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Mission Mode: Difference between revisions

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==Defeated Position==
==Defeated Position==
Every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.
Every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.
{| class="wikitable collapsible collapsed" border="0" style="width:100%"
! style="width:20em; text-align:left" | Defeated Positions
! |
|-
| colspan="2" |
*'''Xemnas''': Xemnas holds both hands in the air.
*'''Xemnas''': Xemnas holds both hands in the air.
*'''Xigbar''': Xigbar bends down, hitting his leg occasionally.
*'''Xigbar''': Xigbar bends down, hitting his leg occasionally.

Revision as of 18:57, 16 February 2010

Mission Mode is a gameplay mode that made its debut in Kingdom Hearts 358/2 Days. Through Mission Mode, two to four players can compete in missions across the worlds, and it can also be played solo. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of Kingdom Hearts 358/2 Days. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.

At first, the player only has access to thirteen characters, all members of Organization XIII. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.

Pre-Mission Setup

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Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the average stats of the character they choose, just before being taken to the Customization Screen. The player only has access to Organization XIII to begin with, later gaining access to new characters as they play through Story Mode.

At the Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.

At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective Unity Badge has been collected in Story Mode.

Gameplay

During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Heart Points along the way. Players can attack each other, stealing the targeted players' Heart Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Heart Points can be gained by getting to the RTC in a certain amount of time.

At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Heart Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.

Chatting

An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.

Enemy Differences

In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in Mission 73: Defeat Heartless in the Games, or Xigbar in Mission 61: Vanquish the Heartless Threat. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy Anti-Saïx and Anti-Riku bosses, to prevent confusion between the bosses and the playable Saïx and Riku. Also please note that the enemies in Mission Mode are now three to four times stronger then they are in Story Mode.

Defeated Position

Every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.