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===''Kingdom Hearts χ''=== | ===''Kingdom Hearts χ''=== | ||
{{canon|the player allies with the Anguis Union.|*}} | {{canon|the player allies with the Anguis Union.|*}} | ||
Shortly after | Shortly after the Player arrives in [[Daybreak Town]], Foreteller Invi assigns a Chirithy to assist them and explain the current situation.{{storylink|Mission 1: Prologue}} | ||
{{canon}} | |||
In ''Kingdom Hearts χ'', the Player is attacked by a [[Darkside]] upon arrival, but Invi shows up in person to chase the Darkside back through its [[corridor of darkness]], leaving behind the Chirithy. | |||
{{canonend}} | |||
After the Player learns to wield the [[Keyblade]] with help from Chirithy<!-- and a [[Moogle]]-->, Invi <!--re-->appears from a [[lane between]]. They explain the need to defeat Heartless and collect [[Lux]], while noting that there is help in the form of their Union; as if to illustrate the point, another Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Invi warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness.{{storylink|Mission 3: Combat 102}} | |||
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Invi, who occasionally assigns the Player tests of skill in response.{{?}}<!--storylinks--> | |||
Following the demise of [[Chirithy (2)]], Invi informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers.{{?}}<!--add storylink--> | |||
{{canonend}} | |||
When [[Mickey Mouse]] arrives in Daybreak Town, he notices Invi nearby and speculates that a force other than his [[Star Shard]] led him there. | |||
{{canon|the player allies with the Anguis Union.|*}} | |||
Some time later{{?}}<!--when?-->, Chirithy comes to the Player with a new assignment from Invi: they must hunt down Heartless within the corridors of darkness themselves, with only a set of [[Beads of Light]] to survive exposure to the darkness.{{?}}<!--add story link--> After the Player successfully completes this task, Chirithy reports it to Invi, but questions the wisdom of assigning such a dangerous mission. Invi explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive.{{?}}<!--add storylink--> | |||
{{canonend}} | {{canonend}} | ||
<!--rewrite for conciseness | |||
After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them. | After a long day of pursuing [[Minute Bomb]] Heartless, Player returns home for some much needed rest. That night, while Player sleeps, they dream of the Clock Tower, where they see all five Foretellers meeting with someone in a Black Coat, [[Unknown (KHχ)|Unknown]]. Before Player can investigate however, they are surrounded by Darkness and pulled out of the dream; finding Chirithy to be sitting in the room with them when they wake. Chirithy asks what had happened, as it looked as though Player was having a pretty bad nightmare, when Player confirms this, Chirithy advises them to go back to sleep. When Player is sleeping once again, Chirithy turns to the window and asks if he’s right to assume that Chirithy (3) had been the one to get in the way. Chirithy (3) materializes and asks if Chirithy was showing The Player a dream and what it was up to. Coldly, Chirithy claims that his interests are the exact opposite of Chirithy (3). Chirithy (3) sighs and asks if that means that they’ll become enemies before disappearing again. Turning to Player, Chirithy asks itself whether or not it will be able to protect them. | ||
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Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared. | Skuld, Player and Chirithy are brought to a stop when they see that the source of the crashing was in fact Master Invi and the Ursus Foreteller, Master Aced, battling across the rooftops of Daybreak Town. Skuld questions why the Foretellers are fighting one another, stating that it seems as though Ephemera was right; confusing Player and Chirithy. Skuld reveals that what she was going to say earlier was actually something that Ephemera told her in her dreams; that the end of the world was drawing near. Chirithy asks what Skuld means, and while she doesn’t know, she does remark on how the end always comes suddenly and without warning – similarly to how Ephemera disappeared. | ||
--> | |||
==Appearance== | ==Appearance== |
Revision as of 01:33, 10 April 2016
Template:Enemy Foreteller Invi is a Keyblade Master who appears in Kingdom Hearts χ. She is the leader of the Anguis Union.
Story
Before Kingdom Hearts χ
According to Chirithy, the five Foretellers, as well as one other Keyblade wielder, were the apprentices of his creator. They each received a tome from the Book of Prophecies and learned of the event that would doom the world. In an attempt to avert this crisis, the Foretellers established Unions to battle the Heartless.
