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Limit Form: Difference between revisions

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|romaji=Rimitto Fōmu
|romaji=Rimitto Fōmu
|fr=Limit Form
|fr=Limit Form
|es=Límite Forma
|es=Forma Suma
|ability=Dodge Roll
|ability=Dodge Roll
|drive=4
|drive=4

Revision as of 21:57, 9 December 2014

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Issues: Rewrite "tips" and "mechanics" to more resemble AntiForm (see talk page); rewrite abilities based on guide and abilities article; add status screen description

Limit Form

"A Form specializing in Limit attacks."
Japanese リミットフォーム Sora Limit Sprite KHIIFM.png
Limit Form Orb KHIIFM.png
Rōmaji Rimitto Fōmu

Growth Ability Dodge Roll
Drive Gauges 4
Allies Required None


Limit Form is a Drive Form which appears in Kingdom Hearts II Final Mix. It uses neither of your team members, and consumes four of Sora's Drive Bars. It represents Sora's past,[1] and is obtained along with the Oathkeeper at Twilight Town, after Sora learns about Kairi's abduction. Its emblem is a silver crown.

Appearance

Main article: Form:Sora

Limit Form changes Sora's clothes into the same colors and style of the clothes he wore in Kingdom Hearts and Kingdom Hearts: Chain of Memories. However, a red crown appears on his knees, whereas in the previous games there were none. This is the only Drive Form where Sora has no auras of light surrounding him, although whenever he enters a new area, his torso glows red for a short time and a few specks of light fall off of him.

Mechanics

Limit Form is gained after the second visit to Twilight Town. In this form, Sora's Magic commands are replaced with "Limit" commands, whereby special abilities from Kingdom Hearts can be accessed for a set MP cost. Limit Form gains one experience point for every successful use of Sora's limit. Limit Form is also the only form that lets Sora use the Guard and Dodge Roll abilities.

As with Valor Form, Limit Form disables the use of magic, preventing the user from using Cure. However, each hit from a Limit recovers some HP, even if it misses, making Limits an effective way to recover HP above 1 in a tight situation.

Most Limit attacks do not have invincibility frames as they did in Kingdom Hearts, with the exception of Sonic Blade. This form secretly has the ability to jump just a bit higher than normal form, however, once High Jump Lv2 is obtained, it won't matter much[citation needed] Template:Section-stub

Abilities

Ability Description
Sonic Blade Limit command (Circle) - Quickly dash up to seven times with the Keyblade. Sora is invulnerable during the dashes. (60 MP)
Ars Arcanum Limit command (Triangle) - Perform a massive Keyblade Combo upon the enemy. (75 MP)
Strike Raid Limit command (Square) - Throw the Keyblade up to five times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher. (65 MP)
Ragnarok Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage. (80 MP)
Zantetsuken Finishing move - A powerful thrust, the strongest single-hitting finishing move in the game.
Ripple Drive Finishing move - Hits multiple enemies with an aura attack.
Hurricane Period Aerial finishing move - Sora spins with the Keyblade 1080° vertically.
Zantetsu Counter After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, multiple combo finishers may be performed.
Reflect Guard Allows Guarding during a ground Combo.
Guard Press Square to deflect an enemy attack. Uses the Kingdom Hearts animation instead of the Kingdom Hearts II animation.
Slapshot Automatic ground combo attack - Very fast diagonal slash.
Slide Dash Dash toward an enemy with a swift attack.
Aerial Sweep Performs a spinning air-attack against nearby flying enemies while on the ground.
Ability Description
Dodge Roll Sora executes a quick roll in a short distance; all attacks are negated during the period of rolling.
Ability Description
HP Gain Every successful hit with a Limit Ability increases HP. Hits do not have to damage enemies to restore HP (i.e. limit attacks landed against invulnerable opponents restore HP).
Draw Attracts Munny/HP/MP/Drive orbs to this character.
Lucky Lucky Increases item drop rate by 50%.
MP Rage MP recovers every time this character is hit (inactive while recharging).
MP Haste MP recharges 25% faster.

Strategy

To effectively level up Limit Form, equip as many Form Boosts as possible before engaging in battle, including Oathkeeper, and repeatedly use the Sonic Blade limit, which costs the least amount of MP to use, until you have no MP left. Return to a Save Point to recover your MP before returning to battle. Repeat the process until your Form gauge is about to run out, then leave the world and return to refill the Drive Gauge to maximum. Continue in this way until Limit Form reaches the level you want.

As this form is exclusive to Kingdom Hearts II Final Mix, it is recommended to make use of all the additions that are exclusive to Kingdom Hearts II Final Mix to level up Limit Form: the best places to level up are in the Cavern of Remembrance, where there is an abundance of Heartless, and in the Treasure Room in Agrabah, where Mushroom No. 5 can be found. The latter is recommended as the player has the benefit of a nearby Save Point, and can always use it to return to the World Map if Sora's Drive Gauge is low.

Because Limit Form doesn't require any party members, the Battle of the 1000 Heartless can be very effective to level up.

Another good way to level up this form is to go to the Altar of Naught if the player has defeated Xemnas's first form. Exiting the Altar of Naught will lead to Ruin and Creation's Passage. By using Limit Form when the Nobodies, many of whom are Berserkers, appear, Limits can be used until all Nobodies in the top area leading to the Altar of Naught are defeated, or the MP gauge runs out. Entering the Altar of Naught will immediately fill up the Drive Gauge, and the player can repeat this for a simple way to level up Limit Form.

Notes and references

  1. ^ Yen Sid's mirror: "An image of you obtaining old powers flows into your mind."