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|desc=A Form that handles both the Keyblade and magic.
|desc=A Form that handles both the Keyblade and magic.
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic.
|journalUX=KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic.
|style=kh2
}}
}}
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire.
'''Master Form''' is a [[Drive Form]] that handles both the [[Keyblade]] and [[magic]] which appears in ''[[Kingdom Hearts II]]''. It uses both of your [[party members]], and consumes four of [[Sora]]'s Drive Bars. It represents the fusion of [[Valor Form]] and [[Wisdom Form]],<ref>'''Yen Sid's mirror''': "An image of you possessing all abilities flows into your mind."</ref> and is obtained when Sora reunites with [[Mickey Mouse|King Mickey]] at [[Hollow Bastion]]. Its emblem is a yellow saltire.
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===Abilities===
===Abilities===
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
{{frm-atk-o|o=*|kh2=*}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Action Ability
{{frm-atk|{{nihongo|'''Left-Right Swing'''|マスター左右振り|<br>Masutā Sayū-furi|lit. "Master Left and Right Swing"}}|att|Physical|x0.33→x0.65→x0.33|0.38→0.78→0.38|O→△→△|X→O→O}}
|-
{{frm-atk|{{nihongo|'''Backflip Swing'''|マスター宙返り振り|<br>Masutā Chūgaeri-furi|lit. "Master Somersault Swing"}}|att|Physical|x0.33→x0.33→x0.65|0.38→0.38→0.78|O→O→△|X→X→O}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-atk|{{nihongo|'''V-H Swing'''|マスター縦横振り|<br>Masutā Jūō-furi|lit. "Master Horizontal and Vertical Swing"}}|att|Physical|x0.33→x0.65|0.38→0.78|O→△|X→O}}
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
{{frm-atk-m|kh2=*|{{nihongo|'''Auto Magic Attack'''|オート魔法攻撃|<br>Ōto Mahō Kōgeki}}|Fire/Blizzard|att|Physical|x0.33→x0.5|0.38→0.6|△|X|A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.|Other magic|att|Physical|x0.25|0.3|△|X}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-atk-o|kh2=*|aa=*}}
|-
{{frm-atk|l=*|Master Strike|att|Physical|x0.25→x0.5→x0.25→x0.25<br>→x0.5→x0.25→x0.5→x0.5<br>→x0.25→x0.65→x1.5|0.3→0.6→0.3→0.3<br>→0.6→0.3→0.6→0.6<br>→0.3→0.78→1.8||O|11=Unleashes a powerful finishing combo move that successively attacks a single target.}}
|colspan="2"|'''[[Master Strike]]'''||Lv1||Unleashes a powerful finishing combo move that successively attacks a single target.
{{frm-abi|Master Magic|Powers up magic.}}
|-
{{frm-atk-m|kh2=*|l=*|Disaster|Whirlwind|att|Neutral|x0.1|0.12|X|O|Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.|Blow away|att|Neutral|x1.5|1.8|X|O}}
|colspan="2"|'''[[Master Magic]]'''||Lv1||Powers up magic.
{{frm-grw-o}}
|-
{{frm-grw|Aerial Dodge LV1|1|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
|colspan="2"|'''[[Disaster]]'''||Lv1||Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
{{frm-grw|Aerial Dodge LV2|3|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
|-
{{frm-grw|Aerial Dodge LV3|5|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
|colspan="2"|'''[[Auto Master]]'''||Lv2 <small>(Standard)</small>||Automatically sets the [[Reaction Command]] to Master in a pinch, if Master Form is usable.
{{frm-grw|Aerial Dodge MAX|7|Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.}}
|-
{{frm-abi-o|kh2|sa=*}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Growth Ability
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
|-
{{frm-abi|Endless Magic|Unleashes magic combos endlessly.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
{{frm-abi|Draw|Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.}}
|-
{{frm-abi|MP Hastera|Greatly increases [[MP]] restoration speed after MP is fully consumed.}}
|colspan="2"|'''[[Aerial Dodge LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
{{Atk-c}}
|-
|colspan="2"|'''[[Aerial Dodge LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|-
|colspan="2"|'''[[Aerial Dodge LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|-
|colspan="2"|'''[[Aerial Dodge MAX]]'''||Lv7||Press {{button|c}} in midair to jump again. It is useful for dodging enemy attacks.
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="4"|Support Ability
|-
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" width=70px" style="font-size:12px"|Unlocked
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|colspan="2"|'''[[Synch Blade]]'''||Lv1||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|-
|colspan="2"|'''[[Endless Magic]]'''||Lv1||Unleashes magic combos endlessly.
|-
|colspan="2"|'''[[Air Combo Plus]]'''||Lv1<br>Lv4 <small>(Standard)</small><br>Lv6 <small>(Standard)</small>||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|-
|colspan="2"|'''[[Draw]]'''||Lv1||Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
|-
|colspan="2"|'''[[MP Hastera]]'''||Lv1||Greatly increases [[MP]] restoration speed after MP is fully consumed.
|}
{{-}}


==Strategy==
==Strategy==

Revision as of 09:32, 7 March 2022

Master Form

"A Form that handles both the Keyblade and magic."
Japanese マスターフォーム Sora Master Sprite KHII.png
Master Form Orb KHII.png
Rōmaji Masutā Fōmu

Growth Ability Aerial Dodge
Drive Gauges 4
Allies Required Both


Master Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form lets Sora wield two Keyblades and boosts his magic.