Kingdom Hearts χ
This information is based on alternate scenes or materials and is only considered in continuity if * |
---|
the player allies with the Anguis Union. |
Shortly after the Player arrives in Daybreak Town, Foreteller Invi assigns a Chirithy to assist them and explain the current situation. Mission 1: Prologue
This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series. |
---|
In Kingdom Hearts χ, the Player is attacked by a Darkside upon arrival, but Invi shows up in person to chase the Darkside back through its corridor of darkness, leaving behind the Chirithy. Template:Canonend
After the Player learns to wield the Keyblade with help from Chirithy, Invi appears from a lane between. They explain the need to defeat Heartless and collect Lux, while noting that there is help in the form of their Union; as if to illustrate the point, another Darkside appears but is quickly dispatched by arriving members of the Union. Before leaving once again, Invi warns that some are seeking to collect the Lux out of greed rather than peace, and entreats the Player to help root out the darkness. Mission 3: Combat 102
As the Player continues to defeat Heartless and retrieve Lux, their Chirithy makes regular reports on their progress to Invi, who occasionally assigns the Player tests of skill in response.
Following the demise of Chirithy (2), Invi informs Chirithy that despite the Unions' best efforts, darkness continues to grow in power, leading Chirithy to speculate that there is a traitor among the Foretellers. Template:Canonend
When Mickey Mouse arrives in Daybreak Town, he notices Invi nearby and speculates that a force other than his Star Shard led him there.
This information is based on alternate scenes or materials and is only considered in continuity if * |
---|
the player allies with the Anguis Union. |
Some time laterBeads of Light to survive exposure to the darkness. After the Player successfully completes this task, Chirithy reports it to Invi, but questions the wisdom of assigning such a dangerous mission. Invi explains that the darkness continues to spread, unabated, and that the Unions must grow as much as possible and develop a resistance to the darkness in order to survive. Template:Canonend
, Chirithy comes to the Player with a new assignment from Invi: they must hunt down Heartless within the corridors of darkness themselves, with only a set ofAppearance
Foreteller Invi is a young woman who wears a blue snake mask and a light blue hooded cloak over a darker blue robe, shirt, and sash, each with gold embroidering. Her shirt is worn beneath Her cloak, is fastened by the sash, and has long sleeves that extend slightly past her wrists. The tassels on the front of the cloak are turquoise in coloration.
Her name is derived from the Latin word "invidia", or Envy, which is symbolized by a snake in the Ancrene Wisse.
Abilities
Foreteller Invi wields the longest of the Foreteller's Keyblades, which has a light gray handle. Its pommel and guard resemble a silvery bough bursting with leaves, and are open on the teeth-side of the blade. The base of the blade is an etching of a silver, blue-eyed cobra, with its tail curling into an "∞" shape, and the shaft is formed from a silver, kris-like blade with a wide, darkened fuller, itself etched with a cream-colored ivy design. The teeth also resemble a silvery bough, and have an etched icon resembling Terra's Mark. The Keychain is made of small, silver sprigs, and the token is a leafed silver talisman with an eye of darkness.
Kingdom Hearts χ[chi] |
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Characters |
Party members |
Player - Keyblade Wielders - Hercules - Skuld - Aladdin |
Non-playable characters |
Aced - Alice - Ava - Beast - Belle - Card Soldier - Cerberus - Cheshire Cat - Chip - Chip and Dale - Chirithy - Cloud - Cogsworth - Donald Duck - Doorknob - Ephemer - Gaston - Goofy - Guards - Gula - Hades - Invi - Ira - Lumière - Luxu - Mad Hatter and March Hare - Magic Mirror - Maleficent - Maleficent's Raven - Maui - Maurice - Mickey Mouse - Mrs. Potts - Moana - Moogle - Philoctetes - Queen of Hearts - The Master of Masters - The Prince - The Queen - Seven Dwarfs - Snow White - Wardrobe - White Rabbit |
Locations |
Worlds |
Daybreak Town - Dwarf Woodlands - Wonderland - Agrabah - Olympus Coliseum - Beast's Castle - Enchanted Dominion |
Places |
Dive to the Heart |
Terms |
Book of Prophecies - Cards - Dark Corridor Trials - Dark Footsteps - Heartless - Key Art - Key Scene - Keyblade - Keyblade War - Lux - Raid Boss - Union |
Archives |
Artwork - Items - Keyblades - Music |