User talk:ShardofTruth/Archive 4

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Daybreak Town

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Erry - Let me think about it.
TALK - Scherzo Di Notte ~ 17:56, 9 March 2014 (UTC)
Hi Shard, I have question. Have you managed to get to the separate, playable maps from Daybreak Town? Not the hub images we have in the gallery, because a friend and I built Daybreak Town in Minecraft and we want to rebuild it to match the layout in chi. Thanks.
Shard, you there? Ay, dios mio! I might be late tomorrow. - Erry 12:51, 27 March 2014 (UTC)
Yes, sorry for the late answer. I will upload the Daybreak Town maps shortly. ShardofTruth 12:55, 27 March 2014 (UTC)
And here you go. :) ShardofTruth 13:23, 27 March 2014 (UTC)
Thanks! Ay, dios mio! I might be late tomorrow. - Erry 13:30, 27 March 2014 (UTC)

This isn't about Daybreak Town, but I do have a question. Do you have any viewable maps for KH1 worlds? Like, either you can view it in noesis or something like that. Thanks. Ay, dios mio! I might be late tomorrow. - Erry 18:57, 28 March 2014 (UTC)

I know from the HD ReMIX that the rooms are probably stored in some sort of bin files, but never could unpack them from the original game and I also never heard someone doing this and even displaying the KH1 maps. The interest in the HD ReMIX is also still very low so we probably won't see someone crack the map files for the time being. ShardofTruth 09:52, 29 March 2014 (UTC)
Alright, thanks. Ay, dios mio! I might be late tomorrow. - Erry 10:49, 29 March 2014 (UTC)

Images

Erry told me that you use a special program to get images and i would like to know what it is. Byzantinefire (talk) 16:57, 27 March 2014 (UTC)

Which images, the KHX ones? ShardofTruth 17:54, 27 March 2014 (UTC)
Yes the KHX ones. Byzantinefire (talk) 17:59, 27 March 2014 (UTC)
I'm using a simple flash decompiler for most of the files and some scripts and custom programs for the compressed ones, but these are not mine to share, sorry. ShardofTruth 18:25, 27 March 2014 (UTC)
I suppose i can wait for them to come out on the KHInsider later. Byzantinefire (talk) 19:27, 27 March 2014 (UTC)

Talk sprites

Would you be able to verify the KHD talk sprite images I uploaded? The specific problems I know of is the duplicate Riku sprite and the weird-looking Saix sprite. --Neumannz, The Dark Falcon 23:01, 2 May 2014 (UTC)

The KHD talk sprites still elude me, I really don't know where there are, there are just too many file to check. I use the same tools as Barubary though, so everything he found should really be there. But keep in mind that some of these sprites may not be part of the actual game anymore and are just leftovers, maybe that's the case for these two sprites. The sprites are stored as 2D tile map graphics that consist of three files (palette, tile and map) and in Saix case there seems to be something wrong with the palette file. This could be caused by the extracting tools or because this sprite was never intended to be used it's incomplete on purpose. Anyway to confirm if all these sprites exist in the game someone with a lot of time has to check all cutscenes. ShardofTruth 15:55, 5 May 2014 (UTC)
Forgive me for intruding, but I am willing to help check these sprites. Now that university is out, I'm playing through Days again. Although it may take me some time, checking these images will be no problem.--Xion4ever 03:37, 11 May 2014 (UTC)
That's great. I'm still trying to find a better way to extract all content but I still wouldn't be sure if it really appears in the game or not. So thank you for doing that:-) ShardofTruth 08:45, 13 May 2014 (UTC)

Birth By Sleep Final Mix Master Navigation

you think you could upload scans of the birth by sleep final mix master navigation book please? —Preceding unsigned comment added by 76.116.53.47 (talkcontribs)

I could but there is little to gain from this book besides the renders that are already all uploaded here. The BBSFM Master Navigation guide is incomplete on almost every level: There is a introductory chapter that covers all changes but there are no extra pages for the new boss battles, the Unversed missions or even the Secret Episode. If you have something specific in mind I could check if it's in there but, as I said, it's probably not worth it. ShardofTruth 17:24, 18 May 2014 (UTC)

Done with this?

DaysXionHooded.png
OPXion4EverIcon.png Hey there. Are you guys done with this image? You and Kryten were discussing it over here. Kryten marked it for deletion once you guys were finished, however, if you would rather keep it on the Wiki that's fine. We'll just have to remove the deletion template and mark it with the appropriate category. It is whatever you wish, though. Thanks!
Xion4ever Who am I? — 04:43, 19 May 2014 (UTC)
Sorry for the late answer, but I completely trust your judgement regarding unneeded and/or superseded images, there is certainly no need to keep everything and if something gets lost it can be re-uploaded.:-) ShardofTruth 20:23, 25 May 2014 (UTC)

More Talk Sprites

I'm finally continuing the fixing and transparency of the KHCOM talk sprites! The problem is that I have some that seem to be parts of the full live/animated gifs and I'm having trouble naming them, can you check the original files for the official name? The questionable sprites are ones on this page Template:Chris. Thank you! yAgIogp.pngANX219 22:53, 15 June 2014 (UTC)

I don't think there are official names for the talk sprites, they are neither named in the game files (they don't work this way) nor in the Ultimania. I think you have the make them up as you go along, which is completely fine. Heck even angry 1, angry 2 and angry 3 would suffice if you don't know what to make of them. ShardofTruth 20:15, 16 June 2014 (UTC)

MegaProject: Arise - Home Project

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KeybladeSpyMaster - I fight for the Users!
TALK - tumblr_static_png-transparent-snowflakes.png - Greetings, users. System is up, and ready for user input. - 09:25 AM Tue, June 24, 2014 MDT
CODE 0xKHWV001: SYSTEM START UP

Diamond Dust Keychain KHFM.png Because of its recently-highlighted importance, I hereby invite/encourage/slightly push you to come contribute to the discussion on the revamp of the Main Page. Thanks! Diamond Dust Keychain KHFM.png

Riku's COM moves

I'm not sure if I asked you this before, but does the Ultimania name Riku's movement abilities in COM/RECOM? --Neumannz, The Dark Falcon 17:48, 3 July 2014 (UTC)

Thanks

Man, thank you so much for your help on those COM talk sprites! Your help is greatly appreciated! I cannot thank you enough. Xion4ever 18:18, 12 July 2014 (UTC)

I'm so late for this but I would also like to thank you very much for moving the names! Basically what Xion said. :D yAgIogp.pngANX219 16:20, 23 July 2014 (UTC)
You two did way more than I did and I'm really glad this project is finished now, so thank very much in return. :) ShardofTruth 12:03, 24 July 2014 (UTC)

