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Game:Captain Hook: Difference between revisions

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==Strategy==
==Strategy==
{{section-stub}}
<!--Get these fixed up, remove fluff and "you", fix stuff like "gets hit good"
===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
Captain Hook appears in ''Kingdom Hearts Birth by Sleep'' as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any helpers. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so it is best to attack from behind. Hook also has an attack where he charges at Ventus while slashing wildly, this can be avoided by gliding around the island. Another attack consists of throwing bombs shaped like presents. The battle takes place near water and the [[Crocodile]] is swimming around, so the player has to be careful not to land in the water near the animal, as the Crocodile can damage Ventus. The player can also throw Captain Hook in the water, where the crocodile damages him. If he is hit with any fire-based attacks, or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another good weakness to exploit is the boss is weak against Gravity spells. The Wingblade Command Style is quite useful in this fight.
Captain Hook appears in ''Kingdom Hearts Birth by Sleep'' as a boss for [[Ventus]]. He retains the same moveset as in ''Kingdom Hearts'', but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so it is best to attack from behind. Hook also has an attack where he charges at Ventus while slashing wildly, this can be avoided by gliding around the island. Another attack consists of throwing present- shaped bombs.
 
The battle takes place near water and with the [[Crocodile]] swimming around, so Ven must careful not to land in the water near the, as it can damage him. Ven can also throw Captain Hook in the water, allowing the Crocodile to deal damage to him. If he is hit with any fire-based attacks, or the Firestorm Command Style he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness, is that Hook is weak against Gravity spells. The Wingblade Command Style is quite useful in this fight.


===''Kingdom Hearts''===
===''Kingdom Hearts''===
If you are flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. If you're flying in the air, Hook won't stay in one place, so it would be wise to keep your feet planted on the ground. Ignore the [[Battleship|Battleship Heartless]], because even if you destroy one, another one will take its place. What would be a good strategy is when your HP is at critical and Hook and the Heartless are closing in on you. Fly from the boat and hope you can heal in time until the Battleships arrive. By this point you should have just obtained Cura.
If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the [[Battleship]] Heartless, because if one is destroyed another will replace it immediately.


Fight Captain Hook head-on, and make sure that you have [[Aero]] cast while doing so. If your HP meter gets too low, fly away and heal yourself before continuing. If you can, try evading Hook's rapier, or guarding against it—for it can deal substantial damage.
Focus on Captain Hook, and make sure that to have [[Aero]] cast while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts [[Fira]] on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to protect to avoid this.


If you cast [[Fira]] on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into you while on fire, it can damage you, so fly into the air to protect yourself. Also, if you use a combo on him and knock him into the air, he has a chance of falling into the water—after which, he will jump up and run helter-skelter (for fear of the crocodile). When this happens, you have a very good opportunity of attacking him because he has let his guard down. He is also able to guard [[Thunder]] magic, so do not use it. With a good balance of [[Cura]] and Aero, you should be successful. If you get too far for Hook to reach you, he will throw present-bombs, similar to the one he gave to [[Peter Pan]].
Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use [[Thunder]] as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.


Sometimes, if Hook gets hit good, he'll turn red with fury and blow off steam. When this happens, he'll follow Sora around for a short time. If he gets close, he'll unleash a very quick and aggresive flurry of bladework. Eventually, he'll tire and breathe heavily. This is your chance to strike. Whevener he starts to go into this "berserk" mode, a whistle sound will be heard.
If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give one the chance to heal and restock any used items before going back to the battle. The rewards for winning, are Ansem's Report 9 and the Ars Arcanum ability.


A good trick to recognize is that Sora can leave the boss battle with Hook anytime by walking into any of the two doors on the ship, and returning to the battle will have Hook at the same health as when you left. This can give you a chance to heal and restock any used items before going back into the fray.
===''Kingdom Hearts: Chain of Memories''===
 
Captain Hook uses almost the same moves as he does in the ''Kingdom Hearts''. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/Riku. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku.
After winning the fight, you will gain Ansem's Report 9 and the Ars Arcanum ability.


===''Kingdom Hearts: Chain of Memories''===
While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary.
Captain Hook uses almost the same moves as he does in the ''Kingdom Hearts'', only this time, without summoning any Heartless—and this time, both Sora and Riku cannot fly. Also, when his HP bar is depleted by half, he has a tendency to go to the poop-deck (or towards the hold) of the ship and kick barrels of gunpowder towards the player. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora or Riku.


While playing as Sora, be sure to have enough Card Points, enough 0 cards and enough Cure cards stocked in the deck. If you insist on using Friend cards during battle, use the Goofy card '''only''' when Hook is within close range. Like all other boss battles, heal when necessary.
The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if one intends to use Holy Burst/Reverse Burst, do so only when Hook is within close range.


