Agrabah
| This article is about the World. You may be looking for the chapter in the Kingdom Hearts manga or the area in Castle Oblivion. |
Agrabah is a world in the Kingdom Hearts series, based on Disney's 1992 film Aladdin, as well as its sequel, The Return of Jafar. Jasmine, one of the Princesses of Heart, resides in this world. The Keyhole for this world is hidden deep in The Cave of Wonders, within the Lamp Chamber.
Settings and Areas[edit]
Kingdom Hearts[edit]
The world of Agrabah is divided into two regions. The first region is the city of Agrabah (アグラバー Agurabā) itself, where the Sultan's Palace is located. Sora and his party arrive in Agrabah's Plaza (城門広場 Jōmon Hiroba, lit. "City Gate Plaza"), where they are immediatly attacked by Heartless. Connecting through a door is the Storage (物置部屋 Mono'okibeya, lit. "Storage Room"), with no enemies and a save point, as well as a few other goodies. Heading north from the Plaza leads to the Main Street (大通り Ōdōri). Continuing north takes them to the Palace Gates (王宮前 Ōkyū Mae, lit. "Royal Palace Anterior"), where the battle with the Pot Centipede begins, eventually playing out throughout the entire city. Heading west from Main Street sends them into the Alley (裏通り Uradōri), while entering the high entrance to the east goes into the Bazaar (バザール Bazāru). These areas interconnect on many levels, both high and low.
Shimmying up the pole on Agrabah's Main Street will take Sora's group to Aladdin's House (アラジンの家 Arajin no Ie) and another save point.
Leaving the city initially takes Sora's group to the Desert (砂漠 Sabaku), but once the Carpet joins them they can reach the Cave (洞窟入口 Dōkutsu Iriguchi, lit. "Cave Entrance"). There the Cave of Wonders Guardian, which serves as the cave's entrance, must be fought as a boss battle before the party is permitted to enter. The Desert can be briefly accessed later in the game - now surrounded by stone pillars - during the optional battle against Kurt Zisa.
Heading into the Cave of Wonders (simply known as the Cave (魔法の洞窟 Mahō no Dōkutsu, lit. "Cave of Magic")), the party will arrive at its Entrance (魔法の洞窟:入口 Mahō no Dōkutsu: Iriguchi, lit. "Cave of Magic: Entrance") where they'll be immediatley met by a boulder trap. Going forward leads them to the Hall (広間 Hiroma), a massive room full of traps such as boulders, and squirting water. Heading through the door on the opposite side leads to the Bottomless Hall (底なしの間 Sokonashi no Ma, lit. "Bottomless Chamber"), a narrow ledge next to a deep chasm. By dropping into the ravines throughout the Cave, Sora and his group are sent into a set of lower chambers. Continuing forward through the Bottomless Hall takes the party to the final room, the Treasure Room (宝物庫 Hōmotsugura, lit. "Treasury"); it is from here that they eventually gain access to the Lamp Chamber (ランプの間 Ranpu no Ma) and the Jafar boss battle. Below the Lamp Chamber is the Core (最深部 Saishinbu, lit. "Depths"), filled with lava and stone pillars.
The lower chambers are mostly full of water and are navigated by swimming. The Dark Chamber (魔法の洞窟:暗闇の間 Mahō no Dōkutsu: Kurayami no Ma, lit. "Cave of Magic: Dark Chamber") holds a save point, a handy place for making sure Aladdin is in your party to successfully gain all of the lower chamber treasures. The Relic Chamber (魔法の洞窟:遺物の間 Mahō no Dōkutsu: Ibutsu no Ma, lit. "Cave of Magic: Relic Chamber"), the Hidden Room (隠された部屋 Kakusareta Heya), and the Silent Chamber (沈黙の間 Chinmoku no Ma) also hold various treasures and triggers that only Abu can access.
Kingdom Hearts Chain of Memories[edit]
Agrabah is recreated inside Castle Oblivion as a figment of Sora's memories. The world is explored through boxed-in areas resembling the city of Agrabah. In cutscenes areas such as the Main Street, the Plaza, the Bazaar, and the Palace Gates are revisited. A slightly altered version of the Core serve as an arena during the battle against Genie Jafar, with their only being six platforms in the middle now as opposed to many across the room.
