User:Troisnyxetienne/Re:Chain Walkthrough

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Sora's story is done !

However, I shall not be able to continue Reverse/Rebirth except for parts where I actually did play. Anyone with the Japanese release of Re:Chain of Memories who has already finished Sora's Story, please help !

Welcome one and all to Kingdom Hearts Wiki's sole Kingdom Hearts Re:Chain of Memories walkthrough !

Now it all started when nine people asked me for this walkthrough, and since I'm playing (or more precisely, re-playing) Re:Chain of Memories, I reckoned it'd be great to start bit by bit and compare the differences between the two versions of Re:Chain. By the way, I'm not playing the single English release, but the extension to Kingdom Hearts II Final Mix+, so there will be some notable differences. I'll highlight those as we go along.

This walkthrough's bound to have some minor expletives. Even so, I think it's okay for everyone to get in and help... ^_^

Note that while most of the strategies are mine, quite a few pointers have been added by a few willing users. The walkthrough will be written in my voice for the most part. And because it's in my voice, I'm begging you, please do not Americanise my walkthrough ! I'm aware I spell words like... "materialise, hypnotise, valour, vigour", given that I've been indoctrinated with British spelling. Let me at least keep that for the walkthrough, if not for the mainspace !

Controls

  • X to attack
  • Circle to jump
  • Square for Dodge Roll
  • R2 to Lock On. Note : I don't know why they had to change this when we were already so used to using R1 to lock on...
  • Left analog stick to move around.

And after that, gameplay is entirely up to you. You're the master of your own floor, you create the rooms as and when you please, and once you've pwned the bosses of every single level, you'll soon find your way on to the 13th floor taking down the lord of the castle himself.

Note that the attack/jump controls are reversed in the Japanese version, which I'm playing.

See Deck Setup for the deck configuration. I'll just mention it briefly here : the first deck, which I'm calling Troisnyx*, is offence-based. The second deck, Mylène (named after the first half of the terror duo, Mylène Farmer) is the deck I'm reserving for boss battles, and the third deck, Boutonnat (named after the other half of the terror duo, Laurent Boutonnat) is the magic-based deck.

For my previous save file it was Esterel (magic), Ricordel (offence) and Fonterel (boss battles).

Gist of the story

Re:Chain of Memories is a remake of the story which picks up from where we left off at Kingdom Hearts : Sora saves Kairi and successfully brings her back to Destiny Islands, while Riku and Mickey are trapped behind the Door to Darkness - the one leading to Kingdom Hearts. Sora and company set off to find Riku and the King, only to end up in Castle Oblivion no thanks to Marluxia's guidance and have their memories manipulated... yet another unlucky day in Sora's story, and I'm gonna make this entire walkthrough as spoiler-ific as possible. I mean, c'mon, for one whole day of misfortune, Sora has to sleep in a pod for a whole year !

Meanwhile, for some reason or other Riku ends up in the 12th basement of Castle Oblivion and he decides to get rid of his darkness. He often sees Xehanort's Heartless tormenting him, though the King comes to his aid. But later on he is told that his darkness and his light belong to him, and that he should use both to his ability. So he finally gets rid of the embodiment of Xehanort's Heartless, though a part of the villain still remains in him. Poor soul, I wonder how he even lives.

Sora's Story

Entering Castle Oblivion/Traverse Town

Sora opens the doors to Castle Oblivion, and Donald and Goofy follow suit. I think once they enter into that wretched castle they start losing their memory... they get all sorts of weird feelings that the King and Riku are both there (well, indeed they are there, but in the wrong place). The door closes on them and is locked ; Marluxia confronts them and tells them all sorts of riddles, Donald tries using magic on him but it's no use, he can't even remember a single spell... Marluxia gives them their very first world card : Traverse Town. So now, for lack of anywhere else to go, we open the door to a very familiar place...

First steps

Sora enters in commenting on why Donald and Goofy are not there with him, and why he has ended up in Traverse Town... and that sinister music plays. During my first playthrough this thing gave me the creeps. So after a brief chat with Marluxia (which I can only read in bits and pieces) he takes you to the battle arena and teaches you how to use the card system.

