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| ===[[Hook]]=== | | ===[[Captain Hook]]=== |
| [[Image:Captain Hook (Enemy) (card).png]] | | [[Image:Captain Hook (Enemy) (card).png]] |
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Revision as of 22:42, 27 November 2009
Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy.
Enemy cards are kept in a separate deck.
In Kingdom Hearts Re:Chain of Memories, eight new enemy cards are available. The first new one is Zexion, which is obtained by defeating Zexion in the Destiny Islands, while the rest are the Organization XIII members that made their debut in Kingdom Hearts II. However, the cards of the members revealed in Kingdom Hearts II cannot be obtained until Kingdom Hearts II Final Mix has been cleared. In the English version, there must be a Kingdom Hearts II save file in the memory card.
Normal Enemy Cards
Effect: Incremetor
Description: Increase the value of all cards by 1.
Duration: 2 reloads.
CP: 25 CP
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Effect: Combo Plus
Description: Add an extra hit to normal combos.
Duration: 3 reloads.
CP: 20 CP
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Effect: Guard
Description: Deflect frontal physical attacks and completely nullify damage.
Duration: 1 reload.
CP: 40 CP
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Effect: Fire Boost
Description: Increase the strength of Fire abilities.
Duration: 1 reload.
CP: 20 CP
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Effect: Blizard Boost
Description: Increase the strength of Blizzard abilities.
Duration: 1 reload.
CP: 20 CP
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Effect: Thunder Boost
Description: Increase the strength of Thunder abilities.
Duration: 1 reload.
CP: 20 CP
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Effect: Cure Boost
Description: Increase the potency of Cure abilities.
Duration: 1 reload.
CP: 20 CP
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Effect: Retrograde
Description: Reverse the value of all cards valued 1-9 (1 becomes 9, 2 becomes 8 etc.); no change for 0 valued cards.
Duration: 1 reload.
CP: 40 CP
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Effect: Draw
Description: Attract fallen cards and items for easy retrieval.
Duration: 5 reloads
CP: 10 CP
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Effect: Reload Kinesis
Description: Reload while in motion.
Duration: 3 reloads.
CP: 30 CP
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Effect:Combo Finish
Description: Make any normal attack as strong as a finishing blow.
Duration: 1 reloads.
CP: 30 CP
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Effect: Back Attack
Description: increase attack damage when striking enemy from behind.
Duration: 2 reloads.
CP: 40 CP
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Effect: Quickload
Description: Reload cards instantly
Duration: 3 reloads.
CP: 30 CP
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Effect: Drain
Description: Absorb enemy's HP while striking with attack cards, but enemy drop lesser items.
Duration: 1 reload.
CP: 35 CP
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Effect: Random Values
Description: Randomize the value of the cards you use.
Duration: 1 reload.
CP: 20 CP
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Effect: Decrementor
Description: Decrease the values of all cards by 1.
Duration: 1 reload.
CP: 15 CP
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Effect: Auto-Reload
Description: Automatically reload cards when they run out.
Duration: 1 reload.
CP: 30 CP
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Effect: Float
Description: Alter gravity to increase jumping ability.
Duration: 3 reloads.
CP: 15 CP
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Effect: Vanish
Description: Becomes invisible and reduce your chances of being hit.
Duration: 1 reload.
CP: 30 CP
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Effect: All Zeros
Description: Changes the value of all cards to zero.
Duration: 1 reload.
CP: 30 CP
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Effect:Item Bracer
Description: Stop enemies from breaking the Item Cards you use.
Duration: 3 reloads.
CP: 30 CP
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Chain of Memories
Effect: Card Blind
Description: Hide the cards you hold from hostile eyes.
Duration: 3 reloads.
CP: 25 CP
Re:Chain of Memories
Effect: Duel Trigger
Description: Next card activates card duel regardless of the number
Duration: 1 reload
Note: Re:CoM Reverse/Rebirth in Atlantica only
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Effect: Protect
Description: Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.
Duration: 1 reload.
CP: 25 CP
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Effect: Reload Lock
Description: Reload cards without increasing the reload counter.
Duration: 3 reloads.