You may observe the same strategy while you are playing as Riku in Reverse/Rebirth (note however that it might be a bit easier as you play it during the first few levels of the game). Keep the Mickey card for emergency, or if you intend to use Holy Burst/Reverse Burst, do so only when Hook is within close range.
-->
===''Kingdom Hearts: Chain of Memories''===
===''Kingdom Hearts: Chain of Memories''===
====Deck statistics====
====Deck statistics====

Revision as of 11:17, 15 February 2015

Template:Enemy Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.

Strategy

Kingdom Hearts Birth by Sleep

Captain Hook appears in Kingdom Hearts Birth by Sleep as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so it is best to attack from behind. Hook also has an attack where he charges at Ventus while slashing wildly, this can be avoided by gliding around the island. Another attack consists of throwing present- shaped bombs.

The battle takes place near water and with the Crocodile swimming around, so Ven must careful not to land in the water near the, as it can damage him. Ven can also throw Captain Hook in the water, allowing the Crocodile to deal damage to him. If he is hit with any fire-based attacks, or the Firestorm Command Style he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness, is that Hook is weak against Gravity spells. The Wingblade Command Style is quite useful in this fight.

Kingdom Hearts

If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.

Focus on Captain Hook, and make sure that to have Aero cast while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts Fira on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to protect to avoid this.

Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.

If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give one the chance to heal and restock any used items before going back to the battle. The rewards for winning, are Ansem's Report 9 and the Ars Arcanum ability.

Kingdom Hearts: Chain of Memories

Captain Hook uses almost the same moves as he does in the Kingdom Hearts. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/Riku. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku.

While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary.

The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if one intends to use Holy Burst/Reverse Burst, do so only when Hook is within close range.

Kingdom Hearts: Chain of Memories

Deck statistics

Card values

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook - A1 (card).png Attack Card A 2 1 1 1 1 1 1 1 1 2 12
Captain Hook - A2 (card).png Attack Card B 1 1 1 1 1 1 1 1 1 2 11
Captain Hook - A3 (card).png Attack Card C 2 0 0 0 0 0 0 1 2 1 6
Captain Hook - M (card).png Magic Card 1 1 1 1 1 1 1 1 1 2 11
Captain Hook (card).png Enemy Card A
Sea Neon (card).png Enemy Card B
Pirate (card).png Enemy Card C
Attacks and Sleights
Attack Power Element Description Card
Cross Swing (×の字振り Kurosu no Ji Furi?) x1.0 Physical
Captain Hook - A1 (card).png
Rush Stab (突進突き Tosshin Tsuki?) x0.8 Physical
Captain Hook - A3 (card).png
Disordered Stab (乱れ突き Midare Tsuki?) x1.5 Physical
Captain Hook - A3 (card).png
Continuous Swing Sweep Combo (連続振り払い Renzoku Furiharai?) x1.2 Physical
Captain Hook - A2 (card).png
Present Bomb (プレゼント爆弾 Purezento Bakudan?) x2.0 Fire
Captain Hook - M (card).png
Sleight Power Element Description Requirements
Barrel Blast (バレルブラスト?) x2.0 (barrel)
x1.5 (sword)
Fire (barrel)
Physical (sword)
Captain Hook leaps out of attack range, launching several explosive barrels to trample Sora/Riku. Captain Hook - A1 (card).png + Captain Hook - A1 (card).png + Captain Hook - A3 (card).png
Rush & Present (ラッシュ&プレゼント?)[KH CoM] x2.0 (sword)
x3.0 (present)
Physical (sword)
Fire (present)
Captain Hook throws homing explosive presents at Sora/Riku. Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A2 (card).png
Combo & Present (コンボ&プレゼント?) x1.5 (sword)
x2.0 (present)
Physical (sword)
Fire (present)
Captain Hook performs a multi-hit physical combo, launching several explosive presents at Sora/Riku. Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A3 (card).png

Videos

Captain Hook—Kingdom Hearts Captain Hook—Kingdom Hearts Final Mix (HD 1.5 ReMIX)
<youtube width="320" height="240">cEzEUFyxI3c</youtube> <youtube width="320" height="240">STbqCEWj_GU</youtube>
Captain Hook—Kingdom Hearts: Chain of Memories Captain Hook—Kingdom Hearts Re:Chain of Memories Captain Hook—Kingdom Hearts Re:Chain of Memories (HD 1.5 ReMIX)
<youtube width="320" height="240">JzPkUrG5K4g</youtube> <youtube width="320" height="240">5EliaKjCj9c</youtube> <youtube width="320" height="240">wepVImjU3oE</youtube>
Captain Hook—Kingdom Hearts Birth by Sleep
<youtube width="320" height="240">mn25FAr_HJM</youtube>