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Reaction Command

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The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.

Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing Triangle in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press Triangle the moment it appears; in Kingdom Hearts II, one can press Triangle until the command is initiated, suffering no penalty if Triangle is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing Triangle too early during the execution of a Sleight prevents the attack from being completed.

Kingdom Hearts

Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix.

General reaction commands

Command Description Context
Talk (はなす Hanasu?) Speak with a non-playable character. When near a non-playable character.
Open (あける Akeru?) Open a Treasure Chest. When near a Treasure Chest.
Open a window. When near the window inside Pooh's House
Examine (しらべる Shiraberu?) Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Save (セーブ Sēbu?) Open the save menu. When standing on a Save Point.
Lift (もちあばる Mochiabaru?) Lift a barrel, a pot, a pumpkin, or a crate. When near a barrel, a pot, a pumpkin, or a crate.
Throw (なばる Nabaru?) Throw a barrel, a pot, a pumpkin, or a crate. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) When carrying a barrel, a pot, a pumpkin, or a crate.
Trinity (トリニティ Toriniti?) Use a Trinity Mark. When standing in front of a Trinity Mark.
Mail Card Mail a Postcard to receive a prize. When near the Mailbox in the First District.
Drink Drink from a bottle. Results in growth or shrinkage. When near a bottle on the table in the Bizarre Room.
Move Move a piece of furnature aside. When large and near a bed or a clock in the Bizarre Room.
When near a dresser in Aladdin's House. Can only be moved once.
Move the Teddy Bear from one chair to another. When large and near the Teddy Bear in the Bizarre Room.
Read Open a book and view its contents. When near a book in the Bizarre Room.
Go to a specific area in the 100 Acre Wood. In the hub of 100 Acre Wood.
Take Pick a fruit from a tree. When large and near the branch with an edible fruit in Lotus Forest.
Take a book from a shelf. When near an out-of-place book on a bookshelf in the Library in Hollow Bastion.
Eat Eat the fruit you picked. Results in shrinkage. When near an edible fruit in Lotus Forest.
Turn Turn on a faucet. A vase grows from the floor as a result. When near a faucet on a wall in the Bizarre Room.
Spin the revolving plate inside one of the pillars. With luck, the prize is a Treasure Chest. When near a revolving plate in the Library in Hollow Bastion.
Touch Touch a lamp with the Keyblade. The lamp lights up and an additional effect takes place. When near a lamp on a wall or on the ceiling in the Bizarre Room.
Touch an Ape Statue with the Keyblade. The crystal it holds lights up and a pathway is revealed. When near an Ape Statue in the Cave of Wonders.
Call If Aladdin is in the party, Abu will touch an Ape Statue out of Sora's reach. The crystal it holds lights up and a pathway is revealed. When facing an unreachable Ape Statue in the Cave of Wonders.
If Beast is in the party, he will smash through a damaged wall to reveal a pathway. When near a damaged wall in Hollow Bastion.
Sit Sit in a chair. Depending on the chair you sit in, you will either receive prizes or encounter Heartless. When near a chair in the Tea Party Garden.
Release Unlatch a door to open it. When near the door on the ceiling in the Bizarre Room.
Insert the Keyblade into a lock to open it. When near a lock in Agrabah.
Activates certain mechanisms. When near an ice switch in Hollow Bastion.
Jump On Jump onto a swinging vine. When near a swinging vine in the Vines or Vines 2.
Jump Next Jump from one swinging vine to another swinging vine. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) When on a swinging vine in the Vines or Vines 2.
Jump Off Jump from a swinging vine to a leafy branch. (While this is a context-sensitive command, it wasn't implemented as a Reaction Command.) When on the last sequential swinging vine in the Vines or Vines 2.
Pull Ring a bell. When near the rope in the bell tower above the Gizmo Shop.
When near Jack's doorbell in Guillotine Square.
Pull Out Pull a vegetable from the ground. A Potion or Elixir may be buried underneath. When near a Cabbage or Pumpkin in the garden in front of Rabbit's House.
Grab On Grab the dolphin's dorsal fin to gain fast transportation, powerful enough to swim against currents. When near the dolphin in Atlantica.
Get In Hop into the bathtub to return to Oogie's manor entrance without having to go through the sewer. When near the bathtub in Oogie's Manor.
Push Press the button on the wall. When near the button on the wall in the library in Hollow Bastion.

