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Percentage (element): Difference between revisions

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{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|kh1|a}}"
|-style="{{style|kh1|a}}"
!Attack
!style="width:15%"|Attack
!Type
!style="width:15%"|Type
!Description
!style="width:70%"|Description
|-
|-
|[[Gravity Break]]{{FM}}
|[[Gravity Break]]{{FM}}
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{|class="mw-collapsible mw-collapsed" style="width:80%"
{|class="mw-collapsible mw-collapsed" style="width:80%"
|style="border:1px solid"|<h4>Enemies</h4>
|colspan="4" style="border:1px solid"|<h4>Enemies</h4>
|-
|-
|
|colspan="4"|Most bosses have resistance to Percentage attacks. Most enemies gain Percentage resistance after rescuing Kairi.
Most bosses have resistance to Percentage attacks. Most enemies gain Percentage resistance after rescuing Kairi.
|-valign="top"
{|border="1" cellspacing="0" cellpadding="2"
|style="width:40%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Resistance'''
|-style="{{style|kh1|a}}"
|-style="{{style|kh1|a}}"
!rowspan="2"|Enemy
!rowspan="2"|Enemy
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|-
|-
|[[Shadow]]
|[[Shadow]]
|x1.0
|x1.00
|x0.8<ref name="orig1">x1.0 in the original Japanese version.</ref>
|x0.80<ref name="orig1">x1.00 in the original Japanese version.</ref>
|-
|-
|[[Soldier]]
|[[Soldier]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Large Body]]
|[[Large Body]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Red Nocturne]]
|[[Red Nocturne]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Blue Rhapsody]]
|[[Blue Rhapsody]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Yellow Opera]]
|[[Yellow Opera]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Green Requiem]]
|[[Green Requiem]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Powerwild]]
|[[Powerwild]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Bouncywild]]
|[[Bouncywild]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Air Soldier]]
|[[Air Soldier]]
|x1.0
|x1.00
|x1.0{{KH}}<br>x0.8{{FM}}
|x1.00{{KH}}<br>x0.80{{FM}}
|-
|-
|[[Bandit]]
|[[Bandit]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Fat Bandit]]
|[[Fat Bandit]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Pot Spider]]
|[[Pot Spider]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Barrel Spider]]
|[[Barrel Spider]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Search Ghost]]
|[[Search Ghost]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Sea Neon]]
|[[Sea Neon]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Sheltering Zone]]
|[[Sheltering Zone]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Screwdiver]]
|[[Screwdiver]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Aquatank]]
|[[Aquatank]]
|x0.9
|x0.90
|x0.75<ref name="orig9">x0.9 in the original Japanese version.</ref>
|x0.75<ref name="orig9">x0.90 in the original Japanese version.</ref>
|-
|-
|[[Wight Knight]]
|[[Wight Knight]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Gargoyle]]
|[[Gargoyle]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Pirate]]
|[[Pirate]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Air Pirate]]
|[[Air Pirate]]
|x1.0
|x1.00
|x1.0{{KH}}<br>x0.8{{FM}}
|x1.00{{KH}}<br>x0.80{{FM}}
|-
|-
|[[Battleship]]
|[[Battleship]]
|x0.5<ref name="orig6">x0.6 in the original Japanese version.</ref>
|x0.50<ref name="orig6">x0.60 in the original Japanese version.</ref>
|x0.5{{KH}}<br>x0.4{{FM}}<ref name="orig6"/>
|x0.50{{KH}}<ref name="orig6"/><br>x0.40{{FM}}
|-
|-
|[[Darkball]]
|[[Darkball]]
|x1.0
|x1.00
|x0.8<ref name="orig1"/>
|x0.80<ref name="orig1"/>
|-
|-
|[[Defender]]
|[[Defender]]
|x0.9
|x0.90
|x0.75<ref name="orig9"/>
|x0.75<ref name="orig9"/>
|-
|-
|[[Wyvern]]
|[[Wyvern]]
|x0.9
|x0.90
|x0.75<ref name="orig9"/>
|x0.75<ref name="orig9"/>
|-
|-
|[[Wizard]]
|[[Wizard]]
|x0.5
|x0.50
|x0.4<ref>x0.5 in the original Japanese version.</ref>
