Aerial Dodge
Aerial Dodge (エアドッジ Ea Dojji , lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.
Mechanics[edit]
In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing ,
in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.
In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.
Learning Aerial Dodge[edit]
Kingdom Hearts II[edit]
- Master Form has Aerial Dodge LV1 as a default ability.
- Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
- Master Form learns Aerial Dodge LV2 at level 3.
- Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
- Master Form learns Aerial Dodge LV3 at level 5.
- Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
- Master Form learns Aerial Dodge MAX at level 7.
Kingdom Hearts III[edit]
- Sora has Aerial Dodge as a default ability.
Other appearances[edit]
Kingdom Hearts Chain of Memories[edit]
In Kingdom Hearts Chain of Memories, Riku possesses a movement skill while in Dark Mode that is similar to Aerial Dodge. It is triggered in Chain of Memories by pressing twice, and in Kingdom Hearts Re:Chain of Memories by pressing
twice.
Kingdom Hearts II[edit]
During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.
Kingdom Hearts III[edit]
Aerial Dodge is available as a command while riding a Vaporfly during the Raging Vulture boss fight, as well as while using the Interceptor Wing Situation Command.