Battle reaction commands

Command Description Context
Sonic (ソニック Sonikku?) Begin a Sonic Blade attack. Up to a small distance from an enemy.
Rave (レイヴ Reivu?) Continue a Sonic Blade attack for up to five additional hits. After the Sonic command is selected.
Blast (フィニッシュ Finisshu?, lit. "Finish") Finish a Sonic Blade attack with an even more powerful finisher. After the fifth Rave command is selected.
Arcanum (アルカナム Arukanamu?) Begin an Ars Arcanum attack. Close to an enemy.
Bash (ブレイク Bureiku?, lit. "Break") Continue an Ars Arcanum attack for up to five additional hits. Each hit is different, with the fifth one providing a more powerful blow. After the Arcanum command is selected.
Finis (ジ・エンド Ji Endo?, lit. "The End") Finish an Ars Arcanum attack with an even more powerful finisher. After the fifth Bash command is selected.
Strike (ストライク Sutoraiku?) Begin a Strike Raid attack. Up to a long distance from an enemy.
Raid (レイド Reido?) Continue a Strike Raid attack for up to three additional hits. After the Strike command is selected.
Judgment (ジャッジメント Jajjimento?) Finish a Strike Raid attack with an even more powerful finisher. After the third Raid command is selected.
Ragnarok (ラグナロク Ragunaroku?) Begin a Ragnarok attack. Beneath an enemy.
Impact (インパクト Inpakuto?) Finish a Ragnarok attack with a salvo of beams that attack the target. After the Ragnarok command is selected.
Trinity (トリニティ Toriniti?) Begin a Trinity Limit attack. Near your Party Members.
Charge Up Hold the button down to begin a Proud Roar attack. Near Simba.
Proud Roar Execute a Proud Roar attack. Power is dependent on the amount of time the Charge Up command is depressed. After the Charge Up command is released.
Showtime Execute a Showtime attack. Near Genie.
Splash Hold the button down to execute a Splash attack. While riding on Dumbo's back.
Fire Breath Hold the button down to execute a Fire Breath attack. With Mushu on Sora's head.

Event-specific reaction commands

Command Description Context
Rush Move quickly to the location of Pooh or Tigger. When next to the large tree root in the Pooh's Hunny Hunt Mini-Game in the 100 Acre Wood.
When next to an un-buried carrot in the Block Tigger Mini-Game in the 100 Acre Wood.

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Kingdom Hearts Chain of Memories

Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version. Unlike in other games, the names of most of these commands do not show up when the command is available.

General reaction commands

Command Description Context
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.

Battle reaction commands

Command Description Context
Stock Stock a card to use in a Sleight. When there are less than three cards stocked up.
Combo Use your stocked cards to perform a Combo. When there are three cards stocked up that don't result in a sleight.
Sleight (ストック技 Sutokku Gi?, lit. "Stock Technique") Use your stocked cards to perform a sleight. The sleight used depends on the combination of the stocked cards. When there are three cards stocked up that result in a sleight.
Press! Continue a Sleight that uses more than one hit. After a multi-step sleight has been activated.
Finish! Finish a Sleight that uses more than one hit. After all other "Press!" commands in the sleight have been used.

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Event-specific reaction commands

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Kingdom Hearts II

General reaction commands

Command Description Context
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.
Open (あける
Akeru
?)
Open a Treasure Chest. When near a Treasure Chest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.

Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts Birth by Sleep

General reaction commands

Command Description Context
Talk (はなす
Hanasu
?)
Speak with a non-playable character. When near a non-playable character.
Open (あける
Akeru
?)
Open a Treasure Chest. Large chests initiate an animation; Terra forcefully taps the chest, Ventus throws his Keyblade in the air before tapping the chest, and Aqua twirls her Keyblade like a baton before tapping the chest. When near a Treasure Chest.
Examine (しらべる
Shiraberu
?)
Interact with an object in the field. Sometimes triggers a cutscene. When near an interactive object.
Save (セーブ
Sēbu
?)
Open the save menu. When standing on a Save Point.
Shop (かいもの
Kaimono
?)
Open the shop menu. When near a Moogle.
Use Transporter ([citation needed]
[citation needed]
?)
Teleport between the two platforms in the Hub of the Mirage Arena. When standing on the circles at the edge of each platform.
Log In ([citation needed]
[citation needed]
?)
Open the menu to choose a Mirage Arena event. When near the machine in the Hub.
Start ([citation needed]
[citation needed]
?)
Begin a Mirage Arena event. When standing in the centre of the Hub after choosing a Mirage Arena event.
Proceed (先へすすむ
Sakiesusumu
?)
Continue to the Foyer. When Terra is near Cinderella after escorting her to the end of the Corridor.
Goal (ゴール!
Gōru!
?)
End an escort sequence. When Ventus is near Snow White after escorting her to the small clearing in the Deep Woods or when Aqua is near Jaq after escorting him to the entrance of the mousehole in the Wardrobe Room.

Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts Dream Drop Distance

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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