Abilities (KHIII)
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Actions
Ability | AP | Description | Obtained |
Aerial Recovery (エアリカバリー Ea Rikabarī , lit. "Air Recovery") |
2 | Press after taking damage in the air to right yourself. | Sora[1], Guardian Form |
Block (リフレクトガード Riforekuto Gādo , lit. "Reflect Guard") |
2 | Press to guard against frontal attacks. | Sora |
Barrier | — | Press to guard against attacks from all directions. | Guardian Form |
Counter Blast | — | Press after a successful block to send surrounding foes flying. (Reprisal) | Guardian Form |
Falling Slash (スラッシュドロップ Surasshu Doroppu , lit. "Slash Drop") |
2 | While airborne, slash downward to attack targets on the ground. | Sora[2] |
Speed Slash (ラピッドスラッシュ Rapiddo Surasshu , lit. "Rapid Slash") |
3 | Attack with three consecutive attacks. (Combo finisher) | Sora[3] |
Unison Fire (ユニオンファイア Yunion Faia , lit. "Union Fire") |
3 | Team up with Donald and roast your foes. (Combo finisher: near Donald) | Sora (LV ??/??/8[4]) |
Fusion Spin (フュージョンスピン Fyūjon Supin ) |
3 | Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher: near Goofy) | Sora (LV ??/??/10[4]) |
Sonic Slash (ソニックスラッシュ Sonikku Surasshu ) |
2 | While in Flowmotion, press to perform two consecutive slashes. (Flowmotion attack) | Sora |
Buzz Saw (ターンカッター Tān Kattā , lit. "Turn Cutter") |
2 | While in Flowmotion, press to fly at foes with a spin attack. (Flowmotion attack) | Sora |
Somersault (サマーソルト Samāsoruto ) |
2 | While swinging around a horizontal pole, press to perform a spinning attack in place. (Flowmotion attack) | Sora |
Sonic Cleave (チャージブレイク Chāji Bureiku , lit. "Charge Break") |
2 | While in Flowmotion, press to slash downward at foes. (Flowmotion attack) | Sora |
Explosion | — | Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. (Combo finisher: while grounded) | Second Form |
Lunge 'n' Launch | — | Lunge at foes with a devastating strike and launch them skyward. (Combo finisher: while grounded) | Second Form |
Ripple Drive | — | Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded) | Second Form |
Hurricane Winder | — | Somersault at enemies and hit with a devastating series of blows. (Combo finisher: while airborne) | Second Form |
Aerial Finish | — | Issue a devastating flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) | Second Form |
Magnet Burst | — | Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) | Second Form |
Stun Impact | — | Project a shock wave that stuns enemies. Your Magic stat determines damage. | Second Form |
Sonic Blade | — | Strike at the enemy as you race by. Continue pressing when prompted to perform additional attacks. | Second Form |
Ars Arcanum | — | Ravage the enemy with a devastating flurry of attacks. Continue pressing when prompted to perform additional attacks. | Second Form |
Shield Spin | — | Spread your arms and spin at foes. (Combo finisher) | Counter Shield |
Lightning Circle | — | Raise your shield and strike the area with lightning. (Combo finisher) | Counter Shield |
Wrathful Fist | — | After charging your shield with Shield Charge, select Attack to hammer your foes with a giant fist and send them flying. | Counter Shield |
Wrathful Flurry | — | After fully charging your shield with Shield Charge, select Attack to hammer foes repeatedly with a giant fist and send them flying. | Counter Shield |
Shield Charge | — | Hold to temporarily guard against attacks from all directions. You can move while guarding, and successful blocks will charge the shield in stages. | Counter Shield |
Sliding Shot | — | Tilt and press to fire a blast of projectiles as you evade in that direction. Only works while in combat. | Double Arrowguns |
Burst Shot | — | Fire a volley of simultaneous projectiles. (Combo finisher) | Double Arrowguns |
Auto-Shot | — | Hold to continually fire projectiles. | Double Arrowguns |
Rising Blast | — | Knock enemies away and then blast them with a projectile. (Combo finisher) | Magic Launcher |
Final Impact | — | Fire a projectile that results in a wide blast. | Magic Launcher |
Charged Shot | — | Hold to charge up energy and release it as a projectile. | Magic Launcher |
Omega Finale | — | Perform combo finishers at any point mid-combo by pressing . | Strike Form |
Ground Wallop | — | Slam a giant hammer into the ground. (Combo finisher: while grounded) | Hyper Hammer |
Aerial Wallop | — | Smack downward with a giant hammer. (Combo finisher: while airborne) | Hyper Hammer |
Flying Clobber | — | While in flowmotion, press to take a swing at foes. (Flowmotion attack) | Hyper Hammer |
Dire Drill | — | Lunge toward foes with a giant drill. (Combo finisher: while airborne) | Drill Punch |
