Master Form: Difference between revisions

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*Both party members will be out of range until this drive form either cancels or ends.
*Both party members will be out of range until this drive form either cancels or ends.
*Blizzard shoots wide and rarely does much damage to a single enemy.
*Blizzard shoots wide and rarely does much damage to a single enemy.
*No retaliating Slash (Finals '''Aerial Recovery''' functions the same as retaliating slash because of Auto Assault)


== Representation ==
== Representation ==

Revision as of 03:26, 28 May 2009

Master Form (マスターフォーム) is a Drive Form of Sora from Kingdom Hearts II.

Earned when you reunite with King Mickey, Master Form is like a hybrid between the Valor and Wisdom forms Sora can become, but with a strong focus on aerial attacks.

While in this form, Sora wields two Keyblades, however, unlike the Valor Form, the second Keyblade floats in front of his hand while spinning idly.

Leveling Up

Leveling up Master Form is somewhat easy as gaining EXP prolongs the deplenishing of your drive meter. Sora must collect Drive Orbs to gain experience while in this form, and since gaining them boosts the time you have in that form the leveling up quickens. The best place to level up is on the Ridge and Summit in the Land of Dragons. Defeat all the Heartless and then use the smallest fireworks and fire (or variants) to blow up the big carts and get drive orbs. when all the drive orbs are obtained, go to the Summit, return as soon as possible and repeat. In addition to that, you can also go to Beast's Castle after the second visit and land in the Parlor. Fight your way through the main hall outside the Parlor, and if you still have Drive time left, go through the West Hall. Another good way to level it up is to equip Sora's Jackpot ability, put one of the two keyblades as the Wishing Lamp, and go through the Antechamber in the Land of Dragons and use Fire on all of the Heartless that appear. You can get at least 200-250 points each pass. In Final Mix the best place to level up is in the Cavern of Remembrance (the drive ball in every area)

Master Form's growth ability is Aerial Dodge, a second jump performed in midair that is mostly long range, giving Sora little more height, and can deflect projectiles. Sora also gains Air Combo Plus abilities by leveling up this form.

Other Information

Master Form bears a yellow and black color scheme. It is the last drive form that Sora gains through the story, apart from Final Form (which is not given to him by anybody, and the screen showing that a new form has been gained does not appear). The symbols on his pants are three black crosses arranged in a fancy overlapping pattern.

Abilities

Actions

Ability Description
Master Strike A powerful combo finish where Sora performs a flurry of blows and ends in a giant "X" slash.
Disaster A powerful combo finish in which Sora spins through the air, gathering a ball of wind around him. Sora can move around during the combo period to entrap enemies around him, dealing grinding damage until Sora releases the wind in a powerful blast.
Master Magic Increases the overall capabilities of Magic attacks.

Growth

Ability Description
Aerial Dodge A double jump where Sora does another leap in mid-air, accessible via pressing Circle.

Support

Ability Description
Synch Blade Allows Sora to wield two Keyblades at once.
Endless Magic Magic combos can continue endlessly.
Air Combo Plus 1 added attack to prolong air combos.
Air Combo Plus 1 added attack to prolong air combos.
Draw Attract nearby orbs.
MP Hastera MP recharge time is faster 1.5 times than normal.

Pros

  • Powerful finishers, many-hit combos, balanced enhancement of magic and melee.
  • Like Valor, his speed is increased, but not as fast as Valor Form.
  • While in this form, the use of magic becomes endless allowing you to add magical attacks into combos without reducing the amount of physical attacks you can do, more than doubling the amount of attacks that can be input before the ending combo.
  • Disaster combo finish is great for multiple enemies.
  • Fire magic is a thrust that dashes across the field attacking many enemies.
  • Thunder Magic traps enemies and does great damage.
  • By using Fire during a combo to dash away and immediately using it again to dash back, or using a stationary Reflega, you can finish combos that would otherwise be interrupted by certain enemies such as Xaldin and Cloud.
  • Master Form is very good for aerial combat, supported by its higher-than-average jump, the Aerial Dodge ability, and movements that allow Sora to "hang" in the air.

Cons

  • Disaster finish is hard to control fully, sometimes requiring manipulation of the camera to find and catch enemies.
  • Both party members will be out of range until this drive form either cancels or ends.
  • Blizzard shoots wide and rarely does much damage to a single enemy.
  • No retaliating Slash (Finals Aerial Recovery functions the same as retaliating slash because of Auto Assault)

Representation

This form represents King Mickey and Sora's power to master the powers given to him and utilize them both into a mighty force.

Helpful Hints

  • If you are in midair and an enemy moves away from you (such as Cerberus), use Fire to chase.
  • Thunder moves smoothly into a combo.
  • Using Reflect close to an enemy will also damage them with the spinning Keyblade.
  • Remember that Master Form is meant to be a balance of melee and magic. Its combos can become devastating when following up each Keyblade attack with a burst of magic.
  • All of Master Forms magical attacks have an extra Keyblade attack hidden within them, which is mostly short range. Use this hidden attack to add damage.
  • Since this form focuses on aerial combos, the two best Keyblades would be Hero's Crest and Star Seeker.
  • If you play Kingdom Hearts II: Final Mix+, the best place to level up Master Form is by going to the Lamp Chamber in Agrabah and defeating Mushroom #5 within ten seconds. As Master Form's combos are fast and moderately long, you should be able to take it down within ten seconds. Mushroom #5, like any other Organization XIII Mushroom, gives you Drive Orbs and Drive Recoveries upon its defeat - and you have the added benefit of a Save Point in the Chasm of Challenges, for you to exit and re-enter Agrabah once you only have one Drive bar left. In this way, you will always return to the Chasm of Challenges with a full Drive Gauge, and you can incessantly level up Master Form.

Trivia

  • In Halloween Town, Sora's usual mask changes to a combination of the masks provided by Valor Form and Wisdom Form, a half of each with a large stitch in the middle.
  • In Kingdom Hearts II: Final Mix+ in Christmas Town, when Sora uses Master Form a gold cross appears on his Santa hat.
  • In Space Paranoids, Sora's circuit lines on his Data Form turn yellow.
  • The status screen describes Master Form as "A Form that handles both the Keyblade and magic."
  • Master Form also has a very effective and virtualy unlimited combo, thanks to its lack of magic finishers. Equip the "Beserk Charge" ability, then cast Thundaga till mp runs out, then combo like crazy, till mp charge ends, and repeat.
  • With its Disaster combo finish, long lasting Magnet, Long range Fire, and constant multi hit Thunder, Master Form seems best suited to taking care of multiple enemies at once.

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