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Abilities (KHCOM): Difference between revisions

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<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.
In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, [[Sora]]'s only free-to-use ability is Dodge Roll. [[Riku]] is also given a pair of movement abilities.


Also, Dodge Roll. (mentioned in manga specifically, add that); and Riku's equivalent.
In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.


However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide
==Abilities==
===Sora===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:48%"|Description
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Roll away from harm.
| Available from the beginning.
|-
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|Powers up your jump, allowing you to reach higher places.
| Clear [[Monstro]]'s [[Room of Beginnings]].
|-
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|Enter [[Neverland]].
|-
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|[[Castle Oblivion]] [[Room of Rewards]]
|}


Add list based on Re:Chain of Memories - High Jump, Glide, High Glide
===Riku===
Castle Oblivion Super Glide[[Re:CoM]]  
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
|Available from the beginning.
|-
|{{nihongo|'''[[Double Jump]]'''|2段ジャンプ/二段ジャンプ|<br>2-Dan Janpu/Nidan Janpu}}
|Available while in [[Dark Mode]].
|-
|}


If there are any named non-sleights in CoM, add those as well.-->
{{Mechanics}}
 
[[de:Fertigkeiten (COM)]]
==See Also==
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
*[[Abilities (Kingdom Hearts)]]
[[Category:Kingdom Hearts Chain of Memories]]
*[[Abilities (Kingdom Hearts II)]]
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
*[[Magic]]
*[[Sleight]]
*[[Enemy Cards]]
*[[Limit Break]]
*[[Deck Command]]
*[[Shotlock]]
*[[Dimension Link]]
[[Category:Kingdom Hearts: Chain of Memories abilities| ]]
[[Category:Kingdom Hearts: Chain of Memories]]
[[Category:Abilities| ]]
[[Category:Abilities| ]]

Latest revision as of 19:23, 13 March 2024

In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.

In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.

AbilitiesEdit

SoraEdit

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide[KH Re:CoM] (グライド
Guraido
?)
While in the air, press the   button to ride the air currents. Hold down the   button to remain aloft. Enter Neverland.
Super Glide[KH Re:CoM] (スーパーグライド
Sūpā Guraido
?)
While in the air, press the   button to fly at high speed. Hold down the   button to remain aloft. Castle Oblivion Room of Rewards

RikuEdit

Ability Obtained
High-Speed Step (高速ステップ
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ
2-Dan Janpu/Nidan Janpu
?)
Available while in Dark Mode.