Dream Eaters revisited

Did you ever get around to scanning the Dream Eater abilities pages? --Neumannz, The Dark Falcon 06:01, 31 August 2014 (UTC)

Do you mean this or this or something different? I don't have the book here right now so I can only guess, but I uploaded these (1, 2, 3, 4) things previously. ShardofTruth 18:21, 1 September 2014 (UTC)

I mean like #4, only the rest of the pages. --Neumannz, The Dark Falcon 02:28, 2 September 2014 (UTC)

Hmm, I don't know why I scanned these two pages only but I will check it out on the weekend. ShardofTruth 18:38, 2 September 2014 (UTC)

Thanks. --Neumannz, The Dark Falcon 18:42, 2 September 2014 (UTC)

Scanning the rest of the pages was not really possible so I made adequate photos (hopefully, they are a bit dark though). You can find them here. ShardofTruth 13:10, 7 September 2014 (UTC)

99 Puppies

Could you please check and confirm (or not) this?--159.205.67.108 13:22, 3 September 2014 (UTC)

Done and done:-) ShardofTruth 13:10, 7 September 2014 (UTC)
Thanks for that.--159.205.67.108 16:23, 7 September 2014 (UTC)

Sig

I accidently used your sig on a welcome page. I reverted it now. Sorry. RikutheBloody 16:00, 7 September 2014 (UTC)

Block

Hey. We're in the urgent need to block this user, whom I have now given two warnings for vandalizing the wiki. Neumannz, as I understand it, is unavailable 'till Saturday, so I'm hoping you can help me with this. Thanks!

Memorial Ultimania Cover

I saw some pictures uploaded of the real thing, and it seemed the "sleeve" was actually part of the cover itself, not an actual slip-on/slip-off sleeve. Is there anyway to check if that's true? Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 16:33, 11 October 2014 (UTC)

Every Ultimania has such a sleeve (I think the majority of Japanese books has), you can see it's separate here. --ShardofTruth 16:50, 11 October 2014 (UTC)
Oh, ok then. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 16:55, 11 October 2014 (UTC)

KH3D models/3DS ROM decryption

Now that 3DS ROMs can be decrypted (and people have started extracting models and the like from them), do you think you could get KH3D models (Keyblades etc., particularly Lea's and the Grid variants), or (more likely considering you may not have have the resources needed) at least know of someone willing to do so? Ultima Spark (talk) Lofty Fantasy KH3D.png 13:13, 13 October 2014 (UTC)

If Kingdom Hearts 3D would be as popular as Smash Bros or Pokemon than the answer would probably be yes by this point. I've talked to some people interested in investigating the game files of KH3D but there is not much progress made at the moment, mainly because Square Enix always wants to be a special snowflake meaning all their files are different from the standard Nintendo equivalents and the decryption process still requires at lot of work and some special hardware.
I'm currently looking at some of the games' textures so we may be getting better Keyblade images at least but models are a completely different beast. Take Re:CoM for example, most of the game files can be extracted by this point but almost none of them are investigated because nobody really cares about them and I don't have the time (or am smart enough) do reverse engenier a file like this. I'm certain that we will see model rips of the game but not now or next month, it will still take some time. In other news: There has been some progress made on the ReMIXes and there is still some interesting stuff to uncover in thos games:-) --ShardofTruth 16:36, 13 October 2014 (UTC)
Have MayBeePah and you been able to render any of the wieldable Keyblades, so we can get a look at their details?"We're werewolves, not swearwolves." (KrytenKoro) 19:43, 3 August 2015 (UTC)
MayBeePah released all Keyblade models, currently I'm just trying to figure out how to display the TG variant/skin correctly, so I can upload them both. On a side note: The Reality Shift Keyblades are really considered as one of Sora's/Riku's Keyblade by the game and Riku should be able to use the Kingdom Key D, it even as a TG variant, maybe it's like the Light Seeker scenario in BBS. --ShardofTruth 05:51, 4 August 2015 (UTC)

Japanese

I heard from people that you know Japanese. Can you teach me? RikutheBloody 22:00, 28 October 2014 (UTC)

I know only bits and pieces, probably not even enough to order a coffee let alone speak with someone very slowly so you should ask someone with more experience:-) --ShardofTruth 19:07, 29 October 2014 (UTC)

Ok then, thanks anyway. RikutheBloody 19:57, 29 October 2014 (UTC)

Ansem - KH3D

Hey Shard, I was hoping you could help us. We're trying to fill in the stats for the Ansem's 1st and 2nd Forms in KH3D, and have come to the conclusion that we need the Enemy Base Value Stat to do it. Do you happen to have access to those, or know where those are? I think they're in the Ultimania, but I'm not entirely sure. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:58, 13 November 2014 (UTC)

I'm not Shard, but I can help you with that: first, second. Tell me if you need a higher-res image. Ultima Spark (talk) Lofty Fantasy KH3D.png 05:29, 14 November 2014 (UTC)
Thanks Ultima, I wouldn't be able to get those scans anyway because my Ultimanias are far away at the moment:D --ShardofTruth 13:36, 14 November 2014 (UTC)
Okay, I'll add the informations. But for the profile and attacks, I can't read japanese... AH, and btw, is there a way to know about the Guardian's stats ? Because it has its own HP bar. -- Miniat_Braviaggron.png Braviaggron 15:04, 14 November 2014 (UTC)
The Ultimanias are usually very detailed on this kind of information, it's probably somewhere to be found in the book. --ShardofTruth 17:26, 17 November 2014 (UTC)

Kingdom Hearts Fonts

Hey Shard ! Did you rip the .ttf font files for creating the sidebar text ? Cauz I'd like to have the font please. And do you also have the font used in the menu texts ? -- Da9TvWJ.png BraviDunno 18:30, 3 December 2014 (UTC)

The games don't use a font directly but some sort of image map instead, this is all I have at the moment. I have to check [chi] again when I have the time but I think even there it's images only. --ShardofTruth 09:37, 4 December 2014 (UTC)
Okay, thanks. But do you have the texts used in the menu descriptions ? Could you get the fonts used in KH3D ? -- Da9TvWJ.png BraviDunno 12:06, 4 December 2014 (UTC)
I'm not sure about KH3D, we could have a breakthrough any day now but I will check the game again when am at home. Same goes for the texts, at least the one from BBS and KHII should be easily accessible. --ShardofTruth 14:13, 26 December 2014 (UTC)

Ultimania Question

Hey, Shard, I was hoping you could help me with a question. I've run across the infamous "20 Mysteries of Kingdom Hearts" article that was translated by a user at KHInsider (and linked on multiple occasions on the internet and here on the wiki). My question is, since I don't think using "20 Mysteries of Kingdom Hearts" counts as a source (or it won't look like one), whether those "20 Mysteries" are from the Birth by Sleep Ultimania (it was posted alongside translations for the interview from the Birth by Sleep Ultimania, so I'm guessing that's where it's most likely from) or if it's from somewhere else entirely. I'd really appreciate it if you could check that for me. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 22:08, 11 January 2015 (UTC)

