Kingdom Hearts II
Kingdom Hearts II Final Mix

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[[Image:Valor Form.png|right|260px|]]{{nihongo|'''Valor Form'''|ブレイヴフォーム|Bureivu Fōmu|"Brave Form" in the Japanese version}} is the first [[Drive Form]] attained in ''[[Kingdom Hearts II]]''. This form is obtained along with Sora's new clothes at [[Yen Sid's Tower]]. [[Sora]] merges with [[Goofy]] to transform. The form turns Sora's clothes into a red and black color scheme with a fleur-de-lis on each sleeve and pant leg. In this form, Sora wields two keyblades. This form focuses on attack, and is the most offensive of any form. Valor Form allows Sora to get in close and bash away to do heavy damage in a short amount of time, at the cost of losing the ability to cast magic.
{{game|KH2|FM2}}
{{suite|Valor Form}}
{{DriveForm
|name=Valor Form
|kana=ブレイヴフォーム
|romaji=Bureivu Fōmu
|jpname=Brave Form
|fr=Forme Vaillance
|de=Helden-Form
|es=Forma Valiente
|ability=High Jump
|drive=3
|allies=Goofy
|desc=A Form specializing in physical attacks.
|exp2=100
|exp3=400
|exp4=760
|exp5=1210
|exp6=1750
|exp7=2500
|bonus2=Auto Valor
|bonus4=Combo Plus
|bonus6=Combo Plus
|fmexp2=80
|fmexp3=240
|fmexp4=520
|fmexp5=968
|fmexp6=1528
|fmexp7=2200
|journalUX=KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades.
|style=kh2
}}
'''Valor Form''' is a [[Drive Form]] specializing in physical attacks which appears in ''[[Kingdom Hearts II]]''. It uses [[Goofy]], and consumes three of [[Sora]]'s Drive Bars. It represents Sora's [[strength]],<ref>'''Yen Sid's mirror''': "An image of you utilizing your strength to its fullest flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]]. Its emblem is a red ''fleur-de-lis''.


While in this form, Sora can run faster than usual, making Valor the second fastest Drive Form, compared to Final's gliding ability.
==Design==
{{Main|Form:Sora}}
Valor Form turns Sora's clothes red and white with the ''{{w|Fleur-de-lis|fleur-de-lis}}'' emblem on each sleeve and pant leg. In this form, Sora wields two [[Keyblades]], and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.


This form also gives Sora access to the [[Star Seeker]] Keyblade until he obtains the Keyblades [[Hidden Dragon]] or [[Hero's Crest]].
==Mechanics==
Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any [[magic]]. Notably, the [[Guard]] ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.


== Leveling Up ==
Valor Form gains an [[experience]] point every time Sora strikes an enemy, vulnerable or not, incuding physical hits from Reaction Commands. By [[level]]ing up, the [[High Jump]] [[Growth Ability]] is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants [[Auto Valor]] and two [[Combo Plus]] [[abilities]] to Sora's standard form.
[[Image:Sora_..jpg|left|200px]]The Valor Form is easier to level up compared to other forms in the game. It levels up simply by landing successful hits on an enemy, and Valor Form is noted for very long combos.


