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Status effect

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Status effects (状態 Jōtai?, lit. "Status"), or Status Ailments, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain elements; for example, the Jolt status is inflicted by many Thunder element attacks.

The status effect system was formally introduced in Kingdom Hearts Chain of Memories. In Kingdom Hearts, conditions such as Stun and Percentage that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include Kurt Zisa's Silence ability, Enemy Card effects, License effects, and the Barrier Master's Invincibility Barrier technique.

The majority of status effects automatically go away over time, but negative status effects can be removed early using the Panacea, Elixir, and Megalixir items or the Esuna command. In Kingdom Hearts 358/2 Days, a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping Level Up or Ring Panels. In Kingdom Hearts Re:coded, Kingdom Hearts 3D: Dream Drop Distance, and Kingdom Hearts III status effects can be nullified by equipping certain accessories, abilities, or armor respectively. When inflicting a status effect on a target already afflicted with a status effect, the old status effect is cancelled and replaced by the new one.

List of status effects[edit]

Kingdom Hearts Chain of Memories[edit]

Special status effects

Kingdom Hearts 358/2 Days[edit]

Kingdom Hearts Re:coded[edit]

Kingdom Hearts Birth by Sleep[edit]

Positive status effects

Kingdom Hearts 3D: Dream Drop Distance[edit]

Positive status effects
Flick Rush only

Kingdom Hearts Union χ[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Kingdom Hearts III[edit]

Kingdom Hearts Dark Road[edit]

Negative status effects[edit]

Air-toss[edit]

The Air-toss (吹き上げ Fukiage?) status effect was introduced in Kingdom Hearts 358/2 Days. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Block, Aero Finish or Aero Counter.

Data-Sora can prevent Air-Toss status effect by equipping the Heavy Chain accessory.

Bind[edit]

The Bind (バインド Baindo?) status effect was introduced in Kingdom Hearts Chain of Memories. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still, and be pushed around by others. Bind is typically caused by commands like Bind and Binding Strike.

In Kingdom Hearts Birth by Sleep Final Mix, No Heart's dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.

In Kingdom Hearts 3D: Dream Drop Distance, Ansem, Seeker of Darkness's Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running during the restrain, similarily to the Bind status effect.

Black Fog[edit]

The Black Fog (黒霧 Kokumu?) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using Dark Mist.

Blind[edit]

The Blind (暗闇 Kurayami?, lit. "Darkness") status effect was introduced in Kingdom Hearts 358/2 Days. It hinders its victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, Blind often causes physical attacks to miss. In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. In Kingdom Hearts 3D: Dream Drop Distance the Menu cannot be accessed if the player character is affected while outside the battle. Lock-On and Shotlocks are also disabled. Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days are able to cause Blind.

Burn[edit]

The Burn (バーン Bān?) status effect appears in Kingdom Hearts III. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP. However this cannot bring the victim's HP below 1.

Only a few characters can suffer from the Burn status: Sora (when being the playable character), Donald, Goofy, Hercules, Sulley, and Mike. Among these, Hercules will not jump but rather cease to attack for 5 seconds while extinguishing the flames with his hands; he will suffer from damage only once after the initial enemy attack. Woody, Buzz, Rapunzel, Flynn, Marshmallow, Jack, Baymax and joint struggle characters are unaffected by Burn; all but Marshmallow and joint struggle characters will nonetheless use Panaceas on themselves after being hit by an attack that should otherwise have caused the Burn status.

Clock Rewind[edit]

The Clock Rewind (クロックレベル1 Kurokku Reberu 1?, lit. "Clock Level 1") status eff