Again, let me play Marluxia here and remind you how to use the card system :

  • You just click X (or Circle for the Japanese version) on a card to use it.
  • If you take out, say a 7 and your enemy takes out a 4, you have "broken" your enemy's card and you'll be able to perform your attack.
  • Same goes if your enemy takes out a 9 and you take out a 2 - he will have broken your card and will attack you.
  • If you take out a 7 and an enemy takes out a 7, the cards are both "broken", but no attack will be performed.
  • The 0 card is the most usable card of them all - it can break anything from cards to sleights, even the most powerful of all sleights.
  • Okay, speaking about sleights - putting two or three cards into a fold is known as a Sleight. To use a sleight, you press Triangle on three cards of your choice, and press L1 + R1 (or alternatively, Triangle) to activate the sleight. If you want to remove cards from your sleight, you press L2. However, I have to think first before activating my sleight, because the L2 button doesn't work for me at all !

Traverse Town Map

CoMTraverseTownMap.png

New Friend Cards obtained !

Friend Card : Donald Duck
Donald Duck (card).png

Donald is the Royal Court Magician, who has been there as early as the events of Kingdom Hearts Birth by Sleep, and whose magic abilities have been seen as early as Kingdom Hearts. He reprises his role in this game. Using his card will allow you to make use of a whole lot of magic attacks. Whilst his card is not particularly useful against elemental bosses, the ultimate sleight makes use of it.


List of Attacks

Ability Description Obtained Requirements
Magic Lv2 (マジックLv2
Majikku Lv2
?)
Donald double-casts Fira, Blizzara, Thundara, or Cura. Available from the beginning. Donald Duck (card).png + Donald Duck (card).png
Magic Lv3 (マジックLv3
Majikku Lv3
?)
Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga. Available from the beginning. Donald Duck (card).png + Donald Duck (card).png + Donald Duck (card).png
Blazing Donald[KH CoM] (ファイアドナルド
Faia Donarudo
?, lit. "Fire Donald")
Donald flubs a Fire spell... Agrabah Reward Fire (card).png + Donald Duck (card).png + Fire (card).png
Fire + Donald Duck + Any magic card
Stardust Blitz[KH Re:CoM] (スターダストブリッツ
Sutādasuto Burittsu
?)
Knock up to three of Donald's fireballs towards the enemy. Press Triangle when it flashes on-screen to hit the fireball. 1st Twilight Town Reward Donald Duck (card).png + Fire (card).png
Wild Crush[KH Re:CoM] (ワイルドクラッシャー
Wairudo Kurasshā
?, lit. "Wild Crasher")
Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack. Available from the beginning. Goofy (card).png + Donald Duck (card).png + Kingdom Key (card).png
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
Inflict heavy damage on all enemies in sight. Enter Castle Oblivion. Kingdom Key (card).png + Donald Duck (card).png + Goofy (card).png
Kingdom Key (card).png + Goofy (card).png + Donald Duck (card).png
Donald Duck (card).png + Kingdom Key (card).png + Goofy (card).png
Donald Duck (card).png + Goofy (card).png + Kingdom Key (card).png
Goofy (card).png + Kingdom Key (card).png + Donald Duck (card).png
Goofy (card).png + Donald Duck (card).png + Kingdom Key (card).png[KH CoM]


Friend Card : Goofy
Goofy (card).png

Goofy, the Captain of the Royal Guard, accompanies Sora on this quest as well. Now Goofy's card is one of the most useful, considering that most of these slights are physical and offensive in nature, and physical attacks do work well against all enemies. Where there's a choice between Donald and Goofy, you'd pick Goofy just to lower the enemy's HP, and if you're not sure of what element Donald's going to cast.


