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{{game|KH1|FM1|KH2|FM2|KH3}}
{{game|KH1|FM1|KH2|FM2|KH3|MOM}}
{{InfoItem
{{InfoItem
|kana=透きとおる
|kana=透きとおる
|romaji=Sukitōru
|romaji=Sukitōru
|jpname=Transparent
|KHname=Lucid
|KHname=Lucid
|KHitem1=Shard
|KHitem1=Shard
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|KH2name=Lucid
|KH2name=Lucid
|KH2icon=Material Icon Lucid KHII.png
|KH2icon=Material Icon Lucid KHII.png
|KH2type=Clear Ingredient
|KH2item1=Shard
|KH2item1=Shard
|KH2image1=Lucid Shard KHII.png
|KH2image1=Lucid Shard KHII.png
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|KH3desc4=A miraculous crystal formed of pure light. (Synthesis material)
|KH3desc4=A miraculous crystal formed of pure light. (Synthesis material)
|KH3rank4=S
|KH3rank4=S
|MOMname=Lucid
|MOMitem1=Shard
|MOMimage1=Lucid Shard KHIII.png
|MOMdesc1=A sliver of magic that shimmers with promise.
|MOMitem2=Gem
|MOMimage2=Lucid Gem KHIII.png
|MOMdesc2=A fine jewel that can barely contain the radiance within it.
}}
}}
'''Lucid''' is a material type available in ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts II]]'', and ''[[Kingdom Hearts III]]''. Lucid materials contain the essence of emptiness and are associated with [[Gravity]] and [[Aero]] magic.
'''Lucid''' is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Lucid materials contain the essence of emptiness and radiance.


==Design==
==Design==
Lucid materials have an [[List of Synthesis Materials|Elemental material]] structure and are clear<!--Lucid materials are clear. They appear black because of the background-->.  
Lucid materials are transparent. A Lucid Shard is a blocky, crescent-shaped jewel. A Lucid Stone consists of three jewels, one shaped like an uneven cube and two with an oblong, pointy shape. A Lucid Gem consists of four jewels, a large facet cut jewel, with two smaller facet cut jewels at the sides, and a small, diamond-shaped jewel at the bottom. A Lucid Crystal consists of a large star-shaped jewel, with a smaller facet cut jewel at the bottom, and a diamond-shaped jewel on either side.


The word "lucid" means "clear" or "transparent", hence their transparency. This is also reflective of the "essence of emptiness" that the materials contain.  
The material's name refers to its transparency, and the essence of emptiness it contains. "Lucid" can also mean "bright" or "luminous", which reflects the association with light and radiance.


==Drops==
==Obtainment==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*'''Lucid Shard''': [[Shadow]] (6%), [[White Mushroom]] (100%),<ref name="White1">The White Mushroom drops a Lucid Shard if a Gravity spell is the last of three different spells cast on it.</ref> [[Bambi]] (40%/60%)<ref name="Bambi1">At Monstro, Bambi drops a Lucid Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
====Drops====
*'''Lucid Gem''': [[Gargoyle]] (4%), [[Wight Knight]] (4%), [[White Mushroom]] (10%/40%),<ref name="White2">The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is the last of three different spells cast on it, and 40% of the time if all three are a Gravity spell.</ref> [[Bambi]] (30%/40%/60%)<ref name="Bambi2">At Monstro, Bambi drops a Lucid Gem 30% of the time the third time his gauge is filled. At Hollow Bastion, Bambi drops a Lucid Gem 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
;Japanese version
*'''Lucid Crystal''': [[Darkball]] (1%), [[Bambi]] (30%)<ref name="Bambi3">At Hollow Bastion, Bambi drops a Lucid Crystal 30% of the time the third time his gauge is filled.</ref>
*'''Lucid Shard''': [[Shadow]] (8%)<ref name="shadow">Excluding Shadows encountered in the Dive to the Heart, Destiny Islands, or during the World of Chaos battle.</ref>, [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Lucid Shard if a Gravity spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">In Monstro, Bambi drops a Lucid Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Gem''': [[Gargoyle]] (6%), [[Wight Knight]] (6%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Lucid Gem 20% of the time if a Gravity spell is the last of three different spells cast on it, and 60% of the time if all three are a Gravity spell.</ref>, [[Bambi]] (30%/40%/60%)<ref name="Bambi2">In Monstro, Bambi drops a Lucid Gem 30% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Lucid Crystal''': [[Darkball]] (2%)<ref name="darkball">Excluding Darkballs encountered during the World of Chaos battle.</ref>, [[Shadow Sora]] (20%), [[Bambi]] (30%)<ref name="Bambi3">In Hollow Bastion, Bambi drops a Lucid Crystal 30% of the time the third time his gauge is filled.</ref>


