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Experience Boost: Difference between revisions

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{{Game|KH2|FM2|BBS|FMB|DDD}}
{{Game|KH2|FM2|BBS|FMB|DDD|DHD}}
{{Youmay|the ability which increases experience gained when at low stamina|[[EXP Boost|the ability which provides a permanent boost to experience gained]]}}
{{about|||EXP Boost (disambiguation)}}
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the experience the user earns for defeating enemies when [[HP]] is below 50% in ''Kingdom Hearts II'', or 25% in ''Birth by Sleep'' and ''Dream Drop Distance''.
{{nihongo|'''Experience Boost'''|EXPチャンス|EXP Chansu}}, also translated as '''EXP Chance''' and '''EXP Boost''', is an ability introduced in ''[[Kingdom Hearts II]]''. It doubles the [[experience]] the user earns for defeating enemies when at low [[HP]].


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''.
In ''Kingdom Hearts II'', Experience Boost is a {{c|support ability|KH2}} that costs 3 {{AP}} to equip, 4 AP in ''[[Kingdom Hearts II Final Mix]]''. It doubles experience earned when the user's HP is at 50% or lower.


In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once.
In ''[[Kingdom Hearts Birth by Sleep]]'', EXP Chance is a {{c|support ability|BBS}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'', EXP Boost is a {{c|support ability|DDD}} that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.


==Strategy==
==Strategy==
In ''Kingdom Hearts II Final Mix'', in critical mode, enemies are typically too strong to make any use of this ability early on in the game. Later on, when the player reaches [[The World That Never Was]], the player will have reached a high enough level endure at least one attack and retain less than half of their total HP without dying. It is also a good idea to synthesize defense boosts to increase Sora's defense to allow him to endure attacks without dying. If Sora's HP is too low for the player's comfort, make use of a safe point by staying in it long enough so Sora's HP is just under half of his total HP. Although this method is tricky, it can triple Sora's EXP gain by equipping the support ability and the Gull Wing at the same time. However, as the player increases in level, this method becomes increasingly easier due to Sora's defense and attack stats increasing as he levels up. It is also highly advised to level grind using nobodies as nobodies always drop magic orbs while heartless drop health orbs, which will heal Sora eventually negating Experience Boost's benefits.
Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip [[Second Chance]], [[Once More]], [[Damage Control]], {{c|Defender|ability}}, apply any available [[Defense Boost]]s, and unequip [[Jackpot]], [[Draw]], and [[Lucky Lucky]].
 
Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. The best way to grind to level 99 is to kill the Nobodies from the first save point in [[The World That Never Was]] all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.


==Learning EXP Chance==
==Learning EXP Chance==
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===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*EXP Chance can be attached to a {{meldtypeA|B}} or {{meldtypeA|J}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Abounding Crystal]].
*EXP Chance can be attached to a {{meldtypeA|M}} or {{meldtypeA|O}} Command recipe through [[Command Meld]]ing, either randomly or by applying a [[Abounding Crystal]].


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
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==See also==
==See also==
*[[Double EXP]]
*[[Double EXP]]
 
[[de:Erfahrungs-Boost]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts Birth by Sleep abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance abilities]]

Latest revision as of 17:47, 7 December 2023

For other uses, see EXP Boost (disambiguation).

Experience Boost (EXPチャンス EXP Chansu?), also translated as EXP Chance and EXP Boost, is an ability introduced in Kingdom Hearts II. It doubles the experience the user earns for defeating enemies when at low HP.

Mechanics[edit]

In Kingdom Hearts II, Experience Boost is a support ability that costs 3 AP to equip, 4 AP in Kingdom Hearts II Final Mix. It doubles experience earned when the user's HP is at 50% or lower.

In Kingdom Hearts Birth by Sleep, EXP Chance is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

In Kingdom Hearts 3D: Dream Drop Distance, EXP Boost is a support ability that can be equipped once. It doubles experience earned when the user's HP is at 25% or lower.

Strategy[edit]

Experience Boost can be difficult to keep active while farming EXP, as it requires Sora's health to be at risk, but it can also be inadvertently deactivated if Sora picks up HP Prizes from defeated enemies. In order to maintain Sora's HP in the critical range without dying, the player should equip Second Chance, Once More, Damage Control, Defender, apply any available Defense Boosts, and unequip Jackpot, Draw, and Lucky Lucky.

Experience Boost is especially hard to utilize at the beginning and at higher difficulties. A way to utilize it is to beat enemies one by one and then run to a different checkpoint, then back. This way if Sora is killed, the player can retain all the experience gained until that point. This is especially good for critical mode as when Sora has less than half of his total HP at the beginning of the game, most enemies can kill him with one hit. The best way to grind to level 99 is to kill the Nobodies from the first save point in The World That Never Was all the way to The Door to Darkness as the player will level to 99 very quickly. This may be tricky at first, but it gets easier as Sora levels.

Learning EXP Chance[edit]

Kingdom Hearts II[edit]

Kingdom Hearts Birth by Sleep[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

  • Sora and Riku can purchase EXP Boost from the Cera Terror Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Drill Sye Ability Link for 300 Link Points.
  • Sora and Riku can purchase EXP Boost from the Keeba Tiger Ability Link for 300 Link Points.

See also[edit]