effect by equipping the [[Thunder Charm]] accessory.
 
--><gallery>
File:Jolted KHREC.png|Data-Sora suffering from Jolt.
</gallery>
</gallery>


===Magnet===
===Magnet===
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts II''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.
The {{nihongo|'''Magnet'''|マグネ|Magune}} status effect was introduced in ''Kingdom Hearts Re:Chain of Memories''. The victim is immobilized and is pulled into the magnetic vortex created by [[Magnet]] and Magnet-type commands.


===Mini===
===Mini===
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===Null Defense===
===Null Defense===
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
The {{nihongo|'''Null Defense'''|防御力無効化|Bōgyo-ryoku Mukō-ka|lit. "Defense Disable"}} status effect appears in ''Kingdom Hearts 358/2 Days''. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
===Paralysis===
The {{nihongo|'''Paralysis'''|麻痺|Mahi}} status effect appears in ''Kingdom Hearts Union χ'' and ''Kingdom Hearts Dark Road''. It paralyzes the victim and prevents them from selecting certain cards from the hand.
===Percentage===
The {{nihongo|'''Percentage'''|割合|Wariai}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It shaves off a fraction of the victim's remaining HP. It is caused by the [[Gravity]] Magic Card, and related Sleights such as [[Gravity Raid]].


===Poison===
===Poison===
The {{nihongo|'''Poison'''|ポイズン|Poizun}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
The {{nihongo|'''Poison'''|ポイズン/毒|Poizun/Doku}} status effect appears in ''Kingdom Hearts'', ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It gradually depletes the victim's HP. Poison is inflicted by commands like [[Poison]] and [[Poison Edge]], and enemies like the [[Black Fungus]] and [[Vile Phial]].
<gallery>
<gallery>
File:Poisoned Sora KH.png|Sora suffering from Poison.
File:Poisoned Sora KH.png|Sora suffering from Poison.
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===Silence===
===Silence===
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by [[Kurt Zisa]] in ''Kingdom Hearts'', and by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
The {{nihongo|'''Silence'''|沈黙「サイレンス」|Chinmoku/Sairensu}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It prevents the victim from using magic, similar to [[#Command Lock|Command Lock]]. Silence is inflicted by Moon-type attacks in ''Kingdom Hearts 358/2 Days''.
<gallery>
<gallery>
File:Silenced KHD.png|Roxas suffering from Silence.
File:Silenced KHD.png|Roxas suffering from Silence.
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===Sleep===
===Sleep===
The {{nihongo|'''Sleep'''|スリプル|Suripuru}} status effect was introduced in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and ''Kingdom Hearts 3D: Dream Drop Distance''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Dream Drop Distance'', when the character is affected by Sleep, his [[Drop Gauge]] speed increases. In ''Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props.
The {{nihongo|'''Sleep'''|スリプル/睡眠|Suripuru/Suimin}} status effect appears in ''Kingdom Hearts Birth by Sleep'', ''Kingdom Hearts 3D: Dream Drop Distance'', ''Kingdom Hearts Union χ'', and ''Kingdom Hearts Dark Road''. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like [[Sleep]] or [[Joint Force]]. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by Sleep, his [[Drop Gauge]] speed increases<!-- by how much? -->.
 
In ''Kingdom Hearts  Re:Chain of Memories'', enemies can begin battle asleep if fought within [[Sleeping Darkness]] rooms or hit by certain props, but the status is considered the same as the Stun effect.


<gallery>
<gallery>
File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep.
File:Sleeping KHBBS.png|A Blue Sea-Salt suffering from Sleep.
File:Sleep KH3D.png|A Chef Kyroo suffering from Sleep.
</gallery>
</gallery>


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===Sneeze===
===Sneeze===
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim's commands become replaced with the Sneeze command, which causes the user to remain stationary while letting out a sneeze, upon using sneeze multiple times the Sneeze status effect will wear off.
The {{nihongo|'''Sneeze'''|スニーズ|Sunīzu}} status effect appears in ''Kingdom Hearts III''. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.  


