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Vanitas Remnant: Difference between revisions

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==Strategy==
==Strategy==
The Vanitas Remnant uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only perform with the [[χ-blade]], both complete and incomplete.
===Terra===
===Ventus===
===Aqua===
The Vanitas Remnant is probably the easiest to defeat without the use of the glitch in the Remnant's A.I. as Aqua. This is simply because her normal Cartwheel ability grants her some level of invulnerability to its attacks, something Terra's Slide and Ventus's Dodge Roll lack. Deactivate any advanced forms of Cartwheel before the battle, as they have a shorter period of invulnerability. Also be sure to replace all advanced Commands in your Command Deck with at least three sets of Mega-Potions (taking up three of the available eight slots). Fill four of the remaining open slots with Fabracadabra items, and fill the last slot with Seeker Mine (a Command unique to Aqua that can be obtained by melding Mine Square with Mine Shield). The Vanitas Remnant is beatable at any level (granted it is 40 or higher), but only if the player uses this specific Command Deck and has both the Second Chance and Once More abilities equipped. The player's choice of Keyblade does not matter, but the Ultima Weapon is recommended for use if the player wishes to deal the most damage possible in both physical and magical attacks. If the player has yet to obtain the Ultima Weapon, Stormfall can be used as a good alternative due to its even boosts to Aqua's stats.


For the most part, the Vanitas Remnant will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting the Vanitas Remnant just before it can begin the attack, then dodging away before it begins a different attack. In its standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out.  
The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Dodge Roll if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's X-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).


Beware not to be hit by this, otherwise the player will be confused and very open to another attack. The second one involves the Vanitas Remnant striking at the player once, striking the ground, creating a wave of energy in the form of an "X", then striking at the player again, and ending it by leaping into the air and firing an "X" shape of energy at the player, which is easily dodged. This last one will leave the Remnant open for a couple of hits, but the player must calculate their moves carefully or it can be costly. If the Vanitas Remnant is struck one too many times, it will quickly retaliate with an ice-based attack which can defeat the player instantly.
The Vanitas Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.


The rest of the Vanitas Remnant's moves are not really that hard to dodge; the hard part is finding an opening to attack it. Occasionally but not very frequently, the Vanitas Remnant will unleash other attacks like teleporting itself around the player and attacking. Depending on the player's level, this attack can be countered with a guard. Also, if you are a far distance away from the Vanitas Remnant, it will teleport at a random interval, leaving an afterimage and perform a direct thrust at the player. Another attack is diving underneath the ground and following the player from below, suddenly bursting out and unleashing fireballs around itself. This can be dodged by quickly dodge rolling just when the Vanitas Remnant's mark is underneath the player.  
Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily depelte a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweavers with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.


Another attack is just firing a fireball at the player which will explode into several smaller balls and home in on the player, much like the original Vanitas's attack, only the fireballs will follow the player longer and will hurt more. Probably the easiest attack to dodge and then take advantage of is the Vanitas Remnant's "Shotlock", indicated by several red dots appearing on the player and the Remnant firing a beam of energy. This beam can kill the player if not careful, but the player can use this time to work their way around the Remnant and strike it a few times before the attack ends. Another lethal but easy to dodge attack is when the Remnant dashes around in a circle and leave spikes of black energy which will suddenly join and instantly kill the player should they be in the wrong place.
Aqua's prize for defeating the Vanitas Remnant, as with Terra and Ventus, will be a [[Secret Gem]] in the Japanese version of ''Kingdom Hearts Birth by Sleep'' and the [[Void Gear]] Keyblade in the English version. The Void Gear will also be the player's prize for defeating the Vanitas Remnant in ''Kingdom Hearts Birth by Sleep Final Mix''<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS  - Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref>. Additionally, the [[Unknown (Kingdom Hearts Birth by Sleep)|Unknown]] will appear in the Land of Departure to present the player with an even more challenging boss fight.
 
When playing as [[Terra]], it is recommended that the player equip a deck solely with potions for healing, as using Cure spells will prompt the Remnant to heal itself as well, making the battle hard for the player, and since Terra is by far the strongest of the trio, especially with the [[Chaos Ripper]], normal attacks will deal damage to the boss.
 
As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado command, one of the very few Magic attacks able to do considerable damage to the Vanitas Remnant, though it is exclusive to Ventus. The only problem is finding the right moment to use it successfully, one such is immediately after being hit. Using the Tornado on the Remnant twice and then striking it normally will end the battle quickly.
 
As [[Aqua]], certain Magic attacks can do damage to the Remnant, such as Mine spells, but the only problem is the possibility of filling up Aqua's command gauge with Mine hits which will trigger an unwanted Command Style and leave Aqua open to a possibly fatal attack from the Remnant. Use the Fabracadabra [[Ice Cream]] to get Aqua in the Spellweaver Command Style, and use its finisher twice to end the battle quickly. If the player is at a high level and is using a strong Keyblade, then the same strategy for Terra can be used.
 