By leveling up the Valor Form, Sora will develop the ability High Jump, which allows him to jump at previously unreachable heights.
===Abilities===
{{frm-atk-o|o=*|kh2=*}}
{{frm-atk|{{nihongo|'''Vertical Swing'''|ブレイヴ地上縦振り|<br>Bureivu Chijō Tate-furi|lit. "Brave Ground Vertical Swing"}}|att|Physical|x0.5→x0.65|0.6→0.78|O|X→O}}
{{frm-atk|{{nihongo|'''Horizontal Swing'''|ブレイヴ地上横振り|<br>Bureivu Chijō Yoko-furi|lit. "Brave Ground Horizontal Swing"}}|att|Physical|x0.5|0.3|O|X→X→O→O}}
{{frm-atk|{{nihongo|'''Thrust'''|ブレイヴ地上突き|<br>Bureivu Chijō Tsuki|lit. "Brave Ground Thrust"}}|att|Physical|x0.5→x0.25→x0.5|0.6→0.3→0.6|△→O→O|X→O→O}}
{{frm-atk|{{nihongo|'''H-V Swing'''|ブレイヴ空中縦横振り|<br>Bureivu Kūchū Jūō-furi|lit. "Brave Aerial Vertical and Horizontal Swing"}}|att|Physical|x0.5|0.6|O|X→O→O}}
{{frm-atk|{{nihongo|'''Aerial U-D Swing'''|ブレイヴ空中上下振り|<br>Bureivu Kūchū Jōge-furi|lit. "Brave Aerial Up and Down Swing"}}|att|Physical|x0.65|0.78|O|X→O}}
{{frm-atk-o|kh2=*|aa=*}}
{{frm-atk-m|kh2=*|l=*|Brave Shot|Weapon|att|Physical|x1.5|1.8|△|O|Unleashes a powerful finishing combo move and knocks a single target off its feet.|Shock Wave|att|Physical|x1.5|1.8|X|O}}
{{frm-atk|l=*|Brave Beat|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move that successively attacks several targets at once.}}
{{frm-atk-m|kh2=*|l=*|Sonic Strike|Horizontal Swing|att|Physical|x0.5|0.6|△|O|Unleashes a powerful finishing combo move that pierces through a single target.|Thrust|att|Physical|x2.5|3.0|X|O}}
{{frm-atk|l=*|Sonic End|att|Physical|x0.25→x0.25→x0.25<br>→x0.25→x1.0→x1.0|0.3→0.3→0.3<br>→0.3→1.2→1.2|△|O|11=Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.}}
{{frm-atk|l=*|Over the Horizon|att|Physical|x0.65|0.78|O|X→O|11=Leaps towards a target in a rapid attack with {{button|s}}.}}
{{frm-abi|l=*|Omega Finale|Deals finishing combo moves in the middle of a combo with {{button|s}}.}}
{{frm-atk|l=*|Retaliating Slash|att|Physical|x0.5|0.6|O|X→O→O|11=When knocked down, quickly regains balance and counterattacks with {{button|s}}.}}
{{frm-grw-o}}
{{frm-grw|High Jump LV1|1|Jump a little higher than usual. The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump LV2|3|Jump even higher than before! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump LV3|5|Now you can jump really high! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-grw|High Jump MAX|7|An extreme jump! Jump even higher than you thought possible! The longer {{button|c}} is pressed down, the higher the jump.}}
{{frm-abi-o|kh2|sa=*}}
{{frm-abi|Synch Blade|Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.}}
{{frm-abi|Combo Plus|Increases maximum combo by 1 when on the ground. Equip more to enable more combos.}}
{{frm-abi|Air Combo Plus|Increases maximum combo by 1 when in midair. Equip more to enable more combos.}}
{{atk-c}}


<br clear=all>
==Strategy==
[[File:Valor Form combo KHII.gif|left|thumb|250px|Sora performs a combo available for Valor Form.]]
Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed{{fact}}, and can perform combo finishers at any time with [[Omega Finale]]. His rapid slashes can [[block]] enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including [[Cure]], so equip [[Potions]] and set [[Donald]]'s behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.


== Abilities ==
Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the [[Sweet Memories]] and [[Oathkeeper]]; the [[Star Seeker]] and its [[Air Combo Plus]] are a good substitute for the Oathkeeper if it is unavailable. The [[Morning Star]] and [[Crimson Jazz]] [[Heartless]], which appear together at [[Hollow Bastion]] and [[Beast's Castle]], are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of [[Drive Orb]]s when defeated. In ''[[Kingdom Hearts II Final Mix]]'', both [[Mushroom XIII No. 5]] and [[Mushroom XIII No. 11]] allow Sora to deal a large amount of hits while being close to a [[save point]], allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some [[Drive Recovery]] items.
===Action===
{|class="wikitable" width="100%"
|- bgcolor="Crimson"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#F4A460"
|'''Brave Shot'''||A strong combo finisher that knocks an opponent into the air.
|- bgcolor="#F4A460"
|'''Brave Beat'''||A strong combo finisher that damages many opponents with multiple hits.
|- bgcolor="#F4A460"
|'''Sonic Strike'''||Sora spears an enemy with one of his Keyblades midair, dealing massive damage. With Omega Finale, Sonic Strike can be executed into a one-hit attack.
|- bgcolor="#F4A460"
|'''Sonic End'''||A powerful combo where Sora slashes furiously in midair, ending with a powerful "X" slash.
|- bgcolor="#F4A460"
|'''Over the Horizon'''||by pressing the Square button, Sora automatically lunges at the targeted enemy.
|- bgcolor="#F4A460"
|'''Omega Finale'''||Allows combo finisher to be executed in the middle of a combo, accessible via pressing the Square button.
|- bgcolor="#F4A460"
|'''Retaliating Slash'''||When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.
|}


