Kingdom Hearts Chain of Memories
In addition to status effects inflicted by various attacks, there is a similar system in enemy card. Like status effects, activating an enemy card creates a temporary change to the player's abilities or status, though most of these correspond to support abilities from other games. Certain Sleights, however, cause straight-out status effects. Overall, Chain of Memories includes statuses caused by enemies and traps, enemy cards, and sleights.
Status Effects in games
Stop - This is caused by the spell Stop. The spell causes an enemy to freeze for a certain duration of time. This effect is especially useful in the Phantom fight. In Kingdom Hearts, by using stop on the clock hand, the hand freezes for a while so that your teammates do not die as quickly.
Burn - Caused by some Fire-type enemies, this will cause Sora and company to take damage at an increasing rate for a duration of time. This is very similar to a poisonous effect.
Doom - This can only be inflicted upon Sora and his party members and only in the Phantom boss fight. The Phantom will cast Doom and a timer will appear over a character's head. Once the timer runs out, the character will be KO'd and cannot be brought back into the battle. It normally gets rid of your party members before finally affecting Sora. The only way to avoid this effect is to cast Stop on the Clock Tower which will keep the counter from going down for one minute real time. Eventually, the spell will wear off and the timer will resume, forcing the player to cast Stop again.
Poison - Mainly caused by Black Fungus Heartless. It causes the player to take damage at an increasing rate even while moving away from the enemy. This lasts for about 5 seconds after the initial strike.
Stun - Stunning an enemy is a way of gaining an advantage in battle, yet can also be used by the enemy as a threat. While stunned, one cannot move for a short amount of time, usually until attacked. Strike Raid causes this effect in Sora's story, and Riku's second hit in his Dark Mode's three-hit combo also causes it. Holy Burst can stun as well. While bosses are typically immune to this effect, and rarely use it, Larxene's various Thunder abilities and Riku Replica's second hit in his three-hit combo also cause stunning.
Air Shield - Caused by the Aero spell, this effect will shield a player for a set amount of time. Some enemies will cast this, and party members can cast this as well. This only appears in Kingdom Hearts and Kingdom Hearts Chain of Memories. However, Xaldin can use a similar ability in Kingdom Hearts II.
Invincibility - An ability that can be obtained in all Kingdom Hearts games by allies and enemies alike. It casts a "No Damage" sort of skill on the invincible character, meaning that he does not take damage from any kind of attack. For example, in Olympus Coliseum, Hercules is Invincible until acted on by a force outside of the regular attack command. While most characters and bosses cannot be damaged while performing special techniques, this is simply a gameplay mechanic and does not qualify as a status effect.
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts 358/2 Days
In Kingdom Hearts 358/2 Days, there are many status effects in the game that have not appeared in the previous games. Each one corresponds to an Organization member's respective element, and each member is resistant to their own element's status effect. Furthermore, there is a special accessory for each status effect that renders the player immune to it. The effects are usually shown by different icons to represent different ailments, which appear over the affected characters' heads. Many enemies are capable of these attacks that can inflict status impairments that reduce or negate combat and movement abilities. All effects subside after a brief time or can be cured by using a Panacea.