===Stop===
===Stop===
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].
The {{nihongo|'''Stop'''|ストップ|Sutoppu}} status effect was introduced in ''Kingdom Hearts''. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In ''Kingdom Hearts 3D: Dream Drop Distance'', when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like [[Stop]], [[Time Splicer]], and [[Twisted Hours]], or by enemies like the [[Chrono Twister]].


<gallery>
<gallery>
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===Stun===
===Stun===
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Blitz]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]]. In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies by using combos, so long as Riku's {{AP|2}} is high enough. In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise!]] and Surprise! 2 successfully results in the user becoming stunned.
The {{nihongo|'''Stun'''|気絶「スタン」|Kizetsu/Sutan}} status effect was introduced in ''Kingdom Hearts''. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by [[Aero]]-based commands, Mine-based commands, [[Quake]], [[Thunder Surge]], [[Sign of Faith]], [[Faithcharge]], [[Rockbreaker]], [[Balloon]] spells and weapon abilities such as [[Sonic Blade]], [[Stun Impact]], and [[Strike Raid]].  
 
In ''Kingdom Hearts Chain of Memories'', specific [[enemy card]]s will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the [[Lasting Daze]] map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's {{AP|2}} is high enough.  
 
In ''Kingdom Hearts Birth by Sleep'', failing to complete [[Surprise! 1]] and Surprise! 2 successfully results in the user becoming stunned.
 
In ''Kingdom Hearts III'', stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.
 
In ''[[Kingdom Hearts Melody of Memory]]'', enemies that require multiple hits to be defeated can potentially be stunned, with the chance to stun determined by the attacker's strength stat. Stunned enemies will not deplete the party's HP when missed.


<gallery>
<gallery>
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Time Bomb functions similarly to [[#Doom|Doom]].
Time Bomb functions similarly to [[#Doom|Doom]].
===Unnamed Julius status<!--Placeholder name: while described in the Ultimania, it doesn't mention its name.-->===
This unnamed status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In ''Kingdom Hearts Dream Drop Distance HD'', the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured.
<gallery>
File:Unnamed Julius status KH3D.png|Two commands affected by the unnamed status in ''Kingdom Hearts Dream Drop Distance HD''.
</gallery>


===Warp===
===Warp===
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Birth by Sleep''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. No experience is earned from enemies defeated in this way. Warp is caused by the [[Warp]] and [[Warpinator]] commands, and by the [[Lexaeus]] [[enemy card]]. In ''Kingdom Hearts 358/2 Days'', [[Grey Caprice]]s are able to use "warp missiles" that force the protagonist to instantly switch places with them.
The {{nihongo|'''Warp'''|デジョン|Dejon|lit. "Dezone"}} status effect appears in ''Kingdom Hearts Chain of Memories''. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In ''Kingdom Hearts Birth by Sleep'', no experience is earned from enemies defeated in this way, though in ''Kingdom Hearts Chain of Memories'' this was limited to the Warp technique itself. Warp is caused by the [[Warp]] and [[Warpinator]] techniques, and by combo finishers under the effect of [[Warp Break]], except when used by Lexaeus.


===Zero Gravity===
===Zero Gravity===
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==Positive status effects==
==Positive status effects==
===Aero Shield===
The "Aero Shield"{{?}} status effect was introduced in ''Kingdom Hearts''. It shields the user in swirling winds, and is provided by the [[Aero]]{{?}}, [[Aero Guard]]{{?}}, [[Aero Shield]], and [[Game:Xaldin|Wind of Protection]]{{?}}<!--守りの風, use bradygames name--> techniques.<!--confirm that those with {{?}} call the status "aero shield"-->
===Auto-Life===
===Auto-Life===
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts III'', it is provided by having a Kupo Coin in possession.
The {{nihongo|'''Auto-Life'''|リレイズ|Rireizu|lit. "Re-raise"}} status effect was introduced in ''Kingdom Hearts''. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the [[Auto-Life]] technique. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', it is provided by summoning Tinker Bell or [[Peter Pan]] respectively. In ''Kingdom Hearts 358/2 Days'', it is provided by equipping the '''Auto-Life''' panel, which can be leveled up by linking '''Auto-Life LV+''' panels into it to increase the amount of HP restored. In ''Kingdom Hearts III'', it is provided by having a [[Kupo Coin]] in possession.