Kingdom Hearts II[edit]
Agrabah takes on a much different appearance in Kingdom Hearts II. The city areas are a lot larger than any from the previous game, with many bridges and pits. The first area is simply named Agrabah (アグラバー市街 Agurabā Shigai, lit. "Agrabah Streets"), and serves as the city's main part. In a quite unpolished part of this area is where The Peddler's Shop (商人の店 Shōnin no Mise, lit. "Merchant's Shop") is located, which also houses a Moogle Shop. The Palace (王宮前 Ōkyū Mae, lit. "Royal Palace Anterior") can also be reached from the main city area, and is a small garden right outside the main palace. The Blizzard Lord and Volcanic Lord are also fought here. The city's second big area is the Bazaar (バザール Bazāru), and is overflown with small shops and stands. During cutscenes an area called Palace Dungeon is seen, which is where Sora and the others lock away Jafar's lamp, after Pete attempted to release him.
Leaving the Bazaar leads to the city's entrance, the Palace Walls (城壁の外 Jōheki no Soto, lit. "Outside the City Walls"), which is a small area with some trees, bushes, and an oasis in the distance. From their the party can chose between two paths. In Sora's first visit to the world, the left path is the only one available, and takes him to the Cave of Wonders: Entrance (魔法の洞窟:入口 Mahō no Dōkutsu: Iriguchi, lit. "Cave of Magic: Entrance"). Entering the cave takes Sora to the Valley of Stone (巨像の谷 Kyozō no Tani, lit. "Valley of the Colossus"), which reveals the cave's drastically different design. On each side of the path are enormous chasms which seem to go on forever, with several wide rectangular boxes floating across the area. Traversing past some odd statues at the end of the passage leads to the Stone Guardians (守護像の住処 Shugo-zō no Sumika, lit. "Dwelling of the Guardian Statues"), where a quick water puzzle ensues. Completing the puzzle takes Sora and company to the Chasm of Challenges (試練の間 Shiren no Ma, lit. "Room of Trials"). Here, the gang must defeat a number of Heartless in a short amount of time, while slowly falling through several platforms. If they succeed, the Treasure Room (宝物庫 Hōmotsuko) becomes accessible.
When returning to Agrabah for the second visit, the right path outside the Palace Walls opens up, leading to the Sandswept Ruins (埋もれた廃墟 Umoreta Haikyo, lit. "Buried Ruins"), which can only be navigated by Sora riding alone on Carpet. Passing through the buried city will take Sora and Carpet to a tower, located in the middle of a massive sinkhole, which houses the room called the Ruined Chamber (廃墟の一室 Haikyo no Isshitsu, lit. "Room of the Ruins").
During the battle against Genie Jafar, Sora rides Carpet above the city of Agrabah, giving great view of the palace, the city, and the dessert and mountains surrounding both.
| Area Map in Kingdom Hearts II |
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Kingdom Hearts 358/2 Days[edit]
In Kingdom Hearts 358/2 Days, Agrabah has a similar appearance as it had in the first game, but due to the sandstorms caused by the Antlion, as well as the city's reconstruction, many areas available in Kingdom Hearts have been destroyed or closed off, such as the Storage, Aladdin's House, Alley, and Bazaar. However, the Plaza, Main Street, and Palace Gates—renamed Agrabah Gate (城門広場 Jōmon Hiroba, lit. "City Gate Plaza"), Agrabah Street (大通り Ōdōri, lit. "Main Street"), and The Palace (王宮前 Ōkyū Mae, lit. "Front of the Royal Palace"), respectively—are still available, only with some extra piles of sand and construction equipment. The Cave of Wonders (砂漠:洞窟入口 Sabaku: Dōkutsu Iriguchi, lit. "Desert: Cave Entrance") is still available, but has undergone a transformation. It consists of an Entrance Hall (入口大広間 Irikuchi Ōhiroma) that leads up to the next level, the Pillar Room (柱の間 Hashira no Ma) filled with pillars that sink and rink. Beyond that is the Abyss (奈落の間 Naraku no Ma, lit. "Abyss Room") that has a stairway above a huge drop back down to the Entrance. Beyond the Abyss is the Hidden Room (閉ざされた部屋 Tozasareta Heya, lit. "Closed Room"), which can only be unlocked by lighting three targets scattered throughout the Cave.
After the battle with Pete, only the Entrance Hall becomes available. However, a new path to the Secret Depths (秘密の地下 Himitsu no Chika, lit. "Secret Basement") is later found by Roxas and Xion when tracking a Large Armor. Activating the mechanisms here unlocks a new path to the now relocated Lamp Chamber (ランプの間 Ranpu no Ma, lit. "Lamp's Room").