It is also recommended that the player complete the "Villains' Vendetta" challenge in the [[Mirage Arena]] to obtain the [[Ultima Weapon]] Keyblade for the highest Attack and Magic boosts possible. Do not use Shotlocks, as they will have little to no effect and could even leave the player open to attack for even the slightest moment. If desperate, the Shotlock may be used to protect oneself from the Remnant's shadow attack, although it is very risky, as the end of the Shot Lock will leave the player vulnerable for a moment which could very well be when the Vanitas Remnant strikes again, possibly fatally. Synthesizing and equipping Once More and Second Chance can help in sparing the player from the Vanitas Remnant's unforeseen attacks.
 
Stick to this strategy and victory will be yours. The trick is to keep a hit-and-run strategy. While the Vanitas Remnant has only one life bar, it is important not to underestimate it, as the fight could take even longer than one against the [[Lingering Sentiment]]. So above all, patience is a must.
 
For those who prefer the quick and easy path the player is able to take advantage of a glitch in the Remnant's A.I. When the Remnant runs after you Dodge Roll/Slide/Cartwheel behind one of the many large boulders and make sure the Remnant is on the opposite side. If done correctly the Remnant will continue to run into the boulder while you can use Strike Raid to launch your Keyblade through the boulder and hit the Remnant as many times as possible so long as you stay locked on to it. If you are not locked on your Keyblade will simply deflect off the boulder.  The numerous Commands will most likely activate a Command Style. If the Vanitas Remnant manages to get around the boulder and into range, use the Command Style's Finisher for extra damage. Then lure him back to the other side of the boulder, and repeat. Just keep lashing away with Strike Raid until the battle ends.
 
When defeated, the Vanitas Remnant then disappears in the same way it appeared. It drops a [[Secret Gem]] in the Japanese release of the game, and the [[Void Gear]] Keyblade in the English release and in ''[[Kingdom Hearts Birth by Sleep Final Mix]]''.<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS  - Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref>


==Gallery==
==Gallery==

Revision as of 11:44, 26 September 2010

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Template:Enemy The Vanitas Remnant makes its first and only appearance as a secret, optional boss in Kingdom Hearts Birth by Sleep. After the player clears the Final Episode, a crest similar to an Absent Silhouette portal will appear in the Badlands area of the Keyblade Graveyard. Simply approach the portal and select the "That's a danger I'm willing to face" option to initiate the battle. Defeating Vanitas Remnant will earn the player a Secret Gem in the Japanese version of Kingdom Hearts Birth by Sleep, and the Void Gear Keyblade in North American and European versions. The Void Gear will also be the player's prize for defeating the boss in Kingdom Hearts Birth by Sleep Final Mix. Vanitas Remnant also must be defeated if the player wishes to challenge the even more powerful Unknown.

Story

Terra, Ventus, or Aqua returns to the Badlands to find a mysterious sphere of dark energy hovering in the air in front of a large pillar of rock that was not present during their last visit to the area. They ignore the dark power felt emanating from the crest, accepting the challenge it presents. Vanitas Remnant then takes shape behind them from a sphere of dark energy, much like the true Vanitas did during his creation, drawing its Void Gear Keyblade and attacking. After the Remnant's defeat, it transforms back into the dark energy sphere from which it originally spawned and vanishes.

Design

The Vanitas Remnant, true to its name, is a palette swap of the helmeted Vanitas. Its smooth helmet is completely black with an Unversed insignia emblazoned on it. Its torso and legs are covered by a black bodysuit with nearly glowing white highlights on the chest. The material over its arms shifts in color from black to grey to white, before shifting to black again on the palms of its hands. Its boots are white with black soles. It also wears a white, skirt-like garment with black tips around its waist, held up by several grey straps.

The crest that must be approached by the player to begin the battle has a very similar appearance to an Absent Silhouette portal, varying shades of purple in coloration with shards of black, rock-like material floating around it. The symbol appearing on the crest displays two halves of a gear which join to form an "S", the Keychain of the Void Gear Keyblade, both Vanitas and his Remnant's primary weapon.

Strategy

Terra

Ventus

Aqua

The Vanitas Remnant is probably the easiest to defeat without the use of the glitch in the Remnant's A.I. as Aqua. This is simply because her normal Cartwheel ability grants her some level of invulnerability to its attacks, something Terra's Slide and Ventus's Dodge Roll lack. Deactivate any advanced forms of Cartwheel before the battle, as they have a shorter period of invulnerability. Also be sure to replace all advanced Commands in your Command Deck with at least three sets of Mega-Potions (taking up three of the available eight slots). Fill four of the remaining open slots with Fabracadabra items, and fill the last slot with Seeker Mine (a Command unique to Aqua that can be obtained by melding Mine Square with Mine Shield). The Vanitas Remnant is beatable at any level (granted it is 40 or higher), but only if the player uses this specific Command Deck and has both the Second Chance and Once More abilities equipped. The player's choice of Keyblade does not matter, but the Ultima Weapon is recommended for use if the player wishes to deal the most damage possible in both physical and magical attacks. If the player has yet to obtain the Ultima Weapon, Stormfall can be used as a good alternative due to its even boosts to Aqua's stats.

