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Mage's Staff: Difference between revisions

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|katakana=まどうしの杖
|katakana=まどうしの杖
|image=Mage's Staff (Days).PNG
|image=Mage's Staff (Days).PNG
|size=34px
|desc=A staff that belongs in the hands of a real wizard.
|desc=A staff that belongs in the hands of a real wizard.
|str=+60
|str=+60
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|katakana=まどうしの杖+
|katakana=まどうしの杖+
|image=Mage's Staff (Days).PNG
|image=Mage's Staff (Days).PNG
|size=34px
|desc=An upgraded Mage's Staff.<br>Possesses high Magic.
|desc=An upgraded Mage's Staff.<br>Possesses high Magic.
|str=+80
|str=+80
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|katakana=まどうしの杖++
|katakana=まどうしの杖++
|image=Mage's Staff (Days).PNG
|image=Mage's Staff (Days).PNG
|size=34px
|desc=The ultimate Mage's Staff.<br>Possesses superior Magic.
|desc=The ultimate Mage's Staff.<br>Possesses superior Magic.
|str=+85
|str=+85

Revision as of 04:08, 27 August 2010

Kingdom Hearts
Mage's Staff
"A staff that heightens magic power."
Japanese まどうしの杖
Stats
Strength MP Length
+1 +0
Crit. Rate Crit. Bonus Recoil
x0 +0 1
Obtained
Donald's default weapon.
Kingdom Hearts II
Mage's Staff

"A staff fit for a mage."

Japanese まどうしの杖
Stats
Strength Magic
+1 +1
Obtained
Donald's default weapon.
Kingdom Hearts 358/2 Days
Mage's Staff
"A staff that belongs in the hands of a real wizard."
Japanese まどうしの杖
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +1/
+2/
+3
+40 +30 +1/
+2/
+3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1/
+2/
+3
+5 +1/
+2/
+3
+8 +1/
+2/
+3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
No Gear, Skill Gear, Skill Gear+ ②, Technical Gear ③, Technical Gear+ ③, Duel Gear ④, Duel Gear+ ④, Loaded Gear, Loaded Gear+ ②, Chrono Gear ③, Chrono Gear+ ③, Phantom Gear ④, Phantom Gear+ ④, Phantom Gear++ ⑤, Lift Gear ③, Lift Gear+ ③, Nimble Gear ④, Nimble Gear+ ④, Wild Gear ③, Wild Gear+ ③, Ominous Gear ④, Ominous Gear+ ④, Valor Gear ②, Valor Gear+ ②, Fearless Gear ③, Fearless Gear+ ③, Prestige Gear ④, Prestige Gear+ ④, Hazard Gear ⑤, Hazard Gear+ ⑤, Casual Gear ②, Mystery Gear ③ (Donald)
Kingdom Hearts 358/2 Days
Mage's Staff+
"An upgraded Mage's Staff.
Possesses high Magic."
Japanese まどうしの杖+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +3 +20 +35 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +3 +8 +3 +10 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
Duel Gear++ ⑤, Crisis Gear ⑤, Crisis Gear+ ⑤, Rage Gear ⑤, Rage Gear+ ⑤ (Donald)
Kingdom Hearts 358/2 Days
Mage's Staff++
"The ultimate Mage's Staff.
Possesses superior Magic."
Japanese まどうしの杖++
Stats
Strength Magic
Base Unit Ultima Base Unit
+85 +3 +15 +40 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +3 +10 +3 +13 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Magic Finale
3: Magical Strike
Obtained
Omega Gear ⑥, Omega Gear+ ⑥, Champion Gear ⑤, Champion Gear+ ⑤, Ultimate Gear ⑥, Ultimate Gear+ ⑥ (Donald)

The Mage's Staff (まどうしの杖 Madōshi no Tsue?) is Donald Duck's default weapon, and it befits his mystical skill. It appears in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth by Sleep.

Design

The Mage's Staff's handle is black with a gold pommel and a white ring near the tip and base. The lower half of the staff's head is bent and blue and has a blue "collar" with white edges folded over it, resembling Donald’s sailor suit. The upper half sports a brown hat with a long, curled tip and a black, silver-buckled belt around it, similar to the hat of a classic Final Fantasy Black Mage.

In Kingdom Hearts II, the Mage's Staff has a red pommel, grey rings on its handle, the blue sections are dark violet, and the hat is a slightly darker shade of brown.

Gameplay

In Kingdom Hearts 358/2 Days's Mission Mode, the Mage's Staff is Donald's default weapon. As such, it needs no Gears to be equipped. The ground combo begins with a step forward and a vertial slash downward, followed by horizontal slash to the right with a 360 degree spin. The aerial combo consists of a vertical slash downward, followed by a vertical slash upward, and finishes with a spinning slash starting at Donald's head.

See Also

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