===Combo Assist===
===Combo Assist===
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack{{?}}<!--is this just Combo Plus by another name?-->, and is provided with the [[Combo Assist]] technique.
The {{nihongo|'''Combo Assist'''|コンボアシスト|Kombo Asishuto}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to strike enemies twice with a single attack, and is provided with the [[Combo Assist]] technique.
 
The [[Double Strike]] ability has the same effect as Combo Assist and is provided by [[Roxas]]'s enemy card and [[Peter Pan]]'s D-Link.
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
<!--Description from Ultimania: 「たたかう」による攻撃でダメージを与えると、 その攻撃がもう1回ヒットする。TRANSLATION: "When dealing damage by attacking with "Attack", add one more hit to that attack."-->
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{{sec-stub}}
 
===Disappear===
The {{nihongo|'''Disappear'''|姿が消える|Sugata ga Kieru}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. This ability allows the user to become temporarily invisible, becoming unable to be seen and allowing it to sneak up on enemies, and is provided by techniques like [[Vanish]].


===Drain===
===Drain===
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It allows the user to recover a small amount of HP each time he hits an enemy, depending on how much damage the attack dealt, and is provided by the [[Drain]] technique.
The {{nihongo|'''Drain'''|ドレイン|Dorein}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like [[Drain]]. [[Chicken Little]]'s summon in ''Kingdom Hearts II'' and the combo finisher of [[Darkest Fears]] have a similar effect.


===Haste===
===Haste===
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 358/2 Days''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.
The {{nihongo|'''Haste'''|ヘイスト|Heisuto}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the speed of the user's movement or techniques, and is provided by the [[Haste]] technique.


[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
[[No Heart]] in ''Kingdom Hearts Birth by Sleep Final Mix'' inflicts a similar status effect using his time warp pillar{{?}}<!--name?--> technique.
{{section-stub}}
{{sec-stub}}


===Invincibility===
===Pep Talk===
<!--called Damage 0 in nihongo, ReCoM-->
The {{nihongo|'''Pep Talk'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the [[Pep Talk]] technique, indicated by a glowing red aura.
The '''Invincibility''' status effect is introduced in ''Kingdom Hearts''. It prevents the user from receiving any damage, similar to the invincibility frames of certain techniques, and is provided by the [[Invincible]] technique. In ''Kingdom Hearts'', [[Hercules]] is able to cast a golden aura on himself that makes him invincible, and this can only be removed by hitting him with a barrel.{{?}} In ''Kingdom Hearts 358/2 Days'', the [[Barrier Master]] is able to cast a barrier on other enemies to protect them from all damage, but the Barrier Master itself is left unprotected; the only way to remove the barrier is to knock away the Barrier Master's book or slay it.{{?}}<!--confirm names of these techniques -- see Doom for proper format for describing them; confirm whether ultimanias call them a status effect, or if they are simply "similar"; revise lead sentence accordingly-->
<gallery>
File:Invincible KHD.png|A Fire Plant under a Barrier Master's protection and now invincible.
</gallery>


===Protect===
===Protect===
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.
The {{nihongo|'''Protect'''|プロテス|Purotesu}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from physical attacks by 50%, and is provided by the [[Protect]] technique.


===Regen===
===Regen===
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]], [[Regen-L]], or [[Cure Sun]]. In ''Kingdom Hearts'' and ''Kingdom Hearts II'', Regen is generally cast by summoning Tinker Bell or Peter Pan, respectively. In ''Kingdom Hearts 358/2 Days'', the [[Cura]] spell has a Regen effect. In ''Kingdom Hearts III Re Mind'', one of the EZ Codes has this effect, and there are other EZ Codes which have the same effect for the MP and Focus Gauges.
The {{nihongo|'''Regen'''|リジェネ|Rijene}} status effect was introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like [[Regen]] or [[Cure Sun]].  
 
