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Mission Mode

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Mission Mode is a gameplay mode that made its debut in Kingdom Hearts 358/2 Days. Through Mission Mode, two to four players can compete in missions across the worlds, and it can also be played solo. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of Kingdom Hearts 358/2 Days. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.

At first, the player only has access to thirteen characters, all members of Organization XIII. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.

Pre-Mission Setup

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Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the average stats of the character they choose, just before being taken to the Customization Screen. The player only has access to Organization XIII to begin with, later gaining access to new characters as they play through Story Mode.

At the Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.

At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective Unity Badge has been collected in Story Mode.

Gameplay

During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Heart Points along the way. Players can attack each other, stealing the targeted players' Heart Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Heart Points can be gained by getting to the RTC in a certain amount of time.

At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Heart Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.

Chatting

An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.

Enemy Differences

In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in Mission 73: Defeat Heartless in the Games, or Xigbar in Mission 61: Vanquish the Heartless Threat. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy Anti-Saïx and Anti-Riku bosses, to prevent confusion between the bosses and the playable Saïx and Riku. Also please note that the enemies in Mission Mode are now three to four times stronger then they are in Story Mode.

Defeated Position

Every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.

  • Xemnas: Xemnas holds both hands in the air.
  • Xigbar: Xigbar bends down, hitting his leg occasionally.
  • Xaldin: Xaldin crosses his arms.
  • Vexen: Vexen bends down.
  • Lexaeus: Lexaeus bends down.
  • Zexion: Zexion rests his head on his hand with an arm below.
  • Saïx: Saïx puts his hand to his head, shaking his head occasionally.
  • Axel: Axel faces sideways with his arms crossed.
  • Demyx: Demyx puts his hand to his head, moving his head up and down.
  • Luxord: Luxord puts his hand to his head, moving his head up and down slightly.
  • Marluxia: Marluxia puts his hand to his head with an arm below.
  • Larxene: Larxene faces the side, stamping her foot.
  • Roxas: Roxas bends down. (Identical defeated position for Dual-Wield Roxas)
  • Xion: Xion bends down.
  • Riku: Riku puts his hand to his head.
  • Donald: Donald jumps up and down on one foot, angry.
  • Goofy: Goofy bends down, puting his hand on his eyes.
  • The King: The King bends down.
  • Sora: Sora bends down.

Playable Characters

Character Usage

Playing as Xemnas

"Away with you!"
—Xemnas when activating his Limit Break
"You're an eyesore!"
—Xemnas when activating his Final Limit

In Kingdom Hearts 358/2 Days, Xemnas takes on the role of a playable character rather than a boss, but only in Mission Mode. While controlling Xemnas, the player has the ability to access magic spells, items, abilities, and different weapons via Gears. Xemnas floats rather than walking or running. Xemnas utilizes a basic three-hit combo, attacking with either of his two Ethereal Blades alone, then both left and right together with a short range, and then both together once again in a longer range, creating a possibly devastating combo finisher. His aerial combo is merely repeated left-to-right slashes, each more powerful than the next until a three-hit combo is executed. With certain Gears, he can fire his blades as a combo finisher. Xemnas's Limit Break, All-Vanity, involves Xemnas surrounding himself in a damaging force field. This Limit Break is similar to a damaging tactic used by the Superior that repels enemy attack in his final battle with Sora and Riku in Kingdom Hearts II. His Final Limit version retains the field but now spreads his arms and fires 2 beams of energy from his hands which begin at his left and right move towards his front and back to his left and right, however he moves much slower. This is similar to his Final Mix battle. An interesting note is that he is the only playable character able to project an energy based guard, which is the same barrier seen in the boss battles against him.

Playing as Xigbar

"Hey, not bad!"
—Xigbar when activating his Limit Break
"You had your fun?"
—Xigbar when activating his Final Limit

In Kingdom Hearts 358/2 Days, Xigbar attacks similarly to his boss incarnation in Kingdom Hearts II, and is playable only through Mission Mode. Xigbar is customized through the Gear System along with all other playable characters, attacking in a many different kinds of combos that involve either two shots getting fired from his Arrowguns with each hit, a three round burst with his left hand Arrowgun, or quickly combining his weapons to create what can be called a shotgun (4 shots are fired in different directions all at once). While not particularly powerful, having relatively low strength and defense, he has the highest attack speed and can easily able to pick off opponents from a safe distance. This makes Xigbar however, a strictly ranged character, having no melee attacks. He is also required to reload as his weapons run on finite clips, the highest being 48 and the lowest being 12. Xigbar's Limit Break, Critical Snipe, involves the Nobody combining his two weapons into one and firing powerful shots in rapid succession, his Final Limit is the same but with more powerful and explosive shots. The camera zooms in on Xigbar and is turned left and right by the D-Pad during his Limit Break. The player must aim the shots themselves. Xigbar is also unable to move around once he begins his Limit Break.

Notes and References

  • It should be noted that Dual-Wielding Roxas is also available for gameplay after the player equips the Zero Gear and three ability units.
  • Xion is unlocked by reaching Rookie rank on day 117
  • Riku is unlocked by being promoted to Agent on Day 172.
  • Donald is unlocked by being promoted to Expert on Day 225
  • Goofy is unlocked by being promoted to Master on Day 296
  • King Mickey is unlocked after clearing all missions and the buying of "Return of the King" at the Moogle Shop.
  • Sora is unlocked after fully completing all missions and the buying of "Sora's Awakening" at the Moogle Shop.
  • The selection between solo and multiplayer mission mode was made more clear cut in the English release. Unlike the Japanese version, selecting misson mode in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player to the Wi-fi group menu and the player can continue without other players.
  • During solo mode in the English release, you can earn the Gold Crowns, unlike the Japanese version where you must be playing with others.
  • Certain characters like Dual-Wielding Roxas are weaker in Mission Mode than in Story Mode.
  • It should be noted that most of characters from Story Mode are weaker.

See Also