The Sandswept Ruins (埋もれた廃墟 Umoreta Haikyo, lit. "Buried Ruins") also makes a return, and is now explorable by foot. This is also where the battle against the Antlion Heartless take place.
| Area Map in Kingdom Hearts 358/2 Days |
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Kingdom Hearts coded[edit]
A data version of Agrabah appears within the Datascape in Kingdom Hearts coded, and is based off its appearance from Kingdom Hearts. The first area is the Plaza (城門広場 Jōmon Hiroba, lit. "City Gate Plaza") which connect to the Main Street (大通り Ōdōri). From there Data-Sora can chose between several gateways. Heading west leads to the Alley (裏通り Uradōri) where a fight against Jafar occur, while entering the high entrance to the east goes into the Bazaar (バザール Bazāru). Continuing north takes him to the Palace Gates (王宮前 Ōkyū Mae, lit. "Front of the Royal Palace"). All of these areas interconnect on several levels, both high and low. After Jafar's cast a powerful spell on Agrabah, all areas of the city will turn green, with characters and Heartless frozen in time.
Traveling to the Cave of Wonders Cave / Entrance (タイガーヘッド Taigā Heddo, lit. "Tiger Head") leads to a new area within the cave, the Cave / Hall of Beginnings (魔法の洞窟 始まりの間 Mahō no Dōkutsu Hajimari no Ma, lit. "Cave of Magic Room of Beginning"). A long and twisty corridor, with similar aesthetics to the first game's Cave of Wonders. The next room is also a new one and is named Cave / Gauntlet (魔法の洞窟 試練の道 Mahō no Dōkutsu Shiren no Michi, lit. "Cave of Magic Path of Trials"), where there's great risk of falling down to lower sections of the area. At the end of the room is an elevator made of Bug Blox, which will take Data-Sora down to the Cave / Lamp Chamber (魔法の洞窟 ランプの間 Mahō no Dōkutsu Rampu no Ma, lit. "Cave of Magic Lamp Room").
Once Data-Sora find the Keyhole (鍵穴 Kagiana) he can access it, which takes him to the Keyhole / Terminus (鍵穴:最深部 Kagiana: Saishinbu, lit. "Keyhole: Deepest Part"). The area is similar to the Core from the first game, though there's a square prism in the middle of the room with a square hole, where Genie Jafar resides. The lava is also patterned similar to the Bug Bloxes.
Across the world are a total of five System Sector Backdoors. The only one within the city can be found at the Palace Gates on a wall near the high platform in the northwest corner. At the Entrance there's one to west of the tiger head, and another one on a wall in a small square alcove, near the center of the Hall of Beginnings. The last two are found within the Gauntlet. One's inside one of the pits, while the final Backdoor is located on the L-shaped platform near the elevator.
Across the world are also all kinds of Bug Blox which can be traversed and interacted with.
| Area Map in Kingdom Hearts Re:coded |
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Kingdom Hearts χ[edit]
Story[edit]
Kingdom Hearts χ[edit]
After escaping the Guards, Aladdin and Abu return home and learn that Agrabah is under attack. Rushing on to the scene, Aladdin and Abu confront the Wily Bandit, which manages to defeat Aladdin. Abu jumps onto the Heartless in retaliation, but it disappears with Abu and leaves Aladdin unconscious in the desert.
Upon arrival, Player meets Aladdin, who suggests that Player turn back due to the danger in Agrabah. Ignoring Aladdin's warning, Player battles Heartless in the city, and is eventually confronted by the Wily Bandit. Aladdin jumps into the fray, but the Wily Bandit disappears again. After Aladdin explains what had happened to Abu, Player offers their assistance. However, Aladdin rejects their offer, as he is unwilling to endanger Player's life, but promises to contact them if he needs any help.
Depressed after failing to find Abu in the Starless Sands, Aladdin reunites with Player and voices his lack of faith in ever finding Abu. Admitting that he had hoped a set of mystic rubies would lead him to his missing friend, Aladdin gives in to his doubt. After Player provides Aladdin with a much needed pep talk, Aladdin's hope is restored and he accepts Player's help in searching for Abu. While investigating the local bulletin board, Player learns that there had been monkeys seen terrorizing the oasis, and the pair go to the oasis to see if Abu is with them. Although they do not find Abu, Aladdin decides to check another location, but he grows concerned because it is so far from town that it would be dark by the time they got there and they would get lost.
When Aladdin and Player return to town to try and figure out how to navigate the Starless Sands, they find a group of Red Bandits stealing Aladdin's rubies. The pair track down the Red Bandits and retrieve the rubies, but Aladdin is discouraged because he still does not know how to use them to find Abu. Clutching the rubies, Aladdin wishes that he knew how to find Abu, activating the rubies, which fly from his hands and light a path through the Starless Sands to the Wily Bandit's hideout. Here, Aladdin and Player fight through hordes of Heartless until they reach the Wily Bandit. After they defeat the Wily Bandit, Abu revealing himself to administer the final blow. Aladdin and Abu reunite, but Abu feels jealous when he notices that Player is with Aladdin, who assures Abu that Player is not a threat and that no one could replace him as his best friend.
