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Game:Master Xehanort

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Master Xehanort

Master Xehanort KHBBS.png

Render of Master Xehanort

Japanese マスター・ゼアノート
Rōmaji Masutā Zeanōto
Games Kingdom Hearts Birth by Sleep
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Variations
Terra-Xehanort
Ansem, Seeker of Darkness
Xemnas
No Heart
Themes Header.png

KHBBS tracks
Battle theme - Black Powder
KHIII tracks
Battle theme - Dark Domination
Location HP EXP Strength Defense
Keyblade Graveyard 900 0 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x0.75 x1.0
Stun Freeze Mini Blind Ignite Confuse
X X X X X X
Bind Poison Slow Stop Sleep Death
X X X X X X
Zero Gravity Magnet Warp
X X X

Rewards
Maximum HP UP
World(s)
Keyblade Graveyard
Location HP Strength Defense EXP
Scala ad Caelum 3000 63 32 0
Physical Fire Blizzard Thunder Water
×1.0 ×0.7 ×0.7 ×0.7 ×0.7
Aero Dark Neutral Rapid-fire
×0.7 ×0.5 ×1.0 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0[1]/10[2] 6 24
World(s)
Scala ad Caelum
Type Boss
Music Stage
Dark Domination
Armored Xehanort

Xehanort wearing his Keyblade Armor

Japanese アーマー・ゼアノート
Rōmaji Āmā Zeanōto
Translation Armor Xehanort
Game Kingdom Hearts III
Variations
Terra-Xehanort
Ansem, Seeker of Darkness
Xemnas
No Heart
Themes Header.png

KHIII tracks
Battle theme - Critical Crossroad
Battle theme - Dark Domination[KH III RM]
Location HP Strength Defense EXP
Scala ad Caelum 3600 63 32 0
Keyblade Graveyard
(Re Mind)
3600 63 32 0
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×0.7 ×1.0 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 10 ×0.3 24
World(s)
Scala ad Caelum, Keyblade Graveyard[KH III RM]
Master Xehanort's Recreated Data

Render of Master Xehanort

Japanese マスター・ゼアノートの再現データ
Rōmaji Masutā Zeanōto no Saigen Dēta
Game Kingdom Hearts III Re Mind
Themes Header.png

KHIII tracks
Battle theme - Forze dell'Oscurita -Xehanort-
Location HP Strength Defense EXP
Radiant Garden
(Garden of Assemblage)
3000 110 57 0
Resistances (Not staggered)
Physical Fire Blizzard Thunder Water
×0.2 ×0.1 ×0.1 ×0.1 ×0.1
Aero Dark Neutral Rapid-fire
×0.1 ×0.1 ×0.14 ×0.5
Resistances (Staggered)
Physical Fire Blizzard Thunder Water
×1.0 ×0.5 ×0.5 ×0.5 ×0.5
Aero Dark Neutral Rapid-fire
×0.5 ×0.5 ×0.7 ×0.5
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
10 8 13

Rewards
Master Belt
World(s)
Radiant Garden

Master Xehanort appears as a boss in Kingdom Hearts Birth by Sleep. In Terra's story, he is fought twice in a row. The first fight is against both Master Xehanort and Vanitas, but the fight is ended prematurely, and the second fight is the penultimate fight of Terra's story: a one-on-one duel between Terra and Master Xehanort.

Master Xehanort serves as the final boss of Kingdom Hearts III, where he is fought by Sora and the party in Scala ad Caelum. He is fought twice in a row. The first fight is against him in his armored form and the second fight is against him while he wields the legendary χ-blade. A data replica of him is also a optional boss in Kingdom Hearts III Re Mind and one of the final bosses of the Limitcut Episode.

Master Xehanort serves as the final boss of Kingdom Hearts Melody of Memory, a memory created from within Kairi's heart, where he is fought by Sora.

Strategy[edit]

Kingdom Hearts Birth by Sleep[edit]

First Battle[edit]

Terra will fight both Master Xehanort and Vanitas two-on-one. Vanitas should be the primary target as Xehanort will mostly dodge and keep a distance from Terra. Xehanort isn't very difficult and after sustaining minor damage, the battle will end. On the PS4 version, Vanitas's HP has to be fully depleted in order to end the battle.

Second Battle[edit]

Xehanort when fought alone.
Master Xehanort battles Terra within the Keyblade Graveyard.

The second battle is the true battle against Master Xehanort. Like the previous battle, Xehanort will keep a distance, but now has access to wide-ranged magic spells. All of his attacks, including magic-based ones, can be dodged with the right timing. Cure commands and Shotlocks ease this battle significantly.

