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Physical (element)

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Physical (物理 Butsuri?), also called Weapon (武器攻撃 Buki Kōgeki?, lit. "Weapon Attack"), is a recurring element that appear in the Kingdom Hearts series. It embodies the power of physical attacks.

Kingdom Hearts[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Sora: Ground Vertical Swing
Sora: Ground Side Swing
Sora: Ground Thrust
Sora: Ground Spin Swing
Sora: Rising Swing
Sora: Jump Swing
Sora: Aerial Vertical Swing
Sora: Aerial Upswing
Sora: Aerial Spin Swing
Attack
Donald Duck: Ground Attack
Donald Duck: Jump Attack
Attack
Goofy: Ground Shield Punch
Goofy: Ground Spin Technique
Goofy: Aerial Shield Punch
Goofy: Aerial Shield Upper
Goofy: Rush
Attack
Tarzan: Ground Mow Down
Tarzan: Ground Thrust
Tarzan: Aerial Downswing
Tarzan: Aerial Upswing
Attack
Aladdin: Ground Vertical Swing
Aladdin: Ground Mow Down
Aladdin: Aerial Vertical Swing
Aladdin: Aerial Mow Down
Attack
Ariel: Tail Attack
Ariel: Somersault Attack
Attack
Jack Skellington: Threaten
Jack Skellington: Step Attack
Jack Skellington: Aerial Spin Attack
Attack
Peter Pan: Trust
Peter Pan: Vertical Swing
Attack
Beast: Ground Right Claw
Beast: Ground Left Claw
Beast: Ground Both Claws
Beast: Aerial Left Claw
Beast: Aerial Spin Attack
Attack
Counterattack Combat Ability Strike back after parrying an enemy blow. Successful counterattacks restore MP.
Slapshot[KH I FM] Combat Ability Rapidly strike enemies ahead of you. Occasionally deals critical damage.
Sliding Dash[KH I FM] Combat Ability Rush and strike a distant enemy.
Vortex Combat Ability Close the distance to nearby enemies with this powerful spinning attack.
Aerial Sweep Combat Ability Leap at an airborne enemy and strike a mighty blow.
Blitz Combat Ability Strike enemies ahead of you with a powerful finishing combo.
Hurricane Blast[KH I FM] Combat Ability From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
Ripple Drive[KH I FM] Combat Ability Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
Rocket Combat Ability Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
Charge Combat Ability Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
Tornado Combat Ability Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
Raging Boar Combat Ability Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
Crescent Combat Ability Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
Sandstorm Combat Ability Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
Spiral Wave Combat Ability Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
Applause! Combat Ability Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
Hummingbird Combat Ability Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
Ferocious Lunge Combat Ability Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
Ars Arcanum: Arcanum
Ars Arcanum: Bash
Ars Arcanum: Finish
Special Ability A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.]
Strike Raid: Strike
Strike Raid: Raid
Strike Raid: Judgment
Special Ability Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.]
Ragnarok: Ragnarok Special Ability After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.]

Weakness and Resistance[edit]

Party members[edit]

Since enemies cannot deal Weapon-type damage, party members don't have a Weapon Resistance stat.

Enemies

Most enemies have no resistance or weakness to Weapon-type attacks.
Resistance
Enemy Resistance
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Black Ballade[KH I FM] Deals 20 damage
Weakness
Enemy Weakness
Oogie Boogie x1.50
Immunity
Enemy Resistance
Grand Ghost[KH I FM] x0
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[1]

Kingdom Hearts Chain of Memories[edit]

Attacks and abilities[edit]

Party members[edit]

