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Lucky Strike: Difference between revisions

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{{game|KH1|FM1|KH2|FM2|358|BBS|FMB|RCO|KH3}}
{{game|KH1|FM1|KH2|FM2|358|RCO|BBS|FMB|KH3}}
{{cleanup|Mechanics of BbS version; Re:coded info; Roxas abilities}}
{{cleanup|Mechanics of BbS version; Re:coded info; Roxas abilities}}
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, translated as '''Lucky Lucky''' in ''[[Kingdom Hearts II]]'', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.
{{nihongo|'''Lucky Strike'''|ラックアップ|Rakku Appu|lit. "Luck Up"}}, translated as '''Lucky Lucky''' in ''[[Kingdom Hearts II]]'', is an ability introduced in ''{{c|Kingdom Hearts|game}}''. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.
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In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. The drop rate is increased by a factor of 1 + 0.5''n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.
In ''Kingdom Hearts'', Lucky Strike is a {{c|support ability|KH}} that costs 3 {{AP}} to equip, 2 {{AP}} in ''[[Kingdom Hearts Final Mix]]''. The drop rate is increased by a factor of 1 + 0.5''n'', where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.


In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is 1 + 0.5''n'' and the maximum number that can be equipped is thirteen, resulting in a maximum drop rate multiplication of 7.5. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 8, and the two Lucky Lucky in [[Critical Mode]] can raise it to 9.
In ''[[Kingdom Hearts II]]'', Lucky Lucky is a {{c|support ability|KH2}} that costs 5 {{AP}} to equip. The drop rate is increased by a factor of 1 + 0.3''n'', where ''n'' represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In ''[[Kingdom Hearts II Final Mix]]'', the factor is 1 + 0.5''n'' and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in [[Limit Form]] can further raise the drop rate factor to 7.5, and the two Lucky Lucky in [[Critical Mode]] can raise it to 8.5.


In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
In ''[[Kingdom Hearts 358/2 Days]]'', Lucky Strike is an {{c|equipment ability|358}}.
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In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.
In ''[[Kingdom Hearts Birth by Sleep]]'', Lucky Strike is a [[prize ability]] that can be equipped up to five times.


[[File:Lucky Strike KHREC.png|left]]
In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] that increases Luck by one when installed in the [[Stat Matrix]].
In ''[[Kingdom Hearts Re:coded]]'', Lucky Strike is a [[Stat Chip]] that increases Luck by one when installed in the [[Stat Matrix]].


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*Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
*Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
*Donald learns Lucky Strike at level 44.
*Donald learns Lucky Strike at level 44.
*Goofy learns Lucky Strike at level 28.
*Goofy learns Lucky Strike at level 24.
*Aladdin has Lucky Strike as a default ability.
*Aladdin has Lucky Strike as a default ability.
*Ariel has Lucky Strike as a default ability.
*Ariel has Lucky Strike as a default ability.
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*Data-Sora can purchase a Lucky Strike chip from [[Game:Wonderland#System Sectors|Wonderland: Sector C]] for 640 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Wonderland#System Sectors|Wonderland: Sector C]] for 640 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion#System Sectors|Hollow Bastion: Sector B]] for 51000 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion#System Sectors|Hollow Bastion: Sector B]] for 51000 SP.
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion II#System Sectors|Hollow Bastion II: Sector B]] for 2400 SP
*Data-Sora can purchase a Lucky Strike chip from [[Game:Hollow Bastion Part II#System Sectors|Hollow Bastion II: Sector B]] for 2400 SP


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
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*[[Jack Sparrow]] has Lucky Strike as a default ability.
*[[Jack Sparrow]] has Lucky Strike as a default ability.
*The [[Favorite Deputy]] has Lucky Strike as its equipment ability.
*The [[Favorite Deputy]] has Lucky Strike as its equipment ability.
*The [[Elemental Encoder]] has Lucky Strike as its equipment ability.
*The [[Lucky Ring]] has Lucky Strike as its equipment ability.
*The [[Lucky Ring]] has Lucky Strike as its equipment ability.
*One of the [[Master Medal]]s has Lucky Strike as its equipment ability.
*One of the [[Master Medal]]s has Lucky Strike as its equipment ability.

Revision as of 23:58, 23 March 2024

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Issues: Mechanics of BbS version; Re:coded info; Roxas abilities

Lucky Strike (ラックアップ Rakku Appu?, lit. "Luck Up"), translated as Lucky Lucky in Kingdom Hearts II, is an ability introduced in Kingdom Hearts. It increases the drop rate of items, and the effect can be increased by equipped multiple copies of the ability, when available.

Mechanics

In Kingdom Hearts, Lucky Strike is a support ability that costs 3 AP to equip, 2 AP in Kingdom Hearts Final Mix. The drop rate is increased by a factor of 1 + 0.5n, where n represents the number of Lucky Strike abilities equipped by the active party. Equipping all three available copies of the ability results in enemies' drop rates being multiplied by 2.5.

In Kingdom Hearts II, Lucky Lucky is a support ability that costs 5 AP to equip. The drop rate is increased by a factor of 1 + 0.3n, where n represents the number of Lucky Lucky abilities equipped by the active party. Equipping all seven available copies of the ability, including those attached to equipment, results in enemies' base drop rates being multiplied by 3.1. In Kingdom Hearts II Final Mix, the factor is 1 + 0.5n and the maximum number that can be equipped is twelve, resulting in a maximum drop rate multiplication of 7. The additional Lucky Lucky available in Limit Form can further raise the drop rate factor to 7.5, and the two Lucky Lucky in Critical Mode can raise it to 8.5.

In Kingdom Hearts 358/2 Days, Lucky Strike is an equipment ability.

In Kingdom Hearts Birth by Sleep, Lucky Strike is a prize ability that can be equipped up to five times.

Lucky Strike KHREC.png

In Kingdom Hearts Re:coded, Lucky Strike is a Stat Chip that increases Luck by one when installed in the Stat Matrix.

In Kingdom Hearts III, Lucky Strike is a support ability that costs 5 AP to equip. It increases the drop rate of prize boxes by a factor of 1 + 0.3n, where n represents the number of Lucky Strike abilities equipped by the active party.

Learning Lucky Strike

Kingdom Hearts

Kingdom Hearts Final Mix

  • Sora learns Lucky Strike at level 24 with the Dream Shield, 48 with the Dream Rod, or 90 with the Dream Sword.
  • Donald learns Lucky Strike at level 44.
  • Goofy learns Lucky Strike at level 24.
  • Aladdin has Lucky Strike as a default ability.
  • Ariel has Lucky Strike as a default ability.
  • Peter Pan has Lucky Strike as a default ability.

Kingdom Hearts II

Kingdom Hearts II Final Mix

  • Roxas learns two copies of Lucky Lucky at the beginning of the Third Day in Critical Mode.
  • Sora learns Lucky Lucky by raising Limit Form to level 6.
  • Limit Form has Lucky Lucky as a default ability.
  • Donald Duck learns Lucky Lucky after defeating the Nobodies at The Old Mansion.
  • Goofy learns Lucky Lucky after defeating Shenzi, Banzai, and Ed at the King's Den.
  • Jack Sparrow has Lucky Lucky as a default ability.
  • Jack Skellington has Lucky Lucky as a default ability.
  • The Lucky Ring has Lucky Lucky as its equipment ability.

Kingdom Hearts 358/2 Days

Rings with Lucky Strike

Kingdom Hearts Birth by Sleep

Kingdom Hearts Re:coded

Kingdom Hearts III