Status effect
Oh no! The water! I'm in big trouble if I don't fetch it!
| |
| This article requires cleanup or improvement.
Please help out by editing this page. Please see the Manual of Style and editing help before getting started. Issues: details about KHUX, KH0.2 | |
Gawrsh, aren't we here because of the picture?
| |
|---|---|
| This article needs some images!
Please upload a picture of Status Effects from Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:Chain of Memories; KHUX/KHDR status icons. | |
Status effects (状態 Jōtai, lit. "Status"), or Status Ailments, are temporary conditions that can affect the attributes or actions of characters or enemies. There are both positive and negative status effects, and they can be either instantaneous or lasting. Status effects are often associated with certain elements; for example, the Jolt status is inflicted by many Thunder element attacks.
The status effect system was formally introduced in Kingdom Hearts Chain of Memories. In Kingdom Hearts, conditions such as Stun and Percentage that would later be status effects are instead classified as elements. There are several techniques in the series that inflict conditions similar status effects but are considered abilities and are not classified as part of the status effect system; examples include Kurt Zisa's Silence ability, Enemy Card effects, License effects, and the Barrier Master's Invincibility Barrier technique.
The majority of status effects automatically go away over time, but negative status effects can be removed early using the Panacea, Elixir, and Megalixir items or the Esuna command. In Kingdom Hearts 358/2 Days, a character's elemental resistance determines their resistance to each status effect, which can be raised by equipping Level Up or Ring Panels. In Kingdom Hearts Re:coded, Kingdom Hearts 3D: Dream Drop Distance, and Kingdom Hearts III status effects can be nullified by equipping certain accessories, abilities, or armor respectively. When inflicting a status effect on a target already afflicted with a status effect, the old status effect is cancelled and replaced by the new one.
List of status effects[edit]
Kingdom Hearts Chain of Memories[edit]
- Special status effects
Kingdom Hearts 358/2 Days[edit]
- Air Toss
- Blind
- Damage Drain
- Flip-foot
- Freeze
- Halve HP
- Ignite
- Jolt
- Null Defense
- Radar Zap
- Rewound Defense
- Shoe-glue
- Silence
Kingdom Hearts Re:coded[edit]
- Air Toss
- Blind
- Clock Rewind
- Command Lock
- Confuse
- Defense Cut
- Flip-foot
- Freeze
- Ignite
- Jolt
- Magnet
- Shoe-glue
- Slow
- Stop
- Stun
Kingdom Hearts Birth by Sleep[edit]
- Positive status effects
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Bind
- Blind
- Command Seal
- Confuse
- Freeze
- Magnet
- Mini
- Poison
- Sleep
- Slow
- Stop
- Stun
- Time Bomb
- Unnamed Julius status
- Zantetsuken
- Zero Gravity
- Positive status effects
- Flick Rush only
Kingdom Hearts Union χ[edit]
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]
Kingdom Hearts III[edit]
- Burn
- Cloud
- Electrify
- Freeze
- Honey
- HP Break[KH III RM]
- Pep Talk
- Sneeze
- Stop
- Stun
- Time Break[KH III RM]
Kingdom Hearts Dark Road[edit]
Negative status effects[edit]
Air-toss[edit]
The Air-toss (吹き上げ Fukiage) status effect was introduced in Kingdom Hearts 358/2 Days. It causes the victim to fly spinning into the air and slowly descend. While airborne, they are immobilized and unable to recover, and they will also take extra damage if attacked. Air-toss is typically caused by Aero-type commands, Wind-type attacks in Kingdom Hearts 358/2 Days, and abilities like Aero Block, Aero Finish or Aero Counter.
Data-Sora can prevent Air-Toss status effect by equipping the Heavy Chain accessory.
Bind[edit]
The Bind (バインド Baindo) status effect was introduced in Kingdom Hearts Chain of Memories. It forces the victim to stay in one location, either on the ground or in the air, although they are still capable of performing other actions including walking or running, while standing still, and be pushed around by others. Bind is typically caused by commands like Bind and Binding Strike.
In Kingdom Hearts Birth by Sleep Final Mix, No Heart's dark pillar can heavily slow the victim's movement speed down, almost akin to Bind.
In Kingdom Hearts 3D: Dream Drop Distance, Ansem, Seeker of Darkness's Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's own movement while Ansem pulls him to a certain spot. However, Riku is still able to perform any other action including walking or running during the restrain, similarily to the Bind status effect.
Black Fog[edit]
The Black Fog (黒霧 Kokumu) status effect appears in Kingdom Hearts 3D: Dream Drop Distance, exclusive to Flick Rush. It causes the majority of the Spirit icons on the bottom screen to be covered with a black fog for ten seconds, making it difficult to see. This status effect can only be inflicted by using Dark Mist.
