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Air Combo Boost: Difference between revisions

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{{game|KH2|FM2}}
{{game|KH2|FM2|KH3|3RM}}
{{nihongo|'''Air Combo Boost'''|エアコンボアップ|Ea Konbo Appu|lit. "Air Combo Up"}} is an [[ability]] that appears in ''[[Kingdom Hearts II]]''. It increases the damage of the finishing move in the user's aerial [[attack]] combo with every hit in the combo.
{{nihongo|'''Air Combo Boost'''|エアコンボアップ|Ea Konbo Appu|lit. "Air Combo Up"}} is an [[ability]] that appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts III]]''. It allows the user to deal greater damage with increasingly longer aerial combos.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Air Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. The effect can be increased by extending the combo with [[Air Combo Plus]].
In ''Kingdom Hearts II'', Air Combo Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It increases the damage of air combo finishers by (maximum combo x 10)%, (maximum combo x 20)% with two copies equipped. It has no effect on [[Magic]].
 
In ''Kingdom Hearts III'', Air Combo Boost is a {{c|support ability|kh3}} that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in an aerial combo by (number of hits) x 5%. The number of hits only goes up when an attack hits. For attacks with multiple hits, the number increases by the amount of hits dealt, even if some miss. Magic increases the number by 1, even if it hits multiple times, but will also count if it misses. Most attacks during [[Drill Punch]], [[Twin Yo-Yos]], and [[Clock Drill]], and some of the attacks during [[Agile Claws]] and [[Blizzard Claws]] only increase the number of hits by 1, even if they hit multiple times. Attacks during [[Berserk Charge]], [[Double Arrowguns]], and [[Hunny Blasters]], [[Magic Launcher]] and [[Hunny Launcher]]'s Artillery, [[Mirage Staff]]'s [[Avatar Barrage]], and Magic during [[Endless Magic]] do not increase the number of hits.


==Learning Air Combo Boost==
==Learning Air Combo Boost==
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*[[Sora]] learns Air Combo Boost at level 36 with the [[Dream Sword]], 44 with the [[Dream Shield]], and 73 with the [[Dream Rod]].
*[[Sora]] learns Air Combo Boost at level 36 with the [[Dream Sword]], 44 with the [[Dream Shield]], and 73 with the [[Dream Rod]].
*The [[Hero's Crest]] has Air Combo Boost as its equipment ability.
*The [[Hero's Crest]] has Air Combo Boost as its equipment ability.
===''Kingdom Hearts III''===
*Sora learns Air Combo Boost at level 24 with the Power of the Warrior, level 50 with the Power of the Mystic, and level 42 with the Power of the Guardian.
*The [[Ultima Weapon]] has Air Combo Boost as its equipment ability.


==See also==
==See also==
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[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 22:33, 2 February 2024

Air Combo Boost (エアコンボアップ Ea Konbo Appu?, lit. "Air Combo Up") is an ability that appears in Kingdom Hearts II and Kingdom Hearts III. It allows the user to deal greater damage with increasingly longer aerial combos.

Mechanics[edit]

In Kingdom Hearts II, Air Combo Boost is a support ability that costs 3 AP to equip, 4 AP in Kingdom Hearts II Final Mix. It increases the damage of air combo finishers by (maximum combo x 10)%, (maximum combo x 20)% with two copies equipped. It has no effect on Magic.

In Kingdom Hearts III, Air Combo Boost is a support ability that costs 5 AP to equip. From the second hit of a combo on, it increases the damage of each hit in an aerial combo by (number of hits) x 5%. The number of hits only goes up when an attack hits. For attacks with multiple hits, the number increases by the amount of hits dealt, even if some miss. Magic increases the number by 1, even if it hits multiple times, but will also count if it misses. Most attacks during Drill Punch, Twin Yo-Yos, and Clock Drill, and some of the attacks during Agile Claws and Blizzard Claws only increase the number of hits by 1, even if they hit multiple times. Attacks during Berserk Charge, Double Arrowguns, and Hunny Blasters, Magic Launcher and Hunny Launcher's Artillery, Mirage Staff's Avatar Barrage, and Magic during Endless Magic do not increase the number of hits.

Learning Air Combo Boost[edit]

Kingdom Hearts II[edit]

Kingdom Hearts III[edit]

  • Sora learns Air Combo Boost at level 24 with the Power of the Warrior, level 50 with the Power of the Mystic, and level 42 with the Power of the Guardian.
  • The Ultima Weapon has Air Combo Boost as its equipment ability.

See also[edit]