|x0.40<ref>x0.50 in the original Japanese version.</ref>
|-
|-
|[[Behemoth]]
|[[Behemoth]]
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|-
|-
|[[Invisible]]
|[[Invisible]]
|colspan="2"|x0.8
|colspan="2"|x0.80
|-
|-
|[[Angel Star]]
|[[Angel Star]]
|colspan="2"|x0.5
|colspan="2"|x0.50
|-
|-
|[[Darkside]]
|[[Darkside]]
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|[[Guard Armor]]
|[[Guard Armor]]
|x0.04<ref name="orig2"/>
|x0.04<ref name="orig2"/>
|x0.03<ref name="orig2"/>{{KH}}
|x0.03{{KH}}<ref name="orig2"/>
|-
|-
|[[Red Armor]]{{FM}}
|[[Red Armor]]{{FM}}
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|[[Stealth Sneak]]
|[[Stealth Sneak]]
|x0.04<ref name="orig2"/>
|x0.04<ref name="orig2"/>
|x0.03<ref name="orig2"/>{{KH}}
|x0.03{{KH}}<ref name="orig2"/>
|-
|-
|[[Sneak Army]]{{FM}}
|[[Sneak Army]]{{FM}}
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|x0.04<ref name="orig2"/>
|x0.04<ref name="orig2"/>
|x0.03<ref name="orig2"/>
|x0.03<ref name="orig2"/>
|-
|{{ns|Game|Ursula}} (First battle)
|colspan="2"|x0<ref name="orig2"/>
|-
|-
|{{ns|Game|Ursula}} (Second battle)
|{{ns|Game|Ursula}} (Second battle)
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|{{ns|Game|Oogie Boogie}}
|{{ns|Game|Oogie Boogie}}
|colspan="2"|x0.02<ref name="orig0">x0.01 in the original Japanese version.</ref>
|colspan="2"|x0.02<ref name="orig0">x0.01 in the original Japanese version.</ref>
|-
|{{ns|Game|Oogie's Manor}}
|colspan="2"|x0
|-
|-
|[[Shadow Sora]]
|[[Shadow Sora]]
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|{{ns|Game|Captain Hook}}
|{{ns|Game|Captain Hook}}
|colspan="2"|x0.04<ref name="orig2"/>
|colspan="2"|x0.04<ref name="orig2"/>
|-
|[[Phantom]]
|colspan="2"|x0
|-
|{{ns|Game|Riku}}
|colspan="2"|x0
|-
|-
|{{ns|Game|Maleficent}}
|{{ns|Game|Maleficent}}
|colspan="2"|x0.02<ref name="orig0"/><ref>x1.0 for the platform.</ref>
|colspan="2"|x0.02<ref name="orig0"/><ref>x1.00 for the platform.</ref>
|-
|-
|{{ns|Game|Maleficent (Dragon)}}
|{{ns|Game|Maleficent (Dragon)}}
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|-
|-
|[[Bit Sniper]]
|[[Bit Sniper]]
|colspan="2"|x0.8<ref name="orig1"/>
|colspan="2"|x0.80<ref name="orig1"/>
|-
|-
|[[Main Core]]/[[Room Core]]
|[[Main Core]]/[[Room Core]]
|colspan="2"|x0.8<ref name="orig1"/>
|colspan="2"|x0.80<ref name="orig1"/>
|-
|-
|[[Artillery]]
|[[Artillery]]
|colspan="2"|x0.8<ref name="orig1"/>
|colspan="2"|x0.80<ref name="orig1"/>
|-
|-
|[[Face]]
|[[Face]]
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|x0.04
|x0.04
|x0.03
|x0.03
|-
|[[Black Ballade]]{{FM}}
|colspan="2"|x0
|-
|-
|[[Sniperwild]]{{FM}}
|[[Sniperwild]]{{FM}}
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|x0.04
|x0.04
|x0.03
|x0.03
|-
|[[Grand Ghost]]{{FM}}
|colspan="2"|x0
|-
|-
|[[Chimera]]{{FM}}
|[[Chimera]]{{FM}}
|x0.05
|x0.05
|x0.04
|x0.04
|-
|[[Ice Titan]]
|colspan="2"|x0.02
|-
|[[Kurt Zisa]]
|colspan="2"|x0.02
|-
|{{ns|Game|Xemnas|Unknown}}{{FM}}
|colspan="2"|x0.01
|}
|style="width:25%"|
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%"
|+'''Immunity'''
|-style="{{style|kh1|a}}"
!style="width:60%"|Enemy
!style="width:40%"|Resistance
|-
|{{ns|Game|Ursula}} (First battle)
|colspan="2"|x0<ref name="orig2"/>
|-
|{{ns|Game|Oogie's Manor}}
|colspan="2"|x0
|-
|[[Phantom]]
|colspan="2"|x0
|-
|{{ns|Game|Riku}}
|colspan="2"|x0
|-
|[[Black Ballade]]{{FM}}
|colspan="2"|x0
|-
|[[Grand Ghost]]{{FM}}
|colspan="2"|x0
|-
|-
|[[Neoshadow]]{{FM}}
|[[Neoshadow]]{{FM}}
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|[[Pink Agaricus]]{{FM}}
|[[Pink Agaricus]]{{FM}}
|colspan="2"|x0<ref>Deals 2 damage while under the effect of Stop.</ref>
|colspan="2"|x0<ref>Deals 2 damage while under the effect of Stop.</ref>
|-
|[[Ice Titan]]
|colspan="2"|x0.02
|-
|-
|{{ns|Game|Sephiroth}}
|{{ns|Game|Sephiroth}}
|colspan="2"|x0
|colspan="2"|x0
|-
|[[Kurt Zisa]]
|colspan="2"|x0.02
|-
|{{ns|Game|Xemnas|Unknown}}{{FM}}
|colspan="2"|x0.01
|}
|}
|style="width:35%"|
|}
|}