This is about Sora's first Keyblade isn't it? As far as I know there are no direct quotes regarding the reason why Sora was able to "steal" Riku's Keyblade apart from the fact that he has a strong heart and was at the right place at the right time.
Anyway, the 20 Mysteries are part of the BBS Ultimania, you can find the pages here: 1, 2, 3, 4. The Ultimanias are the only secondary sources we have aside from the interviews, so they are perfectly quotable as we have to assume that every fact is checked by Nomura and his team. ShardofTruth 18:24, 12 January 2015 (UTC)
Yes, it's about Sora's ability to wield the Keyblade in the first game (or at all, really). Anyways, thanks a ton, Shard. I owe you one! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 19:49, 12 January 2015 (UTC)

Lea's Keyblade

How did we get the image in that high definition? Is it possible to do that with the others?"We're werewolves, not swearwolves." (KrytenKoro) 14:39, 19 January 2015 (UTC)

At least model and texture ripping is possible at the moment, though MayBeePah (from Xentax) was reverse engineering the files alone and is currently the only one who can do that, although he/she seems to be willing to share this stuff over at spriters/models resource. The ingame Keyblade item images (which I also got from him/her) are really not that great resolution-wise, so I would make new renders when the models become available. -- ShardofTruth 15:52, 19 January 2015 (UTC)
Any chance they've been able to rip Young Xenny's blade?"We're werewolves, not swearwolves." (KrytenKoro) 14:05, 4 June 2015 (UTC)
It could be happen any day know, MayBeePah is currently releasing some converted models. Maybe we'll get the BBSFM HD version of Master Xehanort's Keyblade too. --ShardofTruth 14:50, 4 June 2015 (UTC)
Any chance they're planning on releasing Dream Eater eyes?"We're werewolves, not swearwolves." (KrytenKoro) 15:52, 4 June 2015 (UTC)
I'm on it. --ShardofTruth 19:13, 7 June 2015 (UTC)
Next, can we get the treasure chests?"We're werewolves, not swearwolves." (KrytenKoro) 03:04, 12 September 2015 (UTC)

BBS trophies

Semi-time-sensitive request over at Talk:Trophies, please respond at earliest convenience. Draconai (talk) 22:04, 25 January 2015 (UTC)

IRC

Do you visit there? RikutheBloody 21:56, 26 January 2015 (UTC)

Bonus Challenges

Where are the bonus challenges for the original BBSFM? Are they only available in multiplayer? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 21:40, 9 March 2015 (UTC)

I don't think there were any. You got bonus medals for multiplayer, but there were no challenges. (I think.) --Neumannz, The Dark Falcon 01:48, 10 March 2015 (UTC)
Neumannz is right, there weren't any bonus challenges in BBSFM. But there was something similar, the MVP (most valuable player) bonus, that you could get only while playing with other people, it also multiplied your gained medals by 1.5. Your basic medal reward was calculated by your placement in Damage, Friendship and Style. Each of these categories would increase your medals by 0.25% for the 1st place and 0.10% for the second place.
Since you are always first place in Damage and Style when you play alone the medals count we currently display on the match pages already include these bonuses (the medal values without these bonuses are the one currently used for the ReMIX), while using a Friendship Command automatically also gives you 1st place in Friendship (even in Singleplayer), increasing the medals by another 0.25%. This is the "trick" Kryten was talking about.
Basically this means that you will get the same amount of medals you got in the original BBS without Friendship Commands, when you complete the challenges in the ReMIX (not true for the 1.25 challenges though) but will definitely get less if you were playing multiplayer and were really good at it. On the other hand you will get more medals for Light's Lessons and Peering into Darkness (and the COmmand Board) now, as the maximum obtainable value was only 999 before. --ShardofTruth 09:36, 10 March 2015 (UTC)

χ Cards

Hey, I was wondering if this is okay for the Cards pages. If it is, I'll make it a template and start creating the pages. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 23:52, 31 March 2015 (UTC)

This looks fantastic. I have just a minor improvement suggestion. The game actually sorts the cards in this way: Power, Speed, Magic. This is done in the same vein as it's always "Sora, Donald & Goofy" or "Terra (Power), Ventus (Speed) & Aqua (Magic)".
Also, we should talk about the special cards (Moogle, Yen Sid, Fairy Godmother). The capture wiki simply lists them in their respective categories (as could we), the game's card album lists them in a special category (as seen here), because these cards can't be equipped in your deck. What do you think? Should there be another tab for these "Special" or "Other (その他)" cards or not?
I will have more time on the weekend for the card pages, so I could probably finish all pages by Monday. --ShardofTruth 07:35, 1 April 2015 (UTC)
I'll make the slight adjustment, then. As for the special cards, we could list them in a special category, if you like. That's fine with me, and if they're not equippable, than it makes the most sense to do so that way. We probably should, for the ones that apply, still list them in their respective rank pages, though, since they do have a rank. Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 00:16, 5 April 2015 (UTC)

χ Coverage

Hey, Shard, first, I want to know if the card nav is okay before I move it to the actual template and move the card galleries to their respective pages. Second, I found this, and am wondering if this would be a valid summary/translation that we could use to fill the story sections of world articles for Kingdom Hearts χ. What do you think? Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 03:05, 28 April 2015 (UTC)

Oh, I didn't noticed you already changed it. I think now it's perfectly fine to use it.:D
As for Blackdrazon's summary, it's a really good starting point but a little short on the details for the wiki. I think the best way to get [chi]'s story covered is by collecting the story missions on the world's game subpage and write a summary using them and the cutscenes (which are generally more important). I just don't have not enough time to do that at the moment and you're leaving as well. I'm really sad to see you go. --ShardofTruth 18:39, 28 April 2015 (UTC)
Well, I've created the nav template and moved the two card galleries we've made to their respective pages. For the summary, I guess you're right that we'd be better off collecting the missions like you said. Yeah, I'm leaving now, and I'm sorry I'll be leaving you with all this work and not be able to help out over the next while. But I sure do appreciate all the help and encouragement you've given me during this short time on the wiki. Thanks! Diamond Dust Keychain KHFM.pngKeybladeSpyMaster Diamond Dust Keychain KHFM.png 17:13, 8 May 2015 (UTC)
Thanks for all your help, the template looks great on the page, now I simply have to fill it:-D. Hopefully when you visit from time to time the coverage of KHX will have been increased. I wish you the best of luck in all your future endevours. --ShardofTruth 23:41, 8 May 2015 (UTC)

Summon Limits

Would it be possible to find the japanese for these limits? I can't find them anyone on-wiki. Thanks! TheFifteenthMember 19:48, 8 May 2015 (UTC)

You can find the Japanese terms here. --ShardofTruth 23:41, 8 May 2015 (UTC)

I might have taken notes here on them. --Neumannz, The Dark Falcon 06:39, 10 May 2015 (UTC)

And for a person without any Japanese proficiency like me, how do you transliterate the katakana into romaji? TheFifteenthMember 14:05, 10 May 2015 (UTC)
An easy way is to copy-paste the katakana in Google Translate. The romaji will appear beneath the text box. TheSilentHero 14:28, 10 May 2015 (UTC)
Eh, I considered that but wasn't sure if that was a reliable enough method. TheFifteenthMember 15:27, 10 May 2015 (UTC)

Two questions

First, I saw you uploaded new KHX Keyblade upgrades. Should I change the template to include them or are the stats not out yet? And if so, how many levels do the Keyblades have now?

