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Guardian Form: Difference between revisions

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==Mechanics==
==Mechanics==
<!--Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.-->
Guardian Form's weapons are focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilties Barrier and Counter Blast.
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===Abilities===
===Abilities===
<!--should the attack list list the base state, power, drive+, deflect, and finisher stats?-->
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=700px
<!--list all abilities unique to this form
 
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center; font-size:90%" align="center" width=600px
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Basic Attacks
|-
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attack
!bgcolor=#DC143C align="center" width=100px style="font-size:12px"|Attribute
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''Vertical Swing'''
|Weapon
|
|-
|'''Horizontal Swing'''
|Weapon
|
|-
|'''Thrust'''
|Weapon
|
|-
|'''H-V Swing'''
|Weapon
|
|-
|'''Aerial U-D Swing'''
|Weapon
|
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Action Ability
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''[[Brave Shot]]'''||Lv1||Unleashes a powerful finishing combo move and knocks a single target off its feet.
|-
|'''[[Brave Beat]]'''||Lv1||Unleashes a powerful finishing combo move that successively attack several targets at once.
|-
|'''[[Sonic Strike]]'''||Lv1||Unleashes a powerful finishing combo move that pierces through a single target.
|-
|'''[[Sonic End]]'''||Lv1||Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
|-
|'''[[Over the Horizon]]'''||Lv1||Leaps towards a target in a rapid attack with {{button|s}}.
|-
|'''[[Omega Finale]]'''||Lv1||Deals finishing combo moves in the middle of a combo with {{button|s}}.
|-
|'''[[Retaliating Slash]]'''||Lv1||When knocked down, quickly regains balance and counterattacks with {{button|s}}.
|-
|'''[[Auto Valor]]'''||Lv2 <small>(Standard)</small>||Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable.
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Growth Ability
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|'''[[High Jump LV1]]'''||Lv1<br>Lv3 <small>(Standard)</small>||Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.
|-
|'''[[High Jump LV2]]'''||Lv3<br>Lv5 <small>(Standard)</small>||Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.
|-
|-
|'''[[High Jump LV3]]'''||Lv5<br>Lv7 <small>(Standard)</small>||Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.
!bgcolor=#c0c0c0 align="center" style="font-size:12px" colspan="2"|Ability
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description
|-
|-
|'''[[High Jump MAX]]'''||Lv7||An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.
|colspan="2"|'''High Jump'''||Leap high into the air. The longer you hold {{Button|c}}, the higher the jump.
|-
|-
!bgcolor=#DC143C align="center" style="font-size:12px" colspan="3"|Support Ability
|colspan="2"|'''Barrier'''||Press {{Button|s}} to guard against attacks from all directions.
|-
|-
!bgcolor=#DC143C align="center" style="font-size:12px"|Ability
|colspan="2"|'''Combo Master'''||Continue combos even if your attacks miss the enemy.
!bgcolor=#DC143C align="center" style="font-size:12px"|Unlocked
!bgcolor=#DC143C align="center" style="font-size:12px"|Description
|-
|-
|'''[[Synch Blade]]'''||Lv1||Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
|colspan="2"|'''Counter Blast'''||Press {{Button|x}} after a successful block to send surrounding foes flying. (Reprisal)
|-
|-
|'''[[Combo Plus]]'''||Lv1<br>Lv4 <small>(standard)</small><br>Lv6 <small>(standard)</small>||Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
|colspan="2"|'''Second Chance'''||Always retain at least 1 HP if you are hit while you have 2 HP or more.
|-
|-
|'''[[Air Combo Plus]]'''||Lv1||Increases maximum combo by 1 when in midair. Equip more to enable more combos.
|colspan="2"|'''Withstand Combo'''||Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.
|}
|}
-->
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Revision as of 16:07, 8 May 2019

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Guardian Form
Japanese ガーディアンフォ一ム Sora Guardian Sprite KHIII.png
Rōmaji Gādian Fōmu

Keyblades Hero's Origin, Hunny Spout, Classic Tone

Guardian Form is a Form specializing in defensive techniques which appears in Kingdom Hearts III. It is triggered by Hero's Origin, Hunny Spout, and Classic Tone.

The Formchanges are Counter Shield (Hero's Origin), Hunny Blasters and Hunny Launcher (Hunny Spout), Boom Hammer and Clock Drill (Classic Tone).

Development

Guardian Form was referred to as Guard Form (ガードフォーム Gādo Fōmu?) in early gameplay notes.[1]

Appearance

Main article: Form:Sora

Guardian Form turns Sora's coat, gloves, and shoes yellow, with a checkered diamond pattern on his pants. Template:Section-stub

Mechanics

Guardian Form's weapons are focused on Sora's defensive capabilities, granting abilities such as Second Chance, Withstand Combo, Defender, and its unique abilties Barrier and Counter Blast. Template:Section-stub

Abilities

Ability Description
High Jump Leap high into the air. The longer you hold Circle, the higher the jump.
Barrier Press Square to guard against attacks from all directions.
Combo Master Continue combos even if your attacks miss the enemy.
Counter Blast Press X after a successful block to send surrounding foes flying. (Reprisal)
Second Chance Always retain at least 1 HP if you are hit while you have 2 HP or more.
Withstand Combo Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo.

Template:Section-stub

Strategy

Template:Section-stub

Notes and references