KHCHI icon.png

Cards (KHχ)

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
This article is about the cards from Kingdom Hearts χ[chi].
You may be looking for the cards from Kingdom Hearts: Chain of Memories or the Kingdom Hearts Trading Card Game..

Cards are the most important gameplay mechanism in Kingdom Hearts χ[chi], greatly boosting the Players stats, providing the active and passive abilities as well as making use of special skills.

Story

When the Player first arrives in Daybreak Town, Chirithy explains that cards or fragments (フラグメント furagumento?) are needed to draw out the power of the Keyblade. Shortly after a Moogle bestows the Player with his or her first set or cards.

Card Types

The cards are divided into Attack cards and Assists cards and can be categorized by rarity, which spans from normal (N/N+) over rare (R/R+) to super rare (SR/SR+), by card type, or by alignment.

Attack cards (アタックカード Atakku kādo?) determine the player's attack and defense values. There are three types: Power (パワー Pawā?), Speed (スピード Supīdo?) and Magic (マジック Majikku?), each with a different set of abilities and preferred by certain Keyblades, increasing their attack values momentarily. All full attack deck consists of nine cards.

Assist cards (アシストカード Ashisuto kādo?) are responsible for the maximum number of health points and Lux gain rate. Usually Assist cards don't have abilities, a full assist deck contains five cards.

Additionally, cards with a rarity of R+ and better can be imbued with certain skills to expand their abilities or increase their stats, newly released cards will be boosted for a set period of time.

The alignment is mostly a cosmetic value that doesn't make much difference in the main portion of the gameplay, while it can trigger an additional damage boost called EX Card Bonus (EXカードボーナス EX kādo bōnasu?) during raids when using the correct Keyblade with the corresponding cards. The standard cards that the game was released with are called Upright cards (アップライトカード Appuraito kādo?) and only depict the heroes and supporting characters with a bright yellow and gold color scheme while the Reverse cards (リバースカード Ribāsu kādo?) only show the villains and enemies in a dark blue and purple color scheme.

Rarity N N+ R R+ SR SR+ Ultimate
Upright an empty N upright card an empty N+ Upright card an empty R Upright card an empty R+ Upright card an empty SR Upright card an empty SR+ Upright card an empty Ultimate Upright card
Reverse N/A N/A N/A an empty R+ Reverse card an empty SR Reverse card an empty SR+ Reverse card an empty Ultimate Reverse card
Assist an empty N Assist card an empty N+ Assist card an empty R Assist card an empty R+ Assist card an empty SR Assist card an empty SR+ Assist card an empty Ultimate Assist card

List of Cards

Template:Section-stub

Card Synthesis

Boosting

Fairy Godmother SR+ card 676
A SR+ Fairy Godmother card.

New Attack cards are released in a two weeks cycle, while new Assist cards are only released every four weeks. Usually these cards will be boosted until the next cycle, meaning their stats are multiplied by a factor for this time. Normally the factor is tied to the rarity of the cards, the stats of R+ cards will be multiplied by 1.5, stats of SR cards by 2 and stats of SR+ cards by 3, occasionally also by 4.

It's also possible to boost cards by yourself using special Fairy Godmother cards, this boost will last a week and is also tied to the rarity of the Fairy Godmother card. A boosted card can not be boosted again as long as it's still affected by said boost.

Level up

Moogle R+ card 318
A R+ Moogle card.

Depending on the card's rarity it can level up a certain number of times to improve its stats. The only way to achieve this is by fusing another card to it.

The amount of experience points gained from these material cards is again dependent on the rarity, the level of the used cards and the cards' type. For example a R+ card will provide more experience than a N card, while a card that is already on a certain level will also give more experience than a card at level 1. Using a material card of the same type as the base card to level up (e.g. using a Speed card to level up another Speed card) will result in a 1/6 experience boost. Furthermore there are special Moogle cards which will provide a huge EXP boost.

Each material card that is used for synthesis costs also a specific amount of Munny which is tied to the card's level. Occasionally the game will half the synthesis costs or double the received experience from material cards for a limited amount of time.