In ''Kingdom Hearts Final Mix'', Lucid Shards are also dropped by the [[Gigas Shadow]].
;International version
*'''Lucid Shard''': [[Shadow]] (6%)<ref name="shadow"/>, [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (40%/60%)<ref name="Bambi1"/>
*'''Lucid Gem''': [[Gargoyle]] (4%), [[Wight Knight]] (4%), [[White Mushroom]] (10%/40%)<ref>The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is the last of three different spells cast on it, and 40% of the time if all three are a Gravity spell.</ref>, [[Bambi]] (30%/40%/60%)<ref name="Bambi2"/>
*'''Lucid Crystal''': [[Darkball]] (1%)<ref name="darkball"/>, [[Bambi]] (30%)<ref name="Bambi3"/>
 
===''Kingdom Hearts Final Mix''===
====Drops====
*'''Lucid Shard''': [[Shadow]] (3%)<ref name="shadow"/>, [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (20%)<ref>In Monstro, Bambi drops a Lucid Shard 20% of the time the second time and third time his gauge is filled.</ref>, [[Gigas Shadow]] (10%/20%/35%/50%/100%)<ref>The Gigas Shadow drops a Lucid Shard 10% of the time the first Gigas Shadow is defeated, 20% of the time the second Gigas Shadow is defeated, 35% of the time the third Gigas Shadow is defeated, 50% of the time the fourth Gigas Shadow is defeated, and 100% of the time the fifth to seventh Gigas Shadow is defeated.</ref>
*'''Lucid Gem''': [[Gargoyle]] (2%), [[Wight Knight]] (2%), [[White Mushroom]] (10%)<ref>The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is cast on it three times.</ref>, [[Bambi]] (10%/20%)<ref>In Monstro and Hollow Bastion, Bambi drops a Lucid Gem 20% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 10% of the time the second time his gauge is filled.</ref>
*'''Lucid Crystal''': [[Darkball]] (1%)<ref name="darkball"/>, [[Bambi]] (10%)<ref>In Hollow Bastion, Bambi drops a Lucid Crystal 10% of the time the third time his gauge is filled.</ref>
 
====Treasures====
*'''Lucid Gem''': Chest at the [[World Terminus]].


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
====Drops====
*'''Lucid Shard''': [[Rabid Dog]] (6%), {{c|Trick Ghost|KHII}} (10%)
*'''Lucid Shard''': [[Rabid Dog]] (6%), {{c|Trick Ghost|KHII}} (10%)
*'''Lucid Stone''': [[Graveyard]] (12%), [[Toy Soldier]] (12%), [[Wight Knight]] (8%)
*'''Lucid Stone''': [[Graveyard]] (12%), [[Toy Soldier]] (12%), [[Wight Knight]] (8%)
*'''Lucid Gem''': [[Bookmaster]] (10%), [[Magnum Loader]] (8%)
*'''Lucid Gem''': [[Bookmaster]] (10%), [[Magnum Loader]] (8%)
*'''Lucid Crystal''': [[Neoshadow]] (8%)
*'''Lucid Crystal''': [[Neoshadow]] (8%)
====Treasures====
*'''Lucid Shard''': Chest at the [[Secret Passage]]{{FMII}}; chest at the [[Underworld Caverns: Entrance]]{{FMII}}.
*'''Lucid Stone''': Chest at the [[Underworld Caverns: Atrium]]{{FMII}}.
*'''Lucid Gem''': Chest at the [[Wildebeest Valley]]{{FMII}}.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
====Drops====
*'''Lucid Shard''': [[Air Soldier]] (12%), [[Puffball]] (8%), [[Kingdom of Corona]]
*'''Lucid Shard''': [[Air Soldier]] (12%), [[Puffball]] (8%), [[Kingdom of Corona]]
*'''Lucid Stone''': [[Air Soldier]] (4%), [[Malachite Bolero]] (12%), [[Chief Puff]] (12%), [[Puffball]] (4%), [[Vaporfly]] (8%) [[Kingdom of Corona]]
*'''Lucid Stone''': [[Air Soldier]] (4%), [[Malachite Bolero]] (12%), [[Chief Puff]] (12%), [[Puffball]] (4%), [[Vaporfly]] (8%) [[Kingdom of Corona]]
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*'''Lucid Crystal''': [[Anchor Raider]] (8%)
*'''Lucid Crystal''': [[Anchor Raider]] (8%)