Technique Element Status Power Block?
4-part Combo (4連コンボ
4-ren Konbo
?)
(slash) Physical 0.5 (3 times) O

(thrust) Physical 1.0

O
(ice block) Blizzard 1.0
Quickly slashes three times, then either thrusts or shoots an ice block. Sometimes Xehanort will warp closer before attacking.
Blizzaga Shot (ブリザガ弾
Burizaga-dan
?)
Blizzard 1.5 (3 times)
Fires ice bullets in three directions.
Thundaga (サンダガ
Sandaga
?)
Thunder 1.5 (per hit)
Summons powerful lightning around the opponent.
Rising Ground (ライジンググランド
Raijingu Gurando
?)
Neutral 1.5 X
Instantly raises the ground beneath the opponent's feet.

Only used in the second battle.
Blade Tornado (ブレードトルネード
Burēdo Torunēdo
?)
Neutral 0.5 (per hit) X
Summon a bunch of Keyblades to attack the opponent.

Only used in the second battle.
Ultima Freeze (アルテマフリーズ
Arutema Furīzu
?)
(grab) Neutral 1.0 X

(cold air) Blizzard 2.5

Warps above the opponent, grabs them with his right hand, pushes them down, then hits them with cold air from his left hand. Repeatedly press the X button while being pushed down to escape before being hit by the cold air.

Only used in the second battle. Generally after a 4-part Combo.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III[edit]

Armored Xehanort[edit]
Armored Xehanort at the start of the first phase of the fight.
Armored Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.

Sora should have several Elixirs equipped, with Curaga set as a shortcut. Stocking a Kupo Coin is also helpful, but beware of its price. The Ultima Weapon will be the most efficient Keyblade to have equipped, but Hero's Origin, Shooting Star, Crystal Snow, Hunny Spout, and Wheel of Fate are also useful for their Formchanges. Xehanort's Flare attacks are all neutral-element, unlike their looks, instead of fire.

After the Replica Xehanorts are defeated, Master Xehanort absorbs them and dons his new Keyblade Armor, then reshapes the plaza into a closed chamber to initiate the beginning phase. Keeping track of Xehanort's position can be difficult due to his speed and the size of the arena. Airstepping can be used to stay close to Xehanort, but can sometimes result in accidentally leaping to one of the flagpoles dotting the arena. Speedy or homing attacks such as Flare Force, Double Arrowguns, Hunny Blasters, Highwind, and Blizzard Blades will be useful for dealing damage, while the defensive Counter Shield can be used for its Wrathful Fist reprisal.

When reduced to 75% of his HP, Xehanort starts using Heavenly Pillar, damaging the arena, and removing all flagpoles. After dodging the scattered flame pillars, Sora should stay behind one of the houses at the bottom of the arena to avoid the Flare Shots, and parry the incoming Continuous Attacks, telegraphed by a sound or visual cue from Xehanort. Once the attack launches Sora into the air a second time, he should stand on a high ground, evade the Siege Flare, and, once the attack is over, perform a Diving Strike on the now vulnerable Xehanort.

After getting his health down to 50%, Xehanort will move the battle underwater, initiating the middle phase. Sora cannot use Formchanges, Team Attacks, Link Summons, Shotlocks, or reprisals. He should then wait until Xehanort's combos end before responding with a combo. Regarding avoiding Xehanort's Flare attack, Sora should use the projectile attacks of his combo once, and slide the moment before the explosion happens.

Finally, after reducing his health down to 25%, Xehanort will move the battle to the stormy skies above the flooded town in ruins, initiating the closing phase. Sora will be alone during this phase, and consequently Donald Duck and Goofy cannot heal or support him. Sora should focus on dodging Xehanort's attacks during Heavenly Pillar, counterattacking his Continuous Attacks while evading his Face Claw which usually comes right after an attack, and healing when necessary. If Sora gets hit by a delayed charge attack, he should then delay his Block to prevent the next incoming charge.

Technique Element Status Power Block? Repel LV
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
(vertical swing) Physical 1.0 2