The [[Tinker Bell]] and [[Peter Pan]] summons, the [[Cura]] spell in ''Kingdom Hearts 358/2 Days'', [[Regen-L]] and the HP Regen [[EZ Code]] have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.


===Shell===
===Shell===
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts Chain of Memories''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.
The {{nihongo|'''Shell'''|シェル|Sheru}} status effect is introduced in ''Kingdom Hearts 3D: Dream Drop Distance''. It decreases the damage taken from magic attacks by 50%, and is provided by the [[Shell]] technique.


===Spirit Roar===
===Spirit Roar===
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the user's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique.
The {{nihongo|'''Spirit Roar'''|スピリットロア|Supiritto Roa}} status effect appears in ''Kingdom Hearts 3D: Dream Drop Distance''. It increases the strength of the player character's attacks and magic by 50%, and is provided by the [[Spirit Roar]] technique, indicated by a glowing red aura.
 
===Pep Talk===
The {{nihongo|'''[[Pep Talk]]'''|応援|Ōen|lit. "Support"}} status effect appears in ''Kingdom Hearts III''. It increases the damage dealt by all party member's attacks by 50%, indicated by a glowing red aura.


[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 04:28, 27 April 2024

Oh no! The water! I'm in big trouble if I don't fetch it!
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Please upload a picture of Status Effects from Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:Chain of Memories; KHUX/KHDR status icons.

Status effects (状態 Jōtai?, lit. "Condition"), or Status Ailments, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain elements; for example, the Jolt status is inflicted by many Thunder element attacks.

The status effect system was formally introduced in Kingdom Hearts Chain of Memories. In Kingdom Hearts, conditions such as Stun and Percentage that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include Kurt Zisa's Silence ability, Enemy Card effects, License effects, the Barrier Master's Invincibility Barrier technique, and the Vanish spell.

The majority of status effects automatically go away over time, but negative status effects can be removed early using the Panacea, Elixir, and Megalixir items or the Esuna command. In Kingdom Hearts 358/2 Days, a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping Level Up or Ring Panels. In Kingdom Hearts Re:coded, status effects can be nullified by equipping certain accessories.

List of status effects[edit]

Kingdom Hearts Chain of Memories[edit]

Special status effects

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

Positive status effects
Flick Rush only

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

Kingdom Hearts Dark Road[edit]

Negative status effects[edit]

Air-toss[edit]

The Air-toss (吹き上げ Kukiage?) status effect was introduced in Kingdom Hearts 358/2 Days. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Finish or Aero Counter.

Bind[edit]

The Bind (バインド Baindo?) status effect was introduced in Kingdom Hearts Chain of Memories. It forces the victim to stay in one location, although they are still capable of attacking from their position. Bind is typically caused by commands like Bind and Binding Strike.

Black Fog[edit]

The Black Fog (黒霧 Kokumu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using Dark Mist.

Blind[edit]

The Blind (暗闇 Kurayami?, lit. "Darkness") status effect was introduced in Kingdom Hearts 358/2 Days. It hinders its victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, Blind often causes physical attacks to miss. In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. Lock-On and Shotlocks are also disabled. Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days are able to cause Blind.

Burn[edit]

The Burn (バーン Bān?) status effect appears in Kingdom Hearts III. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP, however this cannot bring the victim's HP below 1.

Clock Rewind[edit]

The Clock Rewind (クロックレベル1 Kurokku Reberu 1?, lit. "Clock Level 1") status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.

Cloud[edit]

The Cloud (クラウド Kuraudo?) status effect appears in Kingdom Hearts III. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Thunder in top-to-bottom sequential order, with heavy rain adding two Thunder commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Thunder command will cause lightning to flinch Sora. Sora can dispel the status effect by using Aero magic.

In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.

Command Lock[edit]

The Command Lock (コマンド禁止 Komando Kinshi?, lit. "Command Ban") status effect, called Command Seal (コマンド封印 Komando Fūin?) in Kingdom Hearts 3D: Dream Drop Distance, was introduced in Kingdom Hearts Re:coded. It prevents the player from using any commands, similar to Silence.

