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Experience Boost: Difference between revisions

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{{Game|KH2|FM2|BBS|FMB|DDD}}
{{Game|KH2|FM2|BBS|FMB|DDD|DHD}}
{{Youmay|the ability which increases experience gained when at low stamina|[[EXP Boost|the ability which provides a permanent boost to experience gained]]}}
{{about|||EXP Boost (disambiguation)}}
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the experience the user earns for defeating enemies when [[HP]] is below 50% in ''Kingdom Hearts II'', or 25% in ''Birth by Sleep'' and ''Dream Drop Distance''.
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the [[experience]] the user earns for defeating enemies when at low [[HP]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''.
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It doubles experience earned when the user's HP is at 50% or lower.


In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once.
In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


==Strategy==
==Strategy==
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]]. Dropped HP Prizes can also be avoided by focusing on fighting Nobodies instead of Heartless, as Nobodies only drop MP Prizes.
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]].


Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. The best way to grind to level 99 is to kill the Nobodies from the first save point in [[The World That Never Was]] all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. The best way to grind to level 99 is to kill the Nobodies from the first save point in [[The World That Never Was]] all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.
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==See also==
==See also==
*[[Double EXP]]
*[[Double EXP]]
[[de:Erfahrungs-Boost]]
[[de:Erfahrungs-Boost]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]

Latest revision as of 17:47, 7 December 2023

For other uses, see EXP Boost (disambiguation).

Experience Boost (EXPチャンス EXP Chansu?), also translated as EXP Chance and EXP Boost, is an ability introduced in Kingdom Hearts II. It doubles the experience the user earns for defeating enemies when at low HP.

Mechanics[edit]

In Kingdom Hearts II, Experience Boost is a support ability that costs 3 AP to equip, 4 AP in Kingdom Hearts II Final Mix. It doubles experience earned when the user's HP is at 50% or lower.

In Kingdom Hearts Birth by Sleep, EXP Chance is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

In Kingdom Hearts 3D: Dream Drop Distance, EXP Boost is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

Strategy[edit]

Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip Second Chance, Once More, Damage Control, Defender, apply any available Defense Boosts, and unequip Jackpot, Draw, and Lucky Lucky.

Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. The best way to grind to level 99 is to kill the Nobodies from the first save point in The World That Never Was all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.

Learning EXP Chance[edit]

Kingdom Hearts II[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku can purchase EXP Boost from the Cera Terror Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Drill Sye Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Keeba Tiger Ability Link for 300 Link Points.

See also[edit]