Talk:Magic Pulse

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Merge in[edit]

Magic Pulse 2 is a Level 3 Finish Command for Aqua that can induce magical damage.

Magic Pulse 2 involves two balls of magic to come out of the ground in a swirling manner around Aqua and can Confuse or freeze enemies.

To learn it, you must have learned Magic Pulse 1, then obtain 3800 CP by defeating enemies.


Magic Pulse 3 is a level 4 finish command. It unleashes a spinning sphere. There is a 75% chance that it can confuse, freeze, or bind enemies. To learn it, you must have learned Magic Pulse 2, then defeat 350 enemies.


Magic Pulse 4 is a Level 5 Command Finisher for Aqua which can induce magical damage.

Magic Pulse 4 involves two orbs of magic to come out of the ground in a swirling manner around Aqua, the orbs can be summoned repeatedly by pressing X at the correct intervals. The orbs can induce Bind, Poison, Confuse or freeze enemies.

To learn it, you must have learned Magic Pulse 3, then defeat 500 enemies.

0.2[edit]

Should it be mentioned that in 0.2 Birth by Sleep -A fragmentary passage- Aqua uses this move as a combo finish? Blackchaos27 (talk) 04:18, 30 January 2018 (UTC)

If we can find some sort of official data naming it as such. If not, we would put it in other appearances and call it a "move similar to Magic Pulse", or something like that."We're werewolves, not swearwolves." (KrytenKoro) 13:34, 13 March 2018 (UTC)