(horizontal swing) Physical 1.0 Hollow Bastion Screen Fade KHII.png 2
(horizontal spinning swing) Physical 0.5 (per hit)
1.0 (final spin)
Hollow Bastion Screen Fade KHII.png 2
(charging thrust) Physical 0.5 or 1.0 △ (O when repeated x3)Hollow Bastion Screen Fade KHII.png 2
(rising thrust) Physical 1.5 Hollow Bastion Screen Fade KHII.png 2
Unleashes a specific series from among five types of attacks (see below).
Opening phase
  • Vertical > Horizontal > Vertical > Rising > Knock Down
  • Charging x1-3 > Vertical > Horizontal > Spinning
  • Spinning x2
Middle phase
  • Horizontal > Vertical > Spinning
  • Charging > Vertical > Horizontal
Closing phase
  • Vertical > Horizontal > Vertical > Rising > Face Claw
  • Vertical > Horizontal > Spinning > Rising
  • Charging x3 > Vertical > Horizontal > Spinning
  • Charging x3
  • Charging x6
Telegraphed by the Keyblade glowing gold. During the closing phase, Xehanort will teleport around between each charging thrust. When repeated three times, there's a delay between each charge, but when repeated six times, he repeats the charges with no delay.
Knock Down (たたき落とし
Tataki Otoshi
?)
Physical 1.5 Hollow Bastion Screen Fade KHII.png 2
Warps near the opponent and performs a downswing with his Keyblade, then knocks them down.
Can be used as a separate attack or as part of Continuous Attack (see above).
Face Claw (フェイスクロー
Feisu Kurō
?)
(grab) X

(crash) Physical 2.0[3] X
Warps to grab at the opponent, and if he catches them, throws them down so they crash into the ground.
Used in the closing phase, notably after a Continuous Attack (see above). Telegraphed by Xehanort's hand glowing blue.
Flare (フレア
Furea
?)
Neutral 1.0 Hollow Bastion Screen Fade KHII.png
Converges flames on the opponent's position. The flames explode after drawing in the opponent.
Siege Flare (囲みフレア
Kakomi Furea
?)
Neutral — (1.0 for everyone but Sora) X
Generates eight green fireballs surrounding Sora. The fireballs revolve around Sora, then converge and explode, warping him to Armored Xehanort if he's hit.
Used during the opening and closing phases if Sora is far from Xehanort. Leaves Sora wide open to further attacks when caught, though he still has a small chance to guard the next attack within a narrow window.
Flare Shot (フレアショット
Furea Shotto
?)
Neutral 0.35 (per hit)
Shoots fireballs in a scatter formation.
Flare Pillar (フレアピラー
Furea Pirā
?)
Neutral 1.5 Hollow Bastion Screen Fade KHII.png
Generates a slender pillar of light, then erects a pillar of fire at its position.
Flare Tornado (フレアトルネード
Furea Torunēdo
?)
(fire pillar) Neutral 1.5 (per hit) Hollow Bastion Screen Fade KHII.png

(tornado) Neutral 1.0 (per hit)
(fireball) Neutral 0.35 (per hit)
Erects four pillars of fire revolving around the opponent, performs Continuous Attacks twice using his Keyblade, converges and fuses the pillars of fire into a tornado of flame, then fires three volleys of fireballs.
Used below 40% HP during the underwater phase. Xehanort first goes to the center of the arena before summoning the four pillars, and disappears when they converge until the end of the attack. Attacking Xehanort between two Continuous Attacks may result in skipping right into the converging pillars phase.
Heavenly Pillar (ヘヴンリーピラー
Hevunrī Pirā
?)
(gigantic fire pillar) Neutral 1.5 (per hit) X

(fire pillar) Neutral 1.5 (per hit)
(fireball) Neutral 0.35 (per hit)
(flames) Neutral 0.1 (per hit) X
(big bang) Neutral 2.0 X
(rubble) Neutral 0.1 (per hit)
Erects a gigantic pillar of fire at the center of the plaza, damaging the surroundings, erects pillars of fire several other places similar to Flare Pillar, spreads fireballs similar to Flare Shot several times in a row, and Continuous Attack and rinse and repeat. After a while, erases the gigantic pillar of fire and draws the opponent to the center of the plaza while engulfing his body in flames, using Siege Flare if they are far away, then detonates a big bang (which also sprays rubble in the closing phase) after either enough time has passed or Sora is within range.
Used during the opening phase when below 75% HP and at the start of the closing phase.
During the opening phase, this attack removes the flagpoles scattered across the arena. The attack will launch the opponents into the air twice: once at the start, and a second time near the end of the first part of the attack. The first pillar is always placed at Sora's position. Xehanort will hide within the central pillar, only emerging to perform Continuous Attacks. After using this attack, Xehanort will be vulnerable for a short period.

Armored Xehanort starts the middle underwater phase when reduced to 50% HP, and the closing phase when reduced to 25% HP.
The Deadly Blow EZ Code can only reduce Xehanort's HP to 1 unless if at the closing phase, and his HP will be restored to 50% or 25% at the start of each respective phase.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Final Battle[edit]
Retry against the first half of Master Xehanort's fight.
Master Xehanort battles Sora, Donald and Goofy within Scala ad Caelum.