Confuse[edit]

The Confuse (混乱「コンフュ」 Konran/Konfyu?) status effect was introduced in Kingdom Hearts Chain of Memories. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked by enemies like the Mandrake, being attacked while affected by Zero Gravity.

In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has an identical effect to Confuse.

Damage Drain[edit]

The Damage Drain (ダメージ吸収 Damēji Kyūshū?, lit. "Damage Absorption") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.

Defense Cut[edit]

The Defense Cut (防御ダウン Bōgyo Daun?, lit. "Defense Down") status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.

Doom[edit]

The Doom (死の宣告「デス」[?] Shi no Senkoku/Desu?, lit. "Death Sentence"/"Death") status effect was introduced in Kingdom Hearts Birth by Sleep.

It automatically knocks out the victim independently of their HP after a set period of time, indicated by a countdown above their head, similar to Time Bomb. It is inflicted by the Dark Haze command and the Doom (Death Sentence) technique, which is possessed by the Phantom and Marluxia's third form. Each game has slightly different mechanics to Doom's countdown; in Kingdom Hearts, Death Sentence is tied to the minute hand of the Clock Tower, and can be delayed by casting Stop on the clock face, while in Kingdom Hearts Re:Chain of Memories, it is a sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels, and in Kingdom Hearts Birth by Sleep it is a straight five second countdown.

In addition, Marluxia's Absent Silhouette and Replica Data in Kingdom Hearts II Final Mix inflict Sora with a similar status effect at the start of each battle. This countdown starts at Sora's level and is reduced by one each time Sora is hit by the Graceful Dahlia, although it can be refilled using the Restore Count reaction command. The Unknown in Kingdom Hearts Birth by Sleep also inflicts a similar status effect using his energy web[?] technique, which traps the protagonist and must be negated by tapping X quickly enough[?] within four seconds.

Marluxia's data in Kingdom Hearts III Re Mind uses this effect yet again, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to get rid of the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to get rid of it.

Electrify[edit]

The Electrify (帯電 Taiden?, lit. "Electrification") status effect, also called Jolt, was introduced in Kingdom Hearts 358/2 Days. It electrifies the victim, causing them to take damage—up to 10% of their maximum HP in Kingdom Hearts 358/2 Days and up to 12.5% in Kingdom Hearts Re:coded—when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by Thunder-type commands and attacks, and abilities like Thunder Finish and Thunder Counter.

A variation of Jolt can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Thunder. It causes them to move slowly and jerkily, but it does not inflict damage.

A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.

Flip-foot[edit]

The Flip-foot (移動異常 Idō Ijō?, lit. "Movement Disorder") status effect was introduced in Kingdom Hearts 358/2 Days. While under Flip-foot, movement controls are reversed, similar to Confuse. Additionally, it prevents Roxas and Data-Sora from locking on to enemies or automatically directing attacks at enemies. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.

Freeze[edit]

The Freeze (凍結「フリーズ」 Tōketsu/Furīzu?) status effect was introduced in Kingdom Hearts Chain of Memories. It encases the victim in a solid block of ice, immobilizing them and causing them to take triple damage if attacked while frozen. It is typically caused by Blizzard-type and Ice-type commands and attacks, and abilities like Blizzard Finish and Blizzard Counter. Airborne targets of Freeze will drop to the ground for as long as they are frozen.

A variation of Freeze can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Blizzard. It immobilizes them for a few moments.

In Kingdom Hearts 3D: Dream Drop Distance, a variation of Freeze (氷結 Hyōketsu?), exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using Ice Zone.

Data-Sora can prevent the Freeze status effect by equipping the Blizzard Charm accessory.

In Kingdom Hearts III, Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the Large Body can be attacked from points where they would normally be invulnerable while frozen.

Halve HP[edit]

The Halve HP (HP半減 HP Hangen?, lit. "HP Halve") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.

Honey[edit]

The Honey (ハニー Hanī?) status effect appears in Kingdom Hearts III. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the Hunny Blasters and Hunny Launcher Formchanges.