===Growth===
In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the [[Decisive Pumpkin]], [[Sleeping Lion]], [[Hero's Crest]], [[Star Seeker]], or [[Rumbling Rose]], due to their [[Combo Boost]], [[Combo Plus]], [[Air Combo Boost]], [[Air Combo Plus]], and [[Finishing Plus]] abilities, respectively.
{|class="wikitable" width="100%"
|- bgcolor="Crimson"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#F4A460"
|'''High Jump'''||An enhancement of jump where Sora does a backflip in mid-air.  
|}
===Support===
{|class="wikitable" width="100%"
|- bgcolor="Crimson"
|width="15%" style="text-align:center"|'''Ability'''
|width="70%" style="text-align:center"|'''Description'''
|- bgcolor="#F4A460"
|'''[[Sync Blade]]'''||Allows Sora to wield two Keyblades at once.
|- bgcolor="#F4A460"
|'''Combo Plus'''||1 added attack to prolong combos.
|- bgcolor="#F4A460"
|'''Air Combo Plus'''||1 added attack to prolong air combos.
|}
----
'''Pros'''<br>


*EXPs is gained as Sora strikes enemies, thus making it the easiest Form to level-up.
==Other appearances==
*Omega Finale allows finishing blows to be executed without completing a combo, allowing Sora to do high amounts of damage easily.
===''Super Smash Bros. Ultimate''===
*Sora's speed is increased, making him run twice as fast as his normal form.
[[File:Sora (Valor Form) SSBU.png|right|200px|Sora's Valor Form in ''Super Smash Bros. Ultimate''.]]
* It has the greatest ability of any form to stay in the air, rarely having to touch the ground if surrounded by many enemies( Ex: Rapid thrusters)
Sora's Valor Form appears in ''{{ssb|Super Smash Bros. Ultimate}}'' as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.
*Fast slashes in midair.
{{-}}
*Slashes can block other enemy attacks.


'''Cons'''<br>
==Notes and references==
*Magic is disabled, thus no healing magic. However, this can be negated should Donald serve as a healer.
{{reflist}}
*Donald may not always heal in time.
*No long range magic such as thunder or blizzard to finish off an enemy from far away.
*Takes more time to defeat an enemy without magic aid.
 
== Helpful Hints ==
*As the Valor Form levels up for every hit made, the best way to level it is to use weak Keyblades on strong enemies. Sweet Memories, the weakest keyblade, is wonderful for this, and is best paired with Oathkeeper, a slightly weak Keyblade that will also make the Form last longer. Morningstar's and Crimson Jazz's are both enemies which take a lot of damage, and to make it even better their attacks are easily disrupted by Valor Form's, and they drop a lot of Drive points when defeated. These enemies appear together in both Hollow Bastion and Beast's Castle, making those both good places to train Valor Form; Beast's castle also has the added benefit of a Save Point right next to the battlefield, and closely grouped enemies.
*Because Donald will not always be able to heal you in time, it is wise to have a potion in your quick menu when using Valor form.
 
== Representation ==
This form represents Sora's courage and strength. It also represents [[Roxas]]'s fight style the most as it abandons defensive capabilities in favor of power and speed.
 
