Walkthrough:Kingdom Hearts II/Hollow Bastion: Difference between revisions

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(At least this walkthrough is half-completed; of course, we will need to add in MORE once 2.5 is out)
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===Fifth Visit===
===Fifth Visit===
You've escaped from the computer system, and tell Leon about what your object is. Once gameplay is resumed, investigate the doodle that was behind the painting of Ansem. This will trigger a long cutscene where you are finally reunited with King Mickey. After this, you gain Wisdom Form. Your main object here is to go back into the computer world and keep your promise to Tron. Before you do, open the chest that's now present; you get the Ukulele Charm, which allows you to summon Stitch.
You've escaped from the computer system, and tell Leon about what your object is. Once gameplay is resumed, investigate the doodle that was behind the painting of Ansem. This will trigger a long cutscene where you are finally reunited with King Mickey. After this, you gain Master Form. Your main object here is to go back into the computer world and keep your promise to Tron. Before you do, open the chest that's now present; you get the Ukulele Charm, which allows you to summon Stitch.


[[Walkthrough:Kingdom Hearts II/Space Paranoids#Second Visit|Click here to revisit Space Paranoids >>>>]]
[[Walkthrough:Kingdom Hearts II/Space Paranoids#Second Visit|Click here to revisit Space Paranoids >>>>]]
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[[Walkthrough:Kingdom Hearts II/Beast's Castle#Second Visit|Click here to visit Beast's Castle >>>>]]
[[Walkthrough:Kingdom Hearts II/Beast's Castle#Second Visit|Click here to visit Beast's Castle >>>>]]
[[Walkthrough:Kingdom Hearts II/Port Royal#Second Visit|Click here to visit Port Royal >>>>]]
[[Walkthrough:Kingdom Hearts II/Port Royal#Second Visit|Click here to visit Port Royal >>>>]]
===Seventh Visit===
In the original PS2 version, this visit is optional, but we recommend you complete it. In the Final Mix and 2.5 versions, this visit is mandatory.
The Claymores are going haywire, and Sora suspects that Organization XIII is up to no good again. Gameplay resumes. Head towards Merlin's House and, you'll be ambushed by some Heartless... from Space Paranoids (the song that plays is even the battle theme for that world!) Defeat the Heartless and enter the house, where you'll learn that the MCP has taken control of the town. Your main object now is to head towards Ansem's Study. Be careful of the Claymores, as they're under the MCP's control, and will attack the party when given the chance.
Once you reach the lab, a cutscene will begin. After it ends, access the computer and select the Pit Cell. You will begin your third and final visit in Space Paranoids.
[[Walkthrough:Kingdom Hearts II/Space Paranoids#Third Visit|Click here to revisit Space Paranoids >>>>]]
===When You Return...===
[[Walkthrough:Kingdom Hearts II/Cavern of Remembrance|Click here to visit the Cavern of Remembrance >>>>]]


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Revision as of 16:18, 8 January 2015