Ignite[edit]

The Ignite (炎上「バーン」 Enjō/Bān?, lit. "Burn") status effect was introduced in Kingdom Hearts 358/2 Days. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by Fire-type commands and attacks, and abilities like Fire Finish and Fire Counter.

A variation of Ignite can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Fire. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, as well as Meow Wow, Meowjesty, Sir Kyroo and Lord Kyroo in Kingdom Hearts 3D: Dream Drop Distance, which are depicted as being on fire in all versions of the game.

Leech HP[edit]

The Leech HP or HP Break status effect appears in Kingdom Hearts III Re Mind. The victim gets their max HP cut to how much they have after the hit that inflicts Leech HP. Leech HP is inflicted by Xion's Recreated Data's lasers, Master Xehanort Recreated Data's double-blade attack, and Yozora's charged slash attack.

Magnet[edit]

The Magnet (マグネ Magune?) status effect was introduced in Kingdom Hearts Re:Chain of Memories. The victim is immobilized and is pulled into the magnetic vortex created by Magnet and Magnet-type commands.

Mini[edit]

The Mini (ミニマム Minimamu?, lit. "Minimum") status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the Mini magic command.

Null Defense[edit]

The Null Defense (防御力無効化 Bōgyo-ryoku Mukō-ka?, lit. "Defense Disable") status effect appears in Kingdom Hearts 358/2 Days. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.

Paralysis[edit]

The Paralysis (麻痺 Mahi?) status effect appears in Kingdom Hearts Union χ and Kingdom Hearts Dark Road. It paralyzes the victim and prevents them from selecting certain cards from the hand.

Percentage[edit]

The Percentage (割合 Wariai?) status effect was introduced in Kingdom Hearts Chain of Memories. It shaves off a fraction of the victim's remaining HP. It is caused by the Gravity Magic Card, and related Sleights such as Gravity Raid.

Poison[edit]

The Poison (ポイズン/毒 Poizun/Doku?) status effect appears in Kingdom Hearts, Kingdom Hearts Birth by Sleep, Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road. It gradually depletes the victim's HP. Poison is inflicted by commands like Poison and Poison Edge, and enemies like the Black Fungus and Vile Phial.

Radar Zap[edit]

The Radar Zap (ナビマップ無力化 Nabi Mappu Muryoku-ka?, lit. "Navigation Map Shutoff") status effect appears in Kingdom Hearts 358/2 Days. It disables the area map that appears on the bottom Nintendo DS screen, replacing it with a large image resembling a glaring light. Radar Zap is inflicted by Light-type attacks.

Rewound Defense[edit]

The Rewound Defense (防御LV.1 Bōgyo LV.1?, lit. "Defense LV.1") status effect appears in Kingdom Hearts 358/2 Days. It sets the victim's Defense back to its Level 1 state, increasing the damage taken while the status is in effect. Rewound Defense is inflicted by Time-type attacks.

Shock[edit]

The Shock (感電 Kanden?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the Spirit icons on the bottom screen to be charged with electricity for ten seconds. While charged with electricity, the Spirits cannot be switched out and cards cannot be reloaded. This status effect can only be inflicted by using the evolved command, Thundaga.

Shoe-glue[edit]

The Shoe-glue (ジャンプ不能 Janpu Funō?, lit. "Jump Inability") status effect appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. It prevents the victim from jumping, although they are still capable of automatically jumping to attack airborne enemies. In Kingdom Hearts 358/2 Days, Shoe-glue is inflicted by Space-type attacks.

Silence[edit]

The Silence (沈黙「サイレンス」 Chinmoku/Sairensu?) status effect was introduced in Kingdom Hearts 358/2 Days. It prevents the victim from using magic, similar to Command Lock. Silence is inflicted by Moon-type attacks in Kingdom Hearts 358/2 Days.

Sleep[edit]

The Sleep (スリプル/睡眠 Suripuru/Suimin?) status effect appears in Kingdom Hearts Birth by Sleep, Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road. It immobilizes the victim for a period of time, or until the victim is attacked, and is inflicted by techniques like Sleep or Joint Force. In Kingdom Hearts 3D: Dream Drop Distance, when the player character is affected by Sleep, his Drop Gauge speed increases.

