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==Mechanics==
==Mechanics==
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Anti Form originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> Anti Form is also the only Form that will activate if Form is used while in MP Charge state, though once Final Form is made available it can also appear. However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. It is also impossible for Sora to enter Anti Form while an unconscious ally is on the field, or if he was trying to change to Final Form. Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Anti Form will instead revert back to Standard Form.
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Anti Form originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref> However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. It is also impossible for Sora to enter Anti Form while an unconscious ally is on the field, or if he was trying to change to Final Form. Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Anti Form will instead revert back to Standard Form.  


Unlike the other Growth Abilities, Anti Form's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Return to normal". Furthermore, Sora cannot pick up HP Balls while in Anti Form, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Anti Form, he takes 50% more damage from attacks, and doesn't gain experience from defeated enemies.
Unlike the other Growth Abilities, Anti Form's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Return to normal". Furthermore, Sora cannot pick up HP Balls while in Anti Form, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Anti Form, he takes 50% more damage from attacks, and doesn't gain experience from defeated enemies.

Revision as of 17:58, 22 February 2012

This article is about the penalty form from Kingdom Hearts II.
You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded.

Anti Form (アンチフォーム Anchi Fōmu?) is a Drive Form which appears in Kingdom Hearts II. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart[1], and is obtained along with Sora's new clothes at Mysterious Tower.

Appearance

Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.[2] Specifically, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps.

Costume changes
  • Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face. Only his eyes can be seen clearly.
  • Halloween Town: Sora's mask takes the form of a Shadow Heartless' head.
  • Christmas Town: A Heartless emblem appears on Sora's Santa hat. On the sprite, however, the Anti Form sleeve pattern appears on his Santa hat.
  • Space Paranoids: Sora's armor turns black and the circuits become dark purple.

Mechanics

Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, or Master Form, based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, or Master Form is activated, but is reduced by 10 when Final Form is used. Gameplay-wise, the Anti Form exists as a consequence of abusing the Drive system, and is meant to be "strong but troublesome".[2] However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. It is also impossible for Sora to enter Anti Form while an unconscious ally is on the field, or if he was trying to change to Final Form. Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and consuming Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form.

Unlike the other Growth Abilities, Anti Form's "Anti Glide" ability cannot be leveled and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic; in fact, it cannot use any commands beyond "Attack" and "Return to normal". Furthermore, Sora cannot pick up HP Balls while in Anti Form, meaning he is completely unable to heal in any way. Although Sora moves at twice his normal speed while in Anti Form, he takes 50% more damage from attacks, and doesn't gain experience from defeated enemies.

Percentages
Anti Points Anti Form Probability
0-4 0%
5-9 10%
10+ 25%
Modifiers
Change to Valor, Wisdom, Limit, or Master Form +1
Change to Anti Form -4
Change to Final Form -10
Obtain new form (excluding Final Form) Drop to 0
Change form when ally is unconscious 0
During scripted battle x2 (during battle)
Fight Pete, Captain Barbossa, or Hades x0 (during battle)
Fight an Organization XIII member x5 (during battle)
Fight Xemnas (Armored) x10 (during battle)

Abilities

Attacks
Attack Attribute Description
Scratch Weapon Automatic ground combo move. Sora executes a double scratch, a rolling attack while holding his feet, finishing with a hammer-like attack with both hands.
Kick-Up Weapon Automatic ground combo move. When the enemy is at long range, Sora scratches and repels the enemy with an upward kick.
Dance Kick Weapon Automatic Ground combo move. When numerous enemies are nearby, Sora spin-kicks repeatedly.
Side Spin Ground combo move. Pressing Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Wild Dance Ground combo finishing move. Sora moves around the enemy and scratches repeatedly, finshing with a diving attack.
Ground Flash Weapon Ground combo finishing move. When various enemies are nearby, Sora quickly scratches and repels them.
Air Dance Kick Weapon Automatic air combo move. Sora kicks an enemy, then does a dash attack through him.
Air Giant Wheel Weapon Automatic air combo move. Sora rapidly spins around an invisible axis, attacking with his feet.
Air Wild Dance Air combo finishing move. Sora scratches an enemy and finishes with a diving attack.
Midair Doom Dark Air combo finishing move. Sora launches a blast of dark magic below him, hitting all enemies around.
Growth Ability
Ability Description
Anti Glide By pressing Square on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.

Strategy

When using Anti Form, the lack of any method of healing means that the player's main goal will be to evade the enemies. Although Anti Form's high speed and Anti Glide ability make it easy to stay safe through simply evading the enemy's attacks, its quick combos will often let it keep an enemy stunned while also dealing damage, and can also deflect many attacks automatically. Furthermore, several of Anti Form's attacks have a neutral or dark attribute, allowing them to break through enemies which are immune to the weapon-attribute, like the Large Body.

Notes and references

  1. ^ Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
  2. ^ a b Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."