Limit Cuts and High Purity

Yen Sid SR card 322
A SR Yen Sid card.

When the card reaches its maximum level it can't be leveled up further without using Limit Cuts (リミットカット Rimitto katto?). To Limit Cut a card it has to be synthesized with a duplicate of this card or alternatively with a Yen Sid card of the same rarity. Each Limit Cut raises the maximum level of the base card by 5, the maximum number of Limit Cuts is once again depended on the rarity of the card.

When a card hits its maximum level after all Limit Cuts have been used up, it reaches High Purity (ハイピュリティ Hai pyuriti?), its background is changed to rainbow colored one and it receives a permanent stat boost.

Rarity N N+ R R+ SR SR+
Maximum level 40 45 50 55 60 65
Limit Cuts 4 4 4 4 5 6
High Purity level 60 65 70 75 85 95
Stats multiplier 1.1 1.1 1.1 1.1 1.2 1.5

Ultimate cards and Rebirth

If a SR+ card has been "high purified" it can become an Ultimate card (アルティメットカード Arutimetto kādo?). To ultimise a card three Gems (魔石 Maseki?) are needed, with their nature being depended on the card's type and alignment.

Usage Card Gem
1st Gem: Common Always Rainbow Gem KHX.pngRainbow Gem (にじいろの魔石 Ni jī ro no maseki?)
2nd Gem: Alignment Upright File:Solar Gem KHX.pngSolar Gem (たいようの魔石 Taiyou no maseki?)
Reverse File:Lunar Gem KHX.pngLunar Gem (つきの魔石 Tsuki no maseki?)
Assist File:Beautiful Gem KHX.pngBeautiful Gem (うるわしの魔石 Uruwashi no maseki?)
3rd Gem: Type Power File:Sword Gem KHX.pngSword Gem (つるぎの魔石 Tsuru gi no maseki?)
Speed File:Wing Gem KHX.pngWing Gem (つばさの魔石 Tsubasa no maseki?)
Magic File:Mystic Gem KHX.pngMystic Gem (しんぴの魔石 Shin pi no maseki?)
Assist File:Beautiful Gem KHX.pngBeautiful Gem (うるわしの魔石 Uruwashi no maseki?)

An Ultimate card receives a fourth skill slot, a new border and can be synthesized with other SR+ material cards to transfer a randomly chosen fraction of their stats to the Ultimate card. This can only be done a definite amount of times and once this number is reached the Ultimate card can go through Rebirth (転生 Tensei?). A Rebirth of an Ultimate card once again requires Gems and lowers the stats of the card to the original High Purity stats plus a set fraction of the collective transferred stats but also allows the Player to synthesize the cards with even more SR+ material cards for an even bigger number of times and higher maximum stats.

Transferring stats to the Ultimate card Rebirth and maximum stats
Power Up name Power Up!! Excellent Power Up!! Wonderful Power Up!! Sets of Gems needed Rebirth resets transferred stats to Possible transfers Attack/Defense HP/LUX
Chance of appearing using regular SR+ Cards 80% 20% 0% Before Rebirth 1 N/A 5 50000/50000 50000/500%
Chance of appearing using High Purity SR+ Cards 0% 90% 10% 1st Rebirth 2 5% 10 60000/60000 60000/600%
Transferred stats to the Ultimate Card 1.0% 2.5% 3.5% 2nd Rebirth 3 15% 12 70000/70000 70000/700%

There is also the option to reset a card to its original High Purity stats and number of Rebirths with a Remembrance Gem (おもいでの魔石 Omoide no maseki?). Using it also provides the player a certain number of Moogle material cards for each time stats were transferred to the Ultimate card.

To reach the maximum stats of the Ultimate Card it's essential to use highly boosted SR+ material cards instead of unboosted ones and boost the Ultimate Card before it's going through Rebirth to increase the fraction of stats that will be reduced.

Acquisition

The Player can earn new cards by defeating Heartless, open chests, trading Medals or performing card draws using Mog Points, Tickets or Charge Munny. Often timed missions or action will also reward the Player with limited cards.

See also