Blind[edit]
The Blind (暗闇 Kurayami, lit. "Darkness") status effect was introduced in Kingdom Hearts 358/2 Days. It hinders its victim's ability to successfully land attacks. In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, Blind often causes physical attacks to miss. In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, enemies suffering from Blind either attack other enemies or go in the wrong direction; playable characters suffering from Blind have a reduced field of vision, and only the area immediately around them is visible. In Kingdom Hearts 3D: Dream Drop Distance the Menu cannot be accessed if the player character is affected while outside the battle. Lock-On and Shotlocks are also disabled. Dark-type commands, Blackout, and Flower-type attacks in Kingdom Hearts 358/2 Days are able to cause Blind.
Burn[edit]
The Burn (バーン Bān) status effect appears in Kingdom Hearts III. It causes the victim's rear to catch fire, causing them to forcibly jump forwards multiple times, after which the victim is stationary for a couple seconds as they put out the fire. Each jump from the second onward causes the victim to lose 5% HP. However this cannot bring the victim's HP below 1.
Only a few characters can suffer from the Burn status: Sora (when being the playable character), Donald, Goofy, Hercules, Sulley, and Mike. Among these, Hercules will not jump but rather cease to attack for 5 seconds while extinguishing the flames with his hands; he will suffer from damage only once after the initial enemy attack. Woody, Buzz, Rapunzel, Flynn, Marshmallow, Jack, Baymax and joint struggle characters are unaffected by Burn; all but Marshmallow and joint struggle characters will nonetheless use Panaceas on themselves after being hit by an attack that should otherwise have caused the Burn status.
Clock Rewind[edit]
The Clock Rewind (クロックレベル1 Kurokku Reberu 1, lit. "Clock Level 1") status effect appears in Kingdom Hearts Re:coded. It resets Data-Sora's clock gauge to level 1 and prevents it from being filled.
Cloud[edit]
The Cloud (クラウド Kuraudo) status effect appears in Kingdom Hearts III. It causes a cloud to appear over the victim's head, which causes commands to briefly be replaced by cloud commands in multiple states. The cloud can appear in either the state of heavy rain (3 seconds), no rain (3 seconds), or light rain (4 seconds), with the status sequentially changing between these three in said order. During heavy and light rain, Sora's commands will change to Lightning in top-to-bottom sequential order, with heavy rain adding two Lightning commands that change positions rapidly, light rain adding one that changes positions slowly, and no rain causing no harmful effects. Selecting a Lightning command will cause lightning to flinch Sora. Among other means, Sora can dispel the status effect by using Aero magic.
In the case of party members, the lightning will cause them to flinch every 0.5 seconds during heavy and light rain.
Command Lock[edit]
The Command Lock (コマンド禁止 Komando Kinshi, lit. "Command Ban") status effect, called Command Seal (コマンド封印 Komando Fūin) in Kingdom Hearts 3D: Dream Drop Distance, was introduced in Kingdom Hearts Re:coded. It prevents the player from using any commands, and is telegraphed similarly to Silence. In Kingdom Hearts 3D: Dream Drop Distance, Command Seal can be inflicted by Staggerceps Nightmares's Lockdown Shot. Command Seal cannot be cured, and wears off only when the enemy which inflicted it is defeated.
Data-Sora can prevent Command Lock status effect by equipping the Liberty Crown accessory.
Confuse[edit]
The Confuse (混乱「コンフュ」 Konran/Konfyu) status effect was introduced in Kingdom Hearts Chain of Memories. A confused enemy will attack other enemies, or otherwise act in support of the player, e.g., the Vile Phial will heal the player when confused. A confused character will have their movement controls reversed. Confuse is typically inflicted by commands like Confuse and Confusion Strike, certain room gimmicks in Kingdom Hearts Re:Chain of Memories, being attacked by enemies like the Mandrake, being attacked while affected by Zero Gravity.
In Kingdom Hearts Re:coded, only enemies can be inflicted with Confuse; Data-Sora can instead be inflicted with the Flip-foot status, which has a similar effect to Confuse.
Damage Drain[edit]
The Damage Drain (ダメージ吸収 Damēji Kyūshū, lit. "Damage Absorption") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Damage Drain, the character's HP damage is absorbed by the attacking enemy, healing them. Damage Drain is inflicted by Water-type attacks.
Death[edit]
Death (デス Desu) appears as a status effect in Kingdom Hearts Birth by Sleep.
It automatically knocks out the victim independently of their HP once the counter which appears overhead reaches 0. It is inflicted by the Dark Haze command and the Unknown's Doom web attack, which traps the protagonist and can be negated by tapping
quickly enough within the shown countdown. His subsequent uses of the technique makes the starting count lower. It is also inflicted to oneself by using the Wrath of Darkness command for the 4th and subsequent times. The resistance against the Death status effect is checked for Zantetsuken's instant kill to be able to be activated.
