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Aerial Dodge: Difference between revisions

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{{Game|KH2|FM2|KH3}}
{{Game|KH2|FM2|KH3}}
[[File:Aerial Dodge KHII.gif|300px|thumb|right]]
[[File:Aerial Dodge KHII.gif|300px|thumb|In ''Kingdom Hearts II'', Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks by spinning and also gaining extra height akin to a double jump.]]
{{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to perform a spinning midair jump to evade attacks.
{{nihongo|'''Aerial Dodge'''|エアドッジ|Ea Dojji|lit. "Air Dodge"}} is a technique introduced in ''[[Kingdom Hearts II]]''. It allows the user to dodge in midair.


==Mechanics==
==Mechanics==
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge.
In ''Kingdom Hearts II'', Aerial Dodge is a [[growth ability]] that costs 3 {{AP}} to equip. It allows [[Sora]] to perform a midair jump that deflects enemy attacks by pressing {{button|c}}, {{button|x}} in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to [[Glide]] when the latter is used right after.
 
In ''Kingdom Hearts III'', Aerial Dodge is a movement ability that costs 3 {{AP}} to equip. It is activated by pressing {{button|s}} and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If [[Air Slide]] is equipped, Aerial Dodge replaces Air Slide in combat.


==Learning Aerial Dodge==
==Learning Aerial Dodge==
Line 15: Line 17:
*Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
*Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
*Master Form learns Aerial Dodge MAX at level 7.
*Master Form learns Aerial Dodge MAX at level 7.
===''Kingdom Hearts III''===
*[[Sora]] has Aerial Dodge as a default ability.


==Other appearances==
==Other appearances==
===''Kingdom Hearts Chain of Memories''===
<!--what is the name of this technique?-->
In ''[[Kingdom Hearts Chain of Memories]]'', [[Riku]] possesses a movement skill{{?}} while in [[Dark Mode]] that is similar to Aerial Dodge. It is triggered in ''Chain of Memories'' by pressing {{Button|DSB}} twice, and in ''[[Kingdom Hearts Re:Chain of Memories]]'' by pressing {{button|c}} twice.<!--actually twice, or just once in midair?-->
<gallery>
File:Aerial Dodge (Riku) KHCOM.gif|Riku using Aerial Dodge in ''Kingdom Hearts Chain of Memories''.
File:Aerial Dodge (Riku) KHRECOM.gif|Riku using Aerial Dodge in ''Kingdom Hearts Re:Chain of Memories''.
</gallery>
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
During his second fight against [[Game:Xemnas#Armored Controller|Xemnas's armored form]], Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.
During his second fight against [[Game:Xemnas#Armored Controller|Xemnas's armored form]], Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.
===''Kingdom Hearts III''===
Aerial Dodge is available as a command while riding a [[Vaporfly]] during the [[Raging Vulture]] boss fight, as well as while using the [[Interceptor Wing]] [[Situation Command]].


==See also==
==See also==
*[[Doubleflight]]
*[[Doubleflight]]
*[[Double Jump]]


[[fr:Double saut]]
[[fr:Double saut]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts II abilities]]
[[Category:Kingdom Hearts III abilities]]

Latest revision as of 17:54, 13 March 2024

In Kingdom Hearts II, Aerial Dodge allows Sora to jump in midair, deflecting enemy attacks by spinning and also gaining extra height akin to a double jump.

Aerial Dodge (エアドッジ Ea Dojji?, lit. "Air Dodge") is a technique introduced in Kingdom Hearts II. It allows the user to dodge in midair.

Mechanics[edit]

In Kingdom Hearts II, Aerial Dodge is a growth ability that costs 3 AP to equip. It allows Sora to perform a midair jump that deflects enemy attacks by pressing Circle, X in the Japanese releases, while the user is in midair. Leveling it up increases the arc of the dodge. Aerial Dodge gives momentum to Glide when the latter is used right after.

In Kingdom Hearts III, Aerial Dodge is a movement ability that costs 3 AP to equip. It is activated by pressing Square and tilting the left analog stick in mid-air during combat, and allows Sora to spin in a chosen direction. If Air Slide is equipped, Aerial Dodge replaces Air Slide in combat.

Learning Aerial Dodge[edit]

Kingdom Hearts II[edit]

  • Master Form has Aerial Dodge LV1 as a default ability.
  • Sora learns Aerial Dodge LV1 after leveling Master Form to level 3.
  • Master Form learns Aerial Dodge LV2 at level 3.
  • Sora learns Aerial Dodge LV2 after leveling Master Form to level 5.
  • Master Form learns Aerial Dodge LV3 at level 5.
  • Sora learns Aerial Dodge LV3 after leveling Master Form to level 7.
  • Master Form learns Aerial Dodge MAX at level 7.

Kingdom Hearts III[edit]

  • Sora has Aerial Dodge as a default ability.

Other appearances[edit]

Kingdom Hearts II[edit]

During his second fight against Xemnas's armored form, Sora can perform Aerial Dodge an indefinite number of times in a row, even if it is not equipped.

Kingdom Hearts III[edit]

Aerial Dodge is available as a command while riding a Vaporfly during the Raging Vulture boss fight, as well as while using the Interceptor Wing Situation Command.

See also[edit]