Master Form is a Drive Form that handles both the Keyblade and magic which appears in Kingdom Hearts II. It uses both of your party members, and consumes four of Sora's Drive Bars. It represents the fusion of Valor Form and Wisdom Form,[1] and is obtained when Sora reunites with King Mickey at Hollow Bastion. Its emblem is a yellow saltire.

Design

Master Form turns Sora's clothes into a yellow and black color scheme. The symbols on his pants are three black crosses arranged in a fancy overlapping pattern. When in Master Form on any world, pale yellow sparkles constantly fall off Sora and create somewhat of a streak behind him when running. Also, the floating Keyblade is held in place by a yellow aura surrounding Sora's hand and the Keyblade he is physically holding seems to have deep yellow electricity flowing through it.

Mechanics

Master Form is a balanced Drive Form that allows Sora to wield two Keyblades, one by hand and the other controlled through telekinesis. It is proficient in both melee combat and magic. This form's fighting style is primarily aerial based since all attacks, both physical combos and offensive magic, raise Sora into the air, which means the form has no ground attacks whatsoever. Physical attacks are fast and powerful finishers provide crowd controls effects, such as stun and magnet. Magic is also modified, as combos can be strung forever, disabling magic finishers, and most spells are empowered or altered. In terms of mobility, Sora runs faster than his normal speed and can double jump using his Growth Ability.

Master Form gains experience by collecting Drive Orbs; one point for each small orb and three points for each large orb. Leveling up upgrades the form's Growth Ability, Aerial Dodge, for both itself and Sora's standard form. Leveling up Master Form also grants Auto Master and two Air Combo Plus abilities to Sora's standard form.

Abilities

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Left-Right Swing (マスター左右振り
Masutā Sayū-furi
?, lit. "Master Left and Right Swing")
Attack Command Physical x0.33→x0.65→x0.33 0.38→0.78→0.38 O→△→△ X→O→O
Backflip Swing (マスター宙返り振り
Masutā Chūgaeri-furi
?, lit. "Master Somersault Swing")
Attack Command Physical x0.33→x0.33→x0.65 0.38→0.38→0.78 O→O→△ X→X→O
V-H Swing (マスター縦横振り
Masutā Jūō-furi
?, lit. "Master Horizontal and Vertical Swing")
Attack Command Physical x0.33→x0.65 0.38→0.78 O→△ X→O
Auto Magic Attack (オート魔法攻撃
Ōto Mahō Kōgeki
?)
Fire/Blizzard Attack Command Physical x0.33→x0.5 0.38→0.6 X

Other magic Attack Command Physical x0.25 0.3 X
A technique that automatically appears when you use magic. The power and the number of attacks are different for each magic spell.
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Master Strike Attack Command Physical x0.25→x0.5→x0.25→x0.25
→x0.5→x0.25→x0.5→x0.5
→x0.25→x0.65→x1.5
0.3→0.6→0.3→0.3
→0.6→0.3→0.6→0.6
→0.3→0.78→1.8
O
Unleashes a powerful finishing combo move that successively attacks a single target.
Master Magic Powers up magic.
Disaster Whirlwind Attack Command Neutral x0.1 0.12 X O

Blow away Attack Command Neutral x1.5 1.8 X O
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage.
Growth Abilities
Ability LV Learned Description
Aerial Dodge LV1 LV1 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV2 LV3 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge LV3 LV5 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Aerial Dodge MAX LV7 Press Circle in midair to jump again. It is useful for dodging enemy attacks.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Endless Magic Unleashes magic combos endlessly.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Draw Draws in and obtains nearby orbs. Equip 2 to obtain far orbs.
MP Hastera Greatly increases MP restoration speed after MP is fully consumed.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy

With its aerial fighting style, Master Form is especially useful against airborne enemies. The Hero's Crest Keyblade is a solid choice for this form due to its Air Combo Boost ability. Its Disaster finisher is an excellent crowd control attack with its ability to draw in enemies. With its Master Magic ability, Sora is much more mobile when casting offensive magic, allowing for good hit-and-run tactics.

Since Master Form levels by collecting drive orbs, try and fight enemies that drop lots of orbs and can be defeated quickly. If Sora has the Drive Converter and Jackpot abilities, which can be acquired through leveling up and by respectively equipping the Sweet Memories (Kingdom Hearts II Final Mix only) and Wishing Lamp Keyblades, he can continuously use the Stop Dice and Begin Game Reaction Commands on Gamblers to obtain quick drive orbs while in Master Form. The best Keyblades for training Master Form are the more balanced: Oathkeeper, Bond of Flame, and Ultima Weapon. Hollow Bastion is a great place to train, as well as the Land of Dragons, as the explosives drop drive orbs as well. Crimson Jazzes and Morning Stars in particular are good prey. It's wise to avoid using Master Form against bosses, and instead use Valor Form which can be leveled up in the fight. In Kingdom Hearts II Final Mix, the balloons within the Cavern of Remembrance drop Drive Orbs when attacked, making it another solid spot to train Master Form.

When using Master Form for proper combat, it is best to equip balanced Keyblades. The Fatal Crest Keyblade allows Master Form to engage in endless combos due to its Berserk Charge ability; combined with Master Form's innate Endless Magic ability, Sora becomes able to attack enemies without pause until the Form gauge depletes.

Notes and references

  1. ^ Yen Sid's mirror: "An image of you possessing all abilities flows into your mind."