The Time Bomb status effect uses a similar countdown.
In other games, some enemies use techniques that have effects that are similar to the Death status effect.
In Kingdom Hearts, Doom (死の宣告 Shi no Senkoku, lit. "Death Sentence") is cast by the Phantom, is tied to the minute hand of the Clock Tower, and can be delayed by casting Stop on the clock face. In Kingdom Hearts Re:Chain of Memories, Marluxia's third form uses Doom as sleight that must be broken by breaking a series of the opponent's cards similar to Card Duels.
In addition, Marluxia's Absent Silhouette and Replica Data in Kingdom Hearts II Final Mix inflict Sora with an overhead counter at the start of each battle. This countdown starts at Sora's level and is reduced by one each time Sora is hit by the Graceful Dahlia, although it can be refilled using the Restore Count reaction command.
Marluxia's data in Kingdom Hearts III Re Mind uses an overhead count technique similar to the Doom status effect, first about midway through the battle and second when he is at 1 HP. In the former case, the timer starts at 15 and decreases slowly. Marluxia's Armor HP must be depleted and then the Dispel Situation Command must be used to remove the countdown. In the latter case, the timer starts at 99 and decreases rapidly, and Marluxia must be defeated to remove it.
Defense Cut[edit]
The Defense Cut (防御ダウン Bōgyo Daun, lit. "Defense Down") status effect appears in Kingdom Hearts Re:coded. It cuts down Data-Sora's Defense, causing him to take more damage from enemy attacks.
Electrify[edit]
The Electrify (帯電 Taiden, lit. "Electrification") status effect, also called Jolt, was introduced in Kingdom Hearts 358/2 Days. It electrifies the victim, causing them to take damage, up to 10% of their maximum HP in Kingdom Hearts 358/2 Days, and up to 12.5% in Kingdom Hearts Re:coded, when coming into contact with enemies, other party members, or even walls or other objects. It is typically caused by Thunder-type commands and attacks, and abilities like Thunder Finish and Thunder Counter. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and in Kingdom Hearts III, Electrify causes the victim to discharge electricity when making contact with an ally, causing everyone involved to lose 20% HP and ending the status effect. When enemies (with the exception of the Water Core) are inflicted with this status effect, they will stop attacking. Party members's HP cannot drop below 1, however enemies can be defeated from the discharge. If the protagonist is fighting alone, being inflicted with Electrify has no negative effects.
A variation of Jolt can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Thunder. It causes them to move slowly and jerkily, but it does not inflict damage.
A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, causing them to run around faster and suffer damage, an allusion to their punishment for failing to find Princess Aurora in the original movie.
Flip-foot[edit]
The Flip-foot (移動異常 Idō Ijō, lit. "Movement Disorder") status effect was introduced in Kingdom Hearts 358/2 Days. While under Flip-foot, movement controls are reversed, similar to Confuse. Additionally, it prevents Roxas and Data-Sora from automatically directing attacks at enemies. In Kingdom Hearts Re:coded, it also prevents Data-Sora from locking-on to the enemies. In Kingdom Hearts 358/2 Days, Flip-foot is inflicted by Illusion-type attacks.
Data-Sora can prevent Flip-Foot status effect by equipping the Compass accessory.
Freeze[edit]
Freeze (凍結「フリーズ」 Tōketsu/Furīzu) was introduced as a status effect in Kingdom Hearts Chain of Memories. It encases the victim in a solid block of ice, immobilizing them and causing them to take more damage if attacked while frozen. In Kingdom Hearts Re:Chain of Memories, enemies that are hit by Sora's attacks while frozen are unfrozen after taking extra damage equivalent to an attack with a x10.0 power multiplier. It is typically caused by Blizzard-type and Ice-type commands and attacks, and abilities like Blizzard Finish and Blizzard Counter. Airborne targets of Freeze will drop to the ground for as long as they are frozen.
Data-Sora can prevent the Freeze status effect by equipping the Blizzard Charm accessory.
In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and in Kingdom Hearts III, Freeze immobilizes the victim as usual, but it has no effect on the damage the victim takes, and will end when the victim is attacked. It also disables safeguards, meaning that enemies such as the Large Body can be attacked from points where they would normally be invulnerable while frozen.
In Kingdom Hearts 3D: Dream Drop Distance, a variation of Freeze (氷結 Hyōketsu), exclusive to Flick Rush, covers the bottom screen in ice. No commands can be used while the screen is covered in ice, but the ice can be cleared by tapping the screen twenty times. This status effect can only be inflicted by using Ice Zone.
In other games, some techniques have effects that are similar to the Freeze status effect.
In Kingdom Hearts, the Ice Titan's Diamond Dust attack freezes the opponent.