With his armor destroyed, Xehanort flees to the top of the tower with Sora and the party in pursuit. Cornered, Xehanort summons the χ-blade and engages the party in one grand final battle. Like the previous battle, Sora should equip Elixirs and a Kupo Coin for healing (if not used up yet), and the Ultima Weapon if possible for offense.

Armed with the legendary χ-blade, Xehanort has an arsenal of powerful attacks at his disposal. Sora should focus on defense, as Knock Down will prevent him from landing attacks easily. Sora should also be close to Xehanort as much as possibly to prepare for Call Calamity. While Xehanort uses it occasionally, it is his most dangerous attack and even getting hit by Blizzaza can cause devastating damage to Sora. It comes out fast and if Sora is too far when Xehanort throws the χ-blade, it will halt in front of him and activate the -za spell sequence immediately meaning Sora has no choice but to withstand it. The only way to avoid this is to stay very close to Xehanort to properly block the χ-blade throw. Successfully blocking the attack allows for Sora to follow up with a reprisal. Reprisals such Counter Blast and Wrathful Flurry are useful for injecting damage, as well as speedy Formchanges like Highwind, Blizzard Blades, Twin Yo-Yos, and Nano Arms, or homing techniques like Flare Force.

After losing half of his HP, or seven and a half health bars, Xehanort will initiate the second phase of the battle by summoning Kingdom Hearts, then immediately launch into Dark Shooting. Sora can Airstep to get close to Xehanort and chain Blocks and reprisals with as many projectiles as possible to keep dealing damage. Xehanort will continue employing his earlier techniques, although his Continuous Attack has now a different pattern where he occasionally attacks Donald or Goofy.

After being reduced to 25% HP, or depleting four more of his health bars, Xehanort will initiate Ascension, and use the power of Kingdom Hearts to steal Sora's light, forcing him into a version of Rage Form that cannot terminate or use Riskcharge. In order to return to normal, Sora must attack Xehanort to force him to drop orbs of light which both fill the Situation Gauge and restore HP. During this portion, Xehanort cannot be directly damaged, but will continue to use his enhanced attacks. After filling the Situation Gauge, Sora can use Return to the Light to attack Xehanort and revert back to normal. Xehanort will respond with XIII Combo then continue attacking as normal. During XIII Combo, Xehanort will send several shadowy clones to attack Sora before shooting an unblockable laser beam. Sora must block the shadows first and dodge just as a laser comes out. I-frames from the reprisals can help as well but during the final part of the barrage, Xehanort will shoot 4 beams before following up with one one larger beam so Sora has no choice but to dodge in that order. Reducing Xehanort's HP with 1 during Return to the Light allows Sora to skip XIII Combo and use Last Ray right away. The same applies if he manages to reduce Xehanort's HP to 1 quickly after starting the second phase, skipping additionally Ascension. If enough time passes[?] without using Last Ray, Xehanort will initiate Ascension again.

Once Xehanort is down to 1 HP, Sora can use Last Ray. However, Xehanort quickly counters and retaliates with a beam of darkness that seemingly kills Sora (displayed as reduced to 1 HP). Sora can then use Trinity, ending the fight.

Technique Element Status Power Block? Repel LV
Continuous Attack (連続攻撃
Renzoku Kōgeki
?)
(vertical swing) Physical 0.5Hollow Bastion Screen Fade KHII.png Hollow Bastion Screen Fade KHII.png 2

(horizontal swing) Physical 0.5Hollow Bastion Screen Fade KHII.png Hollow Bastion Screen Fade KHII.png 2
(diagonal swing) Physical 0.5Hollow Bastion Screen Fade KHII.png Hollow Bastion Screen Fade KHII.png 2
(upswing) Physical 0.5 or 1.0Hollow Bastion Screen Fade KHII.png Hollow Bastion Screen Fade KHII.png 2
(halo) Dark 0.5
Unleashes a specific series of four types of attacks while holding the χ-blade (see below). While Ascension is active, the χ-blade will also release halos that deal dark damage.
At all times
  • Vertical > Horizontal > Diagonal > Upswing > Knock Down
  • Diagonal > Upswing > Diagonal > Upswing
  • Vertical > Horizontal > Diagonal
  • Upswing > Knock Down
Second half
  • Horizontal or Vertical x7 (3rd and 5th attacks are aimed at Donald and Goofy)
During Ascension
  • Vertical > Horizontal > Vertical > Horizontal > Diagonal
  • Upswing > Upswing > Upswing
Knock Down (たたき落とし
Tataki Otoshi
?)
Physical 1.0 or 1.5