Also, I wanted to ask you this before, I noticed you uploaded a texture rip of File:Glossary KH3D.png. Is it possible to get images of KH3D icons (like menu icons or Ability Link icons)? TheSilentHero 13:11, 9 May 2015 (UTC)

Currently you can only upgrade the Keyblade to level 43, so I'm not sure how to handle this with the template. Also, I just know the stats for level 43 (those were published by SE here), I didn't have the means to upgrade a single one of them yet (those Adamants are really hard to come by).
It should be possible to extract those icons, but I haven't found them yet. Maybe the game handles them differently, I don't know. Everything I've unearthed so far can be found here, maybe there is something in there that's still interesting for you. --ShardofTruth 16:54, 9 May 2015 (UTC)
I added the next three levels to the template. It now shows ??? when there are no values entered, so when you get them, you can fill them in.
There are some useful ones in there. Thanks! TheSilentHero 17:18, 9 May 2015 (UTC)
That was fast, thanks:D --ShardofTruth 17:25, 9 May 2015 (UTC)

X Keyblades

The second upgrade of these seems to match the Keyblades received by Sora. Do you know if the X story denotes these versions as special in anyway, or makes any kind of fourth wall reference to the identical forms? For example, does it call Starlight's second upgrade its "true form"?"We're werewolves, not swearwolves." (KrytenKoro) 06:29, 11 May 2015 (UTC)

Also, is there any way for us to get isolated keychain images?"We're werewolves, not swearwolves." (KrytenKoro) 06:31, 11 May 2015 (UTC)
The game doesn't acknowledge the Keyblade upgrade system at all, it's seems to be just an optional gameplay mechanic. So there is also no reason given why the Keyblades can be upgraded in the first place. Ephemera(l) for example uses the third upgrade of Starlight (wheras your party members are typically only shown with the basic variant in cutscenes), but it's never brought up in any dialogue.
As for the Keychains tokens, I will upload them shortly. --ShardofTruth 13:39, 11 May 2015 (UTC)

Fannotation

Contribute Your Facts to the Kingdom Hearts 3 Trailer Fannotation. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 22:13, 29 June 2015 (UTC)

BBS Party Member Sprites

Hey there, would you happen to know if anyone has ripped the party member sprites from BBS? Most of them are the same as their Dimension Link sprites, while the rest don't actually have Dimension Links (e.g. Prince Philip, Hercules). As far as I can search, there's nothing on the wiki. Would you be able to point me to any other resources? TheFifteenthMember 12:45, 27 July 2015 (UTC)

I ripped them, you can find all of them here. As far as I know there are only sprites for Hercules, Phillip and Jaq. --ShardofTruth 09:08, 28 July 2015 (UTC)
All of the others use the same sprite for both their party member icon and Dimension Link so that looks good. Would you be able to upload the three separately, since I don't have image software to change white backgrounds? Huge thanks! ^^ TheFifteenthMember 09:26, 28 July 2015 (UTC)
Thanks! TheFifteenthMember 18:22, 28 July 2015 (UTC)

KH1 and KHII Sprites

Are you gonna do more KHII Sprites and are you gonna do KH1 Sprites? —Preceding unsigned comment added by 76.116.53.47 (talkcontribs)

Things look bad for the KH/RECOM sprites, maybe there is a way to get them but probably not. I still have the Sora/Roxas/Mickey sprites from KHII left (which I will upload soon) but not the rest, maybe I can dig them up but don't count on it. --ShardofTruth 09:26, 30 July 2015 (UTC)

Absent Silhouette Images

I see that you are busy ripping images, so if you don't happen to get to this message, it's no big deal. I was wondering if we could possibly get some higher quality images for the Absent Silhouettes. Zexion has a pretty good one, but with 2.5 out, is it possible to get HD ones? Also, could you point towards any tutorials on how to rip images from games? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 07:11, 30 July 2015 (UTC)