Corkscrew Uppercut | — | Launch foes into the air with a giant drill. (Combo finisher: while grounded) | Drill Punch |
Drill Pillars | — | When surrounded, call forth countless drills from beneath the enemy's feet. (Combo finisher: while grounded) | Drill Punch |
Ultimate Finish | — | Unlock your Keyblade's full potential and perform a powerful move. | Counter Shield, Magic Launcher, Drill Punch |
Donald Fire | 2 | Launch a ball of fire at the enemy. MP Cost: 10 | Donald |
Donald Blizzard | 2 | Launch a chunk of ice at the enemy. MP Cost: 10 | Donald |
Donald Thunder | 3 | Strike the enemy with lightning. MP Cost: 15 | Donald |
Donald Aero | 3 | Create a small whirlwind around the enemy. MP Cost: 15 | Donald |
Donald Cure | 3 | Restore HP to a target and any other nearby friends. Uses up all remaining MP. | Donald |
Goofy Tornado | 3 | Perform a floating spin that sends enemies for a loop. MP Cost: 15 | Goofy |
Goofy Turbo | 2 | Hop on a shield and slide into enemies. MP Cost: 10 | Goofy |
Goofy Discus | 2 | Hurl a shield at the enemy. MP Cost: 10 | Goofy |
Boulder Toss | 2 | Pick up a big rock and hurl it at the enemy. MP Cost: 10 | Hercules |
Burst of Energy | 3 | Gather up strength, then release it in all directions. MP Cost: 15 | Hercules |
Shoulder Tackle | 3 | Lean forward and charge at the enemy. MP Cost: 15 | Woody |
Lasso Attack | 2 | Spin a lasso and throw it toward the enemy. MP Cost: 10 | Woody |
Laser Beam | 2 | Fire a laser from the right arm. MP Cost: 10 | Buzz |
Spinning Lariat | 3 | Spread both arms and spin into enemies. MP Cost: 15 | Buzz |
Mobility
Ability | AP | Description | Obtained |
High Jump (ハイジャンプ Hai Janpu ) |
2 | Leap high into the air. The longer you hold , the higher the jump. | Second Form, Guardian Form, Element Form |
Doubleflight (ダブルフライト Daburufuraito ) |
2 | Press while in midair to jump a second time. | Element Form |
Dodge Roll (ドッジロール Dojji Rōru ) |
3 | While grounded, tilt and press to roll in that direction and evade attacks. | Sora |
Backslide | — | Press to slide backward and evade attacks. | Magic Launcher |
Diving Dodge | — | Tilt and press to dive beneath the ground and evade in that direction. Only works while in combat. | Drill Punch |
Air Slide (エアスライド Ea Suraido ) |
1 | While airborne, tilt and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. | Sora |
Aerial Dodge (エアドッジ Ea Dojji , lit. "Air Dodge") |
3 | While airborne, tilt and press to spin in that direction and evade attacks. Only works when in combat. | Sora |
Wall Kick (ウォールキック Wōru Kikku ) |
1 | Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver) | Sora |
Pole Spin (ポールスポン Pōru Supin ) |
1 | Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) | Sora |
Pole Swing (ポールスイング Pōru Suingu ) |
1 | Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) | Sora |
Superslide (スーパースライド Sūpāsuraido ) |
1 | While in flowmotion, tilt and press to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver) | Sora |
Support
Ability | AP | Description | Obtained |
Zero EXP (EXPゼロ EXP Zero , lit. "EXP Zero") |
0 | For daring adventurers who want to play without leveling up. Install this ability to stop gaining experience. | Sora |
Scan (ライブラ Raibura , lit. "Libra") |
1 | See the remaining HP of the targeted enemy. | Sora |
MP Safety (MPセーフティー MP Sēfutī ) |
0 | Disable recharging when MP runs out. Only Cure magic and link commands will trigger a recharge. | Sora[5] |
Assist Friends (フレンドエイド Furendo Eido , lit. "Friend Aid") |
1 | Use healing items and magic on friends. | Sora |
Magic Lock-On (オートロックマジック Ōto Rokku Majikku , lit. "Auto Lock Magic") |
1 | Automatically lock on to targets when attacking with magic. | Sora |
Multilock | — | Lock on to multiple targets at once. | Double Arrowguns |
Guardbreaker | — | Prevent your weapon attacks from being deflected. | Hyper Hammer, Drill Punch |
Combo Plus (コンボプラス Konbo Purasu ) |
4 | Add one extra move to your ground combos. Stack the ability to increase the effect. | Sora (LV ??/??/6[4]) |
Combo Master (コンボマスター Konbo Masutā ) |
— | Continues combos even if your swings miss the enemy. | Second Form, Guardian Form, Element Form, Strike Form |
Leaf Bracer (リーフベール Rīfu Bēru , lit. "Leaf Veil") |
— | Always finish casting recovery magic, even if you are hit by attacks in the process. | Element Form |
Second Chance (ラストリーヴ Rasuto Rīvu , lit. "Last Leave") |
4 | Always retain at least 1 HP if you are hit while you have 2 HP or more. | Guardian Form, Hercules, Woody |
Withstand Combo (コンボリーヴ Konbo Rīvu , lit. "Combo Leave") |
4 | Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo. | Sora (LV ??/??/4[4]), Guardian Form |
Magic Combo Thrift (マジックコンボセーヴ Majikku Konbo Sēvu , lit. "Magic Combo Save") |