== Trivia ==
*If one uses a cheat device to get this Form while still playing as Roxas, they will discover that Dual-Wield Roxas and Valor Form have the same abilities.
*When in [[Halloween Town]], the usual pumpkin-mask changes to a devil-mask, slightly remniscent of the mask [[Lock]] wears. Arguably the devil mask also looks like that of a [http://finalfantasy.wikia.com/wiki/Bomb_%28Enemy%29 Bomb] from the Final Fantasy series.
*Arguably, Valor Form is one of the more useful forms, due to its good strength and speed, as well as leveling up easily and not requiring many Drive Levels. This makes it very valuable right up to the end of the game. However, because he uses two Keyblades with his Magic disabled, this Form is also takes away virtually all of Sora's defensive capabilites; only Anti Form is more vulnerable to enemy attacks than this Form.
* Strangely, even though Goofy has special abilities that use up magic, Valor form does not.
*It doesn't make sense that fusing with the Defense centered Goofy created the Offense centered Valor form.


{{Form}}
{{Form}}
[[Category: Drive Forms]]
[[Category:Forms]]

Revision as of 14:05, 10 March 2024

Valor Form

"A Form specializing in physical attacks."
Japanese ブレイヴフォーム Sora Valor Sprite KHII.png
Valor Form Orb KHII.png
Rōmaji Bureivu Fōmu
Translation Brave Form

Growth Ability High Jump
Drive Gauges 3
Allies Required Goofy

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 100 Auto Valor Form Gauge +1
LV3 400 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 760 Combo Plus Form Gauge +1
LV5 1210 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1750 Combo Plus Form Gauge +1
LV7 2500 High Jump LV3 Form Gauge +1
High Jump MAX

LV EXP Bonus
Sora Valor Form
LV1 0 High Jump LV1
LV2 80 Auto Valor Form Gauge +1
LV3 240 High Jump LV1 Form Gauge +1
High Jump LV2
LV4 520 Combo Plus Form Gauge +1
LV5 968 High Jump LV2 Form Gauge +1
High Jump LV3
LV6 1528 Combo Plus Form Gauge +1
LV7 2200 High Jump LV3 Form Gauge +1
High Jump MAX

Valor Form
Kingdom Hearts Unchained χ
KINGDOM HEARTS II (2005)
This form boosts Sora's strength and lets him wield two Keyblades.

Valor Form is a Drive Form specializing in physical attacks which appears in Kingdom Hearts II. It uses Goofy, and consumes three of Sora's Drive Bars. It represents Sora's strength,[1] and is obtained along with Sora's new clothes at Mysterious Tower. Its emblem is a red fleur-de-lis.

Design

Main article: Form:Sora

Valor Form turns Sora's clothes red and white with the fleur-de-lis emblem on each sleeve and pant leg. In this form, Sora wields two Keyblades, and is also very dexterous, sometimes even spinning the Keyblade on a single finger during a combo. No matter what world Sora is in, Sora's hands glow light red and flicker with red electricity. When Sora runs in Valor Form, flakes of red energy fly off of his hands in a streak.

Mechanics

Valor Form is a melee-oriented Drive Form that can wield two Keyblades, but cannot perform any magic. Notably, the Guard ability has been replaced with the Over the Horizon ability, but he can still parry while attacking. Its play-style is highly aggressive, utilizing a number of combo finishers and attacks that knock enemies into the air. Valor Form runs quicker than usual and can jump very high.

Valor Form gains an experience point every time Sora strikes an enemy, vulnerable or not, incuding physical hits from Reaction Commands. By leveling up, the High Jump Growth Ability is upgraded for both Valor Form and Sora's standard form. Also, leveling up Valor Form grants Auto Valor and two Combo Plus abilities to Sora's standard form.

Abilities

Form Actions
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Vertical Swing (ブレイヴ地上縦振り
Bureivu Chijō Tate-furi
?, lit. "Brave Ground Vertical Swing")
Attack Command Physical x0.5→x0.65 0.6→0.78 O X→O
Horizontal Swing (ブレイヴ地上横振り
Bureivu Chijō Yoko-furi
?, lit. "Brave Ground Horizontal Swing")
Attack Command Physical x0.5 0.3 O X→X→O→O
Thrust (ブレイヴ地上突き
Bureivu Chijō Tsuki
?, lit. "Brave Ground Thrust")
Attack Command Physical x0.5→x0.25→x0.5 0.6→0.3→0.6 △→O→O X→O→O
H-V Swing (ブレイヴ空中縦横振り
Bureivu Kūchū Jūō-furi
?, lit. "Brave Aerial Vertical and Horizontal Swing")
Attack Command Physical x0.5 0.6 O X→O→O
Aerial U-D Swing (ブレイヴ空中上下振り
Bureivu Kūchū Jōge-furi
?, lit. "Brave Aerial Up and Down Swing")
Attack Command Physical x0.65 0.78 O X→O
Action Abilities
Attack Attribute Power
Multiplier
Form
Value
Guard? Finisher?
Brave Shot Weapon Attack Command Physical x1.5 1.8 O