The problem with the Absent Silhouettes are twofold: They are no simple sprites but animated objects and they vanish after you defeated them. To get good images of them you basically have to edit a screenshot (which Erry has done in case of Zexion's) but since there are no good screenshots available, only blurry videos, you would have to take one yourself and since they disappear, you need a save before you fight them to get one.
I would be able to take a good screenshot but I don't have savegames before they disappear and absolutely no time at the moment for a speed-run of KHIIFM until you reach Twilight Town for the 2nd time.
There is basically no difference between the original KHIIFM and its Remix version texture-wise. The sprites were mostly redrawn, some game menus and the animated command menu were upscaled but the rest stayed (almost) the same, this is most definitely true for all effects of which the Absent Silhouettes is one.
About tutorials: What you have to know is that all ripping (be it sprites, textures, models, sounds etc.) either requires an emulator (for console games), specific dumper tools or the ability to unpack game files to reach the stuff inside. The VG Resource is a good place to start since they have a wiki, ripping help subforums with tutorials and very friendly users. If you're specifically interested in ripping stuff from Kingdom Heart games we should chat sometimes, it's a lot easier this way since I don't want to write a novel here;-)
It's not as complicated as it sounds, but can be a bit time consuming and sometimes hardware demanding. --ShardofTruth 09:26, 30 July 2015 (UTC)
If I were to get better, non-blurry screenshots, would you be able to take out the backgrounds for them? I'm not too good at taking out backgrounds without leaving a white line or destroying the image.
I have both of those, we'll have to have a chat sometime then, although my schedule is rather tight, so I'm not sure how possible it would be to set up a meeting, but if you have an email that might be easier. In the meantime, I'll play around with the tutorials a bit. Hopefully this will alleviate some of the pressure off of you to rip everything. ^^ Eternal Flames KHD.pngChainoffirePizza Cut KHD.png
With an emulator I would be able to make some parts of the background disappear before making the screenshot, but good non-blurry ones (probably with a 1st person close-up) would also help a lot. I'll ask around, maybe someone has savegames to share before fighting the silhouettes.
We can also discuss the ripping stuff here, it's just the I won't answer immediatly. If you tell me, with which game(s) you'd like to start I can explain the basics. --ShardofTruth 08:04, 1 August 2015 (UTC)
If someone has save games that'd be great. If not, I can just do a quick beginner's mode run and get the 1st person close up screenshots.
Well I tried using this tutorial, but I couldn't get it to cycle through the textures on the screen. I'm attempting to get a model of memory's skyscraper (KHIIFM, PCSX2) since DE won't let The Keyhole use his renders.
By the way, I see that someone got into KH3D. Yay for official renders! Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 04:24, 2 August 2015 (UTC)
Do you really use the the 0.9.8 version of PCSX2? In later version texmod becomes useless, so you won't be able to filter the textures. Anyway, there is probably an easier way to get the model with the map viewer but I have to check this out. --ShardofTruth 08:45, 2 August 2015 (UTC)
No, I'm using 1.2.1, so what should I use? Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 07:38, 4 August 2015 (UTC)
Then you need to download the 0.9.8 version from DemonBoy's Tutorial, you can't use the savestates you might have created with the 1.2.1 version, but there shouldn't be a problem with the virtual memory card. Anyway, there is an easier method to get the Memory Skycraper model. Download Noesis from here, download the Kingdom Hearts 2 plugin (by revelation) from here and the map file from here. Open the map file in Noesis and export the model of the city, now open the model in a 3D program of your choice, bam. To extracted more models from Kingdom hearts II Final Mix, please use GovanifY's KH2FM Toolkit (can be downloaded here, use the "-help" option to extract the readme.txt with instructions). --ShardofTruth 17:46, 4 August 2015 (UTC)
Bit of a problem, when I try to open/export the map file, a notification pops up that says "File could not be previewed.". Also, I tried to go to GovanifY's blogspot, (the link you gave me doesn't work, so I had to google it and it lead me to a blogspot.) and it says the blog has been discontinued (As of Janurary 2015) and when I click on the sidebar for KH2FM_Toolkit, the domain no longer exists. :/ Eternal Flames KHD.pngChainoffirePizza Cut KHD.png 01:49, 2 September 2015 (UTC)
I'm not sure what the problem with the toolkit is, the site worked fine for me a month ago. I'm also not sure what's wrong with exporting the map. Can you view it in Noesis at least? You can toggle between various models (when the map files contains more than one) by clicking on the button with the three skeletons, so you should see more than the skybox. Also try to export from preview instead if the normal one doesn't work. --ShardofTruth 14:43, 4 September 2015 (UTC)

KHII Ultimania Q

I'm trying to figure out what it says on this page of the KHII Ultimania, particularly at the bottom section, but the complexity of the kanji and the quality of the scan togather make it very hard to tell what it's trying to say. Is it possible to get a higher quality scan of this page? --Neumannz, The Dark Falcon 23:11, 4 August 2015 (UTC)

KH13 should have the HQ scan (I'm their source), it's just not displaying for some reason. Here's the original. Ultima Spark (talk) Lofty Fantasy KH3D.png 04:04, 5 August 2015 (UTC)

Re:coded this time!

Ah, sorry to bother you again! In my quest to revamp the Party Members page, I also need the Re:coded sprites and I can't find them anywhere on the internet. Here's two screenshots to show you what I mean. Would you be able to help find them by any chance? TheFifteenthMember 22:10, 9 August 2015 (UTC)

I already extraced them ages ago, this is all I could find back then. The Spriter's Resource only lists some of them. Since my memories of Re:coded are a bit fuzzy I guess you really only need the sprites for Sora (?), Donald, Goofy, Hercules and Cloud to be uploaded, don't you? --ShardofTruth 22:40, 9 August 2015 (UTC)
For my purposes, the four party members are all I need but I'm sure the others will have other uses around the wiki too. Again, thanks a lot! TheFifteenthMember 23:22, 9 August 2015 (UTC)

Ultimania Request

Do you have the Re:coded Ultimania? If so, could you get me scans of the enemy pages, if you have the time? I would like to start adding the stats to the wiki. TheSilentHero 16:55, 12 August 2015 (UTC)

It's not about adding the stats but understanding them first, here are some discussions and examples on this topic. ShardofTruth 17:31, 12 August 2015 (UTC)
I think I understand most of it. You have to multiply the stat value of the enemy by the stat value of the enemy's level. I can't find what level the enemies are, though. Does this depend on the world, or maybe Data-Sora's level? Also, have you figured out what the value in brackets is? I think it's the stats of the bugged Heartless in the System Sectors. TheSilentHero 18:26, 12 August 2015 (UTC)
Yes, multiplying the stat values with a level is always how it works, but I think the problem was something about the EXP values being different in various scenarios. You should really talk with Pea or Kryten about this, I really don't have the time to dive into this matter at the moment, maybe next week. If you need pages scanned, tell me which and I try to get them done. --ShardofTruth 18:03, 15 August 2015 (UTC)
I'm already working on it with Pea, who has the Ultimania too. Thanks, anyway. TheSilentHero 18:15, 15 August 2015 (UTC)

Image manipulation

I can't even remember anymore, is stuff like this considered acceptable by our policies?"We're werewolves, not swearwolves." (KrytenKoro) 04:37, 17 August 2015 (UTC)

It's not manipulated, I even linked the original scan in the summary, it's the complete image. Or do you mean something different? --ShardofTruth 06:08, 17 August 2015 (UTC)
Sorry, I had not seen the latest revision. I guess changing the contrast, the color balance and saturation is an okay thing to do for scans, we don't really have a policy about that since the outcome is mostly subjective (and influenced more by the screen you look at). The reason I leave some pixels of white space around the renders is because it reduces compression effects around the image's edges when it's shrinked by the wiki software. Again, this is mostly subjective. --ShardofTruth 21:35, 17 August 2015 (UTC)

Other Sky

It's mentioned in Chapter 3 (Wonderland), the very first sentence. I don't know if we can use the name "Other Sky" though, since the novels are considered non-canon (I think). TheSilentHero 11:22, 26 August 2015 (UTC)

Thanks:D --ShardofTruth 19:08, 26 August 2015 (UTC)~

KHII command menus

Kingdom hearts ii has a command menu that changes whenever you head to a world. So I was wondering if you could extract the files for it. 76.116.53.47 03:35, 6 September 2015 (UTC)

These are just the textures, if not specified otherwise the "zz0"-variants (standard command menu) are always used for the different layers. --ShardofTruth 11:07, 6 September 2015 (UTC)

Gallery place

Then where am i supposed to put this? <gallery> File:Kingdom Hearts HD 2.8 Final Chapter Prologue 01.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 02.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 03.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 04.png File:Kingdom Hearts HD 2.8 Final Chapter Prologue 05.png </gallery> Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:38, 15 September 2015 (UTC)