In Kingdom Hearts Re:Chain of Memories, enemies can begin battle asleep if fought within Sleeping Darkness rooms or hit by certain props, but the status is considered the same as the Stun effect.

Slow[edit]

The Slow (スロウ Surou?) status effect was introduced in Kingdom Hearts Birth by Sleep. It slows down the movements of the victim, making it harder to react to attacks. Slow is inflicted by commands like Slow or Twisted Hours, or by abilities like Attach Slow and Counter Slow.

No Heart in Kingdom Hearts Birth by Sleep Final Mix inflicts a similar status effect using his time warp pillar[?] technique.

Sneeze[edit]

The Sneeze (スニーズ Sunīzu?) status effect appears in Kingdom Hearts III. The victim will be immobilized by a sneeze. For Sora this happens when selecting the Sneeze command when a combo finisher is reached, and for party members this happens continuously, immobilizing them until the status effect wears off.

Stop[edit]

The Stop (ストップ Sutoppu?) status effect was introduced in Kingdom Hearts. It completely freezes the victim's movements, immobilizing them for a period of time. If the victim is attacked while Stopped, the total damage is inflicted after the status wears off. In Kingdom Hearts 3D: Dream Drop Distance, when the player character is affected by the Stop status, they only get immobilized and take the damage the moment they take each hit. Stop is inflicted by commands like Stop, Time Splicer, and Twisted Hours, or by enemies like the Chrono Twister.

Stun[edit]

The Stun (気絶「スタン」 Kizetsu/Sutan?) status effect was introduced in Kingdom Hearts. A stunned character or enemy will slump over in a daze, unable to move for a period of time, making them vulnerable to attacks. Some enemies, particularly bosses, can become stunned when they have sustained a certain amount of damage or when certain conditions are filled in battle. Stun can also be inflicted by Aero-based commands, Mine-based commands, Quake, Thunder Surge, Sign of Faith, Faithcharge, Rockbreaker, Balloon spells and weapon abilities such as Sonic Blade, Stun Impact, and Strike Raid.

In Kingdom Hearts Chain of Memories, specific enemy cards will make the player vulnerable to being stunned by certain types of attacks as a trade-off for their enhancements. Causing preemptive strikes will stun enemies at the start of the battle and the stun effect can be enhanced with the Lasting Daze map card. Riku, while in Dark Mode, can also stun enemies with the second strike of his combo, so long as Riku's AP is high enough.

In Kingdom Hearts Birth by Sleep, failing to complete Surprise! 1 and Surprise! 2 successfully results in the user becoming stunned.

In Kingdom Hearts III, stun works as usual, however when inflicting the player character, its duration can be shortened by 0.3 seconds with each button input. It will also end prematurely if the victim is attacked.

In Kingdom Hearts Melody of Memory, enemies that require multiple hits to be defeated can potentially be stunned, with the chance to stun determined by the attacker's strength stat. Stunned enemies will not deplete the party's HP when missed.

Submerge[edit]

The Submerge (水没 Suibotsu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It covers the bottom screen in water for fifteen seconds, reducing the sliding speed of cards to 0.15 times. This status effect can only be inflicted by using Waterga.

Terror[edit]

The Terror (テラー Terā?) status effect appears in Kingdom Hearts Chain of Memories. It strike fear into the heart of the victim, preventing them from approaching the player. It is inflicted by the Terror sleight.

Time Bomb[edit]

The Time Bomb (タイムボム Taimu Bomu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It causes the victim to explode after a set period of time, indicated by a countdown. The explosion takes out the victim and damages surrounding enemies. It is inflicted by the Time Bomb magic command.

Time Bomb functions similarly to Doom.

Unnamed Julius status[edit]

This unnamed status effect appears in Kingdom Hearts 3D: Dream Drop Distance. With a high probability, it starts reloading one battle command that has already been reloaded, excluding Item commands. The command becomes black with its reload gauge becoming red and takes 8 times as long to be filled. In Kingdom Hearts Dream Drop Distance HD, the affected command has the red gauge appear filled, yet frozen, but the status effect remains factually unchanged and the command will still be reloaded with time. This status effect cannot be cured.