CP: 25 CP
Note: In Re:CoM it only lasts 1 reload but incorrectly states in the Journal it lasts 3.
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Effect: Magic Boost
Description: Forfeit summon card use to power magic cards.
Duration: 1 reload.
CP: 30 CP
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Effect: Bio
Description: Causes enemy(s)'s HP to drop gradually.
Duration: 1 reload.
CP: 25 CP
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Effect: Hyper Healing
Description: Restore some HP every time you use a friend card.
Duration: 3 reloads.
CP: 25 CP
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Effect: Random Flush
Description: Activate a random card effect.
Duration: 1 reload.
CP: 20 CP
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Effect: Leaf Bracer
Description: Stop enemies from breaking Cure abilities you use.
Duration: 1 reload.
CP: 35 CP
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Effect: Reload Haste
Description: Subtract two digits from the reload counter.
Duration: 1 reload.
CP: 25 CP
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Effect: Summon Boost
Description: Forfeit magic card use to power up summon cards.
Duration: 1 reload.
CP: 20 CP
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Boss Enemy Cards
Effect: Wide Attack
Description: Slightly increase the range of attack cards.
Duration: 30 attacks.
CP: 30 CP
Obtained By: Beat Guard Armour in Traverse Town.
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Effect: Dispel
Description: Breaks an opponent's card without fail.
CP: 60 CP
Obtained By: Beat Parasite Cage in Monstro.
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Effect: Value Break
Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card.
Duration: 10 breaks.
CP: 25 CP
Obtained By: Beat Trickmaster in Wonderland.
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Effect: Mimic
Description: Copy the cards your opponent is using. Nothing happens if your opponent has no card in play.
CP: 99 CP
Obtained By: Beat Darkside in Destiny Island.
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File:Card Soldier (card).png
Effect: Attack Haste
Description: Increase the swing speed of attack cards.
Duration: 30 attacks
CP: 55 CP
Obtained By: Beat Card Soldiers in Wonderland.
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File:Hades (Enemy) (card).png
Effect: Berserk
Description: Boost the power of attack cards when low on HP (when the gauge is flashing red).
Duration: 30 attacks
CP: 40 CP
Other Information: Immune to fire; stunned by Ice element.
Obtained By: Beat Hades in Olympus Coliseum
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Effect: Attack Bracer
Description: Stop enemies from breaking the attack cards you use.
Duration: 20 attacks.
CP: 65 CP
Obtained By: Beat Jafar in Agabrah
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File:Oogie Boogie (Enemy) (card).png
Effect: Regen
Description: Gradually restore HP. HP returns more quickly when low.
Duration: 10 uses
CP: 40 CP
Obtained By: Beat Oogie Boogie in Halloween Town.
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File:Ursula (Enemy) (card).png
Effect: Shell
Description: Halves the damage taken from magical attacks from the enemy. Summon Magic deals normal damage.
Duration: 5 hits taken.
CP: 50 CP
Obtained By: Beat Ursula in Atlantica.
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File:Captain Hook (Enemy) (card).png
Effect: Second Chance
Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left.
Duration: 3 uses.
CP: 35 CP
Other Information: Resistant to Lightning; Stunned by Fire element.
Obtained By: Beat Captain Hook in Neverland.
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Effect: Overdrive
Description: Sacrifice reload speed to power up attack cards.
Duration: 30 attacks.
CP: 70 CP
Obtained By: Beat Dragon Maleficent in Hollow Bastion.
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File:Riku Replica (Enemy) (card).png
Effect: Sleight Lock
Description: Keep cards used in sleights available for reloading.
Duration: 5 sleights
CP: 80 CP
Other Information: Resistant to Fire, Ice, and Lightning element.
Obtained By: Beat Riku Replica for the fourth time in Castle Oblivion (Sora only).
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File:Axel (Enemy) (card).png
Effect: Quick Recovery
Description: Use cards even while staggering from damage.
Duration: 10 hits taken
CP: 75 CP
Other Information: Immune to fire element; stunned by Ice elemental.
Obtained By: Beat Axel for the second time in Castle Oblivion (Sora only).