— | Reduce MP cost by 1 with each successive magic cast. | Element Form |
Magic Galvanizer (マジックコンボアップ Majikku Konbo Appu , lit. "Magic Combo Up") |
— | Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect. | Element Form |
Auto-Finish (オートフィニッシュ Ōto Finisshu ) |
3 | Automatically trigger the Finish command when a situation command's timer runs out in combat. | Sora (LV ??/??/5[4]) |
Lucky Strike | — | Increase how often enemies drop items. Stack the ability to increase the effect. | Goofy[6], Second Form, Buzz, Favorite Deputy |
Treasure Magnet | 1 | Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. | Sora (LV ??/??/3[4]), Donald, Goofy, Hercules, Kingdom Key |
Magic Treasure Magnet | — | Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are. | Element Form |
Master Treasure Magnet | — | Automatically draw in and collect nearby prizes, no matter how far away they are. | Second Form |
Fire Boost | — | Deal 20% more damage with fire attacks. Stack the ability to increase the effect. | Donald[7] |
Water Boost | — | Deal 20% more damage with water attacks. Stack the ability to increase the effect. | Water Cufflink |
Item Boost | — | Warhammer+ | |
Fire Syphon | — | Fire Bangle, Fira Bangle, Firaga Bangle | |
Blizzard Syphon | — | Blizzard Choker, Blizzara Choker, Blizzaga Choker | |
Thunder Syphon | — | Thunder Trinket, Thundara Trinket, Thundaga Trinket | |
Water Syphon | — | Elven Bandanna, Divine Bandanna | |
Aero Syphon | — | Clockwork Shield+, Wind Fan, Storm Fan | |
Dark Syphon | — | Shadow Anklet, Dark Anklet, Midnight Anklet | |
Sneeze Protection | — | Clockwork Shield+ | |
Waterza | — | Generate Waterza situation commands without meeting the requirements. Stack the ability to increase the odds. | Water Cufflink |
MP Haste | — | Recharge MP 10% faster when you run out. Stack the ability to increase the effect. | Second Form, Woody |
MP Hastega | — | Recharge MP 30% faster when you run out. Stack the ability to increase the effect. | Element Form |
Extra Cast | 3 | Cast magic or use a magic skill one extra time between running out of MP and recharging. Cure magic and link commands will still trigger a recharge. | Buzz |
Harvester | 3 | Pick up one extra cooking ingredient each time you gather. | Goofy, Gourmand's Ring |
Chef Extraordinaire | — | Earn an excellent rating more easily when cooking with Little Chef. | Gourmand's Ring |
Hidden Potential | — | Gain additional Strength and Magic when battling powerful foes. | Second Form, Guardian Form, Element Form, Strike Form |
Block Replenisher | 3 | Recover 3 MP with every successful block. | Sora (LV ??/??/9[4]) |
Cure Converter | — | Fill situation command gauges as you spend MP on Cure magic. Stack the ability to increase the effect. | Buster Ring |
Defender | 3 | Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds. | Guardian Form, Goofy, Buzz, Soldier's Earring |
Damage Control | 4 | Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect. | Sora, Sora (LV ??/??/2[4]), Hercules |
More Team Attacks | 5 | Generate team attack command more often. | Hercules, Woody, Buzz |
Team Attack Extender | 3 | Extend the availability period of team attack commands. | Donald[8], Hercules, Woody, Buzz |
Team Effort | 50 | Always start battles with a team attack command. | Hercules, Woody, Buzz |
Share Prizes | 4 | Pass on prizes you cannot benefit from to friends. | Woody |
Hyper Healing | 3 | Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. | Hercules, Woody, Buzz |
Shotlocks
Ability | AP | Description | Obtained |
King of Hearts | — | Fire a burst of magical projectiles from the end of your Keyblade. | Kingdom Key |
Ragnarok | — | Fire streams of brilliant light that fly at targets. | Kingdom Key |
Drain Shock | — | Absorb HP from targets. | Hero's Origin |
Atomic Deluge | — | Use a shield to scatter lightning in all directions. | Hero's Origin |
Meteor Shower | — | Spin your Keyblade and send shooting stars careening toward targets. | Shooting Star |
Diving Barrage | — | Rain magical arrows down on targets from directly overhead. | Shooting Star |
Cluster Cannonnade | — | Launch a giant rocket that splits into many smaller projectiles. | Shooting Star |
Ghost Horde | — | Create avatars that charge at targets repeatedly. | Favorite Deputy |
Drill Dive | — | Warp around and fly at targets repeatedly. | Favorite Deputy |
- ^ Defeat the Heartless in Andy's Room.
- ^ Defeat the King of Toys.
- ^ Defeat the Supreme Smasher in Galaxy Toys.
- ^ a b c d e f g h Choose the Power of the Guardian at the Dive to the Heart.
- ^ Defeat the Demon Tide in Twilight Town.
- ^ Defeat the Rock Troll in Thebes.
- ^ Timed Heartless battle in Thebes.
- ^ Rescue Little Chef in the Woods.