Magnet: Difference between revisions

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(Donald can only cast Fire, Blizzard, Thunder and Cure magic in Kingdom Hearts II, and, therefore, cannot cast magnet.)
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* In ''Kingdom Hearts II'', Magnega and [[Reflect|Reflega]] are the only spells which can be used to harm the [[Sorcerer]] Nobody and [[Sephiroth]].
* In ''Kingdom Hearts II'', Magnega and [[Reflect|Reflega]] are the only spells which can be used to harm the [[Sorcerer]] Nobody and [[Sephiroth]].


* The "Magnet Spiral" sleight in [[Kingdom Hearts Re:Chain of Memories]] used by Sora resembles the Magnera spell in [[Kingdom Hearts II]].
* The "Magnet Spiral" sleight in ''[[Kingdom Hearts Re:Chain of Memories]]'' used by Sora resembles the Magnera spell in ''[[Kingdom Hearts II]]''.
{{Magic}}
{{Magic}}
[[fr:Aimant]]
[[Category:Magic]]
[[Category:Magic]]

Revision as of 15:21, 2 October 2009

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Magnet (マグネ Magune?), Magnera (マグネラ Magunera?), and Magnega (マグネガ Magunega?) magic are spells used by Sora and other characters and enemies that utilize the element of Darkness.

Magnet is a special type of magic that attracts enemies, orbs, and items towards the Magnetic Orb it creates. As the rank of the magic increases, the orb becomes bigger and more powerful. It is extremely helpful when battling the Grim Reaper in Port Royal. Enemies in the orb continually take damage.

Magnet replaces Gravity in Kingdom Hearts II, its only appearance.

Magnet magic is classified as Advanced Magic.

Acquiring

Kingdom Hearts II

  1. Defeat Oogie Boogie in Halloween Town
  2. Defeat Grim Reaper in Port Royal
  3. Defeat Xigbar in the The World That Never Was. In Final Mix, the requirement is changed to Luxord.

Enemies that use Magnet Magic

Helpful hints

Trivia

  • In Kingdom Hearts II, Magnega and Reflega are the only spells which can be used to harm the Sorcerer Nobody and Sephiroth.