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Double Form resembles a fusion of [[Light Form]] and [[Dark Form]], with Light Form on Sora's right side and Dark Form on his left. He wields Oathkeeper with his right hand and Oblivion with his left; however, in situations in which he has to use one hand, he will wield the Keyblade that triggered the Formchange in his right hand.
Double Form resembles a fusion of [[Light Form]] and [[Dark Form]], with Light Form on Sora's right side and Dark Form on his left. He wields Oathkeeper with his right hand and Oblivion with his left; however, in situations in which he has to use one hand, he will wield the Keyblade that triggered the Formchange in his right hand.


A heart symbol is visible on Sora's sleeves and hood; on the hood, the heart is half in black on Sora's left side, and half outlined in silver on his right side. While the coat largely resembles Light Form, the left sleeve is black. The pants are black on the left and grey on the right, with grey back pockets; white kanji are imprinted on the front of each pant leg, with the kanji for "darkness" (闇) on the left side and the kanji for "light" (光) on the right side. The shoes are a fusion of Light Form and Dark Form's, with white collars, black toe boxes and heels outlined in white, and grey vamps and quarters.
A heart symbol is visible on Sora's sleeves and hood; on the hood, the heart is half in black on Sora's left side, and half outlined in silver on his right side. While the coat largely resembles Light Form, the left sleeve is black. The pants are black on the left and grey on the right, with grey back pockets; white kanji are imprinted on the front of each pant leg, with the kanji for "darkness" (闇) on the left side and the kanji for "light" (光) on the right side. The shoes are a fusion of Light Form and Dark Form's, with white collars, black toe boxes and heels outlined in white, and grey vamps and quarters. Double Form alters Sora's appearance in other worlds:


<!--Appearance in Other Worlds:
*In his [[Toy Box]] form, his jacket is mostly white with black shoulders, gloves, and pockets. His pants are grey with white pockets, and his shoes are white and black.
*In his [[Monstropolis]] form, his jacket is black and grey with white sleeves and pockets. His fur is grey with alternative white and black stripes, while his hair is black with white tips.
*In his [[The Caribbean]] form, his coat silver has white cufflinks. The insides of his coat are white on his right side with the kanji for "light" (光), and black on the left with the kanji for "darkness" (闇). His undershirt is black on his right side and white on the left. His hat has a heart on it.


Toy Box Double Form turns Sora's shirt and arms white, his shoulders and gloves black, and his pants grey.
Monstropolis Double Form turns Sora's fur grey with alternative white and black stripes. His hair is a dark brown color. Sora's hood retains the half-silver/half-black heart on the back.
The Caribbean Double Form turns half of Sora's coat silver and half of it black. Half of the inside of the cloak has the kanji for light, and the other half has the kanji for darkness. His hat has a heart on it.
-->
==Mechanics==
==Mechanics==
[[File:FC Sprite Double Form KHIII.png|left|200px]]
[[File:FC Sprite Double Form KHIII.png|left|200px]]

Revision as of 22:16, 15 February 2022

Double Form
Japanese ダブルフォーム Sora Double Sprite KHIII.png
Rōmaji Daburu Fōmu

Keyblades Oathkeeper, Oblivion

Double Form is a Formchange in Kingdom Hearts III, triggered by the Oathkeeper and Oblivion Keyblades. It transforms Sora's clothes into a fusion of Light Form and Dark Form, and allows him to dual-wield Oathkeeper and Oblivion and harness the powers of both light and darkness.

Oathkeeper and Oblivion's Formchanges are nominally different: Double Form OKP (ダブルフォームY Daburu Fōmu Y?, lit. "Double Form Y") for Oathkeeper, and Double Form OBV (ダブルフォームS Daburu Fōmu S?, lit. "Double Form S") for Oblivion.

Design

Double Form resembles a fusion of Light Form and Dark Form, with Light Form on Sora's right side and Dark Form on his left. He wields Oathkeeper with his right hand and Oblivion with his left; however, in situations in which he has to use one hand, he will wield the Keyblade that triggered the Formchange in his right hand.

A heart symbol is visible on Sora's sleeves and hood; on the hood, the heart is half in black on Sora's left side, and half outlined in silver on his right side. While the coat largely resembles Light Form, the left sleeve is black. The pants are black on the left and grey on the right, with grey back pockets; white kanji are imprinted on the front of each pant leg, with the kanji for "darkness" (闇) on the left side and the kanji for "light" (光) on the right side. The shoes are a fusion of Light Form and Dark Form's, with white collars, black toe boxes and heels outlined in white, and grey vamps and quarters. Double Form alters Sora's appearance in other worlds:

  • In his Toy Box form, his jacket is mostly white with black shoulders, gloves, and pockets. His pants are grey with white pockets, and his shoes are white and black.
  • In his Monstropolis form, his jacket is black and grey with white sleeves and pockets. His fur is grey with alternative white and black stripes, while his hair is black with white tips.
  • In his The Caribbean form, his coat silver has white cufflinks. The insides of his coat are white on his right side with the kanji for "light" (光), and black on the left with the kanji for "darkness" (闇). His undershirt is black on his right side and white on the left. His hat has a heart on it.

Mechanics

FC Sprite Double Form KHIII.png

In Kingdom Hearts III, Double Form OKP is the second Formchange of the Oathkeeper Keyblade following Light Form, while Double Form OBV is the second Formchange of the Oblivion Keyblade following Dark Form. Double Form's fighting style is very similar to Roxas's fighting style.

The Finish command has Sora raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.

Abilities

Actions
Ability Description
Aerial Sweep Launch a horizontal spinning attack toward a target high above.
Spinning Strike Launch a vertical spinning attack toward a target down below.
Launching Thrust While performing a combo, press Circle to launch enemies into the air.
Combo Master Continue combos even if your swings miss the enemy.
Guardbreaker Prevent your weapon from being deflected.
Dark Syphon Recover MP when you take dark damage. Stack the ability to increase its effect.
Hidden Potential Gain additional Strength and Magic when battling powerful foes.
Form Actions
Ability Description
Double Blast Unleash a forward shockwave to send enemies flying. Your magic stat determines damage. (Combo finisher)
Equilibrium Burst Call forth both the light and darkness to attack the enemy. Your magic stat determines damage. (Combo finisher)
Flash Charge A sweeping strike followed by a devastating thrust. Your magic stat determines damage. (Combo finisher)
Mirage Thrust Pierce the enemy with light and darkness. Your magic stat determines damage. (Combo finisher)
Dual Guard Press Square to guard against attacks from all directions.
Dual Smasher Press X after a successful block to counter with crossed Keyblades. (Reprisal ability)
Sonic Step While grounded, tilt Left Stick and press Square to roll in that direction and evade attacks.
Ultimate Finish Unlock your Keyblade’s full potential and perform a powerful move.

Strategy

Double Form is an ideal late-game Formchange. Though it doesn't quite match up to the immense damage output of Ultimate Form, Double Form is a viable alternative due to allowing Sora to stay in Form for longer, with Double Form acting as a secondary Formchange after the duration of Light or Dark Form. Combined with high single target damage output, high mobility, and solid defensive options, Double Form is optimal to use for many tough boss fights.

Some caution should be used when in Double Form, as the final combo finisher Mirage Thrust's long animation can cause Sora to become vulnerable in the event of an enemy counterattack. It's advised to keep this in mind for enemies that will counter at the end of a combo.