Attack Type Description
Kingdom Key Attack Card Not very powerful, but reliable and easy to handle.
Three Wishes Attack Card Fairly strong with a fast swing.
Crabclaw Attack Card Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead Attack Card Easy to handle with a fast recovery after card breaks.
Fairy Harp Attack Card Easy to handle with a formidable swing speed.
Wishing Star Attack Card Not very powerful, but very easy to handle.
Olympia Attack Card Powerful with a quick recovery after card breaks.
Lady Luck Attack Card A balanced weapon that is easy to handle.
Divine Rose Attack Card Features a powerful strike and fast swing.
Oathkeeper Attack Card A well-balanced weapon with a very powerful thrust.
Ultima Weapon Attack Card The strongest attack card to be found.
Star Seeker[KH Re:CoM] Attack Card An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Follow the Wind[KH Re:CoM][2] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon[KH Re:CoM][2] Attack Card An attack card with weak strikes but powerful combo finishers.
Midnight Roar[KH Re:CoM][3] Attack Card A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Maverick Flare[KH Re:CoM][3] Attack Card An attack card with weak strikes but powerful combo finishes.
Two Become One[KH Re:CoM][3] Attack Card A weapon with a powerful thrust and combo finish.
Soul Eater Attack Card Reacts to dark power. Riku's strength is higher when he wields darkness in battle.