==Treasures==
====Rewards====
===''Kingdom Hearts II Final Mix''===
*'''Lucid Shard''': Chest at the [[Secret Passage]]; chest at the [[Underworld Caverns: Entrance]].
*'''Lucid Stone''': Chest at the [[Underworld Caverns: Atrium]].
*'''Lucid Gem''': Chest at the [[Wildebeest Valley]].
 
==Rewards==
===''Kingdom Hearts III''===
*'''Lucid Stone''': Return after completing [[Olympus]] and talk to the rescued boy in [[The Big Olive]]; return after completing Olympus and talk to the rescued girl in The Big Olive.
*'''Lucid Stone''': Return after completing [[Olympus]] and talk to the rescued boy in [[The Big Olive]]; return after completing Olympus and talk to the rescued girl in The Big Olive.
*'''Lucid Gem''': Return after completing [[Olympus]] and talk to the rescued woman at the [[Overlook]]; return after completing Olympus and talk to the rescued mother in [[The Big Olive]]; return after completing Olympus and talk to the rescued mother in The Big Olive.
*'''Lucid Gem''': Return after completing [[Olympus]] and talk to the rescued woman at the [[Overlook]]; return after completing Olympus and talk to the rescued mother in [[The Big Olive]]; return after completing Olympus and talk to the rescued mother in The Big Olive.


==Recipe==
====Synthesis====
===''Kingdom Hearts III''===
{{SynthKHIII
Lucid Crystals can be synthesized once 32 different synthesis materials are obtained.
|name=Lucid Crystal
*1 [[Wellspring Crystal]]
|requires=Obtain 32 different synthesis materials.
*2 [[Lucid Gem]]
|mat1=Wellspring Crystal
*3 [[Lucid Stone]]
|qty1=1
*5 [[Lucid Shard]]
|mat2=Lucid Gem
|qty2=2
|mat3=Lucid Stone
|qty3=3
|mat4=Lucid Shard
|qty4=5
}}


==Other methods==
====Other methods====
===''Kingdom Hearts III''===
*'''Lucid Shard''': Lucid Shard x3 is one of the possible [[Prize Postcard]] rewards.
*'''Lucid Shard''': Lucid Shard x3 is one of the possible [[Prize Postcard]] rewards.
*'''Lucid Stone''': Lucid Stone x2 is one of the possible [[Prize Postcard]] rewards.
*'''Lucid Stone''': Lucid Stone x2 is one of the possible [[Prize Postcard]] rewards.
===''Kingdom Hearts Melody of Memory''===
====Drops====
*'''Lucid Shard''': {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (75%/74.6%)<ref name="MOM2">Once Moogle Level 2 has been reached, Lucid materials drop less often in favor of Soothing Crystals.</ref>, {{ns|Game|Night of Fate}} (75%/74.6%)<ref name="MOM2" />, {{ns|Game|Bustin' Up on the Beach}} (66.7%/32.9%)<ref name="MOM4">Once Moogle Level 4 has been reached, Lucid materials drop less often in favor of Wellspring Crystals.</ref>, {{ns|Game|Traverse Town (track)|Traverse Town}} (66.7%/32.6%)<ref name="MOM2" />
*'''Lucid Gem''': {{ns|Game|Destiny Islands (track)|Destiny Islands}} (40%), {{ns|Game|Destiny's Force}} (40%), {{ns|Game|Shrouding Dark Cloud}} (40%), {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (25%/24.9%)<ref name="MOM2" />, {{ns|Game|Night of Fate}} (25%/24.9%)<ref name="MOM2" />
====Rewards====
*'''Lucid Shard''': Clear [[Neverland]] (KH) in [[World Tour]] (x10); clear [[Olympus Coliseum]] (KHII) in World Tour (x10); obtain 2600 [[Rhythm Point]]s (x7).
*'''Lucid Gem''': Clear [[End of the World]] in World Tour (x5); clear [[Space Paranoids]] in World Tour (x5); obtain 5000 Rhythm Points (x27).
====Synthesis====
{{SynthKHMOM
|requires=Moogle Level 5
|name=Lucid Shard
|mat1=Pulsing Shard
|qty1=3
|EXP=723
|EXP1=1085
}}
{{SynthKHMOM
|requires=Moogle Level 7
|name=Lucid Gem
|mat1=Lucid Shard
|qty1=4
|EXP=1249
|EXP1=1874
}}