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File:Larxene (Enemy) (card).png
Effect: Dash
Description: Increase running speed
Duration: 15 cards
CP: 60 CP
Other Information: Immune to Lightning; Weak to special attacks.
Obtained By: Beat Larxene for the second time in Castle Oblivion (Sora only).
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File:Vexen (Enemy) (card).png
Effect: Auto-Life
Description: Revive automatically when your HP reaches 0. Only a small amount of HP is restored.
Duration: 1 use
CP: 60 CP
Other Information: Immune to Ice; Stunned by fire.
Obtained By: Beat Vexen for the second time in Twilight Town (Sora only).
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File:Marluxia (Enemy) (card).png
Effect: Double Sleight
Description: Use stocked cards and sleights twice in a row, however, during versus battle it bumps up the reload counter.
Duration: 3 sleights
CP: 99 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks. Weak against physical attacks.
Obtained By: Beat Marluxia in Castle Oblivion (Sora only).
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File:Lexaeus (Enemy) (card).png
Effect: Warp Break
Description: Obliterate enemies with the finishing blow of a combo with a high success rate. During versus battles you can stun your opponent.
Duration: 50 attacks
CP: 99 CP
Other Information: Immune to Ice; Resistant to physical attacks; Weak against special attacks.
Obtained By: (Riku) Beat Lexaeus in Castle Oblivion. (Sora) Beat Reverse/Rebirth mode, then open a chest in Castle Oblivion.
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File:Xehanort's Heartless (Enemy) (card).png
Effect: Sleight Blind
Description: Conceal your stocked cards from your opponents.
Duration: 10 sleights
CP: 99 CP
Other Information: Resistant to Fire, Ice, and Lightning element.
Obtained By: (CoM) Beat Reverse/Rebirth mode, then open a chest in Castle Oblivion (Sora only). (ReCoM) Beat Reverse/Rebirth mode, then open a chest in Twilight Town (Sora only).
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Kingdom Hearts Re: CoM Exclusive
Note: All of the cards listed below (with the exception of Zexion) cannot be unlocked until Reverse/Rebirth Mode is completed (for the Japanese version, the player is required to finish Kingdom Hearts II: Final Mix). They can then be acquired in Sora Mode in Key to Rewards rooms as Reverse/Rebirth/Final Mix+ clear bonuses.
Effect: Confuse Strike
Description: Chance to confuse enemy as you attack.
Duration: 50 attacks
CP: 65 CP
Other Information: Resistant to Fire, Ice, Lightning element and special attacks.
Obtained By: (Riku) Beat Zexion in Destiny Islands. (ReCoM only)(Sora) Beat Reverse/Rebirth mode, then open a chest in Destiny Islands.
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Effect: Quick Barrier
Description: Guard the 2nd hit of a combo attack.
Duration: 3 reloads
CP: 65 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Wonderland and obtain from one of the two chests (Sora only).
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Effect: Shot Charge
Description: Power up projectile attacks like Strike Raid, Fire...etc.
Duration: 2 reloads
CP: 80 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Hollow Bastion and obtain from one of the two chests (Sora only).
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Effect: Aero Guard
Description: Aero remains in effect for a short period.
Duration: 3 attacks
CP: 65 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Monstro and obtain from one of the two chests (Sora only).
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Effect: Combo Boost
Description: Attack cards continue to gain strength with each successful hit until you are attacked, are on the losing end of a card break, reload, cast magic or use a sleight.
Duration: 20 attacks
CP: 80 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Traverse Town and obtain from one of the two chests (Sora only).
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Effect: Water Charge
Description: Power up water attacks like Aqua Splash, Blizzard...etc.
Duration: 2 reloads
CP: 80 CP
Other Information: Resistant to Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Atlantica and obtain from one of the two chests (Sora only).
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Effect: All-Break
Description: Always Card Break the enemy's Card Numbers.
Duration: 15 cards
CP: 99 CP
Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Agrabah and obtain from one of the two chests (Sora only).
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Effect: Double Hit
Description: One Attack Card can inflict twice as much damage.
Duration: 20 attacks
CP: 99 CP
Obtained By: Beat Reverse/Rebirth mode, then open Key to Rewards in Twilight Town and obtain from one of the two chests (Sora only).
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