Enemies

Enemy Attack Description
Shadow Sliding (スライディング
Suraidingu
?)
[KH CoM]
Kicks while sliding along the ground. Unlikely to hit an aerial target.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
Jumps forward and swings its claws down. Quick execution.
Soldier Scratch Attack (引っかき攻撃
Hikkaki Kōgeki
?)
[KH CoM]
Swings its arm and scratches like throwing a ball.
Spin Kick (回転蹴り
Kaitengiri
?)
[KH CoM]
Pulls back one leg, then kicks while spinning like a top.
Scratch (引っかき
Hikkaki
?)
[KH Re:CoM]
Roundhouse Kick (まわし蹴り
Mawashigeri
?)
[KH Re:CoM]
Large Body Body Attack (ボディアタック
Bodi Atakku
?)
The Large Body crosses its hands in front of its body, then jumps and lands on his belly.
Powerwild Sliding (スライディング
Suraidingu
?)
Slide forward while kicking. Quick execution.
Jump Kick (ジャンプキック
Janpu Kikku
?)
[KH CoM]
After jumping straight up, kicks forward while rapidly descending. Has high power.
Punch (パンチ
Panchi
?)
[KH Re:CoM]
Air Soldier Axe Kick (カカト落とし[KH CoM]/かかと落とし[KH Re:CoM] Kakato Otoshi?) While somersaulting, dives forward and performs an axe kick.
Hell Thrust (地獄突き
Jigoku Tsuki
?)
Quickly descends to the ground, then jumps up and strikes its hand like a sword.
Bandit Downswing (振り下ろし
Furioroshi
?)
Raises its sword, takes a step forward, then swings its sword down. Has a large vertical range.
Rolling Tackle (ローリングタックル
Rōringu Takkuru
?)
Leaps forward and swings its sword while performing a somersault. Quickly covers a large distance.
Fat Bandit Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
[KH CoM]
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
While swinging its large body, alternatively strikes with both hands. The attack often hits twice.
Barrel Spider Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[4][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Taiatari Kōgeki
?)
[4][KH Re:CoM]
Search Ghost Hand Slam (ハンドスラム
Hando Suramu
?)
Only used when HP is full. Waves hands around, then thrusts them forward.
Sea Neon Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins like a top and lunges at the opponent. Quick attack.
Body Blow (体当たり
Taiatari
?)
Turns sideways and contracts its body, then attacks the opponent with its head.
Screwdiver Shake Off (振り払い
Furiharai
?)
Lands and performs a wide swing with its spear.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
[KH CoM]
Swoops forward, spinning its body while swinging its spear. Has a long reach.
Vertical Swing (縦振り
Tate Furi
?)
[KH Re:CoM]
Aquatank Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Spins horizontally while moving in a zigzag trajectory.
Wight Knight Upswing (振り上げ
Furiage
?)
Bends over, then swings both hands up. The opponent will fly straight up when hit.
Spin Attack (回転攻撃
Kaiten Kōgeki
?)
Wraps both arms around its body, then swings around and unwraps them with force. The attack hits multiple times.
Gargoyle Wing Attack (ウイング攻撃
Uingu Kōgeki
?)
After gaining height, quickly falls and strike with its wings like spears.
Pirate Sword Swing Walk (剣振り歩き
Ken Furi Aruki
?)
Swings its sword back and forth while moving towards the opponent. Can hit multiple times.
Charge Attack (チャージ攻撃
Chāji Kōgeki
?)
[KH CoM]
After making its sword glow, swings it forward in a wide arc, stunning the opponent if it hits.
Charge Swing (チャージ振り
Chāji Furi
?)
[KH Re:CoM]
Air Pirate Uppercut (アッパーカット
Appākatto
?)
Lands near the opponent and vigorously jumps up while performing an uppercut.
Charge Punch (チャージパンチ
Chāji Panchi
?)
After slightly gaining altitude, gathers strength, and unleashes a punch downward.
Darkball Chomp Attack (かみつき攻撃
Kamitsuki Kōgeki
?)
Only used when the opponent is in front of it. Charges forward while making a biting motion.
Wild Dance (乱舞
Ranbu
?)
Rams the surrounding area with a rampaging motion. Can hit multiple times.
Defender Shield Bite Attack (シールドかみつき攻撃
Shīrudo Kamitsuki Kōgeki
?)
Thrusts out its shield and bites with the face on it. Can hit multiple times.
Wyvern Corkscrew Charge Attack (きりもみ突進攻撃
Kirimomi Tosshin Kōgeki
?, lit. "Drill Rush Attack")
Lowers its altitude, and charges to the opponent while spinning like a drill.
Flurry Kick (連続蹴り
Renzoku Keri}lit. "Continuous Kick"
?)
Attacks with repeated kicking motions. Can hit multiple times.
Neoshadow Scratch Attack (ひっかき攻撃
Hikkaki Kōgeki
?)
Steps forward and swings its arm down to scratch. Has a wide attack range at the top of the screen.
Black Fungus Dark Poison (ダークポイズン
Dāku Poizun
?)
[KH Re:CoM]
Depresses its body vertically and releases gas in the surrounding area.
Poison Touch (ポイズンタッチ
Poizun Tacchi
?)
[KH Re:CoM]
Tornado Step Propeller Charge (プロペラチャージ
Puropera Chāji
?)
[KH CoM]
Steps forward as if gliding, and sweeps the opponent off their feet with both hands.
Jump Strike (ジャンプたたき
Janpu Tataki
?)
Jumps slightly, somersaults forward, and swings both hands down. The attack hits quickly.
Aerial Jump Slap (空中ジャンプビンタ
Kuchū Janpu Binta
?)
[KH Re:CoM]
Crescendo Trumpet Blow (ラッパなぐり
Rappa Naguri
?)
Jumps forward and quickly raises its trumpet-shaped mouth.
Card Soldier (Heart) Thrust (突き
Tsuki
?)
Holds its spear at waist height, then thrusts it while stepping forward. Has a long reach.
Card Soldier (Spade) Downswing (振り下ろし