==Synthesized items==
==Synthesized items==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
In ''Kingdom Hearts'', Lucid materials are used to synthesize the following items:
Lucid materials are used to synthesize the following items:
*[[Defense Up]] (5 Lucid Shards, 3 Lucid Gems, 1 Lucid Crystal)
*[[Defense Up]] (5 Lucid Shards, 3 Lucid Gems, 1 Lucid Crystal)
*[[Dark Ring]] (2 Lucid Shards)
*[[Dark Ring]] (2 Lucid Shards)
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*{{MSynth|Ultima Weapon|KH}} (5 Lucid Gems)
*{{MSynth|Ultima Weapon|KH}} (5 Lucid Gems)


In ''Kingdom Hearts Final Mix'', Lucid materials are used to synthesize the following items:
Lucid materials are used to synthesize the following items:
*[[Cottage]] (1 Lucid Shard)
*[[Cottage]] (1 Lucid Shard)
*[[Defense Up]] (3 Lucid Shards)
*[[Defense Up]] (3 Lucid Shards)
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*{{MSynth|Ever After|KHIII|*}} LV4, 5, 6, 8 to 10 (3 Lucid Stones, 3 Lucid Gems, 1 Lucid Crystal total)
*{{MSynth|Ever After|KHIII|*}} LV4, 5, 6, 8 to 10 (3 Lucid Stones, 3 Lucid Gems, 1 Lucid Crystal total)
*{{MSynth|Nano Gear|KHIII|*}} LV4, 5, 8, 10 (2 Lucid Stones, 2 Lucid Gems, 1 Lucid Crystal total)
*{{MSynth|Nano Gear|KHIII|*}} LV4, 5, 8, 10 (2 Lucid Stones, 2 Lucid Gems, 1 Lucid Crystal total)
===''Kingdom Hearts Melody of Memory''===
Lucid materials are used to synthesize the following items:
*{{MSynth|"Sora" Memory Dive MS|KHMOM||Music Stage Key}} (27 Lucid Gems)
*{{MSynth|"Kairi I" Memory Dive MS|KHMOM||Music Stage Key}} (27 Lucid Gems)
*{{MSynth|"Roxas" Memory Dive MS|KHMOM||Music Stage Key}} (27 Lucid Gems)
*{{MSynth|"A Whole New World" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"Beauty and the Beast" Field Battle MS|KHMOM||Music Stage Key}} (56 Lucid Shards)
*{{MSynth|"Characters" ProfiCard Icons|KHMOM||ProfiCard Icons}} (25 Lucid Shards)
*{{MSynth|"Station of Awakening" Collector's Cards|KHMOM||Collector's Cards (Station of Awakening)}} (7 Lucid Shards)
*{{MSynth|"Character D" Collector's Cards|KHMOM||Collector's Cards (Character)}} (7 Lucid Shards)
*{{MSynth|"Key Art No. 1 - 20" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 21 - 40" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Key Art No. 41 - 61" Collector's Cards|KHMOM||Collector's Cards (Key Art)}} (3 Lucid Gems)
*{{MSynth|"Station of Awakening No. 1 - 23" Collector's Cards|KHMOM||Collector's Cards (Station of Awakening)}} (3 Lucid Gems)
*{{MSynth|Soothing Crystal|KHIII}} (7 Lucid Gems)
*{{MSynth|Mythril Shard|KHIII}} (2 Lucid Shards)
*{{MSynth|Lucid Gem|KHIII}} (4 Lucid Shards)