Warp[edit]

The Warp (デジョン Dejon?, lit. "Dezone") status effect appears in Kingdom Hearts Chain of Memories. It causes the victim to be removed from the battlefield, regardless of their remaining HP. In Kingdom Hearts Birth by Sleep, no experience is earned from enemies defeated in this way, though in Kingdom Hearts Chain of Memories this was limited to the Warp technique itself. Warp is caused by the Warp and Warpinator techniques, and by combo finishers under the effect of Warp Break, except when used by Lexaeus.

Zero Gravity[edit]

The Zero Gravity (無重力「ゼログラビデ」 Mujūryoku/Zero Gurabide?) status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance. It encases the victim with an anti-gravity field that floats them above the ground and inflicts continual damage. If the victim is attacked while inside the field, they will be set rapidly spinning, causing them to be confused once the field dissipated. Zero Gravity is caused by Zero Gravity magic, as well as Gravity Strike, Dream Sparkle, and Miracle Dance.

Positive status effects[edit]

Auto-Life[edit]

The Auto-Life (リレイズ Rireizu?, lit. "Re-raise") status effect was introduced in Kingdom Hearts. It allows the user to revive once after all HP is gone and restores some HP, and is provided by the Auto-Life technique. In Kingdom Hearts and Kingdom Hearts II, it is provided by summoning Tinker Bell or Peter Pan respectively. In Kingdom Hearts 358/2 Days, it is provided by equipping the Auto-Life panel, which can be leveled up by linking Auto-Life LV+ panels into it to increase the amount of HP restored. In Kingdom Hearts III, it is provided by having a Kupo Coin in possession.

Combo Assist[edit]

The Combo Assist (コンボアシスト Kombo Asishuto?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to strike enemies twice with a single attack, and is provided with the Combo Assist technique.

The Double Strike ability has the same effect as Combo Assist and is provided by Roxas's enemy card and Peter Pan's D-Link.

Drain[edit]

The Drain (ドレイン Dorein?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to recover a small amount of HP each time the player character hits an enemy, depending on how much damage the attack dealt, and is provided by like Drain. Chicken Little's summon in Kingdom Hearts II and the combo finisher of Darkest Fears have a similar effect.

Haste[edit]

The Haste (ヘイスト Heisuto?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It increases the speed of the user's movement or techniques, and is provided by the Haste technique.

No Heart in Kingdom Hearts Birth by Sleep Final Mix inflicts a similar status effect using his time warp pillar[?] technique.

Pep Talk[edit]

The Pep Talk (応援 Ōen?, lit. "Support") status effect appears in Kingdom Hearts III. It increases the damage party members deal by 50%, and makes them immune to negative status effects. It is provided by the Pep Talk technique, indicated by a glowing red aura.

Protect[edit]

The Protect (プロテス Purotesu?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It decreases the damage taken from physical attacks by 50%, and is provided by the Protect technique.

Regen[edit]

The Regen (リジェネ Rijene?) status effect was introduced in Kingdom Hearts 3D: Dream Drop Distance. It allows the user to restore a small amount HP automatically over time, and is provided by techniques like Regen or Cure Sun.

The Tinker Bell and Peter Pan summons, the Cura spell in Kingdom Hearts 358/2 Days, Regen-L and the HP Regen EZ Code have similar effects. The MP Regen and Focus Regen EZ Codes have similar effects for the MP and Focus Gauges, respectively.

Shell[edit]

The Shell (シェル Sheru?) status effect is introduced in Kingdom Hearts 3D: Dream Drop Distance. It decreases the damage taken from magic attacks by 50%, and is provided by the Shell technique.

Spirit Roar[edit]

The Spirit Roar (スピリットロア Supiritto Roa?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance. It increases the strength of the player character's attacks and magic by 50%, and is provided by the Spirit Roar technique, indicated by a glowing red aura.