Furioroshi
?)
Jumps and somersaults forward while swinging its axe down. Can reach far.
Moving Attack (移動攻撃
Idō Kōgeki
?)
[KH Re:CoM]
Guard Armor One-Two Punch (ワンツーパンチ
Wan Tsū Panchi
?)
Used with at least one arm remaining. Punches with the remaining arm(s).[KH CoM]
Used at close range, with at least one arm remaining. Punches in order of right arm, left arm, right arm. Can hit up to three times. Even if one arm is broken, an invisible punch will hit.[KH Re:CoM]
Mow Down Attack (なぎ払い攻撃
Nagiharai Kōgeki
?)
Used when the enemy is behind it, and at least one arm remains. Swings its arms sideways.[KH CoM]
Used at close range, with at least one arm remaining. Swings its arms repeatedly while moving forward.[KH Re:CoM]
Stomp Attack (足踏み攻撃
Ashibumi Kōgeki
?)
Used with at least one leg remaining. The leg parts walk and stomp on the enemy.[KH CoM]
Used at far range, with at least one leg remaining. Stomps on the spot a few times, before separating the legs and lunging.[KH Re:CoM]
Spin Attack (スピンアタック
Supin Atakku
?)
Used when both arms and both legs are destroyed. Spins its body sideways and charges.[KH CoM]
Used at any distance, when only the torso remains. Charges while spinning the torso. Stops moving when the attack hits.[KH Re:CoM]
Jafar (Genie) Shake Off (振り払い
Furiharai
?)
[KH Re:CoM]
Only used when the opponent is close. Attacks by grabbing with his hand. Can be dodged by jumping or moving away.
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH CoM]
Only used when the opponent is close. Swings a flaming fist down. When the fist hits a foothold, it causes an explosion, giving the attack a large range.
Cloud Vertical Swing (縦振り
Tate Furi
?)
Cloud holds his large sword over his back and swings it down quickly. The attack has a wider range than it looks.
Landing Slash (着地斬り
Chakuchi Kiri
?)
Used when flying. After standing still in midair, Cloud slashes with the momentum of the fall.
Cross-slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Cloud jumps towards Sora, and performs three consecutive attacks, consisting of a vertical slash, a horizontal slash, and an upward slash.
Trickmaster Club Upswing (棍棒振り上げ
Konbō Furiage
?)
[KH CoM]
After lowering its stance, swings its clubs up.
Table Breaking Attack (テーブル破壊攻撃
Tēburu Hakai Kōgeki
?)
[KH CoM]
Only used when the table is present. Hits the table with both arms, making it disappear.
Table Break (テーブル破壊
Tēburu Hakai
?)
[KH Re:CoM]
Only used when Sora or Riku is on the table. Crushes the table and chair with both clubs.
Club Attack (Upper) (棍棒攻撃(上段)
Konbō Kōgeki (Jōdan)
?)
[KH Re:CoM]
Only used when Sora or Riku is on the table. Alternately swings its clubs. The attack will reach the entire area of the table, but will not hit when the opponent is in the air.
Club Attack (Lower) (棍棒攻撃(下段)
Konbō Kōgeki (Gedan)
?)
[KH Re:CoM]
Only used when Sora or Riku is on the ground or on the chair. Stands on one leg, raises its club, and swings it down. Only swings the club once, and has a small attack range.
Parasite Cage One-Hand Strike (片手たたき
Katate Tataki
?)
[KH CoM]
Used at close range. Strikes with tentacle with a large swing.
Mow Down (なぎ払い
Nagiharai
?)
[KH Re:CoM]
Used at close range. Swings its left or right tentacle sideways. Can be avoided by jumping or moving further away.
Both Hands Strike (両手たたき
Ryōte Tataki
?)
Used at close range. Strikes with both tentacles. The impact makes the platforms sink into the acid, making them smaller.[KH CoM]
Used at close range, after taking damage. Swings down both tentacles and sinks all platforms. The platforms will float up immediately, but will be smaller in size and won't sink even if Sora or Riku is on them all the time. Won't be used when the acid disappears.[KH Re:CoM]
Bite Tackle (かみつきタックル
Kamitsuki Takkuru
?)
sed at medium range. Thrusts its body forward while supporting it with its two tentacles, and bites with the mouth on its abdomen.
Oogie Boogie Saw Gimmick (ノコギリギミック
Nokogiri Saikoro
?)
A disc-shaped saw moves along the floor. When Oogie Boogie's HP is low, the saw moves faster.[KH CoM]
2~4 disc-shaped saw moves along the floor. The number of saws increases as Oogie Boogie's HP gets lower.[KH Re:CoM]
Knife Gimmick (ナイフギミック
Naifu Gimikku
?)
Multiple blades lower from the ceiling and bounce around. When Oogie Boogie's HP is low, the blades move faster.[KH CoM]
Ten blades lower from the ceiling, moving up and down as they move from one end of the room to the other.[KH Re:CoM]
Slap (引っぱたき
Hippataki
?)
[KH Re:CoM]
Only used at close range, when the fence is fully lowered. Swings right hand sideways. Doesn't reach far.
Ursula Tentacle Sweep (触手払い
Shokushu Harai
?)
[KH Re:CoM]
Slightly swings the tentacles sideways. Has narrow range, but the fast movement makes it hard to dodge.
Tentacle Strike (触手たたき
Shokushu Tataki
?)
Used when the tentacles have been revived. Sweeps the upraised tentacle to the side.[KH CoM]
Slams tentacles on the ground, creating a shock wave. Has a large reach.[KH Re:CoM]
Captain Hook Shake Off (振り払い
Furiharai
?)
[KH CoM]
Hook swings his rapier wide to the side.
Letter x Swing (×の字振り
x no Ji Furi
?)
[KH Re:CoM]
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.[