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Magnet

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Magnet (マグネ Magune?), Magnera (マグネラ Magunera?), and Magnega (マグネガ Magunega?) magic are spells used by Sora and other characters and enemies that utilize the element of Darkness in Kingdom Hearts II. Magnet, along with Reflect, replace Gravity, Aero, and Stop from Kingdom Hearts in Kingdom Hearts II. It is classified as Advanced Magic.

Magnet is a special type of magic that attracts enemies, orbs, and items towards the Magnetic Orb it creates. As the rank of the magic increases, the orb becomes bigger and more powerful. It is extremely helpful when battling the Grim Reaper in Port Royal. Enemies in the orb continually take damage.

Magnet also appears in Kingdom Hearts Birth by Sleep; it has the same effects as in Kingdom Hearts II. Although it does not appear in the game, the "Magnet Spiral" sleight in Kingdom Hearts Re:Chain of Memories used by Sora resembles the Magnega spell in Kingdom Hearts II. In Reverse/Rebirth, Zexion's basic attack creates a swirling vortex from within one of his many lexicons to steal Riku's cards. This vortex is identical in appearance to the Magnet spell.

Uses

Kingdom Hearts II

File:Magnet KH2.png
Sora using Magnet in the Underdrome

In Kingdom Hearts II, Magnet is a special type of magic that attracts enemies, orbs, and items towards the magnetic orb it creates. In Magnega and Reflega are the only spells which can be used to harm the Sorcerer Nobody and Sephiroth.

Acquiring

Kingdom Hearts II

  1. Defeat Oogie Boogie in Halloween Town
  2. Defeat Grim Reaper in Port Royal
  3. Defeat Xigbar in the The World That Never Was. In Kingdom Hearts II Final Mix, the requirement is changed to Luxord.

Enemies that use Magnet Magic

Helpful hints