Returning to Agrabah, Aladdin thanks Player their help and welcomes them to come back to the city before the two part ways.
Kingdom Hearts Union χ[edit]
Following the events of the Keyblade War, Player and rest of the Dandelions lose their memories of the previous world, causing Player to relive their experiences in Agrabah.
Player makes contact with Jafar, who sends them out in search of a fragment of the golden scarab. After retrieving it, Player and Chirithy wait to meet Jafar in the desert, where Chirithy voices his distrust of Jafar and wonders if they should have told Aladdin before getting involved with him. When Jafar arrives, he unites the two fragments and follows the flying the golden scarab to the Cave of Wonders. Jafar orders Player to fetch the lamp from within, but before they can, the Cave of Wonders Guardian iterates that only the "diamond in the rough" may enter, casting Player out into the desert in the process. Iago collects the fragments and expresses his frustrations, while Jafar encourages patience as they prepare to seek out the "diamond in the rough". With Chirithy proven right, Player decides to check in on Aladdin.
Aladdin encounters a disguised Jasmine being attacked by Bandits. Aladdin and Abu save Jasmine, but the Bandits keep pursuing her and force them to retreat. Meanwhile, Jafar and Iago utilize the Sands of Time to discern the identity of the "diamond in the rough", which is revealed to be Aladdin. Once safe, Aladdin brings Jasmine to his home and shows her his view of the palace. When Jasmine seems disinterested, he asks where Jasmine comes from, but she evades the question and tells him that her father is forcing her to get married. Just then, the Guards find Aladdin and apprehend him, prompting Jasmine to reveal herself as the princess and order for Aladdin's release. However, the Guards inform her that their orders come from Jafar, and Jasmine must speak with him about Aladdin's release.
Arriving in the city, Player learns of Aladdin's arrest and makes their way to the dungeons to rescue him. With Abu's help, Aladdin is freed from his chains, who mulls over how he would never see Jasmine again because of the law stating that she must marry a prince. A disguised Jafar emerges and convinces him to strike a bargain: retrieve the lamp from the Cave of Wonders in exchange for his own freedom and treasures beyond his wildest dreams. Knowing that the Cave of Wonders is dangerous, Player chases after Aladdin, only to be attacked by the Ferry Reaper.
At the Cave of Wonders, Aladdin is allowed entry, but is advised to touch nothing but the lamp. Player arrives in time and volunteers to venture into the Cave of Wonders with Aladdin. Making their way through the chambers of treasure, Player and co. meet Carpet, who offers to lead them to the lamp. The Blizzard Lord and Volcanic Lord appear to block the way, forcing Aladdin and Abu to fight them back in order to proceed toward the lamp. Within the chamber, Aladdin goes to retrieve the lamp alone, but as he does so, Abu is enticed by the forbidden treasure and touches it, incurring the wrath of the Cave of Wonders Guardian. With Carpet's help, Aladdin manages to reach the entrance and gives the lamp to Jafar. Jafar attempts to kill him, only to be stopped by Abu. The Cave of Wonders then collapses and sends Aladdin and Abu to the depths. As Jafar prepares to celebrate, he realizes that the lamp is now gone.
Back at the palace, the Sultan attempts to console a crying Jasmine, who explains the situation with Aladdin and Jafar.
In the Cave of Wonders, Chirithy rouses an unconscious Player so they can look for the others. When Player finds Aladdin, Abu, and Carpet, Abu reveals that he had stolen the lamp back from Jafar before they fell. Aladdin ends up rubbing the lamp, unknowingly summoning the Genie. After the Genie explains his wish-fulfilling powers and the limitations that go along with them, Aladdin tricks the Genie into helping them escape the Cave of Wonders without technically wishing for it.
Meanwhile, Jafar is reprimanded by the Sultan for his alleged ordering of Aladdin's execution. The Sultan tries to have Jasmine and Jafar reconcile, but Jasmine refuses and declares that she intends on getting rid of Jafar when she marries. With Jafar frustrated by their defeat, Iago suggests that Jafar be the one to marry Jasmine and become sultan.
Once they reach the Oasis, Aladdin reveals his trick to the Genie, who Genies then asks what Aladdin's first wish will be. When Aladdin asks what Genie would wish for, Genie tells Aladdin his desire for freedom since he has been a servant for thousands of years. Aladdin promises to give Genie his third wish and then wishes for Genie to make him into a prince so that he could impress and marry Jasmine.
They arrive in Agrabah just as Jafar is attempting to hypnotize the Sultan. Aladdin, under the guise of "Prince Ali Ababwa", meets the two and they discuss Jasmine's future. Unbeknownst to them, Jasmine walks in on this conversation, voicing her anger and storming off shortly thereafter. Later that night, as Jasmine