==Notes and references==
==Notes and references==
{{reflist}}
{{reflist|2}}


==See also==
==See also==
*[[Halve HP]]
*[[Halve HP]]


[[Category:Game elements]]
{{Element}}
[[Category:Elements]]

Revision as of 17:07, 15 August 2022

Percentage (割合攻撃 Wariai Kōgeki?, lit. "Percentage Attack") is an element that appears in Kingdom Hearts. It deals percentage damage relative to the target's current HP. While Gravity magic is the most prominent, the element is also used for attacks that are meant to be extremely powerful.

Although other games sometimes have attacks that deal damage relative to a target's HP, they no longer have Percentage as an element.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Gravity Break[KH I FM] Combat Ability Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
Zantetsuken[KH I FM] Combat Ability Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.
Ghostly Scream Combat Ability Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.]
Gravity Magic Wrings a percentage of HP from the target.
Effective against enemies with lots of HP.
Consumes 1 MP.
Gravira Magic Wrings a percentage of HP from the target.
Wider area of effect than Gravity.
Consumes 1 MP.
Graviga Magic Wrings a percentage of HP from the target.
Wider area of effect than Gravira.
Consumes 1 MP.
Trinity Limit Special Ability Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.]
Proud Roar Summon Ability (Charge level 5 only)
Showtime Summon Ability (Gravity only)

Enemies

Enemies do not use any Percentage attacks.

Weakness and Resistance

Party members

As enemies do not use Percentage attacks, there is no need to raise Percentage resistance.