No galleries are good for storage and they are already present on the wiki so there would be no hassle to upload images that are already there. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:42, 15 September 2015 (UTC)
The screenshots served absolutely no purpose on the page, you didn't even caption them. If the development and the individual game sections get longer some of them can probably return, it just looked out of place the the way it was before. --ShardofTruth 16:49, 15 September 2015 (UTC)
No one seems to complain about it on the Disney Wiki. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 16:53, 15 September 2015 (UTC)
In a strange coincidence, the KH Wiki, where this issue is being discussed, is not the Disney Wiki, where allegedly it would not be discussed.
In all seriousness, we don't need to upload every image of something that we can create."We're werewolves, not swearwolves." (KrytenKoro) 18:41, 15 September 2015 (UTC)
I was only using Disney Wiki as an example. Byzantinefire - There are no strings on me 20px-AOU_Audi_Promo_07.png (talk) 18:42, 15 September 2015 (UTC)

Armored Ventus Nightmare Keyblade

Hi, are you sure that (the Kingdom Key Keyblade that is used by the Armored Ventus Nightmare) is really his Keyblade ? I expected this to be completely black and shiny. -- Da9TvWJ.png BraviDunno 13:58, 27 September 2015 (UTC)

You are right, it looks awfully similar to the Keyblade of AntiSora (Kingdom Key (AntiSora) KH.png) (which also appear at the end of DDD) but according to MayBeePah all weapon models were extracted. I image that the Keyblade of Armored Ventus Nightmare could us a different material or an additional texture to emulate the oily look and this one wasn't extracted yet. Since there is no good footagage of the Keyblade (because of the 3DS's bad resolution) I can't really say which is the case. --ShardofTruth 21:24, 27 September 2015 (UTC)

CoM Ultimania request

I know you posted scans somewhere, but I can't find them, and none of the fansites seem to have them either. Could you link me to the scan for CoM (not ReCoM) Ansem, or just give me the names of his sleights?"We're werewolves, not swearwolves." (KrytenKoro) 14:51, 8 October 2015 (UTC)

I just had the stats uploaded ages ago, I don't have any scans of the sleights at hand sorry. I can probably make some next week, do you want the other CoM bosses too? --ShardofTruth 20:48, 11 October 2015 (UTC)
If you want, but I can honestly just go on nihongo here. I'm just trying to confirm what Rockshatter was in the original Japanese game."We're werewolves, not swearwolves." (KrytenKoro) 12:31, 12 October 2015 (UTC)
Cool, that works! It confirms that "Rockshatter" only appeared in the English game, and was a translation error."We're werewolves, not swearwolves." (KrytenKoro) 15:13, 20 October 2015 (UTC)

Quick question

You've ripped quite a good bit of stuff from chi already. I was wondering if you managed to extract a high quality version of the chi logo - preferably in pieces? --Webber22 (talk) 06:40, 12 October 2015 (UTC)

I don't think there is a high-quality version to be found in the game files since the logo is always a small image ingame. There is this cutscene, where the logo is animated for the first time, so at least you can use the different pieces. I uploaded the images here. --ShardofTruth 07:56, 12 October 2015 (UTC)
Hm, I was kind of hoping it had a clean version of the complete letter, but this will also do. Thank you!  :)
Oh boy lol. I'm gonna have to bug you for just one more thing and I'll get out of your hair. Do you have the BBS HD UI textures ripped, like with KH2 HD up above? --Webber22 (talk) 16:41, 12 October 2015 (UTC)
I put everything I found in this archive, since there are so many different UI elements there are probably still things missing. If you tell me what you still need, I might be able to find it. --ShardofTruth 15:34, 13 October 2015 (UTC)
This is precisely what I was looking for. Thanks.  :) Though I'll admit, it was kind of hard to find - it seems like it's all just strewn about randomly. So with that, I think I'm all done pestering you! But I do have one last question lol - do you have like an archive online, or a blog, where you put all this stuff up? Or do you to it only by request? --Webber22 (talk) 16:59, 13 October 2015 (UTC)
I'm glad I could help you. And no, I don't have any blog or some online archive (apart from my mediafire folder, it's just a lot of unsorted stuff though), the reason being I'm often only looking through the game files to find things that can be used on the wiki and it's not really perfectly legal to upload a huge amount of game files anywhere. --ShardofTruth 17:33, 13 October 2015 (UTC)
Thanks again! :D --Webber22 (talk) 20:31, 13 October 2015 (UTC)

Pretty awesome what you can do in half an hour when you have the right assets: Speb3OK.png That was just some random thing I cooked up to see what I can do with all the stuff you included. The magic trick was actually image 355 - it allowed me to manipulate the font gradient however I wanted without messing with the logo's border. :3 Beautiful stuff! In any case, if you ever get around to uploading the rest of the logos in pieces (HD), let me know about it lol. Lots of fun stuff can be had from them. So, thanks again! --Webber22 (talk) 07:25, 16 October 2015 (UTC)

Great work on this logo it's looks convincingly offical. I think the original Kingdom Heartless logo is never in pieces apart from the cgi movie and I can't unpack the one from Kingdom Hearts II (HD) it's some kind of strange (or incomplete) image format. Maybe I get around it with some help but it seems to be the only file causing problems. I could only send you the normal non-HD version. --ShardofTruth 18:09, 17 October 2015 (UTC)
Thanks lol. And it's okay - I wanted them, but I didn't need them. What you uploaded is plenty enough. Though again I would've really liked it if that χ was a separate image itself. Did you ever get around to decompiling Unchained? --Webber22 (talk) 19:28, 17 October 2015 (UTC)
I haven't really looked into it yet because currently I'm a bit short of time. --ShardofTruth 05:45, 20 October 2015 (UTC)
It's all good. Again, thanks for everything. It was a huge help.--Webber22 (talk) 23:29, 20 October 2015 (UTC)

Render request

Would you be able to rip the model of the original Highwind raft (from any game), as well as the fetch quest items?"We're werewolves, not swearwolves." (KrytenKoro) 13:47, 29 October 2015 (UTC)

Since MayBeePah has gone into silence mode again and to this day nobody really knows how to extract the level objects of the original Kingdom Hearts, model rips are out of question I'm afraid. But I can probably make some better looking screenshots and crop them (still working on the gummi ship models by the way, I'm just constantly finding myself doing other things). I'm trying to get it done today. --ShardofTruth 06:36, 30 October 2015 (UTC)

Invitation

Hey there, Shard, this is an invitation for you to take part in our end of year event! You can sign up as either a participant or a judge and it'd be great if you could come aboard. Thanks! TheFifteenthMember 22:01, 30 October 2015 (UTC)