==Notes and references==
==Notes and references==

Latest revision as of 03:50, 6 January 2024

Lucid
"A gem shard containing essence of emptiness. Used for item synthesis."
"A gem containing essence of emptiness. Used for item synthesis."
"Crystallized essence of emptiness. Use for item synthesis."
Japanese 透きとおる
Rōmaji Sukitōru

Translation Transparent
Item Rarity Buy Sell
Shard ★☆☆☆☆
Gem ★★☆☆☆
Crystal ★★★☆☆
Lucid
Lucid
Lucid
Lucid Shard KHII.png
"A gem fragment filled with brilliance. A very common ingredient of item synthesis."
Lucid Stone KHII.png
"A stone filled with brilliance. A common ingredient of item synthesis."
Lucid Gem KHII.png
"A gem abundant with brilliance. A rare ingredient of item synthesis."
Lucid Crystal KHII.png
"A mysterious crystal abundant with brilliance. A very rare ingredient of item synthesis."
Japanese 透きとおる
Rōmaji Sukitōru

Translation Transparent
Item Rank Buy Sell
Shard Material Class Icon C KHII.png 100[1] Munny
Stone Material Class Icon B KHII.png 200[2] Munny
Gem Material Class Icon A KHII.png 400[3] Munny
Crystal Material Class Icon S KHII.png
Lucid
The Lucid Shard material sprite
"A sliver of magic that shimmers with promise. (Synthesis material)"
The Lucid Stone material sprite
"A splintered stone imbued with light. (Synthesis material)"
The Lucid Gem material sprite
"A fine jewel that can barely contain the radiance within it. (Synthesis material)"
The Lucid Crystal material sprite
"A miraculous crystal formed of pure light. (Synthesis material)"
Japanese 透きとおる
Rōmaji Sukitōru

Translation Transparent
Item Rank Buy Sell
Shard Material Class Icon C KHIII.png 100[4] Munny
Stone Material Class Icon B KHIII.png 200[5] Munny
Gem Material Class Icon A KHIII.png 300[6] Munny
Crystal Material Class Icon S KHIII.png
Lucid
The Lucid Shard material sprite
"A sliver of magic that shimmers with promise."
The Lucid Gem material sprite
"A fine jewel that can barely contain the radiance within it."
Japanese 透きとおる
Rōmaji Sukitōru

Translation Transparent

Lucid is a material type introduced in Kingdom Hearts. Lucid materials contain the essence of emptiness and radiance.

Design[edit]

Lucid materials are transparent. A Lucid Shard is a blocky, crescent-shaped jewel. A Lucid Stone consists of three jewels, one shaped like an uneven cube and two with an oblong, pointy shape. A Lucid Gem consists of four jewels, a large facet cut jewel, with two smaller facet cut jewels at the sides, and a small, diamond-shaped jewel at the bottom. A Lucid Crystal consists of a large star-shaped jewel, with a smaller facet cut jewel at the bottom, and a diamond-shaped jewel on either side.

The material's name refers to its transparency, and the essence of emptiness it contains. "Lucid" can also mean "bright" or "luminous", which reflects the association with light and radiance.

Obtainment[edit]

Kingdom Hearts[edit]

Drops[edit]

Japanese version
International version

Kingdom Hearts Final Mix[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts II[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts III[edit]

Drops[edit]

Rewards[edit]

  • Lucid Stone: Return after completing Olympus and talk to the rescued boy in The Big Olive; return after completing Olympus and talk to the rescued girl in The Big Olive.
  • Lucid Gem: Return after completing Olympus and talk to the rescued woman at the Overlook; return after completing Olympus and talk to the rescued mother in The Big Olive; return after completing Olympus and talk to the rescued mother in The Big Olive.

