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Game:Simple and Clean

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Track Plate (Simple and Clean) KHMOM.png
Simple and Clean
KINGDOM HEARTS
Track information
Track type Memory Dive Memory Dive
Diff. Lv No. of Notes
Regular Performer
Beginner difficulty icon 5 319 57Performer Style icon
Standard difficulty icon 10 473 89Performer Style icon
Proud difficulty icon 13 570 117Performer Style icon
Dropped materials
Material Initial M. LV2
The Pulsing Shard material sprite Pulsing Shard 75% 73.3%
The Pulsing Gem material sprite Pulsing Gem 25% 24.4%
The Soothing Crystal material sprite Soothing Crystal 2.3%
Collector's Card pack 32

Track Plate (Traverse Town 1) TT KHMOM.png
Simple and Clean
KINGDOM HEARTS
Track information
Track type Field Battle Field Battle
Diff. Lv No. of Notes
Regular Performer
Beginner difficulty icon 1 82 42Performer Style icon
Standard difficulty icon 8 114 36Performer Style icon
Proud difficulty icon 12 140 47Performer Style icon
Dropped materials
Material Initial M. LV2
The Pulsing Shard material sprite Pulsing Shard 75% 73.3%
The Pulsing Gem material sprite Pulsing Gem 25% 24.4%
The Soothing Crystal material sprite Soothing Crystal 2.3%
Collector's Card pack 32

Track information
Track type Co-op Field Battle Co-op Field Battle
Diff. Lv No. of Notes
P1 P2
Beginner difficulty icon 1 61 60
Standard difficulty icon 9 76 75
Proud difficulty icon 12 87 83

Track information
Track type Memory Dive Memory Dive
Diff. No. of Notes
Beginner difficulty icon 67

"Simple and Clean" is a Memory Dive and Field Battle track in Kingdom Hearts Melody of Memory. The Memory Dive is set against various cutscenes from throughout Kingdom Hearts, whereas the Field Battle is set in Traverse Town as it appears in Kingdom Hearts. It is unlocked as a reward for earning 1000 Rhythm Points.

The Co-op version of the "Simple and Clean" Field Battle is unlocked by default.

A shorter Memory Dive of Simple and Clean also plays when starting the game for the first time, featuring snippets of cutscenes from across the series. It is locked on Beginner Mode, and Sora is the sole playable character.

Strategy[edit]

Intro[edit]

Memory Dive[edit]

On Proud Mode, the track's notes are arranged to the lyrics of Simple and Clean. Listen for each syllable to know when to place an input, and listen for when certain lyrics are held to know how long to press down the hold notes for, as well as for consecutive hold notes that appear during the track. Also pay attention for occasional alternating slide notes.

Field Battle[edit]

On Proud Mode, the timing for the inputs is much the same as for the Memory Dive, though occasional jumps are thrown into the mix. Watch for lyrics with extra emphasis, as Ability Crystal inputs tend to be attached to them. A short glide section also appears at the end of the track, requiring only a few turns between distanced glide notes. Unlike the Memory Dive, the Field Battle of Simple and Clean ends halfway through the song's duration.

Enemies[edit]

Standard Moving Multi-Attack Ranged Attack Jumping Pop-Up Ability
Ground Near
Shadow KHII.png
Shadow
Soldier KHII.png
Soldier
Large Body KH.png
Large Body
Shadow KHII.png
Shadow
Gigas Shadow KHFM.png
Gigas Shadow
Aerial Far
Yellow Opera
Yellow Opera
Wyvern KH.png
Wyvern
Darkball KH.png
Darkball
Red Nocturne
Red Nocturne
Wyvern KH.png
Wyvern
Darkball KH.png
Darkball

Video[edit]

Simple and Clean (Field, Proud Mode) Simple and Clean (Dive, Proud Mode) Simple and Clean (Intro)