Another request

Hey there! This is probably too soon lol....but, can you upload the UI assets and textures for both KHFM and Re:CoM? The HD versions specifically. Thanks! --Webber22 (talk) 22:08, 4 November 2015 (UTC)

I don't have it and I really don't know how to access it. Both the original Kingdom Hearts and Re:Chain of Memories are mostly uncharted territory, all sprites/gauges I could extract in the past were made with an emulator, something that doesn't exist for the PS3 versions. All I still have are some of the non-HD UI elements like this and some very strange beta cards from ReCoM. --ShardofTruth 10:15, 7 November 2015 (UTC)

Thanks.  :) And it's alright. I'll figure something out for the rest of them.--Webber22 (talk) 19:05, 14 November 2015 (UTC)

New KHx templates

RobinIcon%28SSBU%29.png
TheSilentHero Thoron! — 16:03, 8 November 2015 (UTC)
Since you're the main source of KHx information, I thought I'd inform you of two new templates I created for the KHx Keyblade pages, Template:XR and Template:XRT. They (will) replace the recipe tables that are on the pages now. There's already an explanation on the template pages, but I'll explain it here, too.

XRT (short for khX Recipe Tab) will create the tab and table header depending on the value you give it. See the template page for the values. After each XRT template, you can place multiple XR templates (short for khX Recipe). Each XR template consists of one row of the table and it uses the parameters n1, n2, etc. for the name of the ingredients (which also add the image), and q1, q2, etc. for the quantity of the ingredients. Always make sure to end the list with {{XRT|c}} or the divs will mess up the page.

I will replace the current coding with the new templates this week, but I just wanted to inform you so you can use the templates when adding the recipes for the Divine Rose and other new Keyblades when they will be released.

If you don't understand something, feel free to ask.

EDIT: You can see an example of how it works on the Starlight page.


Great work, it's a lot easier now. --ShardofTruth 09:50, 10 November 2015 (UTC)

Ultimania request

Can you please link scans/cellphone photos of the KH2 and KH2FM ultimania pages for the Silver Rock? I think you've scanned them before, but I need to see whether the Ultimania claims it appears in Halloween Town. It would also help if there's any kind of bestiary for Halloween Town specifically."We're werewolves, not swearwolves." (KrytenKoro) 21:09, 24 November 2015 (UTC)

PubGalaxy's Affiliation Request

Naminé (Live talk sprite) 1 KHCOM.gif
NinjaSheik - All of this might have started with a lie...But I'm really am glad that I could meet you...
TALK - One day, the light-it will be ours, and it will bring us together. Til then, I'll be in your heart...
Hello, ShardofTruth! I'm sorry to bother you, but last night, Chainoffire brought a new affiliation request to our attention, and it's pretty important. I want to bring it to your attention. Please take a look! Thanks! Happy Thanksgiving! :D

User Image

I've tried, but they don't show up correctly when hosted offsite. Only the talkbox avatar worked out. --Webber22 (talk) 17:28, 28 November 2015 (UTC)

Thanks. That might do the trick, but currently I can't even try it out: Imgur is currently buggy (and I don't trust any other hosting site), so I'll have to wait until they sort it out. --Webber22 (talk) 19:18, 29 November 2015 (UTC)
Shit, I'm sorry - I forgot to replace my page images yesterday - slipped my mind. They've all been replaced with offsite hosting now, so you can delete the ones I uploaded to the wiki. --Webber22 (talk) 04:01, 2 December 2015 (UTC)

Please block me

Can you try to block me for ten minutes with the strongest settings, and tell me when you've done so?"We're werewolves, not swearwolves." (KrytenKoro) 19:48, 30 November 2015 (UTC)

KHχ cutscene

I wonder if you could help me with this: in the second-to-last Wonderland cutscene, whenever I play it, there's a graphic bug involving Queen of Hearts (in the last parts of the scene). I saw it in walthroughs on YouTube to display correctly, so I wonder if there's a promleb on my side, or does it display incorrectly everywhere now. Is there a possibility for you to check it?--109.173.173.78 21:43, 6 December 2015 (UTC)

You mean this glitch? This definitely didn't happen for me the first time the cutscene played, I'm not sure what changed though, maybe it's related to flash update. --ShardofTruth 22:19, 6 December 2015 (UTC)
Yes, this one. Thanks for checking.--109.173.173.78 01:18, 7 December 2015 (UTC)

Extraction Request

I have another request for you, but this one is going to be a little bit weird and different - potentially undoable! But if it can be done, it'd be awesome and could be a boon for the wiki. The HD Re:coded film contains static images with text and voice-over narration by Mickey between certain scenes. Is it possible to extract these images (without the text)? The same for 358/2 Days, but you've previously told me you had a tough time cracking 1.5. --Webber22 (talk) 04:44, 31 December 2015 (UTC)

The problem with 1.5 and 2.5 is the new model format for KHFM/KHIIFM/BBSFM, the two game movies use something entirely different. I already tried to extract them to see if some of 358/2 Days' upgraded Heartless models can be found among the files but I had no luck with the encryption of any of them. It doesn't seem to be normal sdata encryption and without a PS3 with custom firmware my methods to experiment are really limited. I'm also not that well-versed in this stuff, same with Unchained were I pretty much have the same problem. --ShardofTruth 18:53, 1 January 2016 (UTC)

Unchained cutscene

Do you have any access to Unchained cutscenes or to their text files (or maybe you play it yourself)? Do you know if there's a difference in the script between chi and Unchained in the scene where Ava talks without Chirithy (the scene is called "Unchained" in chi). I think Unchained story already reached this point. Thanks in advance.--LeafShinobi (talk) 23:02, 13 January 2016 (UTC)

There is no difference in any of the new movie scenes. Generally, the only differences I've noticed so far between the scripts of the two games (besides the integrated/expanded 1st Anniversary event) is a slightly changed monologue for the Chirithy that gives you the Strength bangle to collect Guilt (probably since the mechanic quite different in Unchained) and the dialogues with the female Keyblade wielder near the Moogle and pumpkin head Keyblade wielder who was moved to Agrabah somehow (he is near the lighthouse in Daybreak Town in [chi]).
You can find an album of these scenes here, I haven't translated them yet though. --ShardofTruth 23:38, 13 January 2016 (UTC)
Thanks for the answer.--LeafShinobi (talk) 05:16, 14 January 2016 (UTC)

Models

Do you know anything about modeling and posing software, from simple stuff like XNALara to more complex like Poser and Blender? --Webber22 (talk) 23:13, 15 January 2016 (UTC)

