Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Enemy Cards appear in Kingdom Hearts: Chain of Memories as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.

Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem Enemy Cards, as their original effects were only usable in Versus Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. Kingdom Hearts Re:Chain of Memories also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as Bounties once every other card has been collected.

Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use Attack and Magic versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "Marluxia (Second Form)", "Marluxia (Third Form)", and "Honey Bee". However, character bosses can also use normal Enemy Cards in the same manner that Sora and Riku can, as passive abilities.

List of Enemy Cards

Card Name Effect Description Limit CP
  Shadow Incrementor Increases the value of all cards by 1. 2 reloads 25
  Soldier Combo Plus Adds an extra hit to normal combos. 3 reloads 15
  Large Body Guard Deflects frontal physical attacks and completely nullifies damage. 1 reload 40
  Red Nocturne Fire Boost Increases the strength of fire-based abilities. 1 reload 20
  Blue Rhapsody Blizzard Boost Increases the strength of ice-based abilities. 1 reload 20
  Yellow Opera Thunder Boost Increases the strength of lightning-based abilities. 1 reload 20
  Green Requiem Cure Boost Increases the potency of healing abilities. 1 reload 20
  Powerwild Retrograde Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. 1 reload 30
  Bouncywild Draw Attracts fallen cards and items for easy retrieval. 5 reloads 10
  Air Soldier Reload Kinesis Allows reloads while in motion. 3 reloads 30
  Bandit Combo Finish Makes the first strike as powerful as a combo finish. 1 reload 30
  Fat Bandit Back Attack Deals more damage when striking enemies from behind. 2 reloads 40
  Barrel Spider Quickload Reloads cards instantly. 3 reloads 30
  Search Ghost Drain Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. 1 reload 35
  Sea Neon Random Values Randomizes the values of cards you use. 1 reload 20
  Screwdiver Decrementor Decreases the values of all cards by 1. 1 reload 15
  Aquatank Auto-Reload Automatically reloads cards when they run out. 1 reload 30
  Wight Knight Float Alters gravity to boost jumping ability. 3 reloads 15
  Gargoyle Vanish Makes you invisible and reduces your chances of being hit. 1 reload 30
  Pirate All Zeros Changes the values of all cards to 0. 1 reload 30
  Air Pirate Item Bracer Stops enemies from breaking item cards you use. 3 reloads 30
  Darkball CardblindTemplate:CoM
Duel Trigger[KH Re:CoM]
Hide the cards you hold from hostile eyes.Template:CoM
Next card activates card duel regardless of the number.[KH Re:CoM]
3 reloadsTemplate:CoM
1 reload[KH Re:CoM]
25
  Defender Protect Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. 1 reload 30
  Wyvern Reload Lock Stops the reload counter from counting reloads. 3 reloads 20
  Wizard Magic Boost Disables use of summon cards to power up magic cards. 1 reload 30
  Neoshadow Bio Causes enemies' HP to gradually drop. 1 reload 30
  White Mushroom Hyper Healing Restores some HP every time you use a friend card. 3 reloads 40
  Black Fungus Random Flush Activates a random enemy card effect. 1 reload 40
  Creeper Plant Leaf Bracer Stops enemies from breaking Cure abilities you use. 1 reload 35
  Tornado Step Reload Haste Subtracts 2 from the reload counter. 1 reload 30
  Crescendo Summon Boost Disables use of magic cards to power up summon cards. 1 reload 30
  Guard Armor Wide Attack Slightly extends the range of attack cards. 30 attacks 30
  Parasite Cage Dispel Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. 1 use 60
  Trickmaster Value Break Decreases value of the enemy's card when your card is broken. 10 card breaks taken 25
  Darkside Mimic Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. 1 use 99
 
 
Card Soldier Attack Haste Increases the speed of attack cards. 30 attacks 55
  Hades Berserk Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
30 attacks 40
  Jafar Attack Bracer Stops enemies from breaking attack cards you use. 20 attacks 65
  Oogie Boogie Regen Gradually restores HP. HP returns more quickly when low. 10 uses 40
  Ursula Shell Halves the damage from enemies' magic attacks 5 hits taken 50
  Hook Second Chance Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
3 uses. 35
  Maleficent Overdrive Sacrifices reload speed to power up attack cards. 30 attacks 70
  Riku Sleight Lock Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
5 sleights 80
  Ansem[1] Sleightblind Conceal your stocked cards from opponents.Template:CoM[2]
Grants Sora resistance to certain elements.[KH Re:CoM]
Resistant to fire, ice, and lightning.
10 sleights 40
  Xemnas[3][KH Re:CoM] Quick Barrier When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
3 reloads 65
  Xigbar[4][KH Re:CoM] Shot Charge Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
  Xaldin[5][KH Re:CoM] Aero Guard Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
3 hits taken 65
  Vexen Auto-Life Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
1 use 60
  Lexaeus[6] Warp Break Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
50 attacks 99
  Zexion[7][KH Re:CoM] Confu-Strike Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
50 attacks 65
  Saïx[8][KH Re:CoM] Combo Boost Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
20 attacks 80
  Axel Quick Recovery Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
10 hits taken 75
  Demyx[9][KH Re:CoM] Water Charge Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
  Luxord[10][KH Re:CoM] Omni Break Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
15 uses 99
  Marluxia Double Sleight Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
2 sleights 99
  Larxene Dash Increases running speed.
Immune to lightning, but weak against special attacks.
15 cards 65
  Roxas[11][KH Re:CoM] Double Strike Doubles the damage dealt by an attack card. 20 attacks 99

List of Special Cards

Card Name Effect Description Limit CP
  Gold Card[KH Re:CoM] Premium Guard Allows premium cards to be reloaded. 5 reloads 99
  Platinum Card[KH Re:CoM] Invincible You will receive no damage. 20 attacks 99

Notes and References

  1. ^ This is available in Sora's Tale as a Twilight Town Bounty, if there is a completed Reverse/Rebirth file.
  2. ^ In Kingdom Hearts Re:Chain of Memories, Ansem can use his own Enemy Card, and it retains its original effect from Kingdom Hearts: Chain of Memories.
  3. ^ 2nd Wonderland Reward
  4. ^ 2nd Hollow Bastion Reward
  5. ^ 2nd Monstro Reward
  6. ^ This is available in Sora's Tale as a Castle Oblivion Bounty, if there is a completed Reverse/Rebirth file.
  7. ^ This is available in Sora's Tale as a Destiny Islands Bounty, if there is a completed Reverse/Rebirth file.
  8. ^ 2nd Traverse Town Reward
  9. ^ 2nd Atlantica Reward
  10. ^ 2nd Agrabah Reward
  11. ^ 2nd Twilight Town Reward