Synthesis[edit]

The Lucid Crystal material sprite Lucid Crystal
Requires Obtain 32 different synthesis materials.
Ingredients The Wellspring Crystal material sprite Wellspring Crystal x1
The Lucid Gem material sprite Lucid Gem x2
The Lucid Stone material sprite Lucid Stone x3
The Lucid Shard material sprite Lucid Shard x5

Other methods[edit]

  • Lucid Shard: Lucid Shard x3 is one of the possible Prize Postcard rewards.
  • Lucid Stone: Lucid Stone x2 is one of the possible Prize Postcard rewards.

Kingdom Hearts Melody of Memory[edit]

Drops[edit]

Rewards[edit]

Synthesis[edit]

The Lucid Shard material sprite Lucid Shard
Requires Moogle Level 5 Ingredients The Pulsing Shard material spritePulsing Shard x3
EXP 723
EXP Bonus 1085
The Lucid Gem material sprite Lucid Gem
Requires Moogle Level 7 Ingredients The Lucid Shard material spriteLucid Shard x4
EXP 1249
EXP Bonus 1874

Synthesized items[edit]

Kingdom Hearts[edit]

Lucid materials are used to synthesize the following items:

Lucid materials are used to synthesize the following items:

Kingdom Hearts II[edit]

Lucid materials are used to synthesize the following items:

Kingdom Hearts III[edit]

Lucid materials are used to synthesize the following items:

Lucid materials are used to forge the following Keychains:

  • the Keychain of the Ever After Keyblade Ever After LV4, 5, 6, 8 to 10 (3 Lucid Stones, 3 Lucid Gems, 1 Lucid Crystal total)
  • the Keychain of the Nano Gear Keyblade Nano Gear LV4, 5, 8, 10 (2 Lucid Stones, 2 Lucid Gems, 1 Lucid Crystal total)

Kingdom Hearts Melody of Memory[edit]

Lucid materials are used to synthesize the following items:

Notes and references[edit]

  1. ^ The Lucid Shard can be purchased once 30 have been deposited.
  2. ^ The Lucid Stone can be purchased once 25 have been deposited.
  3. ^ The Lucid Gem can be purchased once 20 have been deposited.
  4. ^ The Lucid Shard can be purchased once 30 have been deposited.
  5. ^ The Lucid Stone can be purchased once 25 have been deposited.
  6. ^ The Lucid Gem can be purchased once 20 have been deposited.
  7. ^ a b c Excluding Shadows encountered in the Dive to the Heart, Destiny Islands, or during the World of Chaos battle.
  8. ^ a b c The White Mushroom drops a Lucid Shard if a Gravity spell is the last of three different spells cast on it.
  9. ^ a b In Monstro, Bambi drops a Lucid Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  10. ^ The White Mushroom drops a Lucid Gem 20% of the time if a Gravity spell is the last of three different spells cast on it, and 60% of the time if all three are a Gravity spell.
  11. ^ a b In Monstro, Bambi drops a Lucid Gem 30% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  12. ^ a b c Excluding Darkballs encountered during the World of Chaos battle.
  13. ^ a b In Hollow Bastion, Bambi drops a Lucid Crystal 30% of the time the third time his gauge is filled.
  14. ^ The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is the last of three different spells cast on it, and 40% of the time if all three are a Gravity spell.
  15. ^ In Monstro, Bambi drops a Lucid Shard 20% of the time the second time and third time his gauge is filled.
  16. ^ The Gigas Shadow drops a Lucid Shard 10% of the time the first Gigas Shadow is defeated, 20% of the time the second Gigas Shadow is defeated, 35% of the time the third Gigas Shadow is defeated, 50% of the time the fourth Gigas Shadow is defeated, and 100% of the time the fifth to seventh Gigas Shadow is defeated.
  17. ^ The White Mushroom drops a Lucid Gem 10% of the time if a Gravity spell is cast on it three times.
  18. ^ In Monstro and Hollow Bastion, Bambi drops a Lucid Gem 20% of the time the third time his gauge is filled. In Hollow Bastion, Bambi drops a Lucid Gem 10% of the time the second time his gauge is filled.
  19. ^ In Hollow Bastion, Bambi drops a Lucid Crystal 10% of the time the third time his gauge is filled.
  20. ^ a b c d e Once Moogle Level 2 has been reached, Lucid materials drop less often in favor of Soothing Crystals.
  21. ^ Once Moogle Level 4 has been reached, Lucid materials drop less often in favor of Wellspring Crystals.