I have some basic knowledge how to work with blender, but not enough to succesfully rig and animate a model, I simply don't have the same time to get seriously into that. I've heard of XNALara but never worked with it. I make most of my model images with Noesis using game animations when available.
If you need a master of this craft you should contact Soxra, sadly he's not active here anymore maybe you have more luck on his Deviantart page. --ShardofTruth 09:17, 16 January 2016 (UTC)
Ah, the guy who provided the wiki with posed renders that didn't have official ones released. Nice. Thanks, I'll try and contact him. --Webber22 (talk) 17:48, 16 January 2016 (UTC)

Possessor Herd and Gummi Squad

Can you check those to confirm they are accurate? They did not already have pages created."We're werewolves, not swearwolves." (KrytenKoro) 15:54, 2 February 2016 (UTC)

Should be correct now. --ShardofTruth 20:35, 2 February 2016 (UTC)
Okay, so they are functionally groups of Possessers and Gummi Thrusters? Should we note that on the Possessor/Gummi Thruster pages, or just link them as variant species? Also, is the kana right, or fanmade?"We're werewolves, not swearwolves." (KrytenKoro) 02:06, 3 February 2016 (UTC)
You are right, technically they are just a group of these Heartless but they behave differently (e.g. coordinating their attacks), they have a different name and are counted as separate enemies in the game. The Card Corps would be another example. I'm not completely sure how to categorize them but if the game keeps them separate, maybe we should too. A list with all current enemies in [chi] can be found here. It should also be noted that you always fight against a single enemy in [chi] and even though these two look like a group they can only be attacked as one and will only attack as one themselves. For comparison in Unchained there are mixed groups of enemies or groups or Gummi Thrusters for example, but they can be attacked one by one. --ShardofTruth 09:58, 3 February 2016 (UTC)
Okay, I think the way the articles are written now works, then. What do you think?"We're werewolves, not swearwolves." (KrytenKoro) 19:00, 3 February 2016 (UTC)
Good work, I like it. --ShardofTruth 18:59, 6 February 2016 (UTC)

Raid Boss

Can you please check the info for Raid Boss, in regards to Unchained? The writeup appears to lack the official terms, and per its claim that each boss drops items from a certain set, we should probably add that to their infoboxes or to the page itself, in a table format."We're werewolves, not swearwolves." (KrytenKoro) 17:48, 27 February 2016 (UTC)

Command boards

Hey Shard, do you know what information the Ultimania has on Command Boards. We especially need confirmation on the bonus panels that appear in each world (see this thread). Thank you! TheFifteenthMember 18:10, 28 February 2016 (UTC)

I don't have the book here at the moment, I can answer you this question in two weeks but currently I have no idea. --ShardofTruth 15:40, 29 February 2016 (UTC)
No worries, take your time ^_^ TheFifteenthMember 21:32, 29 February 2016 (UTC)

Sephiroth in KH and KH2 Ultimania

Shard, can you confirm this edit? Also, I am trying to clean up the Game:Sephiroth page, and could use the scans from the KHFM and KH2 Ultimania describing his attacks (I think Sneasel got them from a different game, or a fansite). Also, please see this -- I don't know if we want to make that into a Forum, or something similar, in order to have a centralized location for Ultimania requests? Also, if you remember any of the addresses you've given in the past for zips of ultimania files, they can go there. I tried to list everyone I could find, but I know there's more 'cause I can't find where the CoM and ReCoM boss zips went, for starters."We're werewolves, not swearwolves." (KrytenKoro) 20:58, 1 March 2016 (UTC)

The edit is correct, Sephiroth is listed as level 80 in the stats table (original here). His attacks in KHII can be seen here and here, I can get scans for KH in two weeks. ShardofTruth16:53, 2 March 2016 (UTC)
Not sure if you've already provided this somewhere, but now I'm hoping to get pictures of the following:
  • Riku (each variant) in KH 1 2 3, KH2 1, Days 1 2
  • Ansem (each variant) in KH 1 2 3 4 5 6, CoM 1 2, ReCoM 1 2, DDD 1 2 3
  • Xemnas (each variant) in KH 1, KH2 1 2 3 4 5 6 7 8 9, KH2FM 1 2 3, DDD 1
I'd like to start with KH1 Ansem (World of Chaos) first, and this has no time limit. Thanks!"We're werewolves, not swearwolves." (KrytenKoro) 17:48, 4 March 2016 (UTC)
No problem, I can get them next week. I linked the already scanned pages from KH13 above. --ShardofTruth 18:41, 4 March 2016 (UTC)
For Ansem in CoM, is there a profile for the first fight, listing stats or attacks?"We're werewolves, not swearwolves." (KrytenKoro) 20:31, 5 March 2016 (UTC)
Also, why are some techniques green in Dream Drop?"We're werewolves, not swearwolves." (KrytenKoro) 17:05, 6 March 2016 (UTC)
Physical attacks are black and magical attacks are green. TheSilentHero 18:01, 6 March 2016 (UTC)
So we need a new column for DDD. Okay."We're werewolves, not swearwolves." (KrytenKoro) 19:03, 6 March 2016 (UTC)
Or not, that would mean a new Atk template too. How does it look if I just include it with the Attribute?"We're werewolves, not swearwolves." (KrytenKoro) 20:31, 6 March 2016 (UTC)
You could also use different colors. I uploaded the rest of the scans and linked them above, I also scanned the whole CoM enemy section so all differences should become apparent now. KH(FM) Sephiroth can be found here if you're still interested in him. The explanations for the enemy stats can also be found in the albums on the Ultimania talk page. --ShardofTruth 16:32, 11 March 2016 (UTC)
Should I add these links to the KHU talk page?"We're werewolves, not swearwolves." (KrytenKoro) 21:06, 11 March 2016 (UTC)
All those scans are already in the imgur albums I posted on that talk page, but if you mean the individual links, go ahead. --ShardofTruth 21:22, 11 March 2016 (UTC)

Gummi save files

Hey, Shard. I'm done with the enemy gummi ships (although I'm pretty sure Ifrit B isn't 100% correct). I also extracted the save files with the program you linked. How do I send you the save files? TheSilentHero 18:28, 6 March 2016 (UTC)

You could upload the save file on any file hoster you're comfortable with like zippyshare, mediafire, google drive, one drive, mega etc. pp. and link it here. --ShardofTruth 16:32, 11 March 2016 (UTC)
Here. TheSilentHero 19:06, 11 March 2016 (UTC)
Thank you very much, I will post the images (and check on Ifrit B too) next week, when I'm back at my place. --ShardofTruth 21:22, 11 March 2016 (UTC)

Re: Ansem render

Wow, my apologies! I didn't even know he made those; they look incredible! Anyway, no hard feelings, I understand. Hallowseve97 (talk) 20:55, 15 March 2016 (UTC)

KH Remix Ends of the Earth

It seems like the Ends of the Earth model in KH 2.5 BBS is updated from the flat one in the original PSP version. Would you happen to have a model rip of that? Or even the textures. 16 March 2016