In Kingdom Hearts II, enemies such as Undead Pirates, Captain Barbossa, and the Grim Reaper, can be left frozen by attacking with Blizzard. It immobilizes them for a few moments. Additionally, the Fortuneteller's Frozen Verdict attack, Vexen's Absolute Zero and Icy Ensemble, and Blizzard Lord's Freeze attack can freeze opponents.
Halve HP[edit]
The Halve HP (HP半減 HP Hangen, lit. "HP Halve") status effect appears in Kingdom Hearts 358/2 Days. When struck with an attack inflicting Halve HP, the victim's current HP is cut in half. Halve HP is inflicted by Earth-type attacks.
Honey[edit]
The Honey (ハニー Hanī) status effect appears in Kingdom Hearts III. It slows the enemy's movement and attack speed. The honey status effect can be stacked, with each attack applying honey increasing the percentage at which the enemy is slowed, up to a maximum of a 90% slowdown. Honey is inflicted by attacks from the Hunny Blasters and Hunny Launcher Formchanges.
HP Break[edit]
The HP Break status effect appears in Kingdom Hearts III Re Mind. The victim gets their max HP cut to the amount they are reduced to after taking the hit that inflicts the status. HP Break is inflicted by Xion's Recreated Data's lasers, Master Xehanort Recreated Data's double-blade attack, and Yozora's Break Slash attack. Status-curing items or abilities that also restore HP will restore the victim's HP to its actual maximum.
Ignite[edit]
The Ignite (炎上「バーン」 Enjō/Bān, lit. "Burn") status effect was introduced in Kingdom Hearts 358/2 Days. It engulfs the victim in flames, dealing continuous damage to their HP. It is typically caused by Fire-type commands and attacks, and abilities like Fire Finish and Fire Counter.
A variation of Ignite can be inflicted on Undead Pirates, Captain Barbossa, and the Grim Reaper, by attacking with Fire. It causes them to run around in a frenzied state, but it does not inflict damage. In the Japanese release, the pirates are depicted as being on fire, while in the international release, they are merely shown to be smoking. A similar effect can be inflicted on Maleficent's Goons in Kingdom Hearts Birth by Sleep, as well as Meow Wow, Meowjesty, Sir Kyroo and Lord Kyroo in Kingdom Hearts 3D: Dream Drop Distance, which are depicted as being on fire in all versions of the game.
Magnet[edit]
Magnet (マグネ Magune) was introduced as a status effect in Kingdom Hearts Re:Chain of Memories. The victim is immobilized and is pulled into the magnetic vortex created by Magnet and Magnet-type commands, as well as Zero Graviza.
In Kingdom Hearts 3D: Dream Drop Distance, Ansem, Seeker of Darkness's Second Form can utilize Dark Matter and Dark Galaxy, which immobilizes Riku's and his Dream Eaters's own movements. While his Dream Eaters are pulled to a certain spot by Ansem, they are not able to perform any action, similarily to the Magnet status effect.
Mini[edit]
The Mini (ミニマム Minimamu, lit. "Minimum") status effect appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance. It shrinks the victim, decreasing their attack power and making them vulnerable to being stepped on. Mini is inflicted by the Mini magic command. Enemies generally cannot inflicts the Mini status.
In the PSP versions of Kingdom Hearts Birth by Sleep, Terra, Ventus, and Aqua can only be afflicted with Mini by other players' Mini or Random End when playing Versus Mode. When minimized, the player can't use Battle Commands or Shotlocks, and they are blown away when touching another player. Enemies that are minimized take 10 damage when touching Terra, Ventus, or Aqua.
In Kingdom Hearts 3D: Dream Drop Distance, the party can only be afflicted with Mini by being hit by a Peepsta Hoo's Light-elemental Feather Shuriken or Flaw Dive, or a Mini spell used by a confused Spirit party member, or a Spirit that is fought in Street Pass Portals whose Disposition allows it to use Mini. When minimized, Sora and Riku's strength and defense are halved, and they cannot use Battle Commands or Link Attacks. Enemies that are minimized run away from Sora and Riku, take damage when touching them (Element:
None, Power: x1.0), and become flattened and intangible afterwards until they grow back to normal size. In Flick Rush, Dream Eaters afflicted with Mini have the values of their cards in hand and in play reduced to 3.
Null Defense[edit]
The Null Defense (防御力無効化 Bōgyo-ryoku Mukō-ka, lit. "Defense Disable") status effect appears in Kingdom Hearts 358/2 Days. An attack with the Null Defense status effect inflicts damage without regard to the victim's defense. Null Defense is inflicted by Nil-type attacks.
Paralysis[edit]
The Paralysis (麻痺 Mahi) status effect appears in Kingdom Hearts Union χ and Kingdom Hearts Dark Road. It paralyzes the victim and prevents them from selecting certain cards from the hand.