List of Attacks

Ability Description Obtained Requirements
Goofy Charge[KH CoM] (グーフィーアタック
Gūfī Atakku
?, lit. "Goofy Attack")
Goofy rushes at enemies, bashing and stunning them with his shield. Available from the beginning. Goofy (card).png + Goofy (card).png
Goofy Tornado Lv2[KH Re:CoM] (グーフィートルネドLv2
Gūfī Torunedo Lv2
?)
Goofy whirls around Sora and bashes the enemy with his shield Available from the beginning. Goofy (card).png + Goofy (card).png
Goofy Tornado Lv3 (グーフィートルネドLv3
Gūfī Torunedo Lv3
?)
Goofy whirls around Sora and bashes the enemy with his shield over a long period of time. Available from the beginning. Goofy (card).png + Goofy (card).png + Goofy (card).png
Goofy Smash[KH Re:CoM] (グーフィースマッシュ
Gūfī Sumasshu
?)
Goofy and Sora's joint attack knocks enemies into the air. Press Triangle when it flashes on-screen for the joint attack. Pressing Triangle when it isn't on-screen will cancel the sleight. Available from the beginning. Goofy (card).png + Kingdom Key (card).png
Wild Crush[KH Re:CoM] (ワイルドクラッシャー
Wairudo Kurasshā
?, lit. "Wild Crasher")
Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack. Available from the beginning. Goofy (card).png + Donald Duck (card).png + Kingdom Key (card).png
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
Inflict heavy damage on all enemies in sight. Enter Castle Oblivion. Kingdom Key (card).png + Donald Duck (card).png + Goofy (card).png
Kingdom Key (card).png + Goofy (card).png + Donald Duck (card).png
Donald Duck (card).png + Kingdom Key (card).png + Goofy (card).png
Donald Duck (card).png + Goofy (card).png + Kingdom Key (card).png
Goofy (card).png + Kingdom Key (card).png + Donald Duck (card).png
Goofy (card).png + Donald Duck (card).png + Kingdom Key (card).png[KH CoM]


Progressing ahead

Once the battle tutorial is under way, you'll be given the Key of Beginnings card. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :

Key of Beginnings Key of Beginnings - Leon teaches you how to use sleights.

Traverse Town 01 KHRECOM.png

Key of Guidance Key of Guidance - You speak to Leon and company in the Second District.


Key to Truth Key to Truth - This is usually the Keycard which engages a boss battle, though other Keycards have been known to do this as well. For this level it's Guard Armor, and it's definitely no walk in the park.

I recommend you to level up to at least Level 8... or whatever level you're comfortable with - at least it's safer to defeat the Guard Armor. No, please don't go there at Level 2 and say "No, the Guard Armor pwned me again..."

The room cards I used were Black Room (card).png Black Room, Meeting Ground (card).png Meeting Ground, Sleeping Darkness (card).png Sleeping Darkness, Moment's Reprieve (card).png Moment's Reprieve, Tranquil Darkness (card).png Tranquil Darkness and Martial Waking (card).png Martial Waking. I don't know why, but I just hate Lasting Daze (card).png Lasting Daze. I did use it once in this game, and I never used it again. I think I know which cards to submit whenever they ask me for green cards !

Guard Armor

Okay, so once you've fought your way through hordes of Heartless it's time to take down their so-called leader. Man, he's pretty weak for a Heartless leader. I SAY DUSTFLIER RULES SUPREME ! *will shut up now*


Boss : Guard Armor
Guard Armor KH.png

So obviously you wouldn't think of using Blizzard (card).png Blizzard, which is the first Magic card you receive (apart from Cure (card).png Cure) ; you'd play safe and use Kingdom Key (card).png physical attacks.

Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a Potion (card).png Potion card (I think the only one you begin with is #5, but it's enough to break Guard Armor if you have the chance). Don't forget the File:Gimmick Card.png Gimmick Card ! - using it will shatter the Guard Armor to pieces (literally... well, maybe I'm exaggerating), giving you all the room you need to attack.

After Guard Armor

Once you've taken down Guard Armor, you'll see a cutscene with Sora and the Final Fantasy VII + Leon gang. All I do know is that Aerith realises that she is a memory-based facsimile, and Sora has to come to terms with the fact that she isn't really there. Sora is saddened by this, but he slowly understands. He turns to Donald and Goofy, saying that he had just talked to Aerith, and he turns around to see if Aerith is there, but she disappeared in a flash... confirming Sora's sad notions.

Side note, I'd have totally spelt it as Guard Armour but the link would die.

Meeting Axel/Entering the 2nd Floor

Meeting Axel

After you finish Traverse Town, you bump into Marluxia and another black hooded figure, who calls himself Axel. This is also the first instance where he says "Got it memorised ?". Now, note that immediately after quitting Traverse Town you'll engage into battle with Axel, so stock up the deck before entering the 1F Exit Hall.


Boss : Axel
Axel KHD.png

Blizzard (card).png Blizzard, Potion (card).png Potion,