The first thing the player should do at the start of the battle is attempt to attack the Vanitas Remnant in order to prevent him from using his shadow attack. If the player lands an unlikely hit, immediately Cartwheel away to prevent taking damage from the possible counter attack. If the player misses, then the Remnant will either use a two-hit combo that sends a homing crescent-shaped wave of energy at Aqua (use Aqua's Payback ability to damage Vanitas, and then avoid the energy wave with Dodge Roll if possible. Note that failure to do so has a 100% chance of giving Aqua the Confused status effect), begin the true Vanitas's X-blade combo (a forward lunge followed by a downward surge of energy ended by a combo finisher which causes the boss to launch an X-shaped energy wave at the player. Use a chain of Cartwheels to avoid this attack), or it may leap back and sink into the ground to perform Vanitas's upward lunge from the pool of darkness that represents it, granted this time the attack adds the spawning of numerous fireballs to the mix (this attack can be avoided through a chain of Cartwheels and leaves the boss temporarily vulnerable to an attack of the player's).

The Vanitas Remnant will mainly use these three attacks (as well as the shadow attack, which can be avoided through chaining multiple Cartwheels together so long as the player traverses away from the boss to avoid his lunging combo finisher) for a majority of the battle. If it shouts "Darkness waits!" and lunges at Aqua while airborne, be prepared to Cartwheel numerous times to avoid each of the following lunges (only a single Cartwheel is necessary to avoid each lunge). The boss also may rush at Aqua, causing several dark crystals to appear behind him that will then rush at Aqua as the screen blackens (a well-timed Cartwheel during this attack's execution can prevent taking damage). The Vanitas Remnant will remain stationary for a time after this attack is used, so use this opening to lay a trap of Seeker Mines. The boss may blunder into them during a simple run to reach Aqua, his X-blade combo, or even his teleporting slash attacks. The homing Mines will deplete a great deal of HP from the boss's single HP bar (granted all if not most of the Mines hit). If the boss attempts to hit Aqua with a downward counter attack that spawns three large pillars of ice (a common side-effect of being hit with Seeker Mine), Cartwheel to avoid it. Should the Vanitas Remnant continue the offensive and interrupt a slashing combo to launch a fireball, immediately chain together Cartwheels to avoid the three smaller, homing fireballs that follow.

Once about three quarters of the boss's HP has been depleted through the laying of Seeker Mines (a time-consuming strategy since the player must wait for an opening after the boss's upward rush attack or dark crystal attack to lay them and spend the rest of the time dodging in hopes that the boss comes in contact with the Mines), the player may activate the Spellweaver Command Style through the usage of a Fabracadabra. Immediately use a second if an opening is present to instantly gain access to the Command Style's finisher. While not particularly powerful, the "Spellweaver" Deck Command makes Aqua invincible, has a great range, and can hit the Vanitas Remnant multiple times. The usage of "Spellweaver" can easily depelte a large portion of HP if the player's Attack stat is high enough. Otherwise, the player can continue to combine Spellweavers with Seeker Mines until the Vanitas Remnant is defeated. Granted this is a time-consuming strategy, it almost always has a chance of being successful, so long as the player finds openings in which a Mega-Potion can be used if Aqua is low on HP. Do not get discouraged if Aqua is defeated, as repeated attempts will help the player learn good strategies to use in terms of avoiding the Vanitas Remnant's attacks. Correct methods of dodging, when combined with this Command Deck, will ensure victory eventually if it is not obtained on the first playthrough. If all else fails, the player can take advantage of the Vanitas Remnant's A.I. glitch, granted Aqua's Strike Raids are weakest of the playable trio, increasing the length and monotonousness of the battle a great deal. So long as the player and Vanitas Remnant remain on opposite sides of the large boulder in the corner of the battlefield and the player stays Locked-On to the boss (the only way Strike Raid will hit), the player will be ensured a victory on the first playthrough.

Aqua's prize for defeating the Vanitas Remnant, as with Terra and Ventus, will be a Secret Gem in the Japanese version of Kingdom Hearts Birth by Sleep and the Void Gear Keyblade in the English version. The Void Gear will also be the player's prize for defeating the Vanitas Remnant in Kingdom Hearts Birth by Sleep Final Mix[1]. Additionally, the Unknown will appear in the Land of Departure to present the player with an even more challenging boss fight.

Gallery

Video

Vanitas Remnant (Kingdom Hearts Birth by Sleep - Terra) Vanitas Remnant (Kingdom Hearts Birth by Sleep - Ventus) Vanitas Remnant (Kingdom Hearts Birth by Sleep - Aqua)
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Notes and References

See also

Template:Unversed Boss Template:OptionalBosses