Shock Wave Attack Command Physical x1.5 1.8 X O
Unleashes a powerful finishing combo move and knocks a single target off its feet.
Brave Beat Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move that successively attacks several targets at once.
Sonic Strike Horizontal Swing Attack Command Physical x0.5 0.6 O

Thrust Attack Command Physical x2.5 3.0 X O
Unleashes a powerful finishing combo move that pierces through a single target.
Sonic End Attack Command Physical x0.25→x0.25→x0.25
→x0.25→x1.0→x1.0
0.3→0.3→0.3
→0.3→1.2→1.2
O
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once.
Over the Horizon Attack Command Physical x0.65 0.78 O X→O
Leaps towards a target in a rapid attack with Square.
Omega Finale Deals finishing combo moves in the middle of a combo with Square.
Retaliating Slash Attack Command Physical x0.5 0.6 O X→O→O
When knocked down, quickly regains balance and counterattacks with Square.
Growth Abilities
Ability LV Learned Description
High Jump LV1 LV1 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump.
High Jump LV2 LV3 Jump even higher than before! The longer Circle is pressed down, the higher the jump.
High Jump LV3 LV5 Now you can jump really high! The longer Circle is pressed down, the higher the jump.
High Jump MAX LV7 An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump.
Support Abilities
Ability Description
Synch Blade Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well.
Combo Plus Increases maximum combo by 1 when on the ground. Equip more to enable more combos.
Air Combo Plus Increases maximum combo by 1 when in midair. Equip more to enable more combos.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Strategy

Valor Form Combo
Sora performs a combo available for Valor Form.

Valor Form is a powerful damage-dealer, and is very useful against single targets, such as tough enemies and bosses. While in Valor Form, Sora moves at twice his normal speed[citation needed], and can perform combo finishers at any time with Omega Finale. His rapid slashes can block enemy attacks, and can sometimes stun the enemies as well. However, Sora also becomes unable to cast any Magic, including Cure, so equip Potions and set Donald's behavior to healing-focused whenever Sora uses Valor Form. The lack of Magic, coupled with an inability to Guard, makes Valor Form the weakest Form defense-wise. As such, it is best to take advantage of the increased movement speed and jump height to evade attacks while looking for openings, then quickly moving in to deal damage.

Since Valor Form levels by dealing hits, and not by defeating enemies, try to keep enemies alive while training Valor Form. The best Keyblades for training Valor Form are the Sweet Memories and Oathkeeper; the Star Seeker and its Air Combo Plus are a good substitute for the Oathkeeper if it is unavailable. The Morning Star and Crimson Jazz Heartless, which appear together at Hollow Bastion and Beast's Castle, are the best enemies to train against, as they have high stamina, but are also easy to disrupt with Valor Form's attacks and drop a large amount of Drive Orbs when defeated. In Kingdom Hearts II Final Mix, both Mushroom XIII No. 5 and Mushroom XIII No. 11 allow Sora to deal a large amount of hits while being close to a save point, allowing him to quickly refill his Drive Gauge. If defeated, they will also drop some Drive Recovery items.

In contrast, when using the form for combat purposes, it is best to equip the strongest Keyblades available. The damage dealt can be maximized by equipping the Decisive Pumpkin, Sleeping Lion, Hero's Crest, Star Seeker, or Rumbling Rose, due to their Combo Boost, Combo Plus, Air Combo Boost, Air Combo Plus, and Finishing Plus abilities, respectively.

Other appearances

Super Smash Bros. Ultimate

Sora's Valor Form in Super Smash Bros. Ultimate.

Sora's Valor Form appears in Super Smash Bros. Ultimate as an outfit variation for Sora. Sora's stance will change to that of the Valor Form while holding a one-handed item.

Notes and references

  1. ^ Yen Sid's mirror: "An image of you utilizing your strength to its fullest flows into your mind."