Enemies

Most bosses have resistance to Percentage attacks. Most enemies gain Percentage resistance after rescuing Kairi.
Resistance
Enemy Resistance
Before rescuing Kairi After rescuing Kairi
Shadow x1.00 x0.80[1]
Soldier x1.00 x0.80[1]
Large Body x1.00 x0.80[1]
Red Nocturne x1.00 x0.80[1]
Blue Rhapsody x1.00 x0.80[1]
Yellow Opera x1.00 x0.80[1]
Green Requiem x1.00 x0.80[1]
Powerwild x1.00 x0.80[1]
Bouncywild x1.00 x0.80[1]
Air Soldier x1.00 x1.00[KH I]
x0.80[KH I FM]
Bandit x1.00 x0.80[1]
Fat Bandit x1.00 x0.80[1]
Pot Spider x1.00 x0.80[1]
Barrel Spider x1.00 x0.80[1]
Search Ghost x1.00 x0.80[1]
Sea Neon x1.00 x0.80[1]
Sheltering Zone x1.00 x0.80[1]
Screwdiver x1.00 x0.80[1]
Aquatank x0.90 x0.75[2]
Wight Knight x1.00 x0.80[1]
Gargoyle x1.00 x0.80[1]
Pirate x1.00 x0.80[1]
Air Pirate x1.00 x1.00[KH I]
x0.80[KH I FM]
Battleship x0.50[3] x0.50[KH I][3]
x0.40[KH I FM]
Darkball x1.00 x0.80[1]
Defender x0.90 x0.75[2]
Wyvern x0.90 x0.75[2]
Wizard x0.50 x0.40[4]
Behemoth x0.03[5]
x0.01[6][KH I]
Destroyed Behemoth[KH I FM] x0.03
Arch Behemoth[KH I FM] x0.02
Invisible x0.80
Angel Star x0.50
Darkside x0.04[5] x0.03[5]
Leon x0.04[5] x0.03[5]
Guard Armor x0.04[5] x0.03[KH I][5]
Red Armor[KH I FM] x0.04 x0.03
Opposite Armor x0.04[5] x0.03[5]
Trickmaster x0.04[5]
Cloud x0.04[5] x0.03[5]
Cerberus x0.04[5] x0.03[5]
Yuffie x0.04[5] x0.03[5]
Hercules x0.04[5] x0.03[5]
Hades x0.02
Rock Titan x0.02
Sabor x0.04[5]
Clayton x0.04[5]
Stealth Sneak x0.04[5] x0.03[KH I][5]
Sneak Army[KH I FM] x0.03
Pot Centipede x0.04[5]
Cave of Wonders Guardian x0.04[5]
Jafar x0.04[5]
Jafar (Genie) x0.04[5]
Parasite Cage x0.04[5] x0.03[5]
The Shark x0.04[5] x0.03[5]
Ursula (Second battle) x0.04[5] x0.03[5]
Lock, Shock, and Barrel x0.04[5] x0.03[5]
Oogie Boogie x0.02[7]
Shadow Sora x0.04[5]
AntiSora x0.04[5]
Captain Hook x0.04[5]
Maleficent x0.02[7][8]
Maleficent (Dragon) x0.04[5]
Chernabog x0.01[5]
Ansem, Seeker of Darkness x0.01[KH I]
x0.02[KH I FM]
World of Chaos x0.02
Bit Sniper x0.80[1]
Main Core/Room Core x0.80[1]
Artillery x0.80[1]
Face x0.02
Gigas Shadow[KH I FM] x0.04 x0.03
Stealth Soldier[KH I FM] x0.04 x0.03
Sniperwild[KH I FM] x0.04 x0.03
Pot Scorpion[KH I FM] x0.04 x0.03
Chimera[KH I FM] x0.05 x0.04
Ice Titan x0.02
Kurt Zisa x0.02
Unknown[KH I FM] x0.01
Immunity
Enemy Resistance
Ursula (First battle) x0[5]
Oogie's Manor x0
Phantom x0
Riku x0
Black Ballade[KH I FM] x0
Grand Ghost[KH I FM] x0
Neoshadow[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[9]
Sephiroth x0

Notes and references

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w x x1.00 in the original Japanese version.
  2. ^ a b c x0.90 in the original Japanese version.
  3. ^ a b x0.60 in the original Japanese version.
  4. ^ x0.50 in the original Japanese version.
  5. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an x0.02 in the original Japanese version.
  6. ^ When fought in the End of the World.
  7. ^ a b x0.01 in the original Japanese version.
  8. ^ x1.00 for the platform.
  9. ^ Deals 2 damage while under the effect of Stop.

See also