Physical (element)
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(Redirected from Weapon (element))
Physical (物理 Butsuri), also called Weapon (武器攻撃 Buki Kōgeki, lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.
Kingdom Hearts[edit]
Attacks and abilities[edit]
Party members[edit]
| Attack | Type | Description |
|---|---|---|
| Sora: Ground Vertical Swing Sora: Ground Side Swing Sora: Ground Thrust Sora: Ground Spin Swing Sora: Rising Swing Sora: Jump Swing Sora: Aerial Vertical Swing Sora: Aerial Upswing Sora: Aerial Spin Swing |
Attack | |
| Donald Duck: Ground Attack Donald Duck: Jump Attack |
Attack | |
| Goofy: Ground Shield Punch Goofy: Ground Spin Technique Goofy: Aerial Shield Punch Goofy: Aerial Shield Upper Goofy: Rush |
Attack | |
| Tarzan: Ground Mow Down Tarzan: Ground Thrust Tarzan: Aerial Downswing Tarzan: Aerial Upswing |
Attack | |
| Aladdin: Ground Vertical Swing Aladdin: Ground Mow Down Aladdin: Aerial Vertical Swing Aladdin: Aerial Mow Down |
Attack | |
| Ariel: Tail Attack Ariel: Somersault Attack |
Attack | |
| Jack Skellington: Threaten Jack Skellington: Step Attack Jack Skellington: Aerial Spin Attack |
Attack | |
| Peter Pan: Trust Peter Pan: Vertical Swing |
Attack | |
| Beast: Ground Right Claw Beast: Ground Left Claw Beast: Ground Both Claws Beast: Aerial Left Claw Beast: Aerial Spin Attack |
Attack | |
| Counterattack | Combat Ability | Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
| Slapshot[KH I FM] | Combat Ability | Rapidly strike enemies ahead of you. Occasionally deals critical damage. |
| Sliding Dash[KH I FM] | Combat Ability | Rush and strike a distant enemy. |
| Vortex | Combat Ability | Close the distance to nearby enemies with this powerful spinning attack. |
| Aerial Sweep | Combat Ability | Leap at an airborne enemy and strike a mighty blow. |
| Blitz | Combat Ability | Strike enemies ahead of you with a powerful finishing combo. |
| Hurricane Blast[KH I FM] | Combat Ability | From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. |
| Ripple Drive[KH I FM] | Combat Ability | Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. |
| Rocket | Combat Ability | Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] |
| Charge | Combat Ability | Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] |
| Tornado | Combat Ability | Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] |
| Raging Boar | Combat Ability | Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] |
| Crescent | Combat Ability | Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] |
| Sandstorm | Combat Ability | Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] |
| Spiral Wave | Combat Ability | Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] |
| Applause! | Combat Ability | Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] |
| Hummingbird | Combat Ability | Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] |
| Ferocious Lunge | Combat Ability | Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] |
| Ars Arcanum: Arcanum Ars Arcanum: Bash Ars Arcanum: Finish |
Special Ability | A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] |
| Strike Raid: Strike Strike Raid: Raid Strike Raid: Judgment |
Special Ability | Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] |
| Ragnarok: Ragnarok | Special Ability | After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] |
Weakness and Resistance[edit]
Party members[edit]
Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.
Enemies | |||||||||||||||||||||||
| Most enemies have no resistance or weakness to Weapon-type attacks. | |||||||||||||||||||||||
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Kingdom Hearts Chain of Memories[edit]
Attacks and abilities[edit]
Party members[edit]
| Attack | Type | Description |
|---|---|---|
| Kingdom Key | Attack Card | Not very powerful, but reliable and easy to handle. |
| Three Wishes | Attack Card | Fairly strong with a fast swing. |
| Crabclaw | Attack Card | Easy to handle with an impressive recovery time after card breaks. |
| Pumpkinhead | Attack Card | Easy to handle with a fast recovery after card breaks. |
| Fairy Harp | Attack Card | Easy to handle with a formidable swing speed. |
| Wishing Star | Attack Card | Not very powerful, but very easy to handle. |
| Olympia | Attack Card | Powerful with a quick recovery after card breaks. |
| Lady Luck | Attack Card | A balanced weapon that is easy to handle. |
| Divine Rose | Attack Card | Features a powerful strike and fast swing. |
| Oathkeeper | Attack Card | A well-balanced weapon with a very powerful thrust. |
| Ultima Weapon | Attack Card | The strongest attack card to be found. |
| Star Seeker[KH Re:CoM] | Attack Card | An attack card with a powerful combo finish and the shortest recovery time from card breaks. |
| Follow the Wind[KH Re:CoM][2] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
| Hidden Dragon[KH Re:CoM][2] | Attack Card | An attack card with weak strikes but powerful combo finishers. |
| Midnight Roar[KH Re:CoM][3] | Attack Card | A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. |
| Maverick Flare[KH Re:CoM][3] | Attack Card | An attack card with weak strikes but powerful combo finishes. |
| Two Become One[KH Re:CoM][3] | Attack Card | A weapon with a powerful thrust and combo finish. |
| Soul Eater | Attack Card | Reacts to dark power. Riku's strength is higher when he wields darkness in battle. |
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