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Panel System: Difference between revisions

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==Description==
==Description==
The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish, provided that they fit in the grid.
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.


Panels may take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel. For instance, if you place a Doublecast ④ panel, it takes up four spaces, three of which can have certain panels placed inside. In this case, magic would be placed in the empty spaces, allowing you to cast each of those spells two times.
Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.


Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped; if you have three Fire panels equipped, then you can cast Fire three times. When you have run out of casts, you must use an [[Ether]] to replenish them. Ability panels give you many abilities, such as [[Dodge Roll]], [[Glide]], and [[High Jump]]. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels.
===Slot Releasers===
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==List of Panels==
==List of Panels==

Revision as of 03:25, 10 April 2012

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File:Panel2.png
An optimal Panel setup.

The Panel System is the system in Kingdom Hearts 358/2 Days through which the members of Organization XIII upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.

Description

There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.

Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.

Slot Releasers

List of Panels

Item Panels File:DaysItem.png

Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.

Support Panels File:DaysArmor.png

Support panels have two types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission.

Magic Panels File:DaysMagic.png

See also: Magic Panel and Magic

Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.

Ability Panels File:DaysAbility.png

See also: Category:Kingdom Hearts 358/2 Days abilities

Weapon Panels File:DaysGear.png

See also: Gear

Ring Panels File:DaysAccessory.png

See also: Accessory

Material Panels

See also: Item synthesis