User:Troisnyxetienne/Re:Chain Walkthrough
Welcome one and all to Kingdom Hearts Wiki's sole Kingdom Hearts Re:Chain of Memories walkthrough !
Now it all started when nine people asked me for this walkthrough, and since I'm playing (or more precisely, re-playing) Re:Chain of Memories, I reckoned it'd be great to start bit by bit and compare the differences between the two versions of Re:Chain. By the way, I'm not playing the single English release, but the extension to Kingdom Hearts II Final Mix+, so there will be some notable differences. I'll highlight those as we go along.
This walkthrough's bound to have some minor expletives. Even so, I think it's okay for everyone to get in and help... ^_^
Note that while most of the strategies are mine, quite a few pointers have been added by a few willing users. The walkthrough will be written in my voice for the most part. And because it's in my voice, I'm begging you, please do not Americanise my walkthrough ! I'm aware I spell words like... "materialise, hypnotise, valour, vigour", given that I've been indoctrinated with British spelling. Let me at least keep that for the walkthrough, if not for the mainspace !
Controls
to attack
to jump
for Dodge Roll
to Lock On. Note : I don't know why they had to change this when we were already so used to using
to lock on...- Left analog stick to move around.
And after that, gameplay is entirely up to you. You're the master of your own floor, you create the rooms as and when you please, and once you've pwned the bosses of every single level, you'll soon find your way on to the 13th floor taking down the lord of the castle himself.
Note that the attack/jump controls are reversed in the Japanese version, which I'm playing.
See Deck Setup for the deck configuration. I'll just mention it briefly here : the first deck, which I'm calling Troisnyx*, is offence-based. The second deck, Mylène (named after the first half of the terror duo, Mylène Farmer) is the deck I'm reserving for boss battles, and the third deck, Boutonnat (named after the other half of the terror duo, Laurent Boutonnat) is the magic-based deck.
For my previous save file it was Esterel (magic), Ricordel (offence) and Fonterel (boss battles).
Gist of the story
Re:Chain of Memories is a remake of the story which picks up from where we left off at Kingdom Hearts : Sora saves Kairi and successfully brings her back to Destiny Islands, while Riku and Mickey are trapped behind the Door to Darkness - the one leading to Kingdom Hearts. Sora and company set off to find Riku and the King, only to end up in Castle Oblivion no thanks to Marluxia's guidance and have their memories manipulated... yet another unlucky day in Sora's story, and I'm gonna make this entire walkthrough as spoiler-ific as possible. I mean, c'mon, for one whole day of misfortune, Sora has to sleep in a pod for a whole year !
Meanwhile, for some reason or other Riku ends up in the 12th basement of Castle Oblivion and he decides to get rid of his darkness. He often sees Xehanort's Heartless tormenting him, though the King comes to his aid. But later on he is told that his darkness and his light belong to him, and that he should use both to his ability. So he finally gets rid of the embodiment of Xehanort's Heartless, though a part of the villain still remains in him. Poor soul, I wonder how he even lives.
Sora's Story
Entering Castle Oblivion/Traverse Town
Sora opens the doors to Castle Oblivion, and Donald and Goofy follow suit. I think once they enter into that wretched castle they start losing their memory... they get all sorts of weird feelings that the King and Riku are both there (well, indeed they are there, but in the wrong place). The door closes on them and is locked ; Marluxia confronts them and tells them all sorts of riddles, Donald tries using magic on him but it's no use, he can't even remember a single spell... Marluxia gives them their very first world card : Traverse Town. So now, for lack of anywhere else to go, we open the door to a very familiar place...
First steps
Sora enters in commenting on why Donald and Goofy are not there with him, and why he has ended up in Traverse Town... and that sinister music plays. During my first playthrough this thing gave me the creeps. So after a brief chat with Marluxia (which I can only read in bits and pieces) he takes you to the battle arena and teaches you how to use the card system.
Again, let me play Marluxia here and remind you how to use the card system :
- You just click
(or
for the Japanese version) on a card to use it. - If you take out, say a 7 and your enemy takes out a 4, you have "broken" your enemy's card and you'll be able to perform your attack.
- Same goes if your enemy takes out a 9 and you take out a 2 - he will have broken your card and will attack you.
- If you take out a 7 and an enemy takes out a 7, the cards are both "broken", but no attack will be performed.
- The 0 card is the most usable card of them all - it can break anything from cards to sleights, even the most powerful of all sleights.
- Okay, speaking about sleights - putting two or three cards into a fold is known as a Sleight. To use a sleight, you press
on three cards of your choice, and press
+
(or alternatively,
) to activate the sleight. If you want to remove cards from your sleight, you press
. However, I have to think first before activating my sleight, because the
button doesn't work for me at all !
Traverse Town Map
New Friend Cards obtained !
| Friend Card : Donald Duck | ||||||||||||||||||||||||||||
|
Donald is the Royal Court Magician, who has been there as early as the events of Kingdom Hearts Birth by Sleep, and whose magic abilities have been seen as early as Kingdom Hearts. He reprises his role in this game. Using his card will allow you to make use of a whole lot of magic attacks. Whilst his card is not particularly useful against elemental bosses, the ultimate sleight makes use of it. List of Attacks
|
| Friend Card : Goofy | ||||||||||||||||||||||||||||
|
Goofy, the Captain of the Royal Guard, accompanies Sora on this quest as well. Now Goofy's card is one of the most useful, considering that most of these slights are physical and offensive in nature, and physical attacks do work well against all enemies. Where there's a choice between Donald and Goofy, you'd pick Goofy just to lower the enemy's HP, and if you're not sure of what element Donald's going to cast. List of Attacks
|
Progressing ahead
Once the battle tutorial is under way, you'll be given the Key of Beginnings card. That's the first card you'll ever get to progress through the story. Okay, I'm not sure which one comes first, but I believe the order of the story is like this :
Key of Beginnings - Leon teaches you how to use sleights.
Key of Guidance - You speak to Leon and company in the Second District.
Key to Truth - This is usually the Keycard which engages a boss battle, though other Keycards have been known to do this as well. For this level it's Guard Armor, and it's definitely no walk in the park.
I recommend you to level up to at least Level 8... or whatever level you're comfortable with - at least it's safer to defeat the Guard Armor. No, please don't go there at Level 2 and say "No, the Guard Armor pwned me again..."
The room cards I used were
Black Room,
Meeting Ground,
Sleeping Darkness,
Moment's Reprieve,
Tranquil Darkness and
Martial Waking. I don't know why, but I just hate
Lasting Daze. I did use it once in this game, and I never used it again. I think I know which cards to submit whenever they ask me for green cards !
Guard Armor
|
Okay, so once you've fought your way through hordes of Heartless it's time to take down their so-called leader. Man, he's pretty weak for a Heartless leader. I SAY DUSTFLIER RULES SUPREME ! *will shut up now* |
| Boss : Guard Armor |
So obviously you wouldn't think of using Just load that deck with cards 5-0 - I say try finding lots of them - top it up with a Cure card and a |
After Guard Armor
Once you've taken down Guard Armor, you'll see a cutscene with Sora and the Final Fantasy VII + Leon gang. All I do know is that Aerith realises that she is a memory-based facsimile, and Sora has to come to terms with the fact that she isn't really there. Sora is saddened by this, but he slowly understands. He turns to Donald and Goofy, saying that he had just talked to Aerith, and he turns around to see if Aerith is there, but she disappeared in a flash... confirming Sora's sad notions.
Side note, I'd have totally spelt it as Guard Armour but the link would die.
Meeting Axel/Entering the 2nd Floor
Meeting Axel
|
After you finish Traverse Town, you bump into Marluxia and another black hooded figure, who calls himself Axel. This is also the first instance where he says "Got it memorised ?". Now, note that immediately after quitting Traverse Town you'll engage into battle with Axel, so stock up the deck before entering the 1F Exit Hall. |
| Boss : Axel |
Attack cards must be numbered 6-0. I believe, with all this, you won't give Axel room to even attack ! That was the case with me - I practically thrashed him. If you feel insecure about Axel using sleights, break his sleights with sleights. Or the 0 card. Keep the 0 card for emergencies, I say. |
Post-defeat
So after defeating Axel Sora and company think that he's dead and gone, but he materialises right in front of their eyes, saying he wouldn't have died oh so easily (good thinking, Axel). He offers help to Sora so that he could find what he's searching for, but Sora says he'll do it by himself. As recompense for defeating Axel you get the
Fire card. Woohoo ! Now we get to burn things !
Entering the 2nd Floor
So Sora and company recollect lots of stuff, and Goofy mangles the name Castle Oblivion (I can't help but laugh when he says Bokyokyu instead of Bokyaku no Shiro !). He also makes passing mention about how Sora sacrificed himself with the Keyblade of People's Hearts. Sadly, he forgot the name Hollow Bastion... and he was going "Hollow... Holler..." (over here it'd sound like Horo... Horouu......). He apologises, saying he can't remember...
Save the game where it is, we're now bound for the next world. You have a choice between Wonderland, Olympus Coliseum, Monstro and Halloween Town.
Second Floor : Olympus Coliseum
So I chose Olympus Coliseum for my second floor. I happen to have clear data for Re:Chain (Sora's story), but I chose Wonderland for the second floor back then. Well, I thought I'd go with a change. For once. I'm entering in LV8, the level I was in previously when I defeated Axel...
Upon entry Sora and friends see the board and there's a tourney going on, and they're happy to participate with the hopes of being called heroes one day. They leave the scene ; Hades comes in, ever determined to take down that pesky Hercules, and he hires the Buster Sword-wielding Cloud. Almost the same story as in the first Kingdom Hearts, though a little bit distorted due to the contortion of Sora's memory.
After that scene is over, you get the
Key of Beginnings card, which is your ticket to another story.
Olympus Coliseum map
- Note:This map works on any world, on the second floor
Key of Beginnings
I believe this one takes you to Hercules and Phil, though I'm not sure of what's going on (I can only read Japanese in bits and pieces, that too, I learned by myself)... so I risk having to replay that scene over again. Not sure if this thing's included in theatre mode, but I'll try.
So right after that you get the
Key of Guidance. Now don't haste to open it just yet, because you might need to level up a little more. Hint hint.
Room Creation
The rooms I used were
Black Room,
Meeting Ground (for the friend cards),
Strong Initiative and
Premium Room. Thus far. I also made the mistake of opening a
Moogle Room when in fact, I shouldn't have opened one. Because the only cards I'm ever gonna get are Fire, Blizzard, Cure, the Kingdom Key and
Olympia... wait a second, I'm getting Olympia, and that's a card I used for a very long time, I say !
I haven't got a
Calm Bounty yet but if I do, I'll be able to unlock Monochrome as a Kingdom Hearts II Final Mix Completion Bonus. No, what am I talking about ? I believe that's Room of Rewards. Oh well...
Well, I haven't done much of the leveling up yet, but I have completed the next stage, which is...
Key of Guidance : Battle with Cloud
|
Note: I used my Troisnyx deck for this. The |
| Boss : Cloud |
The stats for Re:Chain aren't given but I'm taking a wild guess : his HP is 300 just like in the first encounter. So I loaded my deck with cards numbered 5 - 0, preferably Olympia, two Cure cards, one Potion (well, maybe going to the Moogle Room wasn't a mistake after all because I managed to get a #8 Potion card). Only a few of my cards - the ones I thought I could afford to lose - were Premiums. My 0 card wasn